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Soul Extraction

• Cost: 10 magic points; 5 Sanity points


• Casting time: 24 hours

Allows a person’s soul or spirit to be hidden, for purposes of protecting it, often
within a clay pot. An elaborate and lengthy ceremony is performed centered on the
object fashioned by the caster to hold the soul. The target of the spell (if not
the caster) must be present and consent to the spell (costing them 1D6 Sanity
points) otherwise it will fail.
Once complete, the target lives a normal life and benefits from a bonus die on
rolls made to resist spells cast against him or her (i.e. those that require an
opposed POW roll to take effect). Side effects, such as feelings of dislocation,
may become apparent (and present as phobias or manias should the person suffer
bouts of madness and insanity).
If an enemy should gain control of the soul’s container, spells may be cast
directly at it (negating any bonus die), with the effect that each spell delivers
its maximum effects/damage.

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