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March/April 1990

U.S. S3. 50 Canada S4.50

SUPER
MARK)
BROS. 3
High Flying Adventure

Don’t ffei
Silent Service
°
720
A Boy And His

Pinbot
Astyanax
and now it’s e

O^jrrGBl
Now you can have those great
Nintendo play-like-a-pro tips coming in
every month 12 times a year. For
. . .

more can't-win-without-'em tips, tech-


niques and playing style pointers!

With our new MegaPower subscrip-


tion package, one month you'll get
Nintendo Power and then the next
month your Special Edition Strategy
Guide will arrive!

ISSUES

Introducing Sintondo’a Special Bdition Strategy Guide—The Hot Hew


Player’s Guide With Every Page Dedicated to One of the Hottest

Six terrific Strategy Guides and 6 issues of the new


. one every other month.
. .
Special, Edition Strategy
Each focusing exclusively <3.ujd^— 12 big issues for
on one of the newest and just $15 a year. A savings
most challenging games. of $27 off the cover price!
Full of maps and crammed
with tips you can't get any- To subscribe using
,ott> e straight from VISA or MasterCard,
sho'/v'" tissue-
where else . . .
call
the pros who make the 1-800-521-0900. The
cover c
games that challenge your Nintendo representative
abilities. willneed to talk to the per-
son whose name appears
It's all yours — 6 tip-filled on the card.
issues of Nintendo Povyer
I CONTENTS
SUPER MARIO BROS. 3
A full 8 pages on what's sure to be the hottest game of 1 990.
— 8.

SILENTSERVICE
Super submarine action 1000 feet below sea level
16 JS
PINBOT
Bumper banging, flipper waving action! This is the future pinball.

720‘
Calling all sA

A BOY AND HIS BLOB-28.


A wacky tale of a boy, a blob, and a whole lot of jellybeans.

WRATH OF THE BLACK MANTA 34.


Wrap your head in a dark towel an

ASTYANAX
An axe-weilding hero battles evil in this hot new game from Jaleco.

SPECIAL FEATURES

CES REPORT
Highlights of the 1990 Winter Consumer Electronics Show.

GAME BOY
This time the spotlight is on Nemesis.
51.
DRAGON WARRIOR Dragon Warrior on our Text Adventure.
Test your skills

NEW GAMES
Tecmo World Wrestling, Abadox, Bases LoadedZ, and much, much more.
59.
NINTENDO POWER AWARDS 89’ 96.
Cast your ballots by naming the best of the best games of 1 989!

HOWARD AND NESTER


COUNSELOR'S CORNER
CLASSIFIED INFORMATION
4 I NINTENDO POWER
US. STAFF
Publisher - M. Arakawa
- Gail Tilden

FINAL FANTASY-44.
Take your first look into this vast world of adventure.
-

-
Pam
Howard
Sather
Phillips
Scott Pelland
George Sinfield
Dan Owsen
Brian Taney

CODE NAME VIPER


and
46. f private eyes.
Brian Ullrich
Doug Baker
Tom Sarris
A world of covert agencies, spies |
Cover Design - Griffes Advertising
Cover Photogrephy - Darrell Peterson

SUPER C 48. "55


-

Copy Coodinalor - Machiko Oehler


Editorial Consultants - Howard Lincoln
Peter Main
The sequel to Contra is finally here!
Juana Tingdale
Work House U.S.A.
VIDEO SHORTS -

Ichiro Koike
Yoshi Orimo
8 Eyes, Magic of Scheherezade, Heavy Barrel, Kings of Kazuyo Brandjord
the Beach, MagicJohnson ’s Fastbreak, and many more. Nob-Bin Takagi
Leo Tsukamoto
Hiroko Nagami
Kim Moriyama

Nob-Bin Takagi

The best of what’s next for your NES.


Hiro-Con Nagami
- Lee Macleod

|
PLAYERS’ FORUM |
JAPAN STAFF
Publisher Hiroyuki Kato

rL/\itK 5 ruL^t V. Producer


Editor in Chief
Tsutomu Otsuka
Yukio Yamashita
xrvn 7n 40. Editors Masayoshi Suzuki
IUr )U Ani Orimo
Spoon Kurano
NES ACHIEVERS 84. Y. Tsuboike
Tomy Yazawa
Yasu Ohori
NES JOURNAL 86 . Sato
Seiji
Wakino-Kun
Illustrations Shuji Imai
Orange Nakamura
BACK ISSUES Makikazu Ohmori
Magician Sasaki
NEXT ISSUE/FROM THE EDITOR
PLAYER'S POLL
Ninlendo Power is published by Nintendo of
Power Meter Rating System: To further help you decide which games America Inc. in conjunction with Tokuma
Shoten Publishing Co.. Ltd.
are just right for you, we Power Meter Rating System. Every
offer the
Nintendo Power is published bi-monthly. $21
new game introduced for the NES will be rated on four different per year in the U.S.A. ($27 in Canada) only by
characteristics: Graphics & Sound, Challenge, Play Control and Theme Nintendo ol America Inc.. 4820- 1 50 Ave. N.E.,
& Fun. Judge the games yourself by rating each on a scale of 1 to 5 Redmond. Washington 98052.
next to our Pro’s ratings.
© 1990 by Nintendo of America Inc. All rights
reserved. Nothing that appears in Nintendo
Power may be printed in whole or in part,
without express permission from Nintendo of
America Inc., copyright owner. Printed in the
USA.
Color Separation by Dai Nippon Printing Co..

NINTENDO IS A REGISTERED TRADEMARK


OF NINTENDO OF AMERICA INC.
TM&C for games and characters are owned by
the companies who market or license those

I I MARCH/ APRIL 1990 I*


DOUBLE TROUBLE

W
ENJOY IN MODERATION
was playing Super Mario Bros. 2 hen my 1 2-year-old
and fighting Mouser, but got
MAILBOX brother got
I first his

I beat. On my next life, saw two I NES, all he did was play
Mousers!! Could you tell me what it;he would not stop. His grades
THE GOOD SHIP NINTENDO happened? went down and he never did his
chores. This went on until my
my family and Eric Elzea

A
while ago I

father took the NES away from


went away for the week- Kingsport, TN
him. It was a month before my
end and left my NES in
I

brother got his NES back, but he


the basement rec room. When we The two Mousers phenomenon
learned a very important lesson.
got home we found that a water you witnessed is what is known as
pipe the street had busted and
in a game bug. Some games have He can now play the NES until

5:00 P.M., then he has to do his


had flooded the basement. Imme- minor programming inconsisten-
diately thought, "Great, my NES
I cies inthem that can occur in-
proud of
is ruined. What else could go frequently during game play.
wrong?" Well, I got the biggest Programmers try to take these
my broth-

surprise of my whole life. I had my bugs out of games before they are
er, he do-jB‘ [f‘

NES in a small box to protect it released, but because there are so


es well I C: ,
5

from carpet fibers; little did know I many different things that can with his I *
x
that it would be protected from the happen in today* s advanced video
game ev- i

flood as well. There in the middle games, they sometimes miss en with I
this limi-
of the water filled room was my them. Considering how rare these
My NES tat on and^B$!^"''
NES floating in that box. bugs are, the testers do a pretty i

turned out to be the sole survivor; good job. Some players enjoy
just finished Mega Man A. Re-
finding these bugs and consider
cently he got me and my two-year-
them special tricks. Useful or
old brother Jake into the NES and
especially interesting bugs often we love it too! Thanks again Nin-
tendo, you're the best!
find their way into our Classified
Information section.
Cami, Nicky and Jake Deluca
Big Bear City, CA
the carpet and everything was THE THRILL OF VICTORY
ruined! My dad learned a lesson wrote to you a while ago asking Thanks for writing, Cami. We
from this. Now,, his golf clubs, the for help on defeating Matic in believe that it is important for

television, telephone and lots of I the awesome NES game Strider. everyone to balance their time be-
other home furnishings
are in You you wouldn't tell
replied that tween fun things like playing the
cardboard boxes patterned after me because you felt it would be NES and more important tasks,
my NES box! Thanks a zillion! I better for me to figure out how to like studying for school.
hope this story will bring you as beat the final enemy of the game
many laughs as it did my dad- on my own. Well, finally did and
I it
WE NEED YOUR LETTERS
after he calmed down, of course! felt great.Now Matic is a piece of Once again we raise the call for inter-
Kevin Dujan cake. Thanks! esting letters, important questions
Cleveland, OH and creative comments on the Nin-
Brent Soboleski tendo Entertainment System or NIN-
Thank you for the great story, TENDO POWER. Send them We
Erie, PA in!
Kevin. We all got a good laugh out can’t wait to hear from you!
of Since it rains a lot here in the
it. Congratulations Brent! Keep on Nintendo Power Player's Pulse
Pacific Northwest, maybe we playing and see what else you can PO. Box 97033
should use your idea too . . master! Redmond. WA 98073-9733

6 NINTENDO POWER
ooking for a Power Player? I'm president of a Nintendo club —Don't give up, but don't play too
the Video Warlords. We long. Extended play makes some

L Search no more. With seven-


teen games conquered and
more on the way, I'm a sure fire
called
save up for club games. I'm 14,
have a dog named Benji and I'm
I players angry.
—Call the Game Counselors, they
winner. Nintendo is the best hobby Nintendo's number one fan! (An- really help!
I've ever had. was the second one
I other note: most of the games —Don't just buy a game with only
of my friends to get a Nintendo above were finished with Ninten- beating it in mind. Instead, buy
and three others got them soon do's standard controller, and none games for the fun of playing them!
after. In the afternoons, my friends were finished with slow motion.) Matt Raillard
and always go to one of our
I
Thank you for providing over fif- Fairfield, CT
houses to play Nintendo. I've even teen million of America's citizens
been known to play all night with an ever-cool hobby!! READER’S ART
without stopping (although only
on rare occasions). The games I've Jeff Benson
conquered include many of the New Paris, TX
best; Super Mario Bros. 2, Metal
Gear, Rygar and Metroid. Break think am a Power Player. have
I I

Thru and Life Force were each had my Nintendo for a year now
beaten on the day first played I I and love it. Some of the games
I I

them and a friend and finished I have beaten are Blades of Steel,
Contra after four hours of playing Karate Kid, Iron Tank, Contra, both
it! Super Mario Bros., Strider and

POWER PLAYER PROFILE: ANDY CUNNINGHAM


Age: 14 one hero and you are him. These The Guard-
of Link, Ninja Gaiden,
Rocky Mount, NC games give you a bigger sense of ian Mega Man H and
Legend,
When the NES came out, wasn't I accomplishment when you finish most Dragon Warrior.
recently.
that impressed. But after two them. Someday would like to be a
I

months of everybody telling me graphics for a major


designer
how cool it was and how had I to software company. I've already
get one, I gave in and bought it. designed many of my own game
That was the best move I've ever characters on my personal com-
made. Since then I've had count- puter, and even a full game, Super
less hours of fun and excitement Dachshund— complete with end-
behind the NES, alone and with ing screens, full stages, 20 differ-
my friends. I've also made a lot of ent evil enemies and 8 incredibly
new friends through Nintendo. NES Accomplishments: have I challenging bosses. I plan to fully
Favorite Games: I especially like 36 games including
finished over animate it and add digitized sound
Adventure games where there is Bionic Commando, The Adventure effects as well.

MARCH / APRIL 1990 7


4”
LOOKOUT!*

Mario and Luigi return in their biggest adventure yet!


Super Mario Bros. 3 has more secrets, more tricks and more outra-
geous obstacles than the first two Super Mario Bros, games put
9?
together! In fact, we could barely fit maps and tips for the first two
Worlds in these eight pages. So let’s go and see what we can find!

SUPER ITEMS TO HELP MARIO ON HIS WAY


These are the items Mario will Mario can turn The bottom of the
come across in his quest to rid the into a Frog. Map Screen
Mushroom Worlds of Bowser's Tanooki or shows the items
Hammer Brother. Mario has
Koopa Children. Find and use
collected.
them all!
Mushrooms Fire Flowers Leaves give Stars grant
P-Wings
turn Mario turn Mario bestow the
Mario the Mario

Q into
Mario.
Super
J
b
into Fiery
Mario with
Fire Ball
Power.
flying
Racoon Tail.
temporary
invincibility.
power of
unlimited
flight!

With a running start,

MARIO INTERS THE


The first Mushroom
FIRST MUSHROOMGoombas
Kick the over-turned Koopa into
WORLD
Beat the
soar into the sky. Fo
low the path of coin!

World is a training thisQuestion Block to get a Leaf. in this stretch to i'HW 'LIMB
mission. Techniques
&
you use and perfect here will be
useful when applied to the
Worlds which ahead. Get the
lie

Mushroom in the fourth Ques-


tion Block and then follow these
steps:

CD

oLmjLL
.

i BACK AND THE FUN'S


ABOUT TO BEGIN! .

WORLD 1 -WORLD OF GRASSLANDS


This World of grass covered hills
forms the pattern of the Worlds
which follow. It is the smallest of In the middle of each World is stationed
all the Mushroom Worlds. a Mini-Fortress defended by Boo Diddly
Inside the comfortable confines of Ghosts, Dry Bones and Thwomp Traps,
your friend Toad's house, you’ll be all commanded by a Boom Boom Koopa.

faced with three chests. All contain


useful power-up items, so go ahead
and pick one!
T r
J ls.»»U jd drj
Wandering Hammer Brothers lay in
wait on the roads of each World.
Defeating them will result in a minor
The regal White Mushroom House power-up item, such as a Star.
usually appears after you have done
something special. Accordingly, there

LaJ wonderful things inside,


Tanooki Suits or Anchors!
like P-Wings,

The Spade Panel


will take you to a
game where
Stand on one of the doors on the Map you’ll get a chance to win extra lives.
Screen and hit the A Button and you’ll
be whisked to an Action Scene.

Reach the floating Get another running


start so you can fly to
Flying is one of the most impor- & Dropping
down pipes
platforms, collect the
tant moves in Super Mario Bros.
1-up and coins. the end of the World. ivjfj & into secret
3. Make sure you do it when ever B L rooms will
Li.
rirnmi
i i
iS
arm uuowjv 'h

you have the running room to


1

The Switch reset the Stop the


takeoff and you'll find lot of coins Block turns Switch clock with

and items. coins into Block, the timeron


blocks and an even num-
blocks into ber, and the
coins, a •4 points and

valuable coins match-


tricfc
ing at a mul-
tiple of 1 1

MARCH /APRIL 1990 9


>
ROLLING HILLS AND GOOMBA SPILLS 1 I

The Switch Block


Out of the pipes of this World flow a and other hidden
torrent of Goombas—talk about a items will be in
plumber's nightmare! Stomp 'em place again when
all! Get the first Leaf for points or to you exit the secret
room.
become bigger. Don't get the coins
that are floating in the air, slide
The Switch Block When you come
under hitthe Switch Block to turn is one of the up, you’ll be at an
them into blocks. Backtracking is blocks under the earlier spot where

possible in Super Mario 3 for floating pipe, you can do it


again.
repeated coin and item collection.

THIS WORLD HOLDS A SECRET!

ira

As in the original Super Mario Bros., there are invisible Leap onto the
first Red Koopa
blocks to be found. A block that will always be unseen
and kick him so
the Magic Note Block. If you make this block
until hit is
he goes left. He’ll
appear and then jump on it while pressing Up, you'll be clear away some
launched into "Coin Heaven." of these blocks.

A HIGH PRESSURE SITUATION!


