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ACKNOWLEDGEMENT

 It is a matter of great pleasure for me


to acknowledge my indebtedness to
my teacher Mr. ,
department of physical education, for
providing a helping hand in the
completion of my project report.

 I also thank Mrs. Nikita Damle,


Principal, Indrayani International
School, for her keen interest,
valuable guidance, encouragement
and the facilities provided to me
during the course of my project.
INDEX
Sr. TOPICS
No.
1. INTRODUCTION

2. About the game

3. Game play

4. Rules and Regulation

5. Fundamental skills

6. Play field Measurement

7. Awards
INTRODUCTION
Kabaddi in Hindi means holding of
Breath. Modern Kabaddi is a synthesis
of the game played in various forms
under different names throughout South
Asia. Buddhiya Kabaddi is one such
ancient sport which has its origin in
Magadh region and is still a popular
sport among the rural youth. It was
probably invented to ward off the group
attacks. History reveals that princes
played to display their strength and win
their brides. The game has many
popular local versions. Salle-Maan-Chi
is a popular chant for the raiders in the
game and the game therefore is also
locally popular by name “CHI”.
Skill required
Running, Quickness, Observation
About the game
The game consists of two teams the Raider and the
Defender with 9 players each in the field. There are
two circular posts called “castle” and “outpost” at
the opposite ends inside the bigger oval field.
Dimensions of the ground are fixed on mutual
agreement. Raiders are occupants of the caste and
the outpost while the Defenders occupy the
outfield. The raiders have 8 players in the castle and
one Buddhiya trapped in the outpost. The
defender/raider that is “OUT” shall be sent off the
field. Raiders’ objective is to facilitate escape of the
Buddhiya trapped at the outpost; they do this by
raiding the defenders and “OUT” them. A player can
also get “OUT” by going over a boundary line or
part of the body touches the ground outside the
boundary. Defenders are spread in the field
preventing escape of the Buddhiya. The raiders win
if the Buddhiya successfully joins them at castle
without being touched by the defenders. Defenders
win if they prevent the escape of the Buddhiya in
the stipulated time or they touch the Buddhiya
while she is on her escape run towards the castle.
The match has two half of 20 minutes and the
raider in 1st half becomes defender in the 2nd half.
The match revolves around the Buddhiya the
Buddhiya has to escape from the outpost for castle
in the stipulated time. In the respective “half” if the
Buddhiya is successful or unsuccessful in her escape
from outpost to the castle the “half” is complete.
The team winning the toss shall choose to either
raid or defend in the first half.

