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3/28/2019 Tickets Reward System - The Teacher Toolkit

Tickets Reward System


This motivation system is used to reward individual students. Students earn tickets for targeted behaviors or for
completing predetermined tasks. Then, at given intervals, the teacher has a raffle drawing with the collected tickets
and students whose names are drawn may choose a reward. Tickets can be purchased or made and printed by the
teacher.

How to use
1. Determine and teach logistics
Determine the targeted behaviors that will allow students to earn a ticket. They can be general, but it is also good to
have some specific behaviors that will earn tickets. For example, the first three students to clean up their station
earn a ticket. Be sure to explain to the students how tickets can be earned. Also, determine the time interval for the
drawing, i.e. every Friday, every three weeks, etc.

2. Choose rewards
It is helpful to get student input when determining prizes and rewards. A Prize Box can be created to collect a
variety of prizes and rewards (see visual). Prizes can include inexpensive school supplies, such as pens, pencils,
and erasers. Target, Walmart, CVS, and Dollar Tree all have inexpensive items to stock up the Prize Box! The
teacher can also create coupons as prizes, such as “listen to music during an independent task” or “free homework
assignment.”

3. Hand out tickets


When students demonstrate the targeted behaviors, hand out tickets. Use tickets to reinforce targeted behaviors
and decrease unwanted behaviors. Tickets can also be used as a prize for winning classroom games. For
example, the group who gets the most points during the test review game will earn five tickets for each group
member.
4. Collect tickets
When students receive a ticket, they put their name on the back. They can either return it to the teacher or keep it
until the classroom raffle is held. If the teacher collects the tickets, they should be stored in a safe, secure place
until time for the drawing (see visual). Keep a separate storage container for individual classes.

5. Draw winners
When the predetermined time interval is complete, draw a ticket from the ticket jar (or whatever container was used
to hold tickets). The student whose name is on the ticket wins the drawing and may pick a prize from the Prize Box.
More than one ticket can be drawn in order to have multiple winners each time. Empty the storage container after
the drawing to start over.

When to use
This reward system can be used throughout the entire school year. It should be explained at the beginning of use so
that students fully understand how they can earn tickets and what the tickets will be used for. It is important that the
teacher keeps up with the system and frequently hands out tickets. If it is not implemented consistently, students
will lose interest in the system.

Variations
Ticket Economy
Rather than collecting students’ tickets and then drawing a winner, students can use the tickets to purchase prizes
and/or rewards. The teacher must set prize/reward denominations and create a menu or list of choices. Bigger or
more exciting prizes/rewards can be worth more tickets. For example, a pencil topper may cost 5 tickets whereas a
coupon for “Free Homework Assignment” may cost 15 tickets. Be aware that this system puts more responsibility
on students, as they have to collect and keep up with their own tickets, so it is recommended for upper elementary
and secondary school.
Class-wide Ticket System

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Tickets can be awarded to the entire class, ratherTickets
3/28/2019 thanReward
to individual students.
System - The The class can then choose to spend
Teacher Toolkit

their tickets on predetermined prizes/rewards similar to the above mentioned Ticket Economy.
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