- ®1>E

Cl
One wrong step here and Mario Get 10 coins
and a 1 -UP.
will fall to his doom. Collect all

the coins and both 1 -Ups, and


the White Mushroom House Gei* heJ Gp 10 coins
... . in this block. I here!
on the map screen.
,

V will appear later


1

AN ICY LABYRINTH
Frost covered hills conceal an ice cold tunnel system guarded by Mario’s
old "buddy" Buzzy Beetle. The freezing ponds here will give you a taste of
the fearsome water Worlds yet to come. Also, a Magic Note Block awaits
discovery to grant you passage to "Coin Heaven."

Jump around Run back and Near the


Press Down to in the first forthn “Coin middle isa
ill J '

slide down the tunnel to the 9 J ;


Heaven" to get j 8» floating block
slope and surface to find up enough that contains a
",
wipe out the
Buzzy Beetles.
the Magic
Note Block.
speed to fly. h 8
8
1-Up.

um itbi

YOUR JUMPING SKILLS!


The skills gained from mastering jumping on the moving
colored “back-
ground" blocks
lifts in this World will serve you well in future Worlds. If you get the 1-
have unusual prop- Up in the middle of the World, you can practice the jumping maneu-
hj’II get a big pay-
erties. Try different vers without fear of losing a man overall.
things to see what
f in “Coin Heaven." Use the first Koopa to
you can find. Z
knock out the one on

(
® o «
o fit
r s
f Is, f u.i
*** "** Get rid of this Then get the 1 -
ooe e*»
000 Koopa Troopa. Up here.
«00 600
o
i

4 .Li

ON TO THE KOOPA
Bowser's Koopa Kids stay towards
KID’S SHIP!
/ set out in huge flying the left so you
ships and captured the can see what's
coming.
JgTcwand of the King of each
Mushroom World. Mario must Stomp on top of
board the ship and make his way to ES bullets or
the Koopa Kid's chamber in the cannon balls for

most swashbuckling game play points, if you’re


brave enough.
sequence ever!

MARCH / APRIL 1990 1


WORLD 2- RUINS OF THE
Ancient ruins of fabulous Pyramids
THE KOOPAHARI DESERT dot the landscape. Although these
ruins are picturesque, they're any-
thing but peaceful. Super strong Micro-Goom-
bas lurk beneath the blocks and will
jump up and try to crush Mario with the
ancient bricks!

MAKE ANOTHER WNTE MUSHROOM HOUSE APPEAR


,'ki4L ^
Here's another World where you can get a White Mushroom House by
H
collecting all the coins. There's a catch though; first you must get all the 5 2nd
jjjjf
visible coins, then activate a Switch Block and get all the coins that
were blocks. ESmzTFSlftfj
Get on the platform, activate
Take all the coins as you go
the P-Switch and get all the
right. Don’t forget the 1 -Up.
coins before they turn back
into blocks.

Make the Switch Block


appear, but don’t activate it

yet.

WORLD
Introducing
2 FORTRESS
the With the right timing, you
Boo Diddly
ghosts give
can run and jump chase you
Thwomp Traps— if

through. turn your


huge blocks back on
ready to crush anything that them.
gets underneath them. Be
careful or you'll have
mashed Mario on vour
Run and fly up,

MUSHROOM PHARAOHS breaking the


blocks surrounding

A TREASURE TROVt Of AMBIT CORK


Use Koopas to defeat the
Fire Snakes for a clear

The FVramids of the Mushroom


Pharaohs are rumored to contain
abundant treasure in the form of gold
coins. And although Mario isn't the
greedy type, collecting those coins
does help his score and chances of j^e Switch Block
^survival by giving him extra lives. in the sky.

TAKE THE MGH ROAD TOR A 116 LOAD« Run left and fly
SEKST
collect an extra

You need to be Racoon Mario Mi - & up to the corner,

to take full advantage of the


coin bounty in this section.
Fortunately, there's a power-up right near Use one of the

the beginning of the World, but it's kind


oimstinn
of tricky to get.

QUICKSAND DESERT
Only Venus Fire Trap plants can survive in this
parched place. An angry sun will literally beat
down on Mario if you' re not careful. A whirlwind
also makes the going difficult. To top it all off, some of the Kf^a nt.
sandy paths here are made up of quicksand!

MARCH / APRIL 1990 13


The Chain Chompers are the If you kick a Koopa One of these
into one of the blocks a Switch
most frustrated villains in video r-m
is
narrow pits a vine Block— hit it and
games. As much as they'd like to, I will sprout.
,
collect the loot.
they can't get their teeth on
Mario because of their chain.
There is a power-up item that ^ Climb the vine to
might tempt you to get close to There’s

them, though. Get it if you' re feel- °ut 01 get to the clouds


J?
Chomps above and collect
ing lucky.
the coins there.

Leave the pyramid


through the door you
Entering and exit-
came in, then re-enter.
ing the pyramid Stand on the fifth block
has the effect from the right in the top
row and jump for a 1 -Up.
of resetting the
power-up items
inside. So if

you're small at
the start, you can
get the first
power-up, leave, Get rid of the Buzzy An invisible block will

come before you try for the let you get to the pipe
back, and
power-up. above.
jet it again!

jCl IT’S THE MORTON KOOPA JR. SHOW!

Morton Koopa
The Second Koopa Jr. moves in a
pattern like
Kid's ship is decked out Watch out for
with more artillery than Rocky Wrench brother Larry's.
and the Ninja Three stomps
the first one. It also is a cancel
Gophers!
little trickier to navigate Morton's show!
on it's decks. It will Keep moving fast or
Bullet Bill will score
probably take you sev-
a hit.
eral tries to scout out all
the obstacles and learn Go between
Bullet Bill firing pat- the crates as

terns. quickly as
possible.

POWER
wmms-mn) worn
Sea World contains
swallow you whole
even if you’re
Super!

some of the toughest


tests in the game.
The Frog Suits make
the aquatic action
easier.

wmFm-imoFWEam
The giant enemies of
this World look scary,
but can be stomped,
kicked and carried
just like their smaller
counterparts.

worn
Although half the actloh
here is set on good old
terra firma, the rest takes
place high in the clouds.
Get ready to do some
amazing jumping!

Put on a nice warm


Tanooki Suit for this chilly
challenge. Icy floors and
tricky spinning lifts are just
some of the new things
you'll find here.

Maze-like puzzles make


this World a real chal-
lenge.. SbM^sections take
more tj^^^^skill to get
throug^^^^Hhuire brain
powei^E

I n l iilann
Bowser's home is very dark, dingy and grim.
It's full of fire pits and molten lava and lots of
other nasty stuff. We're not going to tell you
more about it just yet. But stay tuned-we'll
reveal more Worlds and secrets in our new
TrickJ rinths withnew-njodes of

transfl pn await you!


MARCH / APRIL 1990 1 5
MMI
1
THE SUBMARINE SIMULATION
“Captain, destroyer bearing zero, three, niner and closing,” reports the sonar operator. “Bring us
down 00, ahead one-third,” orders the Captain. The attack on the convoy had been unsuccessful. They had
the tanker and the escort destroyer.
needs a quick escape ... but how?
Now the same wounded warship is
35 degrees to starboard,
damaged both
hunting them. With batteries running low he

1
TM

IS THE KEY TO
The submarine is de-

signed to attack from an Engines astern This will affect Remember, 270 Check the map The eyes of the I
will help how long your degrees is left, scale Captain!
sub. Remember I
undetected position. To the difference I
accelerate your batteries last 90 is right, 0 is The enemy's
get to this position you between
turns and your underwater and up and 180 is closing fast.
must be able to sneak use of the aft what you can down when you What do we do? bearing and I

up on the unsuspecting torpedoes. catch. use your charts.


heading. It can I
fleet with masterful
save your life! I
maneuvering. Practice
and master these tech-
niques and you will find It may take hours to
stalk a well armed fleet.
it not only helps in the
Use this to speed up
attack, but also in the
maneuvering time.

16 NINTENDO POWER TM &


KNOW YOUR SHIP FROM BOW TO STERN!
GUN DEFLECTION .

If he's coming fast take her down,


You can't out run a destroyer and if he's running away crank it up.
you can't always dive to the bot- This your main weap-
is
Thiswill give your gun the ra'nge it
tom. If you study your sub you'll on. It is best fired at the
needs to catch them on the, fun.
know exactly what it can do. side of a ship from about ^2 Otherwise it will look like you're
Ahead one-third, bring us in easy, 3000 yards or less.
hitting them but you'll- just be
helmsman. The DECK GUN splashing water!
enemy's always This weapon is best for / sc
watching for putting down a lame peer
peer SPEED
COURSE
0
e-
TARGgf '
/
CL r ON SON -90
that little metal duck. A good Skipper
knows it's also good for
Mao ANGLE
C-UN DEFLECTION
O'275 .

YCS

eye to break the :

surface. getting out of hot water


with destroyers.

CH
In
Y WW
the heat of battle don't forget to
<

BATTERY LEVEL
destroyer is closing ip
hear his sonar pinging off y6ur
and you.
.

check your gauges. You could run SPEED METER sub, dive!Go down until the gauge
aground or run out of juice from (DOORS & HATCHES LAMP is in the blue, this will help you*

the battery if you're not careful. A hide from him. After that you bet-
, L I DEPTH GAUGE
good gauge to watch is the tem- ter get out of Dodge, mate, or
perature gauge. It will tell you you'll be sleeping with the fishes-
where the thermal layer is. When a for sure!
AMMUN|T[ON
BATTERY USE LAMP"~ COMPASS «

DEPTH UNDER KEEL CLOCK— .

FUEL LEVEL THROTTLE SETTING


WATER TEMPERATURE DIVE BUBBLE .

S ADVANCED OPTIONS'*,
Limited Visibility
With these options you can bring
thisgame to the point of it being
* NOVICE OPTIONS You can only see as far as your I

next to the real thing. The options


UNLIMITED VISIBILITY radar can, (about 13,000 |

You can see to the limit of the yards).


you choose give your starting rank.
map scale for plotting.
CONVOY ZIG-ZAG
Better start atMidshipman until
you've got a few tons in your log
NO CONVOY ZIG-ZAG Convoys will periodically zig-
Convoys move in a straight line zag to avoid being easy targets.
book. Run silent, run deep Cap-
until fired upon.
tain. DUD TORPEDOES
NO DUD TORPEDOES If you use this option, some of I

If it hits, it will explode. Try to


your torpedoes will just bounce
make every one count! off the enemy.
|

REPAIRS UNDER FIRE PORT REPAIRS ONLY


If becomes damaged,
the sub
|
Ifyour sub becomes damaged
the crew begins repairs imme- you may have to head for home.
diately Repairs can't be done at sea.
. DIFFICULTY LEVEL STANDARD DESTROYERS EXPERT DESTROYERS 1

'
OF YOUR MISSION All destroyers will operate with Some of the destroyers will I

the same level of efficiency. have better sonar than others.

CLOSE CONVOYS
CONVOY SEARCH
LIEUTENANT When the enemy is detected,
You will need to search out
enemy convoys, as they will not
they will always be in radar |

always be in radar range. Your


range (about 10-13,000
search may take some time.
yards). This will also speed up

Kzznfl the game.

MARCH /APRIL 1990 1 7


When you report to your ship TORPEDO/GUN PRACTICE
you'll want to learn the ropes right This is a good place to hone your
away. Convoy Actions are very skills on stationary, non-comba-
good for learning to "stalk" the tive targets. Try working with the
enemy like a cat hunting a bird. aft torpedoes and the deck gun
With a few of these under your deflection. To use the gun deflec-
belt you'll be ready for a full scale tion, fire while moving toward the firing aft. A good trick is make your
war patrol and your own com- target at a high rate of speed. heading 0 degrees, then turn the
mand! Remember the difference be- periscope to 1 80 degrees, you're
tween heading and bearing when now aiming with the aft torpedoes.

CONVOY ACTION
This is one-on-one with an escort-
ed fleet. Once you take a crack at
these actions you'll see just how
brave or crazy these Captains
really are. Enemy approaching, but
there's no one in the scope! Don't
forget to look behind you.

WAR PATROL WORLD MAP OF WAR PATROL


Here you are on a 54-day mission
in which you have free reign to
travel about the Pacific Ocean. The
enemy's trying to take over the
islands. If you hang tight around
them you might find yourself a
juicy troop ship or a tanker there.
Don't stay too long though, you
may find someone looking for you!

Enemy detected. Battle stations! Stand by


torpedo room, up scope!

The enemy will

appear in your
As the enemy Watch the range! map range but
gets closer
decrease your
map scale so you
get better info.

18 NINTENDO POWER
BATTLE TECHNIQUES

On a War Patrol, time ison your The grease will really be flying in Don't forget to go back
you find a and there the engine room if you run the
to normal time in the
side. If

are two or three destroyers, you


fleet
engines wide open for a long time.
r attack or it be over
will

before you know it!


may want to look for another one. You can speed up the game by
Always try to strike at night. Keep changing the time scale and save
your eyes peeled for an aircraft your engines some wear and tear. Perfect posi-
carrier or a battleship. If you can You can use this to turn day into tioning. Fire one,

put one of these down you'll be night if you stay with the enemy fire two. Down
scope, engine
promoted and recognized as the long enough. Give it a try!
room standby!
Admiral's best Skipper for sure!

When the destroyers are closing in This old trick is used to make the Daylight runs against escorted
don't forget that your propellers destroyers think they've got you. If fleets are for the very brave and
make noise. The faster your they drop charges and you survive, experienced Captain. A smart
engine is going, the easier you are release some debris and lie very Captain knows that a submarine is
to find. Run at full speed
they until still.They may think they've got very hard to detect at night. If you
start to get close, then cut your you and leave. If you start to sink see a fleet that you really want, fol-
speed and turn off. The destroyers after that first depth charge, blow low it until at least twilight, then
will go to the last place you fired your emergency tanks to surface. make your move. That way you
from and start looking for you. You'll have to fight it out with the can run on the surface where you
Destroyers
deck gun and hope you can drive have more speed.
always come them off. The clock runs on military
back along the time, (24 hours). Twelve to
line the torpedo twenty four are the nighttime
travelled. hours.
When moving at
night remember,
the faster you go,
As they close in the easier you are
cut back on the to see.
engines and
break away.

Try to get to the side of an enemy


ship. That way he's as big as a barn
door and much easier to hit.
Sometimes, if you just watch the
fleet for a minute you can guess
where they are going. That way
you can try to get there first and
bushwack them when they show
up. Good hunting Captain! The
ocean is a very big place.

If you're behind

them you may


want to go up
above them,
91 move fast, and
get out in front.

Don't forget the


range. They can
see almost
10,000 yards.
YOU'LL HAVE TO USE ALL YOUR WIT TO BE
THE WORLD’S GREATEST SUBMARINE CAPTAIN!
MARCH ! APRIL 1990 19
INTENDO

The 1990 Winter Consumer new games presented for it. Many of these
Electronic Show inLas Vegas was ahuge success, new games are high memory games, with one,
with over 50 Nintendo licensees cramming two or three megabits of ROM storage. Also
their displays into Nintendo’s giant (30,000 especially noticeable at this show were all of
sq. foot) booth for the purpose of showing off the interesting, high quality Game Boy titles.
hot new products. Name any game category— Here’s a quick glance at some of the titles by
from action to role playing, and there were category of games we saw at the CES!

