Professional Documents
Culture Documents
E D U C AT I O N A L T E R M S
IN THE 21 CENTURY
S T
D O N Y E L L E WO O DA R D
BLOOM’S
TAXONOMY
• A framework that is used to
group different learning
objectives from lower to
higher thinking skills
• These skills can include but
not limited to: Remembering,
Understanding, Applying,
Analyzing, Evaluating, and
Creating
ASSISTIVE
TECHNOLOGY
• Any type of technology that helps individuals who
have disabilities to do everyday tasks that can be on
the harder side for them to do on their own. This can
be accommodated to be people who may be in a
wheelchair even hard o hearing.
FLIPPED
CLASSROOM
• This is a form of blended
learning where students can
watch the lesson from the
comfort of their own home
and then come into the
classroom and apply what
they have learned amongst
their peers.
GAMIFICATION
• Someone who was born during or after the era of the digital technology like social media or
having mobile devices like (ipads, Iphones, macbooks). This is a concept that is grasped by the
“new age” generation with technology.
C H I L D R E N ’ S I N T E R N ET
P R O T E C T I O N A C T ( C I PA )
• This was done by the Congress
back in 2000 to address the
different concerns about the
amount of access students had
to harmful on the web. They
implement rules within the
schools and libraries that get
discounts for web access the
the E-rate program.
DIGITAL FOOTPRINT
U S I N G D I F F E R E N T TO O L S F RO M T H E
W E B TO T E L L S TO R I E S O R D E S I G N
THEM.
STUDENT • Software that controls and holds student data. This includes
parent contact, health records, grades, and attendance.
INFORMATIO
N SYSYTEM
FABRICATION
LABORATORIES
(FAB LABS)
• Labs that have technology
including 3D printing and
computer design with the
help of someone.
• STEM and STEAM students
tend to use labs such as this
one
COPPA