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FLL Challenge Masterpiece Robot Game Rulebook en
FLL Challenge Masterpiece Robot Game Rulebook en
RULEBOOK
Robot
Game
Mission
Video
2 Robot Game Rulebook
FIRST ® LEGO® LEAGUE GLOBAL SPONSORS
MASTERPIECESM 3
Introduction
Welcome to FIRST ® IN SHOWSM presented by Find out more in the
Qualcomm. This year’s FIRST ® LEGO® League Engineering Notebook. It guides
teams
Challenge is called MASTERPIECESM. Your team will through their journey. It provides
work together on many different tasks in preparation inspiration for the Innovation Pro
ject
Introduction
Introduction
2. Decide whether to put your field
mat on a table or on the floor.
Instructions to build your own
5. Check out what is New This Year
(p. 16), read the Robot Game
table can be found on p. 24. Guiding Principles (p. 6), and
monitor any challenge updates
online.
3. Follow the field setup instructions
on Field Mat Placement (p. 24),
3M™ Dual Lock™ Reclosable
Fastener Placement (p. 25),
6. Review this guide. You will find
useful resources like a Glossary
and the Mission Model Setup (p. 16), Robot Path Diagram
(p. 26-28). (p. 29), and Scoresheet
(p. 30‑31).
For a fully guided experience of the FIRST ® LEGO® League Challenge, students can
refer to the Engineering Notebook and the facilitator can use the Team Meeting Guide.
See where missions are located on the field as shown by the mission numbers below.
03 06
02 04 05
07
01 12
10 11
13
09
08
14 15
Left Launch Right Launch
Left Home Right Home
Area Area
MASTERPIECESM 5
Robot Game Guiding Principles
Gracious Professionalism ®
2 3 4
If a team does not show for their match, they will Gracious Professionalism score of 2, 3, or 4 points
score no points for Gracious Professionalism. depending on the Gracious Professionalism they
However, if a team arrives and does not run the robot demonstrate.
but does explain what has happened, they can get a
Robot
Game
Video
Missions
EXAMPLE MISSION LAYOUT
• Regular black text under the mission description lists the main requirements: XX points are in bold red.
• If the referee sees these things performed or completed: XX points as described.
Blue italic text is for very important added requirements, leniency, or other helpful facts.
XX points are in bold red. XX points are in bold red. XX points are in bold red.
MASTERPIECESM Missions
EQUIPMENT INSPECTION
If your robot and all your equipment fit completely in one launch area and are under a height limit of 12 in.
(305 mm) during the pre-match inspection: 20
Missions MASTERPIECESM 7
Mission 01 3D CINEMA
3D technology adds depth
and interactivity to the cinema
experience, making it more
enjoyable.
• If the 3D cinema’s small red beam is completely to the right of the black frame: 20
Black Dragon
Frame
Small
Red
Beam
Missions
0 20 20
Active
Scene
Colored
Ball:
Blue
10 20 + 30 30 + 10
Missions
0 0 20
Equipment
Mission 04 MASTERPIECESM
What makes something art? Create
an amazing art piece worthy of
being displayed in a museum.
MASTERPIECESM 9
Mission 05 AUGMENTED REALITY STATUE
Augmented reality transforms a
piece of art into an experience.
• If the augmented reality statue’s orange lever is rotated completely to the right: 30
Missions
0 0 30
10 10 10 + 10
Lights Speakers
Benefit of the Doubt
• If the hologram performer’s orange push activator is completely past the black stage set line: 20
Missions
0 20 20
10 20 30
MASTERPIECESM 11
Mission 09 MOVIE SET
Pulleys, gears, and levers are some
of the mechanical technologies
used to move props to create the
special effects for a movie.
• If the boat is touching the mat and is completely past the black scene line: 10
• If the camera is touching the mat and is at least partly in the camera target area: 10
The camera includes the loop, but not the string.
When scoring, the scene line extends vertically from the top to the bottom of the field.