ACTION MOTORIZED MADNESS CARTOONS AND COMICS


Unique game play vantage points From Monster Trucks to Formula Marvel Comic's Punisher joins the
and super detailed graphics One racers, the NES has it all ranks of LJN's hot licensed titles in

marked the high quality action when it comes to automobile a mayhem filled, machine gun

games on display. For example, action. Michael Andretti's World action game. Capcom was show-
Captain Skyhawk from Milton GP (American Sammy) features a new two player simul-
ing off their
Bradley puts a new twist on the two-player simultaneous mode taneous Rescue Rangers game
flight simulator theme with a with split screen action. Acclaim's (with the help of Chip and Dale).
game play view from behind the Bigfoot boasts graphically excel- Kemco-Seika had Snoopy's Silly

plane. The sci- I lent side and overhead views. For- Sports and Bugs Bunny's Birthday
ence fiction |
mula One Built to Win from Seta, Blowout, and Arcadia previewed
action in NTVIC's I
like many of the new auto games, an early version of their Silver
Isolated Warrior I
lets you customize your vehicle as Surfer game. Dick Tracy (Bandai)
unfolds from an innovative three you move up in the racing circuit and Beetlejuice
dimensional perspective. Image standings. (LJN) are in the
Fight from Irem,makers of R-Type, Rad Racer H World Rally
(Square), works.
features awesome graphics and Championship Racing (HAL), Chase
wild colors, and Ultra's Mission: HQ (Taito), Bill Elliot's NASCAR
I Impossible is an Challenge (Konami), and Days of ROLE PLAYING GREATS
action packed Thunder (Mindscape) are also in RPG's are playing an important
the NES auto game race. role in many companies' future
secret agent
SNK
|

game plants. unveiled Crys-


I jaunt. PUZZLING PLEASURE
Other new action oriented games a fast paced RPG set in a post
talis,
More mind teasing games like
shown at the CES included: Jour- holocaust future. Taito's Dungeon
Tetris are on their way to the NES.
ney To Silius (SunSoft), Dragon Spir- Magic is the first NES RPG in
Lucasfilms Games and Bullet
which the action unfolds entirely in
it (Bandai), Circus Capers (Toho),
Proof Software (who were in-
Castle of Dragon (Seta), and Silk a first person viewpoint. Star-
volved with Tetris) are bringing the
Worm (American Sammy).
hit P. C. puzzler. Pipe Dreams, to
Tropics and Final Fantasy are Nin-
tendo's additions to the RPG field.
ARCADE TRANSLATIONS the NES along with a game similar
Both are complex and long playing
The arcades have always fur- to Tetris, Hatris. (Alexey Pazhitnov
with great story-
nished many hits for the NES. The himself was at the show too-his
lines.
long awaited NES versions of first visit to America!) Kickle
NARCby Acclaim and Heavy Bar- Cubicle from Irem is an appealing
by Data East were at the show,
rel puzzler for players of all ages. CSG
along with Mechanized Attack Imagesoft was showing the fan-
(SNK), Super Spy Hunter (Sun- tasy puzzle game. Solstice, and a
Other RPGs on the horizon include

soft). Cabal (Mil-


Faria and Wizardry, both from Nexoft,
j
new Nintendo licensee, Arcadia Wall Street Kid (Sofel), Magic of Sche-
ton Bradley) and Systems, is developing an animat- herazade (Culture Brain), Taro’s Quest
I Rally Bike ed board game style puzzle con- Heroes of the Lance (FCI) and
(Jaleco),
|
(Romstar). test featuring The 7-Up Spot. Shingen the Ruler (Hot-B USA).

20 NINTENDO POWER
SUPER SEQUELS HIGHLIGHTS
In the tradition of Hollywood, With so many quality games to by Jaleco, featured new P.C. style
many Nintendo licensees are see, it was difficult to isolate a few play options. Asmik's Wurm and
releasing sequels to their top highlights. Nintendo's Super Vic Tokai's Golgo 1 3: The Mafat
games. most cases these
In Mario Bros. 3 was constantly Conspiracy were impressive for
sequels out do the original in being played by those visiting the their great graphics and the
action, story and graphics. Tecmo Nintendo booth. Mattel's Super variety of action tasks both games
was giving the public their first Glove Ball demonstrations also contained. Overall, it was an excit-
look at Ninja Gaiden H, which gets attracted the attention of many ing show, and all the new games
four star ratings for its great onlookers, and it played great! being released will keep us here at
cinema scenes and challenge. Maniac Mansion, a Lucasfilm P.C. Nintendo Power busy for some
Super C, the sequel to Contra, game being produced for the NES time to come.
continues Konami's tradition of
excellent action games. Back to
the Future II Ghostbusters H and
,

Top Gun H were shown, and all


GAME BOY
Many licensee companies are jump-
had some features that improved ing on the Game Boy bandwagon, and
upon the original concept. Pro- the future looks bright indeed, with
gramming work over 50 games under development!
on Gauntlet H
(Mindscape) ACTION PUZZLES & GAMES
and Tecmo Bowl Action games with smooth, flow- The ideal category of game for
H is underway. ing graphics and larger, more Game Boy, the puzzler,was
detailed characters were among represented by many games at
the most thrilling Game Boy titles the CES. Examples included Qix
UNDER DEVELOPMENT shown. Tradewesfs Double Dra- (Nintendo), Kwirk (Acclaim), Hyper
Below is a list of games that gon was perhaps the best Game Lode Runner (Bandai), Lock 'N
were announced at the show and Boy title at the show. Wizards and Chase (Data East), Solomon's
are currently under development. Warriors X: The Fortress of Fear Club (Tecmo), Heart Attack
We'll fill you in as soon as infor- and Burai Fighter Deluxe were also (Kemco-Seika), Penguin Wars and
mation is avail- impressive. Ishida (Nexoft), QBillion (Seta),
able. Other great future action titles include: Flipull (Taito), Heiankyo Alien
Space Invaders (Taito), Fist of the (Meldac), Wheel and
of Fortune
North Star (Electro Brain), Paperboy Jeopardy (Gametek), Shanghi
(Mindscape), Batman (SunSoft), Kung
(HAL), Super Scrabble and
Fu Kid (Culture Brain) and Spider-man
(LJN).
Mousetrap Hotel (Milton Bradley).
Archrivals, Arkista's Ring, Bad News
An impressive line-up indeed!
Baseball, Blockout, Boulder Dash,
Bruce Lee Lives, Castlevania BE, Cave- SPORTS ROLE PLAYING GAMES
man Ughlympics, Cosmic Epsilon, The new sports games for Game Game Boy's RPGs demonstrate
Deja Vu, Dirty Harry, Dusty Diamond's Boy are as complex and detailed the power packed into this com-
All Star Softball, Fun House, Hunt as any for the N ES. Bases Loaded pact unit. Gargoyle's Quest (Cap-
forRed October, Ikari Warriors HI,
(Jaleco) NFL Football (Konami), corn) is a fantasy RPG with a
Indiana Jonesand the Last Crusade,
Soccer Mania (CSG Imagesoft), monstrous hero. The Great Hero:
Jack and the Beanstalk, M.U.L.E.,
Muppet Adventure, "Noid" Game,
WWF Superstars (Acclaim), SAGA (Square) isa Dragon War-
Malibu Beach Volleyball (Activi- RPG. Power Mission
rior style
Pictionary, Pinball Quest, Play Isle,

Street Fighter 2, Sweet Home, Time sion) are all games to look for- simulates a naval battle be-
Lord, Total Recall, and Uninvited. ward to if you're a sports nut. tween two fleets. /
V ...... / V
MARCH / APRIL 1990 21
Pinbot is a favorite in the arcades around the country and IPs bound w
be a bff af
home with this specially designed version for the NES. One to four players alternately
plunge into the Pinbot world. As the ball bounces and ricochets, lighting up the board
with radical high scoring play, the computer generated voice of the Pinbot itself hints at
'

the surprises to come. •


. ..r 'Jr

Ud The Li9flt Grid


v-
^P^pelow 3 r Li9htPinbot's a
visor plate is

^hel of lights. Hit the ball against the


panel of lights in this area until the
entire grid below has been lit up. Then
Pinbot is in your control. With the visor
open, hit a ball inside.

Q C Do It With A Solar Flair


j&the ball into this Solar
aViayou'll
scores.
be well on your way
The status screen at the bottom right
Ramp Multiplier
to interstellar

of the Pinbot machine indicates the bonus


multiplier. The Solar Value will increase by
50,000 points, each shot. Since the Solar
Value can be astronomical, you should prac-
ramp.
tice hitting the

i For Tr drop targets


down all three and
ing the sun
advance toward got to oe
You've
iqh scores, while the big
ough. Hit
them
flashing-

|A > Stay Out Of The Outianes


BK»a ball goes into the outlane it is lost.

AA/arch carefully when the ball is close to


going out, and if it looks like it might, use /
the Start or Select Button to "jiggle" the
machine and keep the ball in play.

22 NINTENDO POWER
The Machine
table Vortex
W
"eiui'p

to
the plunger
for at
W le hole
multiplies wfre
1

)re than once.

1 _

C
W Get Into The Jet Bumpers *
/Agfiixl shot into the jet bumpers can ring
up some fantastic scores. When you
reach the Sun, look here for a Special to
light up.

Planets
In Through The
! Dli itn \

unce the center panel


Is
i lit and
opens, hit the ball
Pinbot's visor
intoan
£ eye socket
ball "locks"
there, and
The
ball. If you
y
you'll receive a second
put that seco
ond ball in the
socket. Pinbot other
launchess into
multi-ball p| ay..

SaraLike None M
TBB Ever Seen Befc^
Tour p/6
f the begin-
r

^;s scoreh '9h


n
eno ug ^ tas k is
rea ch
to
that
1 Lift The Visor

Once the visor is up, try to get into multi-ball


play. It's good to have an extra chance when
monsters appear and try to get rid of the balls!

2 Collect The "Solar Value’


Every time a ball races up the Solar
Ramp 50,000 points are added to the
Solar Value. The Solar Value will conti-
nue to add up, ball after ball, player after
player, until someone manages to col-
lect it. Pinbot will help you out in this by
instructing you to "Shoot for Solar
Value." This happens in multi-ball play
when one ball is in the socket. While the
first ball is "locked" blast the second
ball up into the Solar Ramp and you'll
collect the jackpot!
oVa
rSvst e ;
9 ^\\OfSur
t

3 Who Made The NES Pinbot?


To answer this burning question
all you have to do is score ten li 4
million points or more. If you do,
you’ll see who is behind this ECS^KZ
NES version. jflMjflHaj

4 Meet The New Pinbot


From super Solar jackpots to increas-
ingly difficult levels of play in which
Pinbot is invaded by monsters, this is

not your father's old Pinbot. Having


active enemies like the ball hogging
monsters gives this version a whole
new dimension. They'll try to steal your
ball and take it out of play. When you
progress far enough you'll even find
monsters who can shoot away your
flippers!
up with
Get ready to rip it
his boara
a kid who uses
like it was part of his body.

Close your eyes and imagine for a moment a world full of shreddable
geometric obstacles. This skater's paradise has only one purpose— to
link together four radical skate competitions and four-way cool skate
shops that sell only the hottest gear. Are you ready to skate? Open
your eyes and you'll see 720°!

Speed is of the Only


essence in the $25.00
downhill run.
The course is Recover quickly from
designed to trip the occasional bail if

up rookies as
you’llsoon find
out.
ramp rat s
dream.

Just
$25.00 Whatta Bargain
at $25.00
Travel down to ye olde
skate shop for the time
Shoes are a most
ofyour life. Buy a fresh
important piece of gear.
deck to increase your
skating rapidity.

Buildup velocity
on an almost
vertical slope
and launch
yourself into the
wild blue
yonder.
Your oKfiis on me

Getting downhill as quickly as possible is the object of


this contest. To skate over the gaps make sure you
You need ,ickets
j going straight down (press
11

Down on the controller) when


you reach one. Be ready to and earn mofe with
turn in the next section of points,

t downhill.
Like in all the
events, jumping
and spinning will
add to your point
total. Be Bold!

As you skate from event to event in the


Main Park, you can go through the
p -
f he center of the park and experience
l Control, some bionic skate obstacles.
/ ^O/oo
^^ th -

ere
,r
SSg* """>

fig**!*
Jump the ponds for Catch air off the
points. launch ramps for
extra scores.

SLALOM
The Slalom is the easiest event to win a Gold Medal in

t Spin 1 00 pts
if you go through all the flag gates in the prop-
2 Spins=200 pts. er direction. Flags will turn yellow to indi-

constantly 3 Spins=300 pts. NyCate a proper directional passage. Take


in 4 Spins=400 pts. your time and skate precisely.
arid spin
/lain Pa rk -
\
can rack up \
-r^
ts and 9 e ' V-^-rrc*
a tickets-

It’s better to go through a gate


in the wrong direction than to
miss it all together.
ookie Course!
Although ifM gbon idBato^tay in
the Main Park to rack up points for
tickets,when time is short, stay e Jump is another simple event. Obviously
near an event entrance. If you take enough, except to total air-heads, the
too long to choose a contest, the object
is to jump, and the course gives you

Killer Bees will come after you. V ample opportunity to show off your
skills. Of course, spinning while

|1
you jump will give you extra
1^^. points. You don't have to
make it to the end of
the course to win
\ a Gold, but you
\. won't win any
^ j

\ I X. bonus points
if you don't

same one will rack up enough


points for a Gold. A rhythmic
Get ready for a jamming session motion on the buttons and con-
on this killer half-pipe. While a trol pad will help build up the
variety of techniques are pos- momentum needed to score.
sible, sometimes repeating the

You’ll always catch


air when you go JUMP After getting mega
press B to spin.
air,
over the top of the
Be sure to face
ramp (the coping). You’ve bailed hard on this gnarly
down when you drop
To gain speed, ramp. But that's o.k., real ramp rats
back in, or you'll get
press the Control eat lots of surfacing material before
a mouthful of
Pad in the same they become pros.
masonite.
way you're going.

Approach the
HAND PLANT SKATING while in the
press A
SLIDE coping while Confront the coping HANDSTAND
n rauamrau transition,
and the direction
holding down A and and press in the
(
you're moving to
press towards the direction you're
do a handstand on
center of the ramp, skating. Press in the your board Press
on the top. hfl other direction to
in the other
Down To back In.
direction to get
press away

MARCH I APRIL 1990 77


In the 21st Century many Earth
boys have befriended aliens, like
Blobert (or Blob for short) who
comes from the planet ofBlobolo-
nia. But Blob didn’t come to Earth
just for the jellybeans, which he
loves, but to get help. You see, back
home on Blobolonia the Emperor
makes everyone eat marshmallows
and chocolate. For those like Blob
who prefer to dine on jellybeans
there is no choice but to fight for

the alienable right of all beings to


eat exactly what they want.

RPflKFUUOF
jeuveenn/

> Bridge Ladder <

1 5 At Start 72 At Start

@®°a @©@®0DQ!)fi
Bubble Coconut
18 At Start 6 At Start

Wk
\12 At Start
n Blowtorch
24 At Start

Tanpprlnp 1 l Camilla
Trampoline Umbrella
'i
42 At Start 30 At Start

K@®ft @©©i?
Hummingbird Rocket
\ 52 At Start K 1 6 At Start

Top Hole
Secret 54 At Start

Katohup

28 NINTENDO POWER
EXPERIMENT EXPERIMENT EXPERIMENT
On Earth, Blob and the boy must
OC0U6CT TRER/UREI
collect treasure in theunderworld
Treasures are hidden throughout the
below the subway. With the treas-
caverns. Follow the numbers and hints to
ure they can buy vitamins, which
collect them all.
are poisonous to the Emperor. Then
they are off to Blobolonia for the
final showdown. Along the way
©puncH Down unDem
One treasure is easily found in the sub-
are countless obstacles. To get
way station, but the real riches are hid-
past them the boy feeds jellybeans
den below. Punch a hole (see left) and
to the Blob, for he discovered that
drop down.
different flavors of jellybeans
make Blob change its shape, which

Subway Serpents are fast but predictable. To


steal their hordes, dash in quickly and straight
back out.

©/RFC jumpinGi
Whenever there's a long
drop, use the Cola Bubble or
Vanilla Umbrella to slow your
descent.

