Professional Documents
Culture Documents
Chapter I
Background
Internet as a source of information plays an important role in developing one's mind and
life experiences by creating productive works in schools, offices, and even at home. Nowadays,
this can be a person's most efficient strategic tool for enabling himself to take charge and cope
The fact that people live in on informative lifestyle where everything is updated, internet
became one of the necessities of human beings regardless of age or sex in today's society.
However, the influence of this useful machine on youth is undeniably questionable. As to what
Rock [1] said, all these technologies are very good at distracting people. In line with this
development, online gaming was created to give entertainment to people.Online gaming is one of
the widely used leisure activities by many people. For some people it is said that playing video
games has a number of reasons to be played, for it can be a stress reliever, challenge and
competition, relaxation, enjoyment, social interaction, and even mentally escaping from the real
world.
For most people, on-line gaming is one of the best past time that they acquire specially
for teenagers, youngsters and students. According to Kuss & Griffiths [2], teens who play online
games are just having fun. They do not just actually play because of some sort of seriousness, but
also because they just want to feel relief. During school hours, students tend to feel stressed due
to loads of school works and through playing it will relive their stress.
It is undeniably questionable that playing online games provide them something that no
one can give. According to some researches it is beneficial. It enables the mind of the players to
be more active, especially those puzzle-based games. Furthermore, it helps the player to come up
with decisions in tight situations, especially those adventure games that keep the players to be
Students' learning takes place unexpectedly, but the inappropriate usage of playing online
games also leads in some problems such as being distracted in school. Further, it is where the
attention of the child were divided that even their health and social life is unknowingly affected.
Several studies in psychology have found out that increased time spent on the Internet
can lead to negative impact on a person's ability to communicate appropriately face-to-face with
Studies revealed that the human brain is easy to destruct and one of the reasons is using
technology. The education system tends to go with the flow with this constant change in the
Local
According to the findings of Anderson and Rainie that the teenagers do not suffer notable
cognitive as they multi-task and cycle quickly through personal and work related tasks. Rather,
they are learning more and they are more adept at findings more answers in deep questions, in
part that because they can search effectively and access collective intelligence via internet. In
sum, the changes in learning behavior and cognition among teenagers result a positive results.
According to Aviso et.al (2022) one of the negative impacts of playing online games is
their occurring addiction with the platform they are onto. Furthermore, this dependence to
playing games has led students into risks such as time for the family, as well as their mental
status. Most students do agree they have certain instances of aggression when playing games;
reaching to a status where they become depressed and anxious about their environment, etc. On
the contrary, there are positive impacts where playing games improve the status of the learners.
Different factors such as their cognitive ability, the sense of motivation, emotional significances,
social benefits, and their disassociation with real life problem has become evident to students as
they play games. Making the researchers assesses that through games, the desire for them to
Foreign
According to the studies that done by Ismi & Akmal( 2020) The negative impacts of
online games for students include: Students steal time to play online games during scheduled
study time, students sleep in class, come to school late and even choose to skip class, students do
not care about other activities, namely neglecting prayer and eating late, students use pocket
According to Santi et al., (2021) Game Online Learners who have an addiction to
playing online games show various changes in behavior, for example, children will become more
emotional, unable to comply with the rules given by parents, children become less polite in
speaking because they are too accustomed to speaking harshly in online games
The results obtained in this study show that the impact of playing online games can cause
eyes to become minus, waste, forget time for worship, and spend hours to complete the game
mission being played. In addition, online game players are more closed to the outside
environment and their social skills decrease, making it difficult for children to communicate.
This study will discuss The influence of excessive gaming to the students behavior of
1.1 Sex
1.2 Age
2.1 To the Grade 11 ICT in terms of: Academic Performance, Social interactions, Mental
3. What is the implication of the study to Villa Aglipay National High School?
The importance of this study will help the student to improve their skills and for their
awareness the cause and effect to their social behavior of excessively using gadget. The study
will determine if the Online games have great influence to the students. It can help them to come
up with the ideas that will improve the behavior status of the students.
The Teachers
Understanding the influence of excessive gaming on ICT students is crucial for educators
as it provides insights into potential challenges students may face in balancing their academic
student performance and behavior, teachers can implement tailored interventions and strategies
to support students in managing their gaming habits effectively while maintaining academic
success.
Student Gamers
This study holds significance for student gamers as it sheds light on the potential
performance, social interactions, and mental well-being. By gaining awareness of the effects of
their gaming habits, students can make informed decisions about their gaming behavior, adopt
healthier gaming practices, and strive for a better balance between gaming and other aspects of
their lives.
Parents
Parents play a crucial role in monitoring and guiding their children's gaming habits.
Understanding the influence of excessive gaming on ICT students can help parents recognize
signs of problematic gaming behavior, initiate conversations with their children about
responsible gaming practices, and establish appropriate boundaries and restrictions. Additionally,
parents can use the findings of this study to seek support and resources to help their children
Future Researchers
This study contributes to the existing body of knowledge on the effects of excessive
gaming, particularly among ICT students. Future researchers can build upon this study by
excessive gaming, and developing effective interventions to address problematic gaming habits.
By expanding upon the findings of this study, future research can provide further insights into
the complex relationship between gaming and various aspects of students' lives.
This study explores the influence of excessive gaming to grade 11 ICT students from
Villa Aglipay National High School. The research will examine the influence of excessive
gaming on various aspects of these students' lives, including their academic performance, social
interactions, mental well-being, and time management skills. Additionally, it will explore the
types of games played, frequency and duration of gaming sessions, and the reasons behind
excessive gaming behavior among the selected group of students. This study also has certain
limitations. Firstly, it will be delimited to grade 11 ICT student gamers only. Additionally, the
research will focus exclusively on the influence of excessive gaming and may not explore other