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Table 2: Summary of emerging themes, categories, and subcategories

Theme/Category Subcategory
Inactive to academic performance *No time for schoolworks
*Not doing a lot of works because of
playing
Alibi * Help to escape the problem
*Playing games when getting stressed
Decision- Making through time *Separate time for playing online games
management and prioritization

Discussion
NO TIME FOR SCHOOL WORKS
Gill & Schlossman, 2004), homework continues to be a common educational activity; and for
most school-age children it is an important part of their daily routine (Cooper, Robinson, &
Patall, 2006; Corno, 2000). As homework takes place amidst the pull of more attractive and
competing after-school activities, doing homework presents multiple challenges for many
students, even for those students who find their assignments meaningful and interesting.

NOT DOING A LOTMOF SCHOOL WORKS BECAUSE OF PLAYING


Lojo (2008) conducted a study on the effects of playing computer games on the academic
performance and behavior of high school students. The results of her study disclosed that to
maintain the good academic performance of students, parents should set limits on how often and
how long their child is allowed to play video games.

HELP TO ESCAPE THE PROBLEM


Klavdia Neophytou, Marios Theodorou, Christiana Theodorou, Tonia-Flery Artemi,
Georgia Panayiotou Frontiers in Psychiatry 12, 690210, 2021 Male gender, low monthly income,
high frequency of gambling behavior, large amounts of money spent and gambling to escape
from everyday problems or for amusement, specifically for men, were found to be characteristics
that can help in the early identification of at-risk gamblers. Gambling for financial gain and to
socialize, age, and employment status were not significant predictors of gambling severity. This
study shows that the above characteristics can be assessed easily through phone screening of
large populations, aiding in prevention practices to reduce the problematic use of gambling
activities.

PLAYING GAMES WHEN GETTING STRESSED


Amanda Roy, Christopher J Ferguso Computers in Human Behavior 56, 14-20, 2016
Many gamers report that playing video games, including those with violent content, helps them
to reduce stress. However, few studies have examined competitive and cooperative video game
play as they relate to stress reduction.

SEPARATE TIME FOR PLAYING ONLINE GAMES


Pei-Luen Patrick Rau, Shu-Yun Peng, Chin-Chow Yang CyberPsychology & Behavior 9
(4), 396-403, 2006 Online game addiction is a new mental disorder. This disorder is difficult to
describe because of its comprehensive nature. Many online game players have problems
controlling their playing time. They cannot stop playing a game that they enjoy. This research
surveyed the past literature on "flow" and time disorder theory. A time distortion experiment was
conducted. This research invited 64 children, teenagers, and young adults to investigate player
skill and playing time effects on online game break-off. The playing experience and degree of
time distortion were measured and analyzed. The results showed that both novice and expert
online game players were subject to time distortion. The participants had difficulty breaking off
from the game without intrusion by others in the real world. This research also suggests eight
questions for self-evaluation for online game addiction.

Theme 1: Inactive to academic performance


Lack of time management when people develop an addiction to online gaming, they may
play the games for long periods of time, leaving little time for academic tasks like studying,
doing papers, or getting ready for tests. Due to rushed or incomplete work, poor time
management can lead to lower grades and poorer academic performance, and they just focus on
playing games.
Haro M.L.: Uhmmm the experience of online gaming to the student is very simple they
don't active in the activity in school and they busy on games and not in school.
Aryani A. C.: The experience that I did in online games is it is super drain in time and I
can’t focus on my studies yea like that.
Jav E. S: They uhmmm they experience fatigue because of playing games and they no
longer pay attention to studying.

Theme 2: Alibi
Online gaming becomes a popular alibi and effective entertainment, especially for young
people and it affects their studies, they are able to not do their schoolwork and they are able to
spend more time playing than communicating with their other friends and family.
JAV E. S: Yes, when I play online games with my friends I forget my Problems and Stress
because I'm having fun while playing, after playing online games i already forget my problems.
Haro M. L: Uhhh for me online gaming is very helpful because they uhmm forget the
problem and start playing it and i don't think of the my problem because i start playing online
games. Online game for me is the one of the best solution to escape my problems and family
problems.
Lester M. L.: I'm happy because I can escape my problems so i'd rather play games than
to think about my problems.

Theme 3: Time management and prioritization


Online gaming addiction can be effectively treated using time management and
prioritizing to make decisions. Online gaming can be enjoyable and entertaining, but playing too
much of it can have negative consequences such as neglecting other important aspects of life,
decreased productivity, and deteriorated physical and mental health. People can make wise
decisions regarding their gaming habits and achieve a better balance in their lives by employing
efficient time management and prioritization techniques.
Haro M.L: auhmm set a schedule and locate specific time for gaming for your daily
routine and stick to it and priorities responsibilities and finish important tasks such as work or
school commitments before starting gaming session and avoid multitasking while gaming such
as scrolling on social media or watching T.V
Aryani A. C.: I only limit my time playing online games and I don’t stay up late because
of it.
Lester M. L.: I think I dont do alot of works today so they can save some time to play alot
of games.
References
Chen, L., Wang, L., & Liu, D. (2018). Effects of online game addiction on the health of
adolescents. Journal of Child Health Care, 22(4), 574-584.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC4816887/

Li et.al (2023). Positive effects of online games on the growth of college students:A
qualitative study from China.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC9998671/#:~:text=Results,life%
20and%20promoting%20academic%20performance
Pitogo et.al (2022) EFFECTS ON PLAYING ONLINE GAMES IN ACADEMIC
PERFORMANCE
AMONG GRADE 12 HUMANITIES AND SOCIAL SCIENCES STUDENTS
IN SAPA ANDING NATIONAL HIGH SCHOOL
https://www.studocu.com/ph/document/san-rafael-national-high-school/high-
school/effects- on-playing-online-games-in-academic-performances-among-grade-
12-humss-students-in-sapa-anding-national-high-school-rm-ext-chapter-
1/29763862

Kim, S. Y., Kim, M. S., & Bae, J. M. (2020). The relationship between online game
addiction and health among college students. International Journal
of Environmental Research and Public Health, 17(21), 7823.
https://www.ncbi.nlm.nih.gov/pmc/articles/PMC8618673/

Schneider et.al (2017). Family factors in adolescent problematic Internet gaming: A


systematic review.https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5700711/

Hamor Mary Nhellie . (2021). EFFECTS OF ONLINE GAMES TO STUDENTS.


https://medium.com/@marynhelliephamor1/effects-of-online-games-to-
students- 33cc344f9865#:~:text=Students%20who%20are
%20addicted%20to,resulting%20 to%20poor%20academic%20performances.
Pellas Nikolaos. (2022). The Effects of Video Gaming on Children’s Mental Health.
https://www.longdom.org/open-access/the-effects-of-video-gaming-on-
childrenrsquos-mental-health- 94425.html#:~:text=Video
%20gaming%20effects%20on%20mental%20health&a mp;text=Many
%20parents%20frequently%20think%20that,they%20spend%20pl aying
%20video%20games.

Aquino Pajarillo.(2019). THE EFFECT OF ONLINE GAMES TO THE ACADEMIC


PERFORMANCE OF THE STUDENTS IN THE COLLEGE OF
TEACHER EDUCATION
https://garph.co.uk/IJARMSS/Mar2019/G-2629.pdf

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