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Souls Intertwined Steel

6th-Order Telepathy 6th-Order Metamorphosis


Manifestation Time: 1 action Manifestation Time: 1 action
Range: 60 feet Range: Self
Duration: Concentration, up to 1 hour Duration: Concentration, up to 10 minutes
You attempt to swap the minds of two creatures you can Your skin turns into a hard, shiny metal, granting you
see within range, each of which must make a Charisma the following benefits for the duration:
saving throw. If only one creature fails the saving throw, • You have resistance to bludgeoning, piercing, and
that creature takes 6d10 psychic damage. slashing damage.
If both saving throws fail, the creatures’ minds • Any critical hit against you becomes a normal hit.
are swapped for the duration, so that each creature’s • You can take the Attack action to make up to three
memories, knowledge, instincts, and sense of self unarmed strikes. Each strike is a psionic melee weapon
are contained in a new body. While their minds are attack that uses your manifestation ability for attack
swapped, each creature uses the other’s Intelligence, rolls instead of Strength or Dexterity. On a hit, the
Wisdom, and Charisma scores, which could impact target takes bludgeoning damage equal to 2d10 + your
other statistics such as a creature’s spell save or power manifestation ability modifier instead of the normal
save DCs. For the purpose of supernatural effects that bludgeoning damage for an unarmed strike.
identify, locate, or make contact with a creature, the • At the start of your turn, if you have at least 1 hit point,
body that holds a creature’s mind is considered to be that you regain 10 hit points.
creature while this power is in effect.
If one of the affected creatures dies while the other still
lives, the dying creature can make a choice as their soul
leaves their host body:
• The soul can move on to the afterlife, leaving the
mind of the other creature targeted by this power
permanently in a new body. Only a wish spell or
similar magic can allow a creature permanently sealed
inside another’s body to return to their original form.
• The soul can attempt to force their way back into
their original body. Both creatures make a contested
Charisma check, rerolling ties. If the dying soul wins
the contest, they reclaim their old body and force the
other creature’s soul into the afterlife.

THE TALENT | Powers 53

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