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Gaming addiction in teens and the mental health issues that come from it
Gaming has been a popular leisure activity among teenagers and young adults. The
standard games include mobile and computer games, solitaire cards, and gambling, among others
(Saunders et al. 275). The amount of time they spend playing the games has increased rapidly,
with others spending many hours a day on phone or computer games. Gaming improves
memory, focus and enhancing multitasking, but when it becomes an addiction, much costs and
damage are caused to the users, especially teenagers. The teenagers risk growing dull and low
career and educational achievement, peer pressure, anti-social behaviors, and low concentration
in life matters. The dangers associated with addiction to gaming in teens are underscored where
more effects are on the psychological functioning. This paper studies more on gaming addiction
Parents and other professionals have raised concerns over the excessive teenager
addiction in gaming. The teens crave the games, lose control, have low self-esteem, anxiety, self-
efficacy, depression, and experience more consequences of addictive gaming (Saunders et al.
277). This becomes more of a mental disorder rather than behavioral addiction. The effects
associated are being anti-social, stress, low psychological wellbeing, loneliness, maladaptive
coping, psychosomatic issues, and decreased academic attainment. Some of the reasons these
individuals claim to play the games are therapeutic, leisure, social interactions, satisfaction, and
distraction from stress. Close examination of psychological symptoms, social support, and
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coping strategies is likely to deduce the adverse effects of gaming on psychological functioning.
Higher social anxiety, poor emotional health, depression, and loneliness are observed in teens
A gender difference among the teenager gaming addiction is also observed. Boys suffer
more social anxiety and loneliness than girls. Addicted boys have low social skills and appear
socially withdrawn, will less self-disclosure communication when offline. They show a sense of
self-comfort and more security when in their virtual world (Saunders et al. 278). This leads to
social isolation, loneliness, anxiety, and depression due to fewer social bonds. Self-blame, denial,
drug abuse, behavioral disengagement, venting, and self-distraction are other psychological
problems observed in addicted teens. Gamers playing to enhance real-life abilities report more
online connections and show high levels of general positive affect. Their strong connection with
online friends because of virtual world social relations indicates some relation to psychology.
Gamers preferring action games appear more frustrated and perform poorly in school.
Those who prefer role-playing games are shyer and have low self-esteem; thus choose loneliness
with few offline associations (Sampogna et al. nd). Problematic behavior is seen as a situational
function, personal thoughts, feelings, and physical reactions. Spending lots of time on phones
and computers leads to personal prevention from functional coping strategy practice and
development, low social practice, and poor school performance, which are potential harms to
mental health. Internet gaming disorder is graded in three severity classes, from mild to moderate
to severe, depending on the functional damage involved. It is relevant to assess the reasons
behind distraction and fully understand the relation between gaming addiction and mental health
issues.
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Sometimes psychological issues and mental disorders lead to addicted gaming, and other
times, addicted gaming causes psychological problems. A study on different parts of the brain in
gamers indicated that when the amygdala, the amount of the brain that governs negative
emotions and fear, is active in times of fear and pain, and a person plays a video game. The
amygdala calms down (Sampogna et al. nd). This shows that gamers escape negative emotions
while suppressing them and making it hard to learn from their mistakes. Teenagers still get
addicted to playing video games even when they realize it does excellent harm than gain in life
progress.
Some of the mental disorders associated with gaming addiction are; alexithymia,
emotions, which is the inability to determine the inner emotional state (Şalvarlı et al. 20). It is a
protective and adaptive strategy because teenagers do not often have emotional guidance to
explain their feelings without getting judged at that young age. This eventually causes anger
expression and emotional outbursts instead of fear and pain limiting the emotional capacity.
They use gaming as a suppressive strategy for their emotions and play games all day. Physical
health and hygiene also get affected, resulting in more negative emotions and more gaming to
suppress them. Addiction to games causes anxiety and depression because of not doing the
Anxiety is caused by not achieving the things that ought to be done and the underlying
consequences. Video games do not lead to stress, but the neglect of other things to play games
creates anxiety (Şalvarlı et al. 21). Teenagers addicted to gaming experience low self-esteem
when they realize that they have achieved significantly less in life than their peers and lose self-
confidence and self-worth. They get judged when offline by other people and get uncomfortable
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with it, leading to anti-social behaviors. Video games are not to blame for mental health
problems, but the addiction to such games leads to mental health issues. It is best enjoyed when
done as a leisure and recreational activity than a scapegoat for stress and negative emotions.
