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Program: BS Psychology
Semester: 7th
Session: 2020-2024
Table of Content
S. No Topics Page no
1. Operant Conditioning 3
3. Nature 4
4. Acquisition 5
Operant Conditioning
learning that uses rewards and punishment to modify behavior. When a behavior is a paired
Example
A dog trainer gives his dog a treat every time the dog raises its left paw. The dog learns that
raisin its left paw can earn him a food reward. It will raise its paw again and again for more
treats.
The basic concept behind operant conditioning is that a stimulus (antecedent) leads to
a behavior, which then leads to a consequence. This form of conditioning involves reinforces,
Nature
Subject performed acts or carried out operations were active. Example A dog or child
Helps in learning of operant behavior not necessarily associated with a known stimulus.
Acquisition
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Acquisition is the initial stage of learning, when a response is first established and gradually
strengthen.
Operant conditioning is a theory of learning which postulates that the consequences that
Behaviors that are rewarded are strengthened and more likely to occur again.
Behaviors that are punished are weakened and less likely to occur again.
The term acquisition in operant conditioning refers to how long it takes for the target
behavior to be established.
Example
reinforcement, then the organism will acquire that behavior quickly. The contingency between
the target behavior and the reward is consistent and contiguous, so it is quickly perceived by
the organism. This leads to quick acquisition. Because the organism wants the reward, it
reinforcement, then it takes a while for the animal to perceive the contingency. This results in
slow acquisition.
Schedules of Reinforcement
there are a number of factors that can influence how quickly and how well new things are
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learned. Skinner found that when and how often behaviors were reinforced played a role in the
speed and strength of acquisition. In other words, the timing and frequency of reinforcement
influenced how new behaviors were learned and how old behaviors were modified.
Skinner identified several different schedules of reinforcement that impact the operant
conditioning process:
occur. This schedule is best used during the initial stages of learning to create a strong
Example
Imagine that you are trying to teach a dog to shake your hand. During the initial stages
of learning, you would stick to a continuous reinforcement schedule to teach and establish the
behavior. This might involve grabbing the dog’s paw, shaking it, saying “shake,” and then
offering a reward each and every time you perform these steps. Eventually, the dog will start
Continuous reinforcement schedules are most effective when trying to teach a new
behavior. These schedule denote a pattern in which every narrowly defined response is
response is reinforced only part of the time. Learned behaviors are acquired more slowly with
Example
Think of the earlier example in which you were training a dog to shake. While you
initially used continuous reinforcement, reinforcing the behavior every time, long after the dog
has learned the trick, is simply unrealistic. In time, you would switch to a partial schedule to
provide additional reinforcement once the behavior has been established or after considerable
These four schedules of reinforcement are sometimes referred to as FR, VR, FI, and
those in which a response is reinforced only after a specified number of responses. This
schedule produces a high, steady rate of responding with only a brief pause after the delivery
of the reinforce.
Example
schedules are those where the first response is rewarded only after a specified amount of time
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has elapsed. This schedule causes high amounts of responding near the end of the interval but
Example
An example of this in a lab setting would be reinforcing a rat with a lab pellet for the
A child may be rewarded once a week if their room is cleaned up. The child’s room
Variable-Ratio Schedule
schedules occur when a response is reinforced after an unpredictable number of responses. This
Example
Gambling and lottery games are good examples of a reward based on a variable ratio
schedule. In a lab setting, this might involve delivering food pellets to a rat after one bar press,
again after four bar presses, and then again after two bar presses.
Variable-Interval Schedule
unpredictable amount of time has passed. This schedule produces a slow, steady rate of
response.
Example
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An example of this would be delivering a food pellet to a rat after the first bar press
following a one-minute interval; a second pellet for the first response following a five-minute
interval; and a third pellet for the first response following a three-minute interval.
References
www.explorepsychology.com
www.google scholar.com