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DEXTERITYO d6 K SLOW
IDENTITY Explorador K ENRAGED
TRAITS
INSIGHT O d8 K DAZED
THEME Amizade ORIGIN Vila da Cachoeira
MIGHT O d8 K WEAK
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection K POISONED
1 K Inferiority K Mistrust K Hatred 4 K Inferiority K Mistrust K Hatred WILLPOWER O d10 K SHAKEN
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
BONDS
2 K Inferiority K Mistrust K Hatred 5 K Inferiority K Mistrust K Hatred HIT POINTS, MIND POINTS, INVENTORY POINTS
K Admiration K Loyalty K Affection K Admiration K Loyalty K Affection
MAX CURRENT
3 K Inferiority K Mistrust K Hatred 6 K Inferiority K Mistrust K Hatred
HP 45
(MIG x 5) + LEVEL + OTHER
45
CRISIS
FABULA POINTS
l +1 Fabula Point if you have none at the start of a session. l +1 Fabula Point when you fumble a Check.
MP 70
(WLP x 5) + LEVEL + OTHER
3 l +1 Fabula Point when a Villain makes an entrance. l +2 Fabula Points if you surrender at zero HP.
IP 6 6
6 + OTHER
l Spend 1 Fabula Point after performing a Check to invoke a trait to reroll one or both dice (not on a fumble).
l Spend 1 Fabula Point after performing a Check to invoke a bond and add its strength to the result (once per Check).
l Spend 1 Fabula Point to alter the story. If you alter an existing element, you need permission from whoever introduced it. CHARACTER LEVEL
EXPERIENCE POINTS CLASS / LEVEL Chimerist 2 FREE BENEFITS +5MP Ritual Ritualism
5
At the end of each session, you automatically gain 5 XP. Then: INITIATIVE MODIFIER: -1 SKILL INFORMATION
l Gain XP equal to【Fabula Points spent by the group ÷ number of Player Characters】. SPELL MIMIC 1
l Gain XP equal to【Ultima Points spent by Villains】. DEFENSE: 6+1 When you see a creature belonging to the beast, monster or plant Species cast a spell,
Finally, if you have 10 or more XP, lose 10 XP and gain 1 level. you may immediately choose to learn that spell as a Chimerist spell of your own: if you
MAGIC DEFENSE: 8+1
do, record the Species of the creature you learned it from.
EQUIPMENT May equip: K Martial Armor K Martial Shields K Martial Melee Weapons K Martial Ranged Weapons When you first acquire this Skill, choose【 INS + WLP】 or【 MIG + WLP】. From now on,
your offensive (r) Chimerist spells will use the chosen Attributes for the Magic Check,
EQUIPPED ITEM DESCRIPTION
regardless of the Attributes used by the creature you learned the spell from.
You may have up to【 SL + 2】 different Chimerist spells memorized this way. If you
Staff 【WLP + WLP]【HR + 6】 physical Two-handed w Melee w No Quality. want/ LEVEL
CLASS Orator
to memorize 2 Chimerist spell but are already atFREE
a new yourBENEFITS 5 mpforget
limit, you must
ACCESSORY
one of your old spells and replace it with the new spell.
SKILL INFORMATION
ARMOR
Travel Garb No Quality. +1 D +1 MD ENCOURAGE
RITUAL SL1
CHIMERISM
During
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spendthe5 Mind Points discipline.
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acquire this and
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choose【INS you.+That
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o【MIG recovers【
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MAIN HAND
and choosesRituals
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Check.
being one die size higher (up to a maximum of d12) until the start of your next turn.
350
CHARACTER NAME Davi Gracie
OTHER CLASSES Keep track of additional class information here. Remember, you can only have up to 3 non-mastered classes. ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.
You invigorate your companions, soothing their pain and healing their fatigue. Each
target recovers 40 Hit Points. This amount increases to 50 Hit Points if you are level
20 or higher, or to 60 Hit Points if you are level 40 or higher.
SKILL INFORMATION
SKILL INFORMATION
SKILL INFORMATION
HEROIC SKILLS
RITUALS Disciplines: K Arcanism K Chimerism K Elementalism K Entropism K Ritualism K Spiritism
CHARACTER NAME Davi Gracie
ARCANA & SPELLS Keep track of any spells you have learned, as well as any Arcana you have bound, here.