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DEXTERITYO d8 K SLOW
IDENTITY Nobre Abdicado K ENRAGED
TRAITS
INSIGHT O d8 K DAZED
THEME Pertencimento ORIGIN Dorcas
MIGHT O d10 K WEAK
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection K POISONED
1 K Inferiority K Mistrust K Hatred 4 K Inferiority K Mistrust K Hatred WILLPOWER O d6 K SHAKEN
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
BONDS
2 K Inferiority K Mistrust K Hatred 5 K Inferiority K Mistrust K Hatred HIT POINTS, MIND POINTS, INVENTORY POINTS
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
MAX CURRENT
3 K Inferiority K Mistrust K Hatred 6 K Inferiority K Mistrust K Hatred
HP 60
(MIG x 5) + LEVEL + OTHER
30
CRISIS
60
FABULA POINTS
l +1 Fabula Point if you have none at the start of a session. l +1 Fabula Point when you fumble a Check.
MP 45
(WLP x 5) + LEVEL + OTHER
45
3 l +1 Fabula Point when a Villain makes an entrance. l +2 Fabula Points if you surrender at zero HP.
IP 8 8
6 + OTHER
l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it. CHARACTER LEVEL
EXPERIENCE POINTS CLASS / LEVEL Wayfarer 2 FREE BENEFITS
5
At the end of each session, you automatically gain 5 XP. Then: INITIATIVE MODIFIER: -4 SKILL INFORMATION
l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】. TREASURE HUNTER 2
l Gain XP equal to【Ultima Points spent by Villains】. DEFENSE: 11 When your group journeys on the world map, you will make a discovery on a roll of
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level.
MAGIC DEFENSE: 9
【SL + 1】 or lower on the travel roll (instead of only on a 1).
EQUIPMENT May equip: K■ Martial Armor K Martial Shields K■ Martial Melee Weapons K Martial Ranged Weapons
EQUIPPED ITEM DESCRIPTION
SKILL INFORMATION
ARMOR
Runic plate 11 D +1 MD Shadow Strike 2
You have learned to channel your vital force into your attacks. You may use an action to
equal to 【the number rolled on your Might die】. If this didn't reduce your Hit Points
OFF-HAND
to 0, you may perform a free attack with a weapon you have equipped: if this attack
BACKPACK & NOTES CLASS / LEVEL Elementalist 1 FREE BENEFITS
hits one or more targets, it deals extra damage equal to 【SL + the number rolled
Vulnerável à Fire SKILL INFORMATION
Elemental
on Magic
your Might die】. However, all damage dealt by this attack becomes dark and its
Each time you acquire this Skill, learn one Elementalist spell (see next two pages).
damage type cannot be changed.
ZENIT Offensive (r) Elementalist spells use 【INS + WLP】 for the Magic Check.
120
CHARACTER NAME Grimm
OTHER CLASSES Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes. ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.
You imbue a weapon with elemental energy. Choose a damage type: air, bolt, earth,
fire, or ice. Until this spell ends, all damage dealt by the weapon becomes of the
chosen damage type. If you have that weapon equipped while you cast this spell, you
may perform a free attack with it as part of the same action.
This spell can only be cast on a weapon equipped by a willing creature.
SKILL INFORMATION
SKILL INFORMATION
SKILL INFORMATION
HEROIC SKILLS
RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism
CHARACTER NAME Grimm
ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.