OTAKG C0V6RI
Protect yourself from the fall-

ing rocks by using the Vanilla


Umbrella. Then walk slowly
through this area.

o/nmK bv the /nflKe


To get the treasure, make a
bridge across the gap then
move to the middle and stop.
Let the serpent pass to the
right then grab the treasure!

or Diflfnonp in the /kv


Place the trampoline on the
round depression then push
Up on the controller to reach
the diamond. Next, punch a
i hole far over to the left.

OV6CHI RnOTHER /nflK€l


Duck straight in. It's safe to
stand beneath the snake's
highest jumping point. Then
quickly snatch the treasure.

MARCH / APRIL 1990 29


EXPERIMENT EXPERIMENT EXPERIMENT
©UnGUARDED TREfl/URE ©/TOPI DEAD EflDI
Some treasures are easy to get. Here you'll find This route leads
the riches three ledges up, and without snakes! to nowhere you
Reach the goods with the ladder or trampoline. want to be. In-
The trampoline stead, head to
y up hui you the left and num-
|s.»4» 1

have more licorice bers 1 0 and 1 1


jellybeans. Use the
jSS & iS* iu'.ici'" to • onsoivc- the
©tricky move/
SgapJ tangerine jelly beans
Jump down to the water's edge using the umbrella. Then,
when going backup, make a bridge and dodge the serpent.
®up; rod Down/
First climb to the Build the bridge
upper ledge on the across the gap
ladder, thenuse the and stop at

umbrella and jump the midpoint


far to the left. to evade the
serpent.

Unless you have the rock steady


©BUBBUnG liJITH EnTHU/IR/mi hands of a surgeon, stay clear
Once you're safe inside the cola bubble, take it easy.l of this perilous treasure.
The slower you bob along the better off you'll be. Stay!
near the middle of the screen to avoid spikes that canl
burst your bubble. When you see a treasure movel
toward it carefully. Some treasures are protected by Move slow t0 the right and
y ,

rock spikes. If you go for the gold here, keep the S Ck to the middle area of thef,

bubble as steady as possible, or else ... two underwater screens.


To leave the water, To get out of this
return to the ledge area, use the
and push to the ladder then build a
left. The bubble bridge as you did
will float up and in #11.
out. Whistle to
transform Blob.

©UP. UP RflD RUIRVI ©DROP If1 ROD DROP BY


Position the trampoline just to Use a Punch hole directly above the
the left of the round depression treasure. As you step into the hole, call
which is almost directly below Blob. You'll fall right past the surprised
the lip of the upper ledge. For pre- serpent.
cise placement, use the Blowtorch.
Place the trampoline
exactly as seen here.

To retrieve Blob,
whistle then toss a
Honey Jellybean
over the side.

©BACK TO THE /TREET GET YOUR VITfimm/ HERE!


Place the Apple Jack
Once
below the round manhole
cover. The manhole will
visit
fly off.With the trampo-
drugstore
line you can jump back up
Don leave
to the street. Make sure
without
irth
you grab the jellybeans
your vitamins.
which are off to the left.
30 NINTENDO POWER
EXPERIMENT EXPERIMENT EXPERIMENT
to® m ui im®©®i)*l.
Earth— 1 27 Light Years Away

The rocket transports the boy from


Earth to Blobolonia in a matter of
"Don't eat
Cherry
seconds— a voyage that would
Bombs
take 10 billion years on roller
skates. Here, bothboy and Blob
must adapt The best way to avoid the rain of cherry bombs is
to the bizarre alien
to throw the coconut with a running start. Throw it
conditions as they seek out the
hard and the cherries will explode harmlessly.
Emperor. Some new techniques
become very important.
CADDY FflCTORV COnunDRUITI
THE PERU OF A conundrum is a puzzle,
Place the trampoline and this area can be a
POPCORO just to the left of the
puzzle to solve. Try turn-
This popcorn is too candy cane. Once
ing off the machine, or
salty for a growing you're up, turn-off
the power switch. use your trusty coconut
Avoid it by using
boy.
outside the factory.
the coconut toss.

PEppepmiriT treat;
Hidden from greedy
eyes are special Pep-
permint Treats. Find
and you'll be treat-
five
ed to an extra life.

DOD'T FE E D THE fflO lRR/l


.
jl ^T^WTl These huge munching teeth
are enough to spoil your appe-
| |

tl,e
- Luckily, you can dodge
them without too much prob-
Be patient. Move one tooth at lem. Take it easy, though, Use Punch holes in
a time. Move past one molar at a time. the depressions.

TIUO WAV/ TO BERT THE KI//E/


These chocolate kisses can attack
the unwary— and we aren't just
talkingabout cavities. Use your
Vitablaster to zap the kisses, or
Punch a hole through in the previ-
The Orange Turn off this
ous screen and then turn off the Vitablaster will do
chocolatey mess.
machine that's hidden below. the job here.

MARCH /APRIL 1990 31


32 NINTENDO POWER
!

MAYBE WE SHOULD RETHINK


OUR STRATEGY? SOMETIMES IT'S
WHERE AM ? I
BEST NOT 7D PLAY SO CLOSE
WHO ARE YOU ? TO THE NET

WHERE'S THE
ENTRANCE TO WHO ASKED tt>U,
LEVEL 7 ? MR VOLLEYBALL
KNOW-IT-ALL

WEIL, WHEN / PLAT THE COMPUTER I STAND NAH. IT MUST HAVE BEEN YEAH.
WHERE BACK A LITTLE AND DON'T TRY TO BLOCK
EVERYTHING, AT THE NET. SOMETHING / ATE. TEN POUNDS OF SAND-
DID I GO WRONG ?

SUPER SPIKE VBfla*


i
OF THE NINTENDO

MARCH / APRIL 1990 33


MftATH

Mission
Tf« Manta’s
SotV C
missing in
New .
oin ja--

n’^,Ar, ^
P5^
r

Letter
y
'j
i
^

i

Secrett Room
F —
information can be found
in
.
C places and forms.
°Clue, many
Everywhere Scraps of letters are lying
street with hints
the
concealed meanings.
jMffg The Manta also gets clues

..|2S|:ng
H from the thugs by grabb-
them and shaking
Explore All Avenues 1
1
MHH them down.

Not so Tiny
Secret areas lie hidden behind walls and pipes. The At the end of the first stage
Manta receives messages indicating where these areas waits ‘Tiny”— a thug to dwarf
can be entered. Don't pass them by. Shoot where King Kong. The Manta should
you’re directed and explore. have no trouble with this
towering terrorif he just aims for

Tiny’s humoungus head.

\earns,

As the
M agapped
'

*
plight of canja
Only he
desperate.' helph^
mav
But others
.

Boost Power
Secret rooms along the way
provide power ups for the
Manta. Power capsules

Power Capsule
B extend the amount of power
the Manta can use with his
ninja arts.

Secret
'
Room

Letter

'he
Three thugswill attack you in many rooms. If
upcomingS^^'omoveon
face
Voodoo Mania will
the Manta defeats them all he gains extra and allki "ds
Wafers 0b0 ' Guards '

of slim
power squares— up to eight. Restore energy this ^ y
= way.

MARCH /APRIL 1990 35


IVflD *
When
Astyanax was an
ordinary there to combat the evil
(with an unusual name) wizard Blackhom, his only
attending Greenview High, chance for returning to the
his biggest worry was get- real world is to rescue a cap-
ting his homework assign tive Princess. In Astyanax, a
merits done on time. But after a new action gamefromJaleco,
recurring dream about a mys- follow his travels as he sets out
terious girl, he was transporte to fight his way through armies
to a world full of hostile monsters. of killer creatures.

When
© The
among
followers.
Living Dead
Blackhorn's
Cut short the
are
© Creatures often
tack at untimely
ments. Their fire can
at-
mo-
Flaming Polyp Plants
can easily be defeated
when encountered on an
a Polyp
platform,
inch close to it
is on a

you can
on the next
careers of these throw you into the pits. open floor. Kneel and cut ledge and hit it with your
them down with the axe. axe, preserving magic.

in as close
can’t and can,
down ready
you, then hedge
on him. trimming.

@ The two-headed mutant you encounter here is


Caesar's "bouncer." Unwanted visitors, like Astya-
nax, will be forcibly evicted!
HOW TO DEFEAT CAESAR

Hit the creature Jump over the Cut loose with


in the head to head when it your remaining
damage it. flies after you. magic to take
When he unrolls, rush in, kneel The "bouncer" is done for, n
him out quickly.
under his fire and hit him with it's on to Caesar, the first

the axe.

36 NINTENDO POWER
© Bomber Blooms ap-
pear in the same loca-
tions every time you go
©cruise
The blobbish obscenity at
the end of Redroad wants to
back and forth undis-
© Stage 2-2 scrolls up-
wards. You can use
this to your advantage by
through a stage. Memo- turbed. If hit, it will lash out with attacking enemies from
rize these locations. its tentacle. hplnw

Hit it while it’s a Hit and run, then


blob and then jump over it
Use the Bind Spell to keep back off quickly, when you’re out Jump and swing to hit the Plas-
the Blooms from growing. of running room. mic Octopoids from underneath.

©
^Leathery wings keep the Bat Crea-
^Bture of Inazumi aloft. Stand on the HO^jHJEFEA^HHVIEDUSA OflNAZUWI
platform and let him co me to you.

K1HW8
91Hi
Watch out
at you.
for the little snakes he tosses
Fortunately, this
Medusa-like
can’t
stone.
turn
She
by throwing snakes
at you.
fiend
you to
attacks
Dodge the snakes,
move in and duck
down to strike
Medusa in the jewel
onher stomach.
USe your remaining
magic
quick
to score a
victory.

-2

3-2

) —/
You can defeat
the Flaming
Polyp here using
© If a plant
a higher ledge, you
must use magic
is

to de-
on

ning
No place is safe in the Mino-
taur's domain, where
falls like rain.
light-

your axe if you're cautious. feat it before jumping.

A powerful Minotaur
ajTiMi
is the ruler of
Ryogoku. He attacks by calling
Use Bind to keep plants lightning from the sky.
If you’re standing at the center from sprouting.
of the platform,
The dues in Rent are collect-
its fire can’t
knock you off.
ed by a four-eyed Stone
Colossus. His concrete skin is
exceedingly durable.
DEFEATING THE STONE MASTER OF RENT

The leader of the When you’ve hit Get in as many


forces in Ryosoku his head enough, full PW meter hits
and Rent wears a his armor will fall as you can, or
“suit” of solid apart and the use Blast or Bolt
rock. Hit the head mental mutant if you have magic

to reveal the will fly about the remaining.


The Stone Colossus will try to back
creature inside. room using
you against a wall. Hit and run
mental powers.
tacticswork best against him.

MARCH / APRIL 1990 37


Marshy is inhabited by
some of the hardiest
defenders you've yet en-
countered— the vicious Fish- f

men. If you wait until your


PW meter is full before
striking, you can beat them
with two © Like
little
all the other bothersome
bosses, this bony charac-
ter is only there to delay Astya- ® lf the Bomber Bloom grows on
a platform that is level with the
one you're standing on, it can
sometimes be safe to hit them
with your axe.

length from where


the Fishman leaps, platform when you're
hit.

this stage. Bind will let you


of Fishmen,

Never jump on a platform that has a


you meet a group of Fortunately, this skeleton will succumb Bloom or Polyp on it, even if there’s
attackers, then run to repeated axe hits. room for you.

When the Wraith who


guards Grave fully ma-
terializes,jump. His star will
flyup and you can avoid it.
Then move in and hit him
with a few full FW strokes
before he disappears.

At the end of Marshy and The tree spirit attacks by A few more chops and then
Grave you’ll encounter an breathing lightning. Avoid it’s on to the final road to

evil Tree Creature with the thisdangerous blast and hit Thelenea, where Princess
power to summon living him in the head with full PW Rosebud is being held.
vines. Hit the seeds before swings if possible.
Although he looks frightening, he
they sprout.
can be dealt with using normal
weaponry.
38 NINTENDO POWER
I A ruined causeway guarded by
JW5-1, - •
a variety of creatures leads to
the castle. Blackhorn's min-
ions will put up a stiff fight to prevent you from entering the
Castle Thelenea.

© There's
way
more than one
to fry a fish ... but
you need to find the most
efficient way to fry the Fish-
men to make it through this
stage.

STAGE 6 ->
© A familiar Bat Crea-
ture awaits you at
the gate to Thelenea.
theh
Only this time he's
green and extra mean.

Out of the frying This really is one of


pan, into the fire. the toughest parts.

© Deadly foliage and


ture attacks
difficult. Use extra caution.
flying crea-
make the going

An Eagle and a Lion have been


warped by Blackhorn's magic.

i \ Vw V 6mA
Try to beat the They will attack
Lion first and then when they combine
go for the Eagle. into one grotesque
creature.
Plasmic Octopoids should be
tackled from

spear is fully materi- fall back down or the


alized to dodge it. creatures will reap-
pear.
MARCH/ APRIL 1990 39
We’ve heard that a lot of you enjoy reading our Top 30 listings every issue,
and to tell you the truth, we like seeing which games are your favorites. But
did you know the Top 30 can be a game, too. Once you’ve sent us your picks,
try guessing which games will make the top 10. Get a friend to pick ten
games, then check who guessed best in the next issue.

TEENAGE MUTANT
NINJA TURTLES
Use this key to find out how
your favorites are doing. Still in first place. Teenage Mutant
7,754 Ninja Turtles packs comic book fun
new POINTS and adventure into your NES.
These titles are
to the Top 30. Keep
a close eye on them.
MEGA MAN II
Dr. Wily's bag of robo-tricks is still full
Games that are really on
games
of surprises, like moving up to second
the move. These
place.
have jumped up several
places on the poll.

Favorites that have


SUPER MARIO BR0S.2
maintained their pop- Mario, Luigi and friends continue their
ularity among the 5,390 second great adventure in style, hold-
Top 30. points jn g on t 0 thj r(j place.

