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EFFECTS OF ONLINE MOBILE GAMING TO THE ACADEMIC PERFORMANCE OF

SENIOR HIGH SCHOOL STUDENTS IN BULATOK INTEGRATED SCHOOL


FOR SCHOOL YEAR (2023-2024)

BULATOK INTEGRATED SCHOOL


GRADE 12 ELECTRODE
TVL-SMAW

Submitted by:
Alliah B. Jordan
Ryjun T. Jabagat
Eugene M. Manco
Rodgean E. Sonajo
Vangelyn A. Omilig
Vanessa Jane Tumacmol

Submitted to:
Christian Love O. Zozobrado

October 2023
BACKGROUND OF THE STUDY
Online gaming addiction is a topic of increasing research interest. Since the early
2000s, there has been a significant increase in the number of empirical studies
examining various aspects of problematic online gaming and online gaming addiction.

Online game is very popular today to this modern era. Students nowadays are very
prone to the gigantic influence of technology. They have most the major portion on the
online gaming rather than their school performance or academic matters. Knowing that
there is a huge scratch to academic performance when you become addictive on using
technology, epidemics are continuously touching students one by one. The researcher
was triggered to find out where the students will be when they unceasingly connected
regarding on this staple.

Education is an important element of investment in human and economic growth.


Many teachers, parents and netizens are continuously clamored for a tighter clamp over
online gaming. Protest mainly focused on how the trend is becoming a cause of
distraction among students in their studies. The fact that most of the students living on
informative lifestyle where everything is updated, online game became one Of the
necessities of students. For some ideologies like the Bulatok Integrated Senior High
School students, playing online games like Mobile Legends, Rules of Survival, Clash of
Clans, Dota and so on has a number of reasons to be played, for it can be stress
reliever, challenge and competition, relaxation, enjoyment, social interaction, and even
mentally escaping from the real world.

For most of these students, on line gaming is one of the best past time that they
acquire.It is undeniably questionable that playing online games provide something that
no one can give. Studies revealed that the human brain is easy to destruct and one of
the reasons is using technology. The education system tends to go with the flow with
this constant change in the society in order to get things relevant to the generations
today. The dark side of playing online games became an issue of debate in school and
the whole Education Department at large. Thus, this study is conducted to determine
the associations of playing online games towards students’ academic performance.

The researcher of this study felt need to find out how online games really affect the
Senior High School of Bulatok Integrated School in terms of their academic
performance. The purpose of this study is to determine the implication of online gaming
to the students. It has an aim to find out how online games affect students’ intellectual
capacity in relation to their academic performance.
STATEMENT OF THE PROBLEM
Senior high school students are increasingly engaging in online mobile gaming
activities, which may have a significant impact on their academic performance. This
study aims to investigate the relationship between the time spent on online mobile
gaming and the academic performance of senior high school students, with a focus on
understanding whether excessive gaming is associated with lower grades and reduced
academic achievement.
Research Questions
The general objective of this study is to find the effect of online games in academic
performance of Senior High School (SHS) students of Bulatok Integrated School.
Specifically, this sought to answer the questions:

1. What is the profile of the respondents in terms of:


1.1 Gender
1.2 Age.
1.3 Weekly Allowance
1.4 Grade level?
2. What are the kinds of online mobile games being played frequently ?
3. How often and how many hours do the respondents spent in playing mobile games in
a week?
4. What is the academic performance of the respondents?
5. How do respondents perceive on the effect of online games to their academic
performance?
6. What are the opinions of respondents regarding the impact of online games on their
academic performance?
7. Is there significant difference between the academic performance of the respondents
in terms of:
1.1 Gender
1.2 Age.
1.3 Weekly Allowance
1.4 Grade level
SIGNIFICANCE OF THE STUDY
This study is undertaken to find out the relationship between online games to their
academic performance.
Benefiting the study in the various sector are as follows:

 To the senior high student – This study will help the student to know the limitation
about playing online mobile games and to make a good balance between playing
online mobile games and their academic performances. It will also serve as an
eye – opener that online mobile games can improve their academic performance
if they use them positively; likewise, spending too much on them will lead to
adverse effect.

 To the teachers – The collected data in this study will serve as a guide on
handling their students regarding using cellphones inside the classroom. It also
gave teachers ideas on using online mobile games in their teaching strategies to
improve student performance.

 Parents and Guardian – This study will help the parents and guardians to
become aware of the effects of online mobile games on the academic
performance of their child so that they can do some proper actions and discipline
needed. Furthermore, it will also serve to realize the positive effects of online
mobile games so that parents and guardians can allow their children to play
online mobile games to improve their academic performance.

 Other researchers – This is study will serve as a guiding tool and instrument that
other researchers can use as a reference material for future studies relevant to
the topic.
ASSUMPTIONS OF THE STUDY
Research has shown that there is a significant correlation between the amount of time
spent on mobile gaming and academic performance. Students who spend more time
playing mobile games are likely to have lower academic performance compared to
those who spend less time.

The frequency of mobile gaming sessions also has a negative impact on academic
performance. Furthermore, students who engage in multiplayer mobile games are more
likely to have lower academic performance compared to those who play single-player
games. The use of mobile gaming during school hours negatively affects academic
performance, and the type of mobile game genre has an impact on academic
performance as well.

The number of mobile gaming applications installed on a student's device is inversely


related to academic performance, while the use of mobile gaming as a form of
relaxation or stress relief positively affects academic performance. However, the level of
addiction to mobile gaming has a negative impact on academic performance. Finally,
the presence of parental restrictions or limitations on mobile gaming positively
influences academic performance.

These assumptions can be tested through data collection and statistical analysis to
determine the actual effects of mobile gaming on senior high school academic
performance.
SCOPE AND LIMITATIONS OF THE STUDY

This study will delimit the problem,locale, population, instrument,and duration.

 Problem-This study focused on the effects of online mobile games on the


academic performance of senior high students of Bulatok integrated school for
the school year 2023-2024.

 Locale-This study will be conducted at Bulatok Integrated School at Barangay


Bulatok Pagadian City.

 Population -The study’s respondents were 58 Senior High Students of Bulatok


Integrated School.

 Instrument -A survey questionnaire made by the researchers was used in


gathering the data needed for the study.

 Duration -This study was conducted in November and will ba completed in month
in 2024
DEFINITION OF TERMS

Academic Performance – how students deal with their studies and how they cope with
or accomplish different tasks given to them by their teachers.

Effects – a result of something that was exist, done or happen.


Online game – a game played by electronically manipulating images produced by a
computer program which is available on or performed using the Internet or other
computer network. Games that needs an internet connection. Example, Mobile Legend,
Clash of Clans, Rules of Survival, Dota etc

Senior High School – an additional two years of grade schooling in secondary level,
Grade 11 and Grade 12.
Students – a person who is studying at a university or other place of higher education.

Students -A person formally engaged in learning, especially one enrolled in school or


college.

School Year-The time during which a school holds classes.

Mobile gaming -playing an electronic video game,which is often fine on a dedicated


gaming console ,PC,or smartphone.

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