Missions
0 10 10 + 10 + 10
Equipment
• If the light show’s white pointer is within zone: Yellow: 10 Green: 20 Blue: 30
If the white pointer rests between zones, you earn points for the higher scoring zone of the two.
Missions
10 30 30
• If the chicken is intact and has moved from its starting position: 10
• BONUS: And is over or completely past the lavender dot: 20 ADDED
0 10 10 + 20
Starting Position
MASTERPIECESM 13
Mission 13 CRAFT CREATOR
Many technologies are used to
enable all sorts of great creations to
be made anywhere.
0 20 10 + 20
• If the following experts are at least partly in their target destinations: 10 EACH
• Sam the Stage Manager in Movie Set
• Anna the Curator in Museum
• Noah the Sound Engineer in Music Concert
• Izzy the Skateboarder in Skate Park
• Emily the Visual Effects Director in Cinema
The expert includes the loop and the base.
Missions
Movie Set Museum Music Concert Skate Park Cinema
Expert 0
Target Destinations Experts in Wrong Locations
Emily
Sam Anna Noah Izzy Visual Effects
Stage Manager Museum Curator Sound Engineer Skateboarder Director
Experts 20
Izzy and Emily
PRECISION TOKENS
You begin the match with six precision tokens worth 50 points. If you interrupt the robot outside of home, the
referee will remove one token. You earn points for the number of tokens remaining at the end of the match. If the
number remaining is:
1: 10, 2: 15, 3: 25, 4: 35, 5: 50, 6: 50
(See Rules, Outside Home 1 and 2)
MASTERPIECESM 15
Rules
I M P mOeansRprTeciseAlyN T ! at it says.
and only wh
All robot game wording If a situation
a de ta il is no t m en tio ned, it does not matter. rd to call,
If decision unclear or ha
m ak es th e re fe re e’s
arises that
e doubt.
you get the benefit of th QR cod
e to
a n t h e
ent or Sc ge
ld setup need adjustm Challen
, m iss ion s, or th e fie find the tes.
If rules d during the Upda
rifica tio n, a Ch all en ge Update will be issue your
cla
pe rs ed ing pr ev iou s materials. At an event,
season su s has
fe re e m ak es th e fin al decision. Text alway
head re ority
pic tu re s. (V ide os an d emails have no auth
authority over
when scoring.)
Glossary
• Equipment: Everything teams • Launch: When technicians annual Challenge set. They are
bring to the match. (See Rules, activate the robot from completely worth free points, but in some
Before the Event for more within a launch area to cause it to situations, a referee may remove
details.) move autonomously. them one at a time. (See Rules,
Rules
MASTERPIECESM 17
Home
Rules
MASTERPIECESM 19
DURING THE MATCH | OUTSIDE HOME
1. Ifmust
technicians interrupt their robot, it
be relaunched. If the robot or
2. Ifmodel
a piece of equipment or a mission
is dropped or left outside of
anything it was in contact with at the home by the robot, wait for it to come
time of the interruption was outside to rest. If it rests:
home (even partly), the team loses
one precision token. • Completely outside home: It
stays as is unless the robot moves
If the robot or any object(s) it was in it.
contact with were: • Partly inside home: It stays
as is unless the robot moves it.
• Partly outside home: They must
Alternatively, at any time, the
be brought into that home area.
technicians may remove it by hand.
• Completely outside home: They If the object removed by hand is a
must be returned to either home mission model, it must be given to
area (team choice). the referee for the remainder of the
• Any object that was obtained match. If the object is equipment, it
outside home after the robot must be taken into that home area,
was last launched must be given and the team will lose one precision
to the referee for the remainder token.
of the match.
Exception: If the team does not 3. Teams may not interrupt their robot in
such a way that they earn points from
plan to launch again, they may
stop their robot in place without it. Points scored in these ways will not
losing a precision token. The robot count.
and anything it is in contact with
should remain in place where it was 4. Teams may not separate the Dual
Lock, take models apart, or break a
interrupted.
mission model. Missions clearly made
possible or easier will not count. If
Rules
IE SET 10
MISSION 09 MOV scene line:
letely past the black
Referee: Table: the mat and is comp 10
Team # Match: If the boat is touching in the camera targe
t area:
touch ing the mat and is at least partly
If the camera is
string.
the loop, but not the to the bottom of the
field.