40 NINTENDO POWER

_
ZELDAII-THE
ADVENTURE OF UNH
| ||k||# pc^s BIONIC COMMANDO

Nobody knows how many Links are TETRIS


currently stalking the enemies of
Hyrule, but it must be a lot! marble madness

DRAGON WARRIOR POINTS MEGA MAN


Alefgard is a difficult test for even the
mightiest warrior. This game makes
po“s FAXANADU
the grade, as well.
points METROID
LEGEND OF ZELDA p«ls strider
Zelda has been a hit for years now, and
for video games, like dog years, that's POINTS BLADES OF STEEL
really something!
POINTS CONTRA
iIiiMmI* SUPER MARIO BR0S.3 POINTS BAD DUDES
'tit

1
~
'
I

s You've played
and now
NES. This
it's

is
it on Play-Choice 10
coming home
just the beginning.
to your
i.6io
POINTS
THE
GUARDIAN LEGEND

PTEff. CALIFORNIA GAMES


NINJA GAIDEN PTH PAPERBOY
. Great action keeps this one in the top

points
10.
sequel,
From what we've seen of the
it will be up here, too.
RUB GOAL!
POINTS ROBOCOP
DISNEY’S DUCK TALES 1449 EIOBUNAGA’S
There's a lotmore here than quacks
points AMBITION
and birdbrains,and people are flock-
ing to this great adventure game.
1.361
POINTS BATMAN
BASEBALL STARS
TECMO BOWL JORDAN vs. BIRD:
_ Football season may be over, but that ONE-ON-ONE
0,40vJ hasn't stopped Tecmo Bowl fans from
POINTS
p ass n g the pigskin.
j WHEEL OF FORTUNE

MARCH /APRIL 1990 41


GAME FTS GAME PTS GAME PTS

1 Teenage Mutant Ninja Turtles 3081 1 Mega ManX 2994 1 Teenage Mutant Ninja Turtles 4238
2 Super Mario Bros. 2 2976 2 Zelda X-The Adventure of Link 2383 2 Marble Madness 2562
3 Mega Man HE 2827 3 Bionic Commando 2254 3 Tecmo Bowl 1729
4 Zelda X-The Adventure of Link 2813 4 Dragon Warrior 2012 4 California Games 1562
5 Super Mario Bros. 3 2160 5 The Legend of Zelda 1996 5 Paperboy 1545
6 Ninja Gaiden 1631 6 Mega Man 1884 6 Super Mario Bros. 2 1545
7 Dragon Warrior 1477 7 The Guardian Legend 1610 7 Jordan vs. Bird: One-On-One 1280
8 Batman 1361 8 Super Mario Bros. 3 1594 8 Tetris 1256
9 The Legend of Zelda 1333 9 Faxanadu 1578 9 Blades of Steel 1208
10 Tecmo Bowl 1023 10 Nobunaga's Ambition 1449 1 0 Wheel of Fortune mi
1 1 Disney's Duck Tales 1003 1 1 Disney's Duck Tales 1433 11 Goal! 1063
1 2 RoboCop 928 1 2 Metroid 1159 1 2 Disney's Duck Tales 1041
1 3 Super Off Road 889 1 3 Strider 1079 1 3 Contra 1011
14 Double Dragon X 832 1 4 Ninja Gaiden 1030 1 4 R.C. Pro-Am 976
1 5 Super Mario Bros. 784 15 Romance of the Three Kingdoms 982 15 Wrestlemania 961
16 Double Dragon 757 16 Fester's Quest 902 1 6 Ninja Gaiden 958
1 7 Faxanadu 756 1 7 Super Mario Bros. 2 869 1 7 Dragon Warrior 952
18 Bad Dudes 749 1 8 Legacy of the Wizard 805 1 8 Bad Dudes 917
19 Contra 723 19 Ultima 789 19 John Elway's Quarterback 896
20 Bionic Commando 693 20 Castlequest 757 20 The Legend of Zelda 881

21 Tetris 682 21 Tetris 724 21 Back to the Future 874


22 Strider 682 22 Tecmo Bowl 708 22 Pinball 850
23 Metroid 661 23 Baseball Stars 660 23 Sesame Street ABC 822
24 Mike Tyson's Punch-Outl! 660 24 The Adventures of Lolo 644 24 Donkey Kong Classics 766
25 Blaster Master 650 25 RoboCop 531 25 Excitebike 721
26 Bases Loaded 646 26 Who Framed Roger Rabbit? 483 26 Meg a ManX 699
27 Who Framed Roger Rabbit? 593 27 Shadowgate 451 27 Rad Racer 681
28 Blades of Steel 551 28 Teenage Mutant Ninja Turtles 435 28 Baseball Stars 672
29 Mega Man 543 29 Goall 419 29 Jeopardy! 617
30 IronSword 536 30 Mike Tyson's Punch-Outl 1 386 30 Mickey Mousecapade 606

ONE THROUGH SEVEN, WHAT'S MORE FUN THE TURTLES DO IT


THE PLAYERS PICKED THAN A GREAT AGAIN! LONG LIVE THE
'EM ALL! GAME...? TURTLES!
The Players seem to have their A great sequel! Or so it seems It's no coincidence that Players
fingers on the pulse of the hottest from the Pros' picks. We expect it's and Dealers are on the same wave
games, picking all of the top seven because they know a good thing length. If they weren't, there would
this issue. when they play it. be trouble in the sewers.

42 NINTENDO POWER
THE SUMMER OF
FINAL FANTASY
IS ALMOST HERE!

It's going to be the summer of Final Fantasy—The Role Playing Game from Nintendo that sets a new standard for

adventure! Final Fantasy is not just bigger and better than earlier RPGs, it launches you into a universe more
absorbing than The Legend of Zelda and more challenging than The Adventure of Link. And it's a blast to play!
There's always a new goal to challenge your party of four Light Warriors, which you choose and command.
Made up of fighters, thieves, mages or other adventurers, the party must explore endless castles, cities, caves
and towers while forests, deserts and oceans must be braved and crossed in spite of more than 200 types of
enemies! In fact, Final Fantasy is so big that you'll have to travel by ship, canoe and blimp to cover it all. And it is
so involving that it will include an 84 page book detailed with maps, strategies and secrets to set players well on
their way. This is not a game that can be finished in a few hours, or even a few days, but no matter how long it
takes, every minute is exciting. Final Fantasy has a lithium battery like Zelda and Link to save your game, just in
case you want to stop for food or water sometime.

NINTENDO POWER
A VAST WORLD MUST BE CHAL-
LENGED AND CONQUERED BY THE TRANSFORM
LIGHT WARRIORS ON THEIR QUEST CHARACTERS AT
The party must visit all four corners of the world to complete their quest.
Doing so will pit them against a staggering array of enemies and terrain. HIGHER LEVELS
During an attack, you will see the enemy and the party against a back- Your characters begin the quest
ground of the terrain in which they meet. with minimum experience and
some weak attributes. Defeating
enemies increases your Experi-
ence Points and strengthens the
party. By performing tasks at later
game your characters
stages of the
become a master of their profes-
Thick forests cover More enemies hide Hydras and pirana Don’t waste magic sion with greatly increased pow-
much of the land. here than in fields. haunt the rivers. on them. Use
weapons.

The Fighter is But if he proves


Garland has filled Victory will win you Towns offer Talk to the people strong, but just himself worthy he

the dungeons with gold and weapons, weapons, armor for valuable clues. an amateur, still will graduate to
monsters. and magic. learning his art. full knighthood.

BUILD A STRONG PARTY


Selection of a balanced party is critical, for
you will require many skills to overcome the
enemies. More than oKrEB
f —
50 variations are
possible, but not all —I—
are good. Try the —
r^; r
. <MA ^
~

Fighter, Monk, and ^


Black and White —-
Mages.

WATCH THE Both enemies


and your party
ATTACK SCREEN are shown.
In Final Fantasy you will
see the actions you
command actually car-
ried out by the charac- ^ II"* ^r
ters. You will also see EZZDEiZZD ^
the results of those
actions, both good ar^
operations team called in to deal with this threat, has lost

contact with its agents in South America. They have only a

single agent left, Kenny Smith. In


but he's their top man, Mr.
Code Name: an exciting new game from Capcom, you
Viper,
control the action as Kenny Smith launches a one-man
assault on the syndicate's heavily guarded complexes.

Destination: South
Seven hideouts have been lo-
cated and they are scattered
throughout South America. A
helicopter drops Agent Smith off
at the entrance to each hideout.
He's on his own from there on.

"Invade the drug lords’ hideouts,


“Yes, Com-
rescue the hostages and then blow
mander
up the bases.”
Jones.”

Director of Vi:

Kenny Smith isn’t called Viper’s top agent for nothing. Founder of Viper and brilliant

He’s a sharpshooter with nerves of steel. strategist, he expects nothing short


of perfection from his agents.
PREVIEWS

First Stage—Brazilian Jungle


Indian ruins and a huge
waterfall combine to give
the first base the features
of a natural fortress.

Smith’s Arsenal
Kenny starts out with his trusty .45 caliber
handgun. He'll discover additional ammuni-
tion stashed in the base.
Some rooms also contain hidden machine
guns. These weapons only have a limited
amount of ammo, and if Kenny runs out, he'll
have to find more or use his .45.

Locate the Captured Stage One Mission Accomplished


Commando!
At the end of
When Kenny the stage, toss
the bomb into

captive Viper the door,


agent in each
J destroying the
base, he will

get the bomb


he needs to ttMHraflERSSBZdu
blow up the
place.

In the later stages, Kenny travels all


over South America to defeat the drug
lords, from the jungles of Brazil to the
mountains of Chile. Abandoned ware-
houses and ancient Incan ruins must
be cleared of narco-terrorists. With The rescued commando will also
grim determination, Kenny sets out to give Kenny a copy of the drug
finish off the syndicate! master plan. However, it
traffickers'
isincomplete and can only be
pieced together after many stages
have been finished.
^SGINL|Vlll|l JbuM
The second ramp keeps would-be A
^roes pinned down by a showery
bombs. Three bombs arej
lobbecl one right after the other ay
weakness. They always attack you approach.
from the same place. Knowing
On the perimeter of alien territory where they will appear allows you
is an outpost base with towers, to be ready.
gun emplacements, trenches and
an army of rabid alien soldiers
with the single mission of stopping
you! Quickness and a steady
stream of bullets are the key to
survival.

48 NINTENDO POWER
SOME ALIENS NEVER QUIT!
Hordes from the deepest, darkest reaches
of the galaxy once challenged a couple of
extremely tough humans who kicked their
alien tails into the void. But like obnoxious
relatives, the aliens have invited them-
selves back. Whether you play alone or
with a partner, the non-stop action and
super graphics can't be beat. Can You Do It Again?

COLLECT POWER CAPSULES


Luckily, you have a little help against the alien army.

Winged capsules containing power up options for


your rifle fly overhead. Shoot them down to boost
your fire power.

Unless you have a controller


with turtx), or tireless fingers,
you’ll need this.

sule converts your weapon


into a flame throwing menace.

Both high powered and con-


tinuous shooting make the
Laser an awesome weapon.

Your shots will fan out so


g0J&n(gKNESS ^IS^T.HEpEi you can take out lots of
enemies all at once.
With so many enemies constantly]
streaming out to get you, your best
weapon is fast reflexes. Use every] A new and improved Rapid This protective capsule will

technique—jumping up, lying Fire allows you to reach the keep you on your feet when
thehouse is coming down.
. down and shooting at angles. Also
^find the best places to stand and
The aliens MTHEtBOSS
keep coming.

Concentrate
your fire on
the target.

At the end of the Outpost


stage you will be attacked
by a helicopter gunship. *
Pass the
Shoot the gunports first
bombs and
charge
while
fire
avoiding
and emerging
unfriendly
soldiers. Destro^
^
Try standing to the right, gunports.

MARCH /APRIL 1990 49


MM 1 m W'
%: t 1 / jd
Bamboo Pole 1 0G Club 60G Copper Sword 180G Copper Sword 180G Bamboo Pole 10G
Club 60G Copper Sword 180G Hand Axe 560G Hand Axe 560G Club GOG HAUKSNESS
Copper Sword 1 80G Iron Axe 560G Half Plate Armor 1000G Broad Sword 1500G Copper Sword 180G
Clothes 20G Leather Armor 70G Full Plate Armor 3000G Half Plate Arm or 1000G Leather Armor 70G Dragon's Scale 20G
Leather Armor 70G Chain Mail 300G Small Shield 90G Full Plate Armi ir 3000G Chain Mail 300G Wings 70G GARINHAM
Small Shield 90G Half Plate Armor 1000G Magic Armor 7700G Large Shield 800G
800G
Large Shield
Herb 24G Key 98G NORTHERN CAVE
Herb 24G Torch 8G Key 53G Hand Axe 560G
20G To reach the key shop go
Torch 8G Herb 24G Dragon's Scale
Wings 70G around the edge of the
Broad Sword 1500G Fairy Water 38G SOUTHERN CAVE
Dragon's Scale 20G j orc h 8G Full Plate 3000G Enter the grey roofed
.80 Dragon's Scale 20G Search for the Fairy Flute town startir ig from the Magic Armor 7700G building in the center of
,

entrance. town to learn more about RICK S TOKEN


Fairy Water 38G In the Grave of Garinham south of the fountain. Lies 70 South
the valuable Sil-
your identity.
you'll find Flame Sword 9800G and 40 East of
ver Harp. Silver Shield 14800G Tantegel.

j
BEYOND THE OUTPOST! The First Base
The view changes to
Included below are pictures of the stages you'll
a vertical scroll. Use
encounter as you move deeper into alien held terri-
what cover you can
tory.Each stage has its own unique terrain and
characters, and each holds secrets that
and blow away the
enemy
big guns, which are
must be unlocked if you are to reach the next stage.
powerful. Watch out
Super C will challenge even the top Power Players, strategy to
for soldiers with on a
so don't get frustrated if it takes awhile. fight ver-
hand weapons. tical screen.

Beyond the base stretches a vast swampy jungle. Here Both horizontal and vertical challenges await you
the enemy hides up in the trees and down in the tall within the Inner Base. Here you must fight your way
grass. Pools lie in your path, which may prove useful if up an elevator swarming with winged aliens. Extra
you hold your breath. be a great help.
lives will

ming your jumps


super critical in
e dangerous
area

Aliens with jet-packs and rolling The further you go the tougher it
stones will try to keep a good man gets.To make it this far you have to
down, if they can. Precision jump- have stamina or a lot of luck.
ing and shooting will help you up
this treacherous slope.

Dexterity and
jumping skills will
MORE TO COME IN
get you up the cliff. Stage 6 waits a
real challenge. FUTURE ISSUES!
50 NINTENDO POWER
1 ? 32 0

Have you ever wondered how


decisions are made in a Role
Rules of The Game
As a warrior about to set
Playing Game such as Dragon
out on a quest you have 1
Warrior? In this text adventure Hit Points (HP), 0 Magic
you'll see how your choices Points (MP) and 120
lead to particular re- Gold. Read what hap-
sults. It's the same in each frame, then
of process that's at work in the choose from the list
computer chips of your NES— of options or go to the
what we cal "if, then" statements.
I
frame number indicated if
This is also a good way to learn there is only one option.
about the strategy of Dragon When attacked by mon-
sters your HP will be
Warrior and have some fun.
reduced, and if it reaches
0, the game is over. Your
success depends on how
START well you make decisions
and how well you remem-
ber wrong turns and dead
ends. There are many
dangers, and the choice
that works once may not
work in a different situation.
I As the descendant of Erdrick,
;
you are
a great warrior of old,
about to set out on the first
leg of a quest to defeat the
Dragonlord who has taken
. over the Kingdom of Alef-
gard. You begin in Tantegel
; Castle and, as you stand at
the gate, you must decide Looking north you see rug-
;
which direction to
A. East, go to #1
take.
7 ged,
tains.
impassable moun-
Which way do you
B. South, go to #2 You are lost in a mountain cave. go?
go to #1
!

C. West, go to #3 Suddenly a Drakee appears. A. If right,


D. North, go to #4 What do you do? B. If left, go to #1
A. Fight, go to #9 !
C. If back, go to #7
d. hun, go to #iu

Proceeding to the West, a


Before you lies a great Red Slime appears. Do
Town of Brecconary: Buy a weap- }
s lake. As you draw near a you . . .

H
:

i on and armor before setting out. j Ghost appears. A. Fight, go to #8


-Head West, go to #5 -Go to #1 B. Run, go to #14
[

MARCH/APRIL 1990 51
. ? ; 9 :

You have come to the town I Your attack inflicted 1

of Brecconary. Pay 6 Gold 1 point of damage on the


and recover your strength I enemy while you
at the Inn before moving |
received 5 points of
on. Heading to the right you enter \ damage. Your HP is at 2.