Kabaddi (sometimes written Kabbadi or Kabadi) is a


team sport that originated in South Asia. Two teams
occupy opposite halves of a field and take turns
sending a "raider" into the other half, in order to
win points by tagging or wrestling members of the
opposing team; the raider then tries to return to his
own half, holding his breath during the whole raid.
Game Play
In the team, or transnational, style of kabaddi,
two teams of seven members each occupy
opposite halves of a field of 12.5m × 10m
(roughly half the size of a basketball court).
Each has five supplementary players held in
reserve. The game is in 20-minute halves, with
a five-minute half-time break during which the
teams switch sides.
Teams take turns sending a "raider" to the
opposite team's half, where the goal is to tag or
wrestle ("confine") members of the opposite
team before returning to the home half. Tagged
members are "out" and sent off the field.
Meanwhile, defenders must form a chain, for
example, by linking hands; if the chain is
broken, a member of the defending team is
sent off. The goal of the defenders is to stop
the raider returning to the home side before
taking a breath. If the raider takes a breath
before returning, the raider is sent off the field.
A player can also get out by going over a
boundary line or part of the body touches the
ground outside the boundary, except during a
struggle with an opposing team member.
Each time a player is out the opposing team
earns a point. A team scores a bonus of two
points, called a lona, if the entire opposing
team is declared out. At the end of the game,
the team with the most points wins.
Matches are staged on age and weight. Six
officials supervise a match: one referee, two
umpires, a scorer and two assistant scorers.
RULES & REGULATIONS
1. Team:
Each team shall consist of 7 Players and one
official. 5 Players shall take the ground at a time
and the remaining 2 Reserves shall be
substitutes.
2. Duration of the match:
The duration of the time of the match shall be
two halves of 15 minutes in case of Men,
Women, Junior Boys and Junior Girls with a 5
Minutes interval.
Note: The last raid of each half of the match
shall be allowed to be completed even after
completion of the scheduled time as mentioned
above.
3. System of Play:
The out and revival rule shall not be applicable.
Only points scored shall be counted.
4. Productive Raid:
Every raid shall be productive either by scoring
point/points/ technical point/ self out/raider
being caught. Even in case an anti or antis
becomes self out, the raid shall be considered
to be over and the raider’s side shall be
awarded a point. If the raider returns safely
without scoring or productive raid to his court,
the opponent team will be awarded a point. If a
raid is more than 30 seconds, the opponent
team shall be awarded a point.
5. Time Out:
Each team shall be allowed to take “Two Time
Outs” of 30 seconds each in each half; such
time out shall be called for by the Captain or
Coach of the team with the permission of
referee. The time out time will be added to
match time.
During the time out the teams shall not leave
the ground, any violation in this; a technical
point shall be awarded to the opponent team.
Official time out can be called for by the
Referee / Umpire in the event of any injury to a
player, interruption by outsiders, relining of the
ground or any such unforeseen circumstances.
Such time out time will be added to the match
time.
6. Substitution:
Two Reserve players can be substituted with
the permission of Referee during time out or
interval. Substituted players can be re-
substituted. If any player is suspended or
disqualified from the match, no substitution is
allowed for that particular player. The team will
play with less number of players.
7. Result:
The team which scores the highest number of
points at the end of the match shall be declared
the winner.
8. Tie in Knock Out:
If there is a tie in the knock out matches, the
match will be decided on the following basis:
i. Both the teams should field 5 players in the
Court.
ii. Both the teams should give the names of the
3 different raiders with their Chest Numbers as
per their order of raid to the referee.
Substitution of players shall not be allowed
from the fielded 5 players.
iii. Each team shall be given 3 raids by different
raiders to raid alternately.
iv. In case any raider in the given list of 3
raiders is injured before his chance of raid, in
such case one of the remaining 2 players in the
fielded 5 can do the raid.
v. The side which raids first at the beginning of
the match shall be allowed to raid first.
vi. Even after 3 Raids if there is a tie, the game
shall be decided as per the “Golden Raid” Rule.
N.B: If player/players are suspended
temporarily or disqualified during the tie
breaker, the team will play with less number of
players.
Golden Raid Rule:
• Even after 3-3 raids, if there is a tie, a fresh
toss will be taken and the team that wins the
toss shall have the chance to raid i.e. “GOLDEN
RAID”.
• If there is tie even after the Golden Raid, then
a chance will be given to the opponent team for
the Golden Raid.
• In the Golden Raid the team which scores the
leading point shall be declared as Winner.
9. League System:
In the League System the team that wins the
match will score two league points and the
looser will score zero point. In case of Tie both
the sides will score one league point each.
Tie in league points:
If there is a tie in the league points scored in
the league system, the winner and runner of
the pool will be decided on the basis of “For
and Against Points” scored by using the
following formula:
a. The team which scores less than 25% of the
league points will not be considered for the
“For and Against Points” formula.
b. To decide the tie, the “For and Against
Points” of the concerned teams against the
teams which scored 25% or more of the league
points will be considered and the difference
calculated.
c. The team which is scoring highest score
difference of “For and Against” will be declared
pool winner.
d. Even after considering “For and Against
Points”, if there is a tie, the total points
“SCORED FOR” only shall be counted.
e. Even after this if there is a tie, the result of
the match played between the teams is to be
considered.
f. Even after this if there is a tie, the highest
number of points scored without applying
25% rule shall be considered.
g. Even after this if there is a tie, the Winner
and Runner will be decided on toss.
Note: Walkover is given to the opponent team
by the referee due to late reporting, non-
reporting or due to any other technical issues
of the defaulting team. Such team will be
scratched from the competition and the score
of such teams shall not be considered to decide
the tie. The same rule shall be applicable to
teams which concede the match also.

10. If owing to failure of light or any other


unforeseen circumstances, a match could not
be completed in the same session; such a
match shall be replayed in the next session.
11. In case of temporary suspension of the
match, such match shall be continued with the
same score and remaining time in the same
session. During the temporary suspension the
players shall not leave their respective courts
without the permission of the Referee. If a
team violates this rule a technical point will be
awarded to the opponent team.
12. Nails of the players must be closely clipped
and no ornaments of any sort shall be allowed.
13. All players must have distinct numbers on
their T-shirt of at least 4 Inches thickness in
front and 6 inches thickness at the back. The
team should follow the dress code
compulsorily.
14. Application of oils or any other soft
substances to the body shall not be allowed.
15. Shoes are compulsory to all the players on
the clay surface.
FUNDAMENTAL SKILLS
Holding breath
Raid
Dodging
Movement of hand and foot
Formation
Safe Raid
Holding
Kick
Side Kick
Front Kick
Round Kick
Sitting Kick
Offensive Skills
Starting a Raid
Body Position during Raid
Movements during Raid
Penetration
Touching with the hand
Vertical swing of arms
Horizontal swing of arms
Defensive Skills
Wrist catch or Lock
Crocodile Hold
Over the shoulder catch
Ankle catch and lock
Taunting
Play Field Measurements
a. Men & Junior Boys: 11 x 9 meters divided
into two equal halves by a midline (as shown in
the diagram).
b. Women & Junior Girls: 10 x 8 meters.
Boundary:
The lines on the four sides of the play field are
known as the boundaries (AB, BC, CD, and DA).
All lines shall be 3 to 5 cm. width and form
the part of the play field.
• Width of all the lines shall be minimum 3 cm
to maximum 5 cm.
• It is necessary to have 3 meters clear space
outside the boundaries.
• There shall be no Baulk line and Bonus line in
National Club Games Kabaddi.
AWARDS
The Dhyanchand Award instituted by the
government of India to encourage players from
different games. The 2007 Dhyanchand Award
is given to Shamsher Singh for Kabbadi .

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