Excessive use and addiction to video games cause poor mental health, social
stress injuries, toxic gaming environments, and escapism. Dopamine released by the brain
neurotransmitter regulates pleasure feelings from video games (Paulus et al. 1201). With
occasional game playing, the constant dopamine supply causes random bursts occasionally. The
brain gets used to a steady dopamine supply with a more dopamine release requirement for fun in
gaming. This causes addiction and prevents enjoyment from things that are not as stimulating as
the games. Trials to stop gaming cause the brain to attract to other forms of stimulation like
YouTube browsing. This is the extent of dopamine addiction when gaming gets out of control.
Habit to video games hacks the triumph circuit, making people feel good when they successfully
tackle challenges. Games give the excitement, pleasure, victory, and adventure which comes
with overcoming.
In teenagers, video game addiction causes repetitive stress injuries because gaming
requires redundant and straining wrist and hand motion, causing inflammation and damage
(Paulus et al. 1203). Forgetting to eat or eating unhealthy snacks leading to obesity becomes a
risk factor associated with addictive gaming in teens. Eyestrain because of prolonged screen stare
leads to eye fatigue and eye problems. Posture problems also become common in teenagers with
system. This leads to curved backs, forward-leaned heads, rounded shoulders, and neck problems
later in life. Excessive gaming causes low concentration to other things not related to the games
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and long-term concentration abilities. Children with attention deficit disorders tend to get more
attracted to video games due to the various experiences they provide. Excessive video gaming
causes relationship issues between teenagers and their parents and siblings.
Social disconnection caused by addictive gaming is shared among teenagers. Even when
there are multiplayer games, the social connection remains poor, leading to mental health issues
because people need social support (DeRosier et al. 240). The toxic environment created when
competing in video games can lead to chaos and disagreements. Escapism to real-life issues is
one cause of addictive gaming in teens. They feel more safe and secure gaming when they do not
feel ready to deal with their life problems and prevent finding solutions to life issues. Playing
games for too long makes teenagers avoid facing their concerns directly and hiding from
responsibility. Some violent games affect the behaviors of the gamers, and some teens become
Neuroscientists have revealed that action video games harm the brain because habitual
gamers have decreased grey matter in the brain hippocampus. With more depletion of the
hippocampus, teens become more at risk of developing brain disorders which range from
depression to schizophrenia and Alzheimer's disease (DeRosier et al. 242). Video games
contribute to the cognitive brain systems like memory and visual attention. Still, there is more
cost to that in the impacts caused on the hippocampus causing headaches, poor concentration,
and seizures. Gaming addiction causes loss of control, insomnia, sleep deprivation, circadian
rhythm disorders, aggression, loss of interest, and intolerance. A teenager with gaming disorder
portrays the loss of control, prioritizing games over other things, continuum of fun even with
Gaming is not entirely the cause of mental health issues, but addiction deprives attention
to other things. Gaming is a pastime and leisure activity which when done with moderation, has
its benefits to teens. It provides social interactions when people come together to participate and
compete in social games. It prevents teenagers from feeling lonely in their indoor activities and
gives them a chance to socialize as they enjoy games. Gaming helps autistic kids with
communication challenges (Bean et al. 378). There are also cognitive benefits of controlled
reasoning, enhanced thinking skills and improved balance, and even training surgeons to do
complicated operations. On the brighter side, gaming is beneficial to teens when done in a
moderated manner and when not given long hours to the point of addiction.
In conclusion, addictive gaming in teens causes more harm to their mental health than the
benefits that come with it. Depression, anxiety, and social problems are the main impacts of a
long time spent on video games. Parents ought to monitor their children in the teenage because it
is the period when many of them adopt irresponsible behaviors, peer pressure, drug and
substance abuse, and addictive practices like games. Leisure time spared for video games need to
be controlled to prevent addiction and allow pauses in between to prevent effects on the eyes,
hands, and backs and long-term mental health issues. Some gamers live successful lives while
playing video games because they do it moderately for enjoyment and leisure while controlling
Works Cited
Bean, Anthony M., et al. "Video game addiction: The push to pathologize video
DeRosier, Melissa E., and James M. Thomas. "Video games and their impact on teens' mental
Paulus, Frank W., et al. "Computer gaming disorder and ADHD in young children—a
(2018): 1193-1207.
Şalvarlı, Şerife İnci, and Mark D. Griffiths. "Internet gaming disorder and its associated
Sampogna, G., et al. "Is Internet gaming disorder really a new form of mental disorder? A
Saunders, John B., et al. "Gaming disorder: Its delineation as an important condition for
271-279.