[
-Go to #16 the forest where a Drakee \
[
A. Fight, go to #1
appears, looking rather mean. :
B. Run, go to #1
:
A. Fight, go to #9 [
C. Spell, go to #43
B. Run, go to #10
Before you waits a Slime,
but
What
it hasn't
action
seen you.
do you take? |
Going left brings you to |
ssr™
I

(
A. Fight,
B.
go to #9
Run, go to #10
a field.
do you go now?
Which direction ]
Her
|
A. West, go to #3
B. South, go to #1 j
Good punch. You knocked down
C. North, go to #2 :
the enemy and gained 2 Experi-

ence Points and 1 Gold. Now
let's go back to town.
Luckily you've escaped,
j
-Go to #1
but you can't earn Expe-
rience Points or Gold by I

running away. Return to j


f on A great blow! The
! After a strong attack you defeat
|
Start. ; enemy is defeated. It's

|
the Slime and receive 2 Experi- time to go back to the
ence Points and 1 Gold. You set town.
|

: ]
: out, this time toward the . . A Magician attacks -Go to #6
A. East, go to #6 using the Hurt spell. You
j
[

B. South, go to #15 respond by ...


A. Fighting, go to #20
[

C. West, go to #3 I Crossing the bridge, you


D. North, go to #16 j
B. Running, go to #16 see a Magician.
I C. Using a Spell, go to #43
|
A. Fight, go to #24
Attacking with your bare j B. Run, go to #25
hands wasn't such a good ]
Seeing a cave to thel C. Spell, go to #43
idea. You inflicted 1 dam- North, you proceed to|
age point while you receiv- ]
the ... ?
ed 5 damage points from f A. East, go to #21 A bridge lies to the
the monster. Now what? B. West, go to #22 South and some hills to

1
A. Fight, go to #18 C. North, go to #23 the North. Where do
[
B. Run, go to #10 you go?
[
A. North, go to #26
[
B. South, go to #21

You are inside Erdrick's


!
You've attacked an enemy I Cave. With the torch lit,
[
You've escaped! i before it was prepared and won J
you discover a treasure
[
A. Return to Brecconary, go to #1 1 a great victory, gaining 8 Experi- chest. Inside is a tablet that tells
| j

B. Move straight ahead, go to #13 r ence and 1 0 Gold. You go up 1 j :


of ancient deeds. It also tells
| j

Level and learn the spells of I you that you must find 3 special
|

:
Heal and Hurt. Your HP is at 30 I ;
items to succeed in your quest.
You are attacked before and your MP is at 1 6. Where do
]
Where do you go from here?
| |

you even see the mon- 1


|
you go next? I A. North, go to #27
ster. A. East, go to #44 B. West, go to #26
]

|
A. Fight, go to #8 B. North, go to #45 C. East, go to #21
|
B. Run, go to #16 C. South, go to #46
]
1

The attack on the Magi- The Dragon's Scale


cian leaves you with 1 0 I
doesn't do anything.
points of damage from
J
the Hurt spell and the Magician j -Go to #34
with only 3 points of damage.
-Go to #60 Crossing the bridge you
Once you've put on the walk southward along
wings they speed you the ocean shore where
You received 3 points of |
back to the castle. you see another bridge.
damage during the at-
-Go to #6 Which direction do you go?
tack, but managed to 1
A. East, go to #41
run away. For protection
[
B. West, go to #42
you must use one of the
items in the list.
J mmmmm
A Magician appears.
Torch, go to #29 go I
Fairy Water, go to
-Go to #24 You really should j

#30 ] eastward.
Herb, go to #31 -Go to #38
Dragon’s Scale, go to #32 j

Wings, go to #33

In the hills a Drakeej


Once you've crossed the
bridge a Magidrakee
&
attacks! You've attacked the Drakee and appears, but it doesn't
A. Fight, go to #35 j both of you received 3 points of
| see you.
B. Run, go to #36 damage. A. Fight, go to #17
C. Spell, go to #43 A. Fight, go to #20 B. Run, go to #25
B. Run, go to #6
C. Spell, go to #43
Going North you reach! Heading West takes you
the ocean. Where do| into the Poisonous
you go next? Running away from the Swamp. With every
A. East, go to #37 enemy, you find yourself stepyour HP goes
J
B. West, go to #28 back at the castle. down. What do you do?
-Go to #6 A. Use items, go to #3 1 ;
|
I B. Use spell, go to #43 j

You spot a town ahead J


in the distance. Near a lake in the woods ’j

you come upon a Slime. Unfortunately, you


—Go to #38 haven't mastered the
|
-Go to #8 spell yet and you pass
away in the bog. Alas.
Nothing happened after I Game Over—Go to Start ;

lighting the torch.

-Go to #34 In the eastern desert


you encounter a Scor-
pion.
You have reached the town of A. Fight, go to #47
Sprinkling the Fairy Wa- j

Garinham and discovered that B. Run, go to #48


terall over you will keep 1
there is a locked door, behind C. Spell, go to #49
the monsters away.
which lies an important secret.
You also learn that the princess
is somewhere to the East. To the North you see a j>
Where do you go? town. You head toward I
Herb heels your wounds A. East, go to #39 it, intending to rest at
[
j
and you recover your ]
B. West, go to #40 the Inn and restore your
strength. C. North, go to #40 strength.

-Go to #16 D. South, go to #40 -Go to #50


MARCH f APRIL 1990 53
The Hurt spell inflicted Using the Hurt spell you
8 damage points. inflicted 10 points of
damage, but received 6.

-Go to #45
-Go to #60
You are in the Poisoned
Swamp. What should
you do? Alas, you have died

A. Continue forward, go to #53 without completing


B. Go back, go to #45 your quest. If you return
to Start you can try
I Weakened from battle, you again.
The Scorpion's attack I come upon a cave and, with a lit
inflicted 5 damage I torch, enter. There a Druin at-
points while you gave it I tacks from the shadows. Your HP You have escaped and,
8 damage points. What I is down to 5. What do you do? after recovering your
do you do now? I A. Fight, go to #58
:
strength at an Inn, you
A. Fight, go to #54 I B. Run, go to #56
;
are ready to go.
B. Run, go to #48 I C. Spell, go to #59
:
-Go to #50
C. Spell, go to #49

Your attack gave the Your attack using the


You are attacked and monster 20 points of Club defeats the enemy
lose a great deal of HP. damage. with 1 5 damage points.
You need to return to
the town and recover.
Which direction do you go?
A. West, go to #6
MHMMI
I -Go to #45

The attack on the Skele-


ton leaves you with only
Your
-Go
Your Level goes up to
Maximum HP is 39, MP 26.
to #64
7.

B. North, go to #45
C. South, go to #46 6 HP and 0 MP. The You cannot use the spell
Skeleton received 6 because your MP is 0.
points of damage.
I A. Fight, go to #62 -Go to #55
I; B. Run, go to #61
I C. Spell, go to #63
Congratulations — You
The Hurt spell is de- have reached a village
livered and the enemy The enemy has cut off where people tell you to
gets 1 0 damage points. your retreat and attacks! go South through Poisoned
the
A. Fight, go to #51 Swamp to the town of Rimuldar.
B. Run, go to #48 -Go to #60 But first you should buy a Cop-
C. Spell, go to #52 per Sword, half plate armor and
a small shield. Also stock up on
Your Hurt spell inflicted Herb for the long journey.
A Skeleton attacks 8 points of damage You have succeeded in over-
before you reach the vil- while you received 10 coming the early stages of Dra-
lage. damage points. gon Warrior, just as you would
A. Fight, go to #55 A. Fight, go to #55 in the real game. Congratula-

B. Run, go to #56 B. Run, go to #61 tions. It is a game of choices

C. Spell, go to #57 C. Spell, go to #55 and strategy, as you can see,


and the further you go in this
world the more you are able to
You Your attack gave 7 do. Items must be found and
5 points of
inflicted
damage and defeated points of damage to the mysteries solved, but you must
enemy and you sustain- also continue gaining experi-
the monster, but you
need to recover HP ed 6 points of damage. ence against the monsters of
at a town.
-Go to #45 -Go to #60 the Dragonlord.

54 NINTENDO POWER
DOT MATRIX WITH STEREO SOUND

Nintendo GAME BOY™


GAME BOY

\i lfc.illfc.5i:
BATTLE THROUGH A HI-TECH ALIEN
and
FORTRESS!
supercharged stages of great graphics your spacecraft to a
Action packed space adventure in five
j

I the style of the NES classic, Gra- challenging game play with two final battle with the awesome alien
I dius is on its way to Game Boy! levels of difficulty. Burstthrough bio-computer.
Nemesis, from Konami, features wave after wave of invaders in

<—»»

kdtbt lift

_
Cic ti-
Stay in the
upper-left „
corner and
8
-

+ fire until % • — m
you can 7• .

:AJk
STAGE 2

MmOrn

Endure an Aim for the

attack of middle of the


enemies in m KT~ Stage Two
o* all

tions.
direc-
It will
7 •
*
leader and
around when
fly

pay to have % it closes


shields
here.
WORLD BOWLING from Romstar

Compete in six countries for the World


Bowling title. Set up your shot and send the
ball rolling. You'll advance with a high score.

MODE SELECT
Choose a boy or girl bowler
and select the ball weight. A BBWflflSHBg 1
light ball will curve more
across the lane.
L?C^F.6°B5T a?HlS-B0

GO FOR THE WORLD CHAMPIONSHIP!


The

pnt
LJ

BOOMER'S ADVENTURE IN
ASMIK WORLD from Asmik

Asmik's mascot, Boomer, is ready for his


own Game Boy adventure! He's got to get to
the top of the Asmik World tower.

BOOMER’S READY TO GO!

There's a Key on each floor of


the Tower that opens the
door to the next floor. Boom-
er can dig holes to find the
Keys and ward off enemies.

GET SPECIAL ITEMS TO FIND THE KEYS.


GAME BOY
FLIPULL from Taito BKijfj QBILLION
have to think quickly and carefully This little mouse has his work cut out for G)llM£Boy
l
.

You'll
while playing this new puzzler. There's a vr; him. He's got to even out the stacks of L
stack of Cubes that have to be cleared and time is blocks so that they're all just one block high. It's
ticking away. harder than it looks.

KNOCK OUT CUBES WITH THE SAME SYMBOL GAME A


Throw Cubes into the Stategy is key here. Even out the
stacks.
stack and aim for Cubes You can only push
that have the same blocks that are one
shapes. Those Cubes block higher than the
will clear out and the surface that you stand
next Cube in the line will on. You must stand on
bounce back. Toss that a two block stack to
one in and keep clear- push a three block
ing. stack.
GAME B
The game here is to
match groups of four
blocks that have the
same shapes. When a
match is made, the
Throw in Cubes and keep group disappears.
track of what’s next until
Clear the screen
you reach the goal.
before time runs out.

Coming Up lame Boy!


Bases Loaded GB Daedalian Opus In The Works
The Game Boy adaption of Get ready for an incredibly Game Boy titles are being
NES hit Bases Loaded challenging puzzle game from developed by dozens of com-
Jaleco's
could be hot! View the action Vic Tokai. Twist and flip geo- panies for 1 990. LJN is busy
from behind the plate when metric shapes so that they fit working on several, including a
snugly into a closed area. It's a basketball game, an adaption
you're batting and from the
when you're pitching. It's real mind boggier. of T & C Surf Design and a
field
great for Video Linking!
game based on the Saturday
morning show, Beetlejuice.
Ultra is developing a driving
Select a real
game and a Skate or Die style
game or just
game. You can expect Lock 'N
a few
innings.
Chase from Data East in the
future. It's a fast action game
with fun characters. Tradewest
is working on Double Dragon
It gets
for Game Boy and Mindscape
difficult is adapting Paperboy. Watch
e ibbueb!
for details in future issues!
quickly!
^
Now Available

N Our “New Games” Section this time around is packed full of great game paks! These
Bases\ eight are just a few of the new games available for the NES that deserved more
coverage, but that we just couldn’t find space for a full review this time around. So

^m
Loaded!!

Baseball
Simulator
\
if

look!


you're looking for a new game and just can't decide, give these “New Games” a

The Battle of OlwgigUs t i

y
The Embassv Mission
TM
TEC/VIO WORLD WRESTLING
You may be wondering what the world needs
L!Vf0l with another wrestling game for the NES.
Next thing you know they'll have a controller
*1 PL AVER called the Octopus. But Tecmo has done an
2 PLAYERS excellent job with its entry into the wrestling
TM AND © 1390 TECMO. LTD.
LICENSED BV ring, and wrestling fans will appreciate the
NINTENDO OF AMERICA INC- many unique features included in this game
such as close up shots and a ringside throw-
TM&© 1989 Tecmo, Inc.
by-throw announcer.

THE ANNOUNCER CALLS


IT AS HE SEES IT
USE EACH WRESTLER'S BEST MOVES
Look for the moves your opponent
throws, and the success of your
jpf
1^1
"The Samurai"
AKIRA DRAGON
"Striker"

EL TIGER
own moves by watching the calls. I
|’’
Try the Back Brain The Back Drop is his
*
a--. Kick, but don't expect best move. Try
1=7 -
- ! too much from it. punches too.

"Greek Warrior" "British Star"

PAT GORDON REX BEAT


The Power Slam helps Try the Death Drop on
drain an opponent's an opponent outside
energy. the ring.

"Kung-Fu Master* .rr-—x. "The Siberian Machine*


JACKIE LEE BORIS CHEKOV
GET INTO SHAPE IN v -
r . He can put 'em on When his opponent is

PRE-MATCH TRAINING the mat with a Power J down use the Power
y
T T*
1
- Swing.
A Slam.
In one of three exercises, hit the
Button repeatedly as fast as pos- "Mr. Tatoo" "Iguanaman"

sible to gain strength. MARK ROSE JULIO FALCON!


Get the drop on the Death Drops and
other guy with the Power Slams are his
Back Drop. bread and butter.

"The Flying Grenade" "The Technician*


RANDY GOMEZ Dr. GUILDO
Try a combination of Try the Power Slam or
Back Brain Kick and the Giant Swing.
Power Bomb.

PUT THE MOVES ON YOUR OPPONENT 33 WAYS! CLOSE UP MODE SHOWS


that
many moves possible
There are so
it's difficult to master them
Concentrate on speciality moves.
all.

% BACK
DROP
THE WINNING THROWS
When your energy, or opponent's
energy runs low, you'll see close
up shots of the moves. It means

SCORPION
DEATHLOCK
A HAMMER
WHIP THE PIL
DRIVER

THE
T
GERMAN
SUPLEX
someone is about to win.

ROYAL
OCTOPUS
HOLD
60 NINTENDO POWER
nil- TON BRADLEY PRESENTS ABADOX
Blast into a strange and new, alien adventure
from Milton Bradley. A massive creature is
eating planets and you must find a way to stop
it before Earth is gone. You have a jet pack,

armored suit and a powerful cannon. There


will be stronger weapons on the way. Now set
off on your journey to the Heart of the beast.

in Bradley Co. © 19S9 Nalsume.

THROUGH THE HORDES OF MOVE DOWN DEEP POWER-UP


EVIL SPACE MUTANTS UNDER THE SURFACE WITH SPECIAL ITEMS
The path of the creature has crossed Something that makes this space Blast the blue rockets to reveal
many strange star systems. On the adventure different from any other items that will give you special
way it has picked up an army of is the unique change in course. In powers.
parasitic beings who preserve the Stage Two, you'll head down and
deep
SPEED
creature and attack invaders. travel into alien infested areas.
This item will'
allow you to
have better ma-
neuverability. .

3 -WAY -
No creature will
get by you
when you can
fire at three dif-
*:>
BLAST INTO THE BEAST ferent angles.
Soar over the surface of the crea- Travel down into parts unknown. -
MISSILE ittSIfc

ture in the first stage and take on a Send out a


weird skeletal mass at the halfway THEADVENTURE GOES ON dual Missile
point. You'll find a safe spot in the As you get closer to the Heart of
attack to get
upper left part of the screen where the planet-eater, the alien crea-
enemies on the
you can avoid this being's dia- tures are even stranger and more
mond shaped shots. difficult to eliminate than ones that
you've encountered already. Think
quickly, keep firing and move on!