The camera includes the top
TEAM INITIALS: ally from
line extends vertic
When scoring, the scene
ND MIXER 10 EACH
MISSION 10 SOU
is raised: of the match.
SCORE If a sound mixer slider or sliders at the end
may not be touch ing the sound mixer
ment
To score, team equip
T SHOW
EQUIPMENT INSP
ECTION
area and are under
a height 20 MISSION 11 LIGH
letely in one launch pointer is within zone
your equipment fit comp If the light show’s white Blue: 30
If your robot and all inspection: Green: 20
Rules
two.
mm) during the pre-match Yellow: 10 r scoring zone of the
limit of 12 in. (305 earn points for the highe
point er rests between zones, you
20 If the white
MISSION 01 3D CINEMA frame:
to the right of the black UAL REALITY ARTI
ST 10
red beam is completely MISSION 12 VIRT
If the 3D cinema’s small its starting position:
and has moved from 20 ADDED
If the chicken is intact
TER SCENE CHANGE past the lavender dot:
MISSION 02 THEA • BONUS: And is over
or comp letely
active scene color is:
flag is down and the Orange: 30
If your theater’s red Pink: 20 FT CREATOR 10
Blue: 10
s’ active scenes matc
h: MISSION 13 CRA
team ge: 10 ADDED is completely open:
• BONUS: And if both
30 ADDED Oran orange and white lid 20
ED Pink: If the craft machine’s
Blue: 20 ADD ing straight down
l. ine’s light pink latch is point at the end of the matc
h.
only their own mode If the craft mach
Teams may activate te competitions. touch ing the craft machine
earn the bonus in remo ment may not be
It is not possible to To score, team equip
E EXPE RIENCE 20 IENCE DELIVERY
MISSION 03 IMME
RSIV MISSION 14 AUD :
are raised: a target destination
experience screens end of the match. ber is completely in
If the three immersive rience model at the If an audience mem
not be touch ing the immersive expe 5 EACH MEMBER in it:
ment may nce member completely
To score, team equip has at least one audie
If a target destination
10 EACH DESTINATION
SM
TERPIECE 10
MISSION 04 MAS target area:
partly in the museum
®
art piece is at least 20 ADDED
If your team’s LEGO supported by the pede
stal:
MISSION 15 EXPE
RT DELIVERY
ations:
if the art piece is completely pede stal and the in their target destin
• BON US: And
piece may only be touch
ing the rts are at least partly
h, the art If the following expe
at the end of the matc
art piece. ger in Movie Set 10 EACH
To score the bonus, equipment except the • Sam the Stage Mana
touching any team in Museum
pedestal may not be • Anna the Curator ert
eer in Music Conc
ITY STATUE • Noah the Sound Engin
AUGMENTED REAL 30 er in Skate Park
MISSION 05 to the right: • Izzy the Skateboard a
is rotated completely ts Director in Cinem
y statue’s orange lever • Emily the Visual Effec
If the augmented realit .
the loop and the base
CERT LIGHTS AND
SOUNDS
10 The expert includes
06 MUS IC CON
MISSION
letely downwards: NS
lever is rotated comp 10 PRECISION TOKE
If the lights’ orange letely to the left: is:
e lever is rotated comp sion tokens remaining
If the speakers’ orang If the number of preci 6: 50
1: 10, 2: 15, 3: 25, 4: 35, 5: 50,
ER
GRAM PERFORM set line: 20 FINAL SCORE
MISSION 07 HOLO past the black stage
activator is completely s in the score colum
ns.
rmer’s orange push l to the sum of all value
If the hologram perfo Final score is equa
MISSION 08 ROLL
ING CAMERA d at the robo t game table:
onalism displaye
®
MASTERPIECESM 21
Mission Models Now it’s tim
build! Have e to
To build the mission mission models on the be sure tofbun and
u
carefully! ild
models, use the LEGO® field for points. The
pieces from your mission models are built
Challenge set and in Sessions 1-4 in the
building instructions. Engineering Notebook.
