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E-TABLETOP SESSION BY

2020 JUN 26

One-shot session will be based on ESO scenario „The Coven Conspiracy” with pregenerated characters. The
rules ought to be very simple. They will be used only on this one sessions and players will have to learn them
quite fast. With GM’s help.

Following rules descriptions are not enough for a third person to understand them quickly. They are Baniak’s
notes (Game Master for the upcoming session) and what is not included here will be improvised by him during
the game.

PC – Player Character
NPC – Non-playable Character
GM – Game Master
DMG – Damage
DL – Difficulty Level

Card Rules

The whole mechanics will be based on drawing cards from a simple deck. This will imitate standard dice rolls,
so we won’t be using virtual table like „Roll20”.

A test of a skill means that the player has to draw a card from one of three stacks (Health, Stamina, Magicka)
and compare it with Difficulty Level (DL) set by the GM. If the card is equal or higher than the DL, the test is
a success. The figures result a little bit different:

Jack – always a failure and something bad and unexpected happens.


Queen – always a failure, but something good happens.
King – always a success, but something bad and unexpected happens.
Aces – always a succes and something good happens.
Joker – critical draw. Player draws next card and its power is enchanced.

When a test resolves in a failure, a player can use his Reserve (see below) to change the result. He draws a card
from it and compares it with DL. It can be called a re-draw.

The Coven Conspiracy - Rules and Notes 1


When the stacks is depleted, an event occurs:

No more Health cards – DEFENSELESSNESS

No more Stamina cards – UNCONSCIOUSNESS

No more Magicka cards – CONFUSION

Rest, healing spells and potions help in recovering the cards (shuffling them back to the stack).

Health stack is also called Hit Cards.

HEALTH stack is used in endurance, injury, wounds, poison and sickness tests.

STAMINA stack is used in acrobatics, fighting, shooting and stealth tests.

MAGICKA stack is used in casting spells, sensing magic and using magic items.

Deck Preperation

1. A player takes a deck of cards (52+2 jokers).


2. Takes the J, Q, K, Aces and 2 jokers out.
3. Shuffles the deck (36 cards).
4. Draws 5 cards out and places them aside. This will be called Reserve (e.g. used as a re-draw).
5. Puts two jokers in and shuffles the deck again.
6. Then deals these 33 cards on three stacks. Number of cards in each stack depends on his charakter
(race, profession, talents etc.). These stacks are called Health, Stamina and Magicka.
7. He puts one J, one Q, one K, and one A on each stack. He should have still 1 figure each in his hand.
8. The players now decides where to put the remaining Jack, Queen, King and Ace. So it’s up to him on
which stack he wants to have more successes (K and A), and where more failures (J and Q).

Combat rules

Attack test (melee or distance) means drawing a card from the Stamina stack.

The card is compared with a DL (hit difficulty) set by the Game Master depending on an opponent type.
Higher or equal card means a HIT.

If the test results with a hit, the defender loses hitpoints (NPC) or hit cards (PC). The number of lost points/
cards equals DMG of the weapon, spell or trap. It can be reduced by armor or dodging skills.

The Coven Conspiracy - Rules and Notes 2

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