MARCH! APRIL 1990 61


TM
BASES LOADED and great game play; these
Realistic graphics
D
features have made the original Bases Loaded
the choice for many baseball and NES fans
looking for a way to survive the off-season
winter doldrums. Well, for all you armchair

managers, Jaleco serves up the perfect pitch


for play during this year'sseason with Bases
Loaded H. It's loaded with innovative baseball I I I I
features! * W Vs*
G'Ophkl V
*i
Plo* "* - Ckol

‘T-iv/TX;
'.Thamn ,*

©IT'S A HIT!
Bases Loaded
new ball
I[ is really

game. The new viewpoint


a whole N.Y. . BOSTON JERSEY
of the diamond only takes a short PHILLY MIAMI D.C.
time to get used to, and on the WESTERN LEAGUE
fieldyou can move your fielders
more quickly and freely to snag the L.A. KANSAS OMAHA
and make the
ball
control is
play. Pitching
awesome: You have the
TEXAS HAWAI UTAH
ability to putenough movement on
the pitch to throw not only hanging
curve balls, but also wild pitches.
©ANIMATED ACTION SCENES
Super animation scenes tell the
story of thegame as you play,
adding to the thrill of victory (and
the agony of defeat). It's the next
best thing to big screen close-ups!

Bummer. Another home run. Bring in a pinch hitter.

©REALISTIC STATISTICS!
To simulate the streaks and variable capabilities. Each player
slumps real players go through. also has more constant statistics
Bases Loaded II has a biorhythm that are laid out in detail in the
feature which measures a player's instruction manual.

JALECO
In addition to all of it's new fea-
tures, Bases Loaded II has the
same and simulated
rich graphics
voices like the original. This guy should warm the bench.

62 NINTENDO POWER
TM
BASEBALL SIMULAT OR 1.000
If you're looking for a baseball game that's fun
to play in a humorous way, Baseball Simulator

1.000 from Culture Brain is just the ticket.


Although it can be played as a straight base-
ball game, you can also choose to field an
Ultra Team with super powered baseball skills
that would make even comic book heroes jeal-
ous. That's when the fun really begins!

BASEBALL THE WAY IT WAS CREATE THE PERFECT


MEANT TO BE PLAYED -JUST LINEUP When you play a season, the

FOR THE FUN OF IT...


memory tracks the leaders in
For hitters, you can set averages,
batting average, ERA and other
Easy to control with solid graphics, speed, and defensive capabilities.
statistics as you progress.
thisgame is a pleasure to play and Pitchers have ERA, throwing
the super-powered hitting and speed, curve ability and stamina.
pitching skills of the Ultra League
are hilarious.

... BUT WITH A SERIOUS


SIDE AS WELL!

A BATTERY-BACKED MEMC
SAVES YOUR CHANGES!
In the Edit mode, you can create
your own team and set all of your
player's statistics. If you set up an
Ultra team, you can even choose
which super hits and pitches your Play in a variety of stadiums, even
players can use. one floating in space!!!

ULTRA LEAGUE SUPER STARS Looks weird,


Lightning flashes, the earth shakes and balls are but it can be
hit using Ultra
launched into orbit when teams of the Ultra League
hitting skills!
meet.

Super fast, but


it can be hit

by most
players.

Paralyzes the Propels the


opposition with ball in the air

a stadium D with a
quake. spinning
tT ! motion.

THERE ARE ALSO ULTRA RUNNING AND FIELDING TECHNIQUES. HAVE FUN!
MARCH! APRIL 1990 63
ALUNSER JR. TURBO RACING
Tear up the tracks of the world's most
demanding courses in a blow-out formula one
match for the turbo title. It's Al Unser Jr. Turbo
Racing from Data East! You can take Unser's
place in his own fine tuned turbo racer or
power up your own car in a 1 6 round world-

wide racing series.

COMPETE AROUND THE WORLD EARN POINTS TO POWER UP PRACTICE MAKES PERFECT!
FOR THE TOP SPOT With high rank- SPEED THROUGH
IN FORMULA ONE RACING ing, you'll earn I THE TIME TRIALS l

The competition is fierce in this status points to I Check out all of the courses in the
Grand Prix event that spans the add to your car's I Grand Prix series before you join
globe. Only the best cars and the value. Make sure to invest plenty the tournament. Course knowledge
finest drivers make it this far. You'll of points in the pit for a fast crew. will greatly improve your chances.
have to study the courses and
neverlet up to get top ranking.

LEARN ABOUT EACH COURSE


BEFORE YOU TAKE OFF A slow pit crew could ruin your chances.
FOR THE TITLE TRAVEL AROUND
KNOW WHEN TO BLAST
Get an inside track on the compe-
PAST THE COMPETITION THE WORLD AND GO FOR
titionwith helpful advice from one
Turbo power is limited. If you waste RACING'S TOP PRIZE
of the best. Al Unser Jr. will pre-
all of your juice, you'll lose ground From Brazil to Spain to Hungary
pare you with top tips for every
course before you make your play before you can reach the pit. Pay and beyond, you'll make your way
for the racing trophy.
how much power
close attention to to the U.S.A. and the Grand Prix
you have and use turbo when turbo racing finals. It'll take some
I GREAT ADVICE! you've got plenty of room to roll. hot driving to beat the pack.

YOU ARE THE CHAMP!

Listen to Al Unser Jr. for the ins and


outs of turbo racing. He oughtta know. Hit the pit!

64 NINTENDO POWER
THE BATTLE OF OLYMPUS™
When Helene was taken by the bite of a ser-
pent, her true love, Orpheus, was set upon a
quest of mythic proportions. With the aid of
the gods of ancient Greece, Orpheus seeks
the Fragments of Love and the three Nymphs
who will lead him to Tartarus. In Hades'
underworld of shadows, Helene waits for
rescue. But Orpheus must face minotaurs,
sirens and centaurs before he can reach her.

ENTER THE MYTHIC WORLD


OF ANCIENT GREECE!
In the dawn of civilization, men In the towns along the way, Collect ambrosia, food of the

believed the world was run by


Orpheus meets many folk who gods, and the three hearts as you
many gods. Some were good; want to help. Even great Zeus and follow clues through the eight
others were monsters. But good or wise Athena aid the young hero. regions of ancient Greece.
bad, the gods toyed with the fates Talk to everyone
of mortals. for vital clues.

Zeus, father of the


gods, will give you

a password so you
can continue later.

STAGE 1: ARCADIA
Arcadia is a rustic land in western
Greece. Orpheus begins here, gather-
ing information and battling monsters
that drop from the trees overhead.

INFORMATION
TO ARGOLIS
TO ATTICA
THE FIRST CHALLENGE
To reach Zeus, Or-
pheus must defeat
a bull. Beat it with .
^
repeated attacks
using the club.
ZEUS AND BEYOND
Orpheus has many paths to follow and I

tasks to complete. His epic journey will take


him through mazes and cities and wilder- I

ness. Such is the way legends are born.

MARCH/ APRIL 1990 65


XEXYZ™
New from Hudson. Apollo, we need you. The
Queens of the island kingdoms are being held
captive. You must find a way to enter their
castles and do away with the evil forces that
lurk within. Talk to people along the way and
defeat the evil elements in the kingdoms for
coins to purchase weapons. Good luckonyour
journey.
TMSO 1989 Hudson Sod USA. Inc.

Your journey will take two forms. Helpful subjects of the island king-
Most of the time, you will travel by doms will give you clues along the
foot. Occasionally, though, you'll way. Some will let you know about
come across vehicles that will secret doors. Some will give you
send you soaring through enemy special items. Enter the doorways
grounds. Search the Castles for to contact the villagers.
passage to these worlds beyond.

Fight and fly to rescue the island Queens.

The only way that you can get into


each Castle is to first earn the
Stars of the islands.

As you defeat enemies along the Purchase Magic Items or gain


way, you'll get coins to purchase them as rewards. Flying Shoes will
weapons. You'll start with the allow you to reach out-of-the-way
Hand Ball and work your way up to places and Shadow magic will
more powerful weapons. double your fighting abilities.

Two Apollos are better than one.

66 NINTENDO POWER
RESCUE: THE EMBASSY MISSION™
— tup
ifSM EMBASSY MISSION
A foreign Embassy has been seized by an
unknown group of enemies. Prisoners have
been taken. Threats have been made. A
PUBLISHED UNDER LICENSE
specially trained task force is on its way to take
FROM INFOGRAMES ©1988,1989.
INFOGRAMES™ ISA TRADEMARK the Embassy back and you are the leader of
OF INFOGRAMES. ALL RIGHTS the team. Dark and detailed graphics highlight
RESERVED. this new thriller from Kemco/Seika.

UNDER THE CLOAK OF NIGHT, BREAK INTO THE BUILDING SEARCH FOR ENEMIES
THE MISSION BEGINS . .
Your next task is to rappel down the Once your team
The team makes its way swiftly sides of the Embassy and crash has entered the
onto the scene. They must get to through the windows. One mem- building, search

the Embassy roof, break in through ber of your team waits in a nearby the halls for

the windows and free the prison- building and keeps guard while enemies and
ers. Thismay be a quick mission the others make their way down. prisoners. The
kidnappers will be waiting for you,
for some players, but difficulty
levels help insure that it will be so stay on guard.
a challenge.

MAKE YOUR WAY TO


THE EMBASSY
Duck, dive and roll into the dark While moving down the side of the
corners of the surrounding streets building, make sure that you con-
and make it to the Embassy unno- tinue to get more rope. When you
ticed by the enemy lookouts. reach the window, swing out.

Make your way down.

Congratulations! You've saved the


Swing out and kick. Embassy!

MARCH / APRIL 1990 67


here is a small house to the

T
Find Airk in Tir Asleen Castle and In the first floor of Nockmaar
west of the Castle in Tir defeat the menace in the next Castle, you'll find the warrior,
Asleen. You'll find the key to room. After you explore for a while Abang. He'll give you some valu-
Nockmaar Castle there,
the doors of
and get out of some tight situa- able information. Finally, return to
but only after you have accom- tions, you'll meet up with the TirAsleen and you'll find that the
plished certain tasks. First talk to the Brownies. Go visit them outside of house to the west is no longer
woman of the mountain path north- the caves east of Tir Asleen and locked. The woman of the moun-
east of Tir Asleen Castle. She'll walk through the caves to Nock- tain lives there and she'll give you
allow you to enter this Castle.
maar Castle. the key to Nockmaar Castle.

After you talk to Abang in Nockmaar


Castle, return here.

WHERE IS ERDRICK’S ARMOR?


he last person that owned

T
a
Erdrick's Armor was a fel-
low named Wynn who had
Shop on the east side of Hauks-
ness. They say he buried it at the
foot of a tree behind his shop. Use
the Search command to look for
this valuable protection in the
Wynn's Shop after you
vicinity of
have defeated the Axe Knight who
lurks near. When you find and
wear this Armor, recover one
you'll
Search!
hit point for every step you take.
WHERE IS THE SKELETON KEY
TO THE AFRICAN MINES?

W hen you first try to

into the African


Louie will tell

the Skeleton Key to the Mines is in


Transylvania and you'll be sent
directly to the haunted house. As
Mines,
you that
get Louie directs you to Transylvania
whenever you go to the African
Mines and you don't have the Ske-
leton Key. This way,
and exit
actually
you can enter
Transylvania
selecting
without
Transylvania
1-Ups, warp into the room with
the Skeleton Key and warp back to
Duckburg without collecting the
Key. Repeat this maneuver until
you have the maximum of nine
Ducks in reserve and then get the
soon as you enter this area, work and two hidden 1 -Ups
collect the Key as you leave. This way, you'll
to the right and take the first Warp in the haunted house repeatedly to be ready for the challenges ahead!
Mirror that you see to a room with build a large reserve of Ducks.
a large chest. Inside this chest is When you enter Transylvania via
the Skeleton Key. If you select the African Mines, collect the two
Transylvania without first going to
the African Mines, this Mirror will
not work as a Warp.

Collect a 1-Up by whacking this rock Negotiate the Mine Cars,


into the chest and use the Warp Mirror.
^

African Mines, warp into the first Mirror.

Hobbies: Reading, Movies, Computers


Greatest Accomplishment:
The Guardian Legend 8,750,000
Favorite Game: Dragon Warrior

Name: Denise Borovskis Name: Gaar Lindstrom


Became Game Counselor: February, Became Game Counselor: April, 1989
1989 Hobbies: Bowling, Computers, Chess,
Hobbies: Aerosmith, Beach Bumming, Seattle Sports
Hang Gliding Greatest Accomplishment: First GPC
Greatest Accomplishment: Mega Man to Complete Friday the 1 3th
9,996,300 Game: Genghis Kahn
Favorite
Favorite Game: The Guardian Legend

MARCH / APRIL 1990 69


if»/p!> (>r[*Y RAMQniU
llMVMJ!\l
HOW DO I GET INTO
lIVI ll bill RIVER CITY HIGH SCHOOL?
he big guy, Ivan, is the guard the door on the left side. You'll take on Thor and advance to the

T at the
gates of River City
High and the only way that
you can gain access to the school
have to backtrack to get to the
third
to
Zombie, Blade. The entrance
Sherman Park, where Blade
gates of River City High. Make sure
that you buy plenty of food and
special items to power-up before
is to beat him. Like a lot of the hangs out, is just to the right of you burst into the High School.
characters in this game, Ivan will Grotto Mall. After you meet and There are some mean characters
only show up if you defeat the beat Blade, move on to the Factory, waiting for you there. Good luck!
gang leaders that are under his
command. Thor is Ivan's right
hand man and you'll have to meet
up with him in the Factory before
you get to River City High. Thor
also has assistants, and those
enemies must be done away with
before he shows up. As Turk says,
'To see Thor, you've got to toast all
three Zombies." You should also
take on Mojo and Benny & Clyde
on the way. The first of the Zom-
bies is Moose, the leader of the
Generic Dudes in Sticksville. You'll

get to him after you wipe out the


rest of the gang at the construction
site. The second Zombie is Rocko
in the W.S.L. Warehouse. Make
sure that you take out all of the
creeps on both sides of the Ware-
house and Rocko will come out of

HOW DO I GET THROUGH


THE ROOM OF FLAMES?
aving freed the Crystal Ball

H from the frozen lake with


your Torch, you may have
guessed that you might need it
again. The Crystal Ball turns down
the heat and can extinguish this
fire if you throw it into the flames.
When the flames are gone, you will
easily be able to cross the bridge.
Toss the Crystal Ball into the flames. Walk through unscathed now.

I'm waiting NINTENDO POWER 1 -(206)885-7529


for your Attn: Counselors' Corner Nintendo Game Counselors
R.O.Box 97033 are on call from 4:00 am to
letters.
Redmond, WA 98073-9733 10:00 pm Pacific Time.

70 NINTENDO POWER
HOW DO I GET THE FLUTE FROM
ATOP THE FOUNTAIN OF ACID?

W ithout protection,
reach into the
can't
flowing acid to take
the Flute. If you have the Gauntlet,
though, you can grab the Flute
easily. Look for the Gauntlet in the
you

Well which is located in the room


with the Cylops. Use the Crank of
Look for the Gauntlet
the Well to bring up the Bucket and
look in the Bucket for the Gauntlet.

HOW DO GET TO I

THE MOTHER’S CROWN?


he Crown that only Roas' gon, move to the left, climb down of the ladder and work over to the

T mother can get to is down


and to the right from the
painting of the Dragon. As is com-
the ladder and drop three screens.
Climb down the next ladder to the
left,reach the top of the next
left. In

ladder
ladder,
in
will be a
the next area there
the floor. Climb down this
walk to the left and head
mon in this adventure, you must screen and walktothe right across down the next ladder. When you
wind around a large area in order the white blocks until you get to a reach the bottom, press down on
to get to the Crown. From the Dra- ladder. Climb down to the bottom the fourth block from the right.

After you drop, move through the


blue area to the right and jump up
to the next screen in the space be-
tween the spikes. Then move right
to the next screen and follow the
path shown on the map below.

Roas’ mother is

strong enough to
get the third
crown.

with spikes.