The robot interacts with
as you build.
Session 1
3 Immersive Experience 03
Session 2
1 3D Cinema 01
7 Rolling Camera 08
8 Movie Set 09
Session 3
10 Light Show 11
12 Craft Creator 13
Session 4
9 Sound Mixer 10
Miscellaneous
4 MASTERPIECESM 04
13 Expert Delivery 15
14 Audience Delivery 14
MASTERPIECESM 23
Field Setup
Field Mat Placement
Top
X X
Right
Left
Bottom
Practice setup Tournament setup
You will find sheets of Dual Lock™ squares in your Challenge set to secure
the models to the mat. Dual Lock is an important part of field setup. If the
models are not secured properly, you will have difficulty completing the
missions.
SECURING MODELS – The squares on the mat with the X inside show where to apply the Dual Lock. Use the
Dual Lock as shown in this example and be very exact. When pressing down a model, press on its base instead
of pressing from higher up, which might crush the model. To remove the model from the mat, lift it from its base to
separate the Dual Lock.
Step 1: First Dual Lock square Step 2: Second Dual Lock square Step 3: Align the model and press
sticky side down. sticky side up. down.
Field Setup
MASTERPIECESM 25
Mission Model Setup
3D CINEMA
Make sure the small
Black Dragon red beam is horizontal
Frame and push the dragon
completely in.
Active
Scene
Colored
Small Ball:
Red See Mission See Mission
Blue
Beam 02
01
Light Dark
Blue Blue
Medium Rollig Camera Scene Boat
Blue Camera Line
Orange
Stop
Reset
Lever
Field Setup
MASTERPIECESM 27
Mission Model Setup
Creation
Small Orange
Gap Push Activator
EXPERT DELIVERY
Place each expert on
their mat markings as
shown.
PRECISION TOKENS
These are managed by
Field Setup
the referee.
N
Path
E
Diagram
Draw the route your
robot will take to solve
the mission(s).
MASTERPIECESM 29
Team # Match: Referee: Table:
TEAM INITIALS:
SCORE
EQUIPMENT INSPECTION
If your robot and all your equipment fit completely in one launch area and are under a height
20
limit of 12 in. (305 mm) during the pre-match inspection:
MISSION 01 3D CINEMA
If the 3D cinema’s small red beam is completely to the right of the black frame: 20
MISSION 04 MASTERPIECESM
If your team’s LEGO® art piece is at least partly in the museum target area: 10
• BONUS: And if the art piece is completely supported by the pedestal: 20 ADDED
To score the bonus, at the end of the match, the art piece may only be touching the pedestal and the
pedestal may not be touching any team equipment except the art piece.
PRECISION TOKENS
If the number of precision tokens remaining is:
1: 10, 2: 15, 3: 25, 4: 35, 5: 50, 6: 50
FINAL SCORE
Final score is equal to the sum of all values in the score columns.
2 3 4
MASTERPIECESM 31
Identify
a te
nic
Commu
Desi
Engineering
gn
Design
Process
er
It
at te
e a
C re
LEGO, the LEGO logo, the SPIKE logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/sont des marques de commerce
du/son marcas registradas de LEGO Group. ©2023 The LEGO Group. All rights reserved/Tous droits réservés/Todos los derechos reservados.
FIRST ®, the FIRST ® logo, Coopertition ®, Gracious Professionalism ®, and FIRST IN SHOWSM, are trademarks of For Inspiration and
Recognition of Science and Technology (FIRST). LEGO® is a registered trademark of the LEGO Group. FIRST ® LEGO® League and
MASTERPIECESM are jointly held trademarks of FIRST and the LEGO Group. All other trademarks are the property of their respective owners.
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