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INTRODUCTION
The researcher’s aim is to conduct this study to estimate the number of students
who may play excessive amounts of online games and to see if this has an effect of
online games on the academic performance of the students in Sulop National Senior
High School, S.Y.2022–2023.
The coverage of this study is all about the effects of online games on the academic
performance of students. It discusses the effects of playing online games and the
proper or proper use of online games as a part-time habit.This study focuses on the
negative effect of online games if it becomes an educational interference and also
tells you about the possibilities or results if you play online games even during school
time.
The researchers limited this research only at Sulop National Senior High School to
either male or female, and on the academic track of senior high school (SHS)
students only. The researcher also limited this researcher only to the effects of online
games on their academic performance. The consequence of the study was very
genuine only for the selected senior high school (SHS) students, while the
generalizations and analysis were empirically based on the findings of the study.
This specific study, which primarily aims to determine the effect of online games on
academic performance among Sulop National Senior High School (SNHS) students,
will provide new insight into the following:
Students - This study will help the students of Sulop National High School gain
awareness of the significant effect of online games on academic performance among
Senior High School (SHS) students of Sulop National High School. They will be
informed enough to limit and prevent online gaming.
Teachers - This will provide facts concerning the status of the academic
performance of engaging online games, which would embolden them to help the
students by giving apt, explicit, and useful feedback regarding the result of this
matter.
Netizens - This will be their guide for dealing with the impact of online games on
academic performance, not just for senior high school students, but for all youth
involved in this. This will be an instrument for awareness about what they are doing.
Researchers - According to the researchers, they will benefit as well, because they
will be aware of the effect of online games on academic performance among senior
high school (SHS) students.
Future Researchers - The result of this study will serve as a basis and as a
resource for supplementary information and ideas for research to be conducted in
the future.
Definition of terms
Academic performance - refers to how students handle their studies and how
they cope with or complete various tasks assigned to them by their teachers.
Education - is the knowledge, skills, understanding, and attitudes that you can get
from attending school.
Effect - a consequence of something that was, is, or happened.
Direction : Kindly fill in the following information about your personal background
honestly and truthfully.
Part 1
Age : Sex :
18 years old
19 years old
20 & above :
Daily Allowance :
Php 20-30
31-40
41-50
51-70
71-100
Above 100
YES NO