Professional Documents
Culture Documents
Theme/Category Subcategory
Inactive to academic performance *No time for schoolworks
*Not doing a lot of works because of
playing
Alibi * Help to escape the problem
*Playing games when getting stressed
Decision- Making through time *Separate time for playing online games
management and prioritization
Discussion
NO TIME FOR SCHOOL WORKS
Gill & Schlossman, 2004), homework continues to be a common educational activity; and for
most school-age children it is an important part of their daily routine (Cooper, Robinson, &
Patall, 2006; Corno, 2000). As homework takes place amidst the pull of more attractive and
competing after-school activities, doing homework presents multiple challenges for many
students, even for those students who find their assignments meaningful and interesting.
Theme 2: Alibi
Online gaming becomes a popular alibi and effective entertainment, especially for young
people and it affects their studies, they are able to not do their schoolwork and they are able to
spend more time playing than communicating with their other friends and family.
JAV E. S: Yes, when I play online games with my friends I forget my Problems and Stress
because I'm having fun while playing, after playing online games i already forget my problems.
Haro M. L: Uhhh for me online gaming is very helpful because they uhmm forget the
problem and start playing it and i don't think of the my problem because i start playing online
games. Online game for me is the one of the best solution to escape my problems and family
problems.
Lester M. L.: I'm happy because I can escape my problems so i'd rather play games than
to think about my problems.
Li et.al (2023). Positive effects of online games on the growth of college students:A
qualitative study from China.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9998671/#:~:text=Results,life%
20and%20promoting%20academic%20performance
Pitogo et.al (2022) EFFECTS ON PLAYING ONLINE GAMES IN ACADEMIC
PERFORMANCE
AMONG GRADE 12 HUMANITIES AND SOCIAL SCIENCES STUDENTS
IN SAPA ANDING NATIONAL HIGH SCHOOL
https://www.studocu.com/ph/document/san-rafael-national-high-school/high-
school/effects- on-playing-online-games-in-academic-performances-among-grade-
12-humss-students-in-sapa-anding-national-high-school-rm-ext-chapter-
1/29763862
Kim, S. Y., Kim, M. S., & Bae, J. M. (2020). The relationship between online game
addiction and health among college students. International Journal
of Environmental Research and Public Health, 17(21), 7823.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8618673/