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Sly: Agents of Chimera

Sly Another Day


3-6 players 20-30 minutes age 12+

Set-up: Each player will need a this is no ordinary traditional card 6 Players: All players distribute cards
consumable sheet (1/12 of the front game. Over the course of the game, once.
page), and a pencil. Chimera Agents will endeavor to After marking cards, return these to
Depending on the group, you will need: discover their Vex enemies before they the deck and shuffle the deck.
3 players: 2 Chimera, 1 Vex mount the strength to topple Zambrizia. If any players are eliminated, follow
4 players: 3 Chimera, 1Vex How it’s played: If Gordon is in play, the instructions of the reduced player
5 players: 4 Chimera, 1 Vex the player to his left starts first. count. If only 2 players remain, whoever
6 Players: 4 Chimera, 2 Vex Otherwise, choose a start player. Play scored lowest in all rounds prior to the
In a 3-4 player game, Gordon is commences clockwise. elimination combined will win for their
removed. Each player in turn order will draw team. If both players are on the same
Shuffle and deal agents at random. If cards equal to the number of agents, team, both win.
active, Gordon flips his identity card face choose a card to return to the deck, and Hearts (Health) and spades (Bullets)
up. All other agents keep their identities pass the remaining cards out to the other When a player elects to score spades, he
secret. players. Gordon will reveal all of the will lose 1 health for each spade he
In a 6 player game, the Chimera agents cards he receives. All other Agents keep scores.
close their eyes as Vex Agents identify cards face-down. If a player elects to score Hearts, he
one another. When you receive a card, X both its will gain 1 health (not more than 5) for
Each player receives 5 heart tokens. suit and its value in separate rows in the each heart he scores.
Who are the agents? column equal to the number of cards If any agent loses all 5 heart tokens,
Gordon Karima you’ve received. (For example, the 3rd this agent is eliminated.
card is marked in the 3rd column.) Then, Agents unlock different abilities
only after marking your first 3 cards, based on cards they receive. After a
choose either of the two marked rows to round, agents compare their scores.
circle entirely. Marcel and Tyna: If you ever have
If one of the two rows is already the highest score, your Identity is
circled, the other must be circled by revealed and you are eliminated.
default. Otherwise, Vex may stage a coup at the
If you have already circled both end of a round if any of the following
Jack Simon
rows pertaining to a card you receive are true: (1) A Vex agent has scored at
(rare), you do not circle any rows. You least 20 points, but not the highest score.
will only score 2 rows this round. This requirement is reduced by 5 points
At the end of a round, you will have if a Vex agent receives their own agent
3 rows circled. Score points indicated to card. It is reduced by 3 if the Vex agent
the left of the row, for each X marked. receives the allied Agent’s card (ex:
Write the value discreetly over the Marcel reduces his scoring requirement
section. to 12 if he is holding both his agent card
Agents of Chimera, deployed by the nation Even Card Distribution: To ensure even and the Tyna card). This is still the case if
of Zambrizia to protect it from nefarious distribution, the following adjustments only 1 Vex agent is in play. (2) One Vex
schemes. are made based on player count. agent has received 3 Queen Cards this
Marcel Tyna 3 or 4 Players: You will receive 6 cards. round. (This is still the case if the same
At one point in the round, rather than queen is received multiple times in the
score the card, you may simply return it. same round.) If Vex stages a coup, this
If this is any card other the 6th card team wins and the Agents of Chimera
received, you will increase your score by are defeated. If you would otherwise
1 point. stage a coup, in a round in which you
5 Players: After all players have taken a are eliminated, the coup doesn’t occur.
turn distributing cards, Gordon does one If none of the above occur over 3
more distribution, then draws the top rounds, the Agents of Chimera prevent
Agents of Vex, deployed by the Duke of
the coup and win the game. If all agents
Zambrizia, in his veiled attempt to stage a card of the deck and marks it on his
sheet. of one team are defeated, surviving
coup against the Queen.
agents of the other team win (see Karima Chimera Agents also have special Jack: Although he is an untouchable
below). abilities. Resolve ANY of these at the new agent, the master thief Jack Sly
end of a round if you meet the
Let’s take a closer look. prerequisites. To assist with these, all struggles with the allure of his old life.
Suppose this is the end of round 1. Jack loses ♥ tokens at the end of a
face cards are placed face-up in your play
You first received the Jack of ♠s. round for each ♦ instead of ♠. This is the
space at the end of each turn.
When this happened you chose to circle case even if he doesn’t choose to score ♦.
Gordon: Gordon is the Director of
the Spade row. From that point forward, If Jack receives a Jack of ♦, he avoids
Chimera HQ. If Gordon receives both
you would score 1 point for each Spade losing ♥ tokens this round.
Kings and another agent’s card, he may
you received, but you would also lose 1 Simon: As has always been the case,
call the agent to reveal their identity
health per spade you took. Simon watches out for Jack. If Simon
card.
Karima: Karima is a double agent, but scores the lowest in a round, he may
whose side is she really on? If Karima reveal his identity card, and examine the
receives the Jack of Spades (her card) and identity of any agent, keeping this secret
any other face card, she may (but is not from the other agents. If he finds Jack’s
required to) eliminate the agent shown identity card, Jack no longer loses ♥
on that card. If Karima eliminates a tokens due to ♦s.
Chimera agent, she switches to Vex STRATEGY: As Chimera, endeavor to keep
alignment. Hereby she may stage a coup your score low. By doing so, you may
if she meets either of the 2 objectives. Or cause the Vex to eliminate themselves.
she may perform a RUSE, if she is able to As Vex, keep your score lower than
reactivate her ability again to eliminate a the highest score, ideally while
Then, you were given the Ace of Vex agent. In this case, any eliminated attempting to amass 15 or more points.
♠ s. Because you already circled the Chimera Agents resume play as if they To help, consider which cards have been
♠ row, you now must circle the Ace had not been eliminated, recovering 3 given to Gordon, and endeavor to
row. heart tokens. maximize his score.
Your 3rd card was the Queen of ♣s,
and you chose to score ♣s.
Thereafter, when you received the
10 of ♦s, you didn’t score any additional
points.
Finally, when you received the
Queen of Spades, you scored another
point, since you had previously circled
the spade row.
Total your points; you received 13
points this round (Clubs: 3, Spades: 3,
Ace: 7). Also, subtract health equal to
spades: -3 health.

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