You are on page 1of 1

Mind Transfer

• Cost: 10 magic points; 1D10 Sanity points


• Casting time: 5 rounds or more

A powerful spell allowing the caster to permanently trade minds with a target,
perhaps to attain longer life at the target’s expense. For the spell to take effect
the caster must succeed in an opposed POW roll with the target. With success, the
caster loses 1D10 Sanity points and the target loses 2D10 Sanity points. If the
exchange fails, the caster must immediately cast the spell again (losing 10 more
magic points) or his or her soul dissipates into eternity.
Once the transfer is begun, it cannot be broken off. A successful casting means
that the caster has permanently taken control of the target’s body. The caster’s
previous body is now a hollow, dead thing. As for the mind of the target,
conjecture suggests that it is expelled from the body and thus dies; however, some
hint that it remains inside its own body, subservient to the caster’s mind and
locked in a permanent state of horrific madness.

Deeper magic: the dark will of wizards is a mighty thing, often transcending the
very grave. Wizards, fearful of death or eager to ensure longevity, may prepare the
Mind Transfer spell many years in advance of its casting. Such preparations usually
concern some personal item (such as portrait or dairy), wherein the spell is keyed,
awaiting the right conditions for it to come to fruition. Oft time, the key is
found by some future descendant of the caster, who unknowingly or willingly
activates the spell.

You might also like