MARCH/ APRIL 1990 71


In a previous issue, we've mentioned the code to

Another World Circuit which allows you to make


your way up to the Dream Fight while taking on the
i- Tss other boxers in a different order than the traditional
World Circuit. To reach this mixed up line-up of chal-
From AqENT # 07$ lengers, enter 1 35 792 468 and leave the last digit
at 0 but don't press the A Button yet. Instead, press
The End Is Near and hold the Select Button and press A and B at the
The rumor is There is a code that will send you
true! same time. You'll be sent immediately to the begin-
directly to theDream Fight with Mike Tyson! We've ning of this Circuit for a bout with King Hippo.
waited to you know so that you would have a
let

chance to get to Iron Mike on your own. He is, by far,


the best boxer around and the only way that you'll be
able to knock him on the mat is to master fighting the
other opponents first. You'll see what we mean by
entering 007 373 5963 as your Pass Key.

Enter the first nine numbers, hold Select, press A and E


go to Another World Circuit.

Take on Kid Dynamite with a record of 0-2.


Make your way to Mike by
Inthe first half of the first round Mike throws nothing fighting the opponents in a
different order than before.
but knock down punches. If he connects, Little Mac
willget a one-way ticket to the canvas. After the first
90 seconds, Mike throws more manageable blows.
Dodge his punches and counter when you can. If you There's a different code that is entered the same way
can get his energy to next to nothing at the end of the as the Another World Circuit code. This one lets you
firstor second round, you might be able to score a see the end credits without ever playing the game.
TKO in the next round. Enter 106 113 012, leave the last digit at 0, hold
Select and press A and B. There you have it! It's the
end of the game!

Practice on the other opponents before you take o See the end credits without even entering the ring.
Mike.

72 NINTENDO POWER
lumnmiwmm

M From AqENT # 107


Enlist Assistance
100 r; r)_

From AqENT # 147


Fast Points
Your chances to save the President from his captors Grab a quick 1,000
will greatly improve with 63 fighters in reserve at the points at the beginning
beginning of the game. At the title screen on Control- of each stage as the
ler I, press B, A, Down, Up, Down and Up. Then Cobra Triangle drops
press Start on Controller I. Your mission will begin into the playing area.
with the odds heavily in your favor! Just hold down the A
Button for a burst of
shots and a bonus!
Gain 1,000 points.

_
Enter the code listed above when the title screen appears for From AqENT # 689
some powerful help.
Magical Steps
In the Desert region of this strange land, you can
conjure up a mysterious presence. Defeat three
Worms in the sand with one wave of Magic and soon
IJLhbhbhi
From AqENT #007
a set of footprints made by an invisible creature will
appear. For a short time after this apparition occurs,
you'll be able to use Magic without using up your
supply!
Slow Down Ouick Man
While Flash Man's Time-Stopper has some incred-
ible applications, we've never before seen it used as X *
an offensive weapon. Enemies freeze while they are
under the Time-Stopper's spell but they don't * *
usually lose energy while frozen. Agent 007 has
found though, that the fastest of Mega Man's foes * *
actually incurs
damage if he
stops moving. Defeat three Worms in the
Desert with one wave and an
With a full load
unseen being will walk by
of Time-Stopper
and temporarily give you a
power, Mega source of Magic.
Man can freeze
*.P
Quick Man and
cut his energy in

half!

MARCH /APRIL 1990 73


Double Your Chances
If there isn't a second player helping you take on
the Black Shadow Warriors, you can begin the
game with seven players in reserve instead of
the usual three. Select a two-player game where the
From AqENT # 808 blows from the players can hit each other (2P Play B)
and clear the first screen of enemies. Then eliminate
Early Stage Continue the other character by knocking his energy down to
Our Agents lurking on the tough side of town have nothing. Every time the Player Two fighter looses a
uncovered a code that will aid Billy and Jimmy Lee in character in reserve, you'll gain one! You'll then be
the early stages of their trail to the Black Shadow ready to take on the enemies on your own.
Warriors. If the game ends in Stages Two or Three,
you can resume at the beginning of that stage. When
the "Game Over" message appears, quickly press
Up, Right, Down, Left, A and B on Controller I. In a
few seconds the game will give you the option to
Continue or Start Over. Choose to continue and
change the number of players or the level of difficulty
if you want. Then press Start. You'll begin again at

the stage that you left off. Our Agents are now in
search of continue codes for more advanced stages.
They'll report their findings in a future issue.

From AqENT # 607


Quick Continue
Help this crazy caveman in his journey through the
prehistoric land. When the game is over, just press

and hold the Up arrow on the Control Pad and press


Start. Continue!

Enter the code in stages Two or Three to continue at the

beginning of the stage and add a player or change the


difficulty!

t-U<- AB
74 NINTENDO POWER
Recharge
At the beginning of Levels Two and Three, you
can fill your supply of weapons easily. Empty
your reserve of all of the items you have left
over from the previous level and the Power-Up Gem
From Aqent # 107 will appear. When you fly through the Gem, you'll
have full power and five Shields.
Transform!
Here's a way to make your already powerful fighting
machine even stronger. When you get to an area with
aLift, use up all of the Bouncers and fire the Guns at

the panel on the left side of the Lift. AT" Balloon will
appear. Collect the Balloonand the Cybernoid will
transform into a human form with full weapons,
Maces and a Shield for six screens.

Empty your supply of special weapons and collect the


Power-Up Gem.

Use all of your Bouncers and aim for the panel on the left

side of the Lift.

From AqENT # 702


1-Up Win Millions Instantly
While the big Guns look Make it big in Vegas with a
dangerous, they are more send your
quick tip that will
helpful than harmful. Fire
bankroll into the stratosphere.
repeatedly at the left side get a
While you're playing,
of the Guns and 1-Up
Password, reset the game and
Balloons will inflate from enter the password with the
their barrels! Grab the
17th and 18th characters
Balloons before they sink switched. Your available cash
to the bottom of the
will increase by millions!
screen and you'll gain a
ship!

Wanted: Special Agents


A popular activity among Nintendo game experts is developing tips and strate-
gies. If you'd like to share your own special tips with us, send them in! Choose

your own Agent Number (3 digits) and be sure to include it with your tips.
Our address is:
Nintendo Power
Classified Information
P.O. Box 97033
Redmond, WA 98073-9733

MARCH /APRIL 1990 75


from TAXAN
EYES 0 1988 Seta/Thinking Rabbit 0 1989 Taxan USA Corp.

Fight through eight challenging to the Flouse of Ruth.


stages in a search for the Jewels With his first Sword Orin can
of Power. The brave adventurer defeat the Duke in Germany. This
Orin and his Falcon, Cutrus, is where you must begin your
which is controlled by you or a quest. Fall through the narrow Continue to explore and soon
second player, must recover the gap in the first room, work your you'll meet with the Duke of Ger-
Jewels and save the world. way down until you reach a door many for a battle to the end for
Search carefully for hidden items and trigger the switch to open the first Jewel.
and special hints along the way. the door.
At the end of each stage, Orin
will take on an evil Duke. As he
defeats each Duke, he'll receive a
sword that will work against an-
other one of the Dukes. It is up to
you to find the correct order of
stages to conquer and move on

Break bricks for special


items and hints.

i
VIDEO SHORTS

MAGIC OF SCHEHERAZADE ham CULnmE


'

Combining elements from Ac- There are two ways that enemies
tion, Adventure and Role Playing willchallenge you. Some battles
Games, The Magic of Schehe- require quick reflexes and good
razade is a journey through the fighting skills while others
four lands of Arabia. Talk to involve more strategy and use of
townspeople for clues and items. special weapons.
Learn spells and have battles in
the castles of Demons. Seek out
the evil Magician Sabaron and
fight for the future of Arabia.

Listen to the people of the villages for


special information.

HEAVY BARREL from DATA


TMS©
EAST
1990 Data East USA, Inc.

A super destructive cannon is

hidden in pieces deep


the ene- in
mies' underground base. This is
the amazing Heavy Barrel and it's

up to you and a friend to blast


through the base and find it. It's
two-player simultaneous search
Enter the underground base
and destroy action!
and find the Heavy Barrel.
"

KINGS OF THE BEACH <»-«“


Welcome to sunny San Diego!
Up to four players using the NES
Satellite can join in on the action
of professional beach volleyball
in this realistic challenger from
Ultra. First test your skills at the
Bump, Set and Spike training
nets. Then step into the Registra- During the
tion Tent and choose your play- game, players
ers, the level of difficulty and the lock into posi-
number of matches per set. tion when
You're ready to play! they are in the

M :

I3"!Sb
right place to
hit the ball. This makes the game
a bit mechanical but it also allows
for accurate hits. With the posi-
tioning taken care of, you can
concentrate more on the timing
and stategy of your Lobs and
Spikes. Dig in, set it up and score!

AGIC JOHNSON’S FAST BREAK from TRADEWEST


One of the greatest players in the The control is basic. When you're the B Button to switch control.
game endorses this basketball on offense, press the A Button to Just like in professional basket-
game, which is the first to take pass and the B Button to shoot ball. a 24 second clock keeps the

advantage of the four player pos- On defense, press the A Button offensive game moving and 5
sibilities of the NES Satellite. You tojump and, if you're controlling second violations keep the ball in
can play with one, two or four both players on your team, press play.
players. Select from five different
skill levels and hit the court, two
on two.

When you're tossing the ball In, easy That's the showtime
lay-in.
go for a full court throw and an play of Magic Johnson.
Him VIDEO SHORTS

from TAITO
ARGET: RENEGADE TM&© 1989 Ocean Soltware. Licensed to Taito.

Are you ready to rumble? Mr. Big It's time for a bare handed as- gangs and make your way to Mr.
sault on a of creeps, Big.
has got your brother and he's city full

sent out his goons to get you too. Punch and kick your way past the

There's more to come! It's a long


road ahead with lots of challeng-

Knock the Bikers off of

their cycles with a jump


kick and let them have it.

Hit this tire throwing maniac


and run. He’s tough!

X-MEN ® Copyright
•.Iintf.-I tWa-, in:
O 1988 Marvel
a: liishK n.-s.,r...c
Enter- |m|h
IlfOlHl
V WAV
UJlv
"

MARVEL’S X-MEN X-MEN ®. CEREBRO*. WOLVERINE*. CY-


CLOPS*. NIGHTCRAWLER-. STORM*. COLOSSUS*. ICEMAN*.
MARVEL SUPER-HEROES, and Matvei Character names and like-
nesses are trademarks ol Marvel Entertainment Group, Inc.

The X-Men, Wolverine, Cyclops, fighting super villains


against
Nightcrawler, Iceman, Colossus galore. Magneto is on the loose
and Storm, are ready to burst and the X-Men, two at a time, are
onto your screen and blast set on stopping him.
through four stages of futuristic

Make your way through Future-


city, the Underground, a Robofac-

tory and a living starship along


with a friend or a computer con-
trolled character. When your
energy is depleted, you'll fight
with a new pair of X-Men.
from ACCLAIM
DESTINATION EARTH STAR
Your ancestors were taken from lar to Acclaim's Star Voyager, but
Earth years ago. For your people this time there are side view
Planet Earth is only a myth but action flying scenes in addition to
you have been chosen to prove the view from the cockpit. When
the myth true. Fire up your Star- you defeat the Starships in each
ship, fight through the eight star section you'll descend onto the
systems and destroy the terrorist enemy base and go after the evil
bases on your way to your home Terrorist Leader to free the Star
planet. The look and feel is simi- System.

Slow down and dock on your


Base for extra ammunition.

Fly down and destroy the


enemy Ships. Terrorist Base.

from ASMIK
TOP PLAYER’S TENNIS
The most versatile tennis game
ever is now available for the NES.
Play with up to four persons
using the NES Satellite and take
on the abilities of real pros Ivan
Lendl or Chris Evert. You can also
create your own players with
abilities in eight different catego-
ries. If you're strong in the
WIMBLEDON
Miracle Shot Category, you'll
make unbelievable saves, hit the
ball where your opponent least
expects it or lob it into orbit. Awe- Slam, serve and volley your way
some! to the Pro Tennis Title. The play
control isgreat, the special abili-
ties are fun and the diversity is
fantastic.
In Exhibition games you can
choose from three different
voun pIIinis 'iiliiv ground surfaces which affect the
ball's speed and bounce height.
In Tournaments you'll play on the
four Grand Slam Tournament
courts and the court of the Asmik
Colosseum.

ill
VIDEO SHORTS

from HAL AMERICA


M Hal 1988 O CBS Sony Group 1988 C Licensed by Hal 1988

Check into the fabulous Hal Palace start with $700. You could accu- extra money. If you're nice to
Hotel and take part in high stakes mulate millions or end up in the people in the Casino, you could get
action. Try your hand at Blackjack, Poor House. Occasionally, you'll a big payoff.

Roulette, the Slots and Keno. You'll have other opportunities to make

It was a

gamble, but
you came
out

WIN, LOSE OR DRAW from HI-TECH

Here's fun for the whole family! Win, Lose or Draw. You can play allows you to start
ture, also, that
Identify acomputer drawn object with one or two teams and you where you left off, and keep the
before time runs out and win big can even draw the picture your- puzzles from repeating!
points for your team in this adap- self on the video blackboard.
tion of the popular game show. There's a special password fea-

from HI-TECH
TM Owned 4 licensed by MTV c Divison ol Viacom Int Inc. ©
MTV Networks. Published by Hitech. All nghls reserved.

The wackiest game show on TV


is now out for the NES. MTV's

Remote Control tests your TV tri-


via knowledge with a wild collec-
tion of categories and questions.
If you don't earn enough points,

you could get zapped right out of


your chair. Good luck! Two
people can play at the same time!
Here's the category. Pick the right answer. Great! You did it!
MU
TOP GUN H ©
ol
from KONAMI
1 989 Paramount Picture. All rights reserved. Trademark

Paramount Picture. Konami Inc. authorized user.

commission. Game play and play too! Play in one player mode or
Maverick's back in action! The
control are similar to the original against another player with a
enemy has designed some new,
hit, but this time the enemies are split screen!
high-tech weapons and our
even tougher to beat and you're
young hero has been called to
capable of fast flying barrel rolls.
find them and put 'em out of

A one-on-one

from DATA EAST

Daring adventurer. Dash Galaxy, floors have areas that contain spe- tions of the Asylum. Steer him

must find his way through the cialitems which Dash can use to through encounters with aliens
strange Alien Asylum. Several advance to more challenging sec- and help him get closer to his goal.

Enter the pipe. Collect special items and go back

fromNTVIC
ROCK ’N BALL
play on a traditional table with up
Two player simultaneous action face-to-face pinball games. Aim
for the other side of the table and to four players!
makes this new, exciting varia-
tion on a classic game one to try to get the ball into your oppo-
watch for. Take on another player nent's goal. a quick action,
It's

or the computer in five different fast flipping battle KYou can also

Knock the ball into the


other player's end of players in a conven-
the table. tional pinball game.
VIDEO SHORTS '<]>

from ELECTRO BRAIN


USS ’N BOOTS
m TM&© Toei Animation 1989 Toei-Syslems Presented by Eleclro Brain Com

1
Steer this celebrated cat of story- You'll fly, drive and float to seven one is good for someone that s
book fame through a rousing different locations and come just starting out on action orient-
adventure all over the world, across some mean dudes. This ed games.

Ride!

Dive!

from GAMETEK
I FISHER PRICE: PERFECT FIT
Find the Fit objects into the pieces to make them match per-
matching Advanced levels require
board. You may h< fectly.
faster fitting and more flipping.

from GAMETEK
© 1990 Fisher Price
© 1990 Game Tek. Inc.

Uncover and match the hidden are three levels of difficulty. You
When each match is made
toys. can play against the computer or
a part of the big picture is against another player. The play-
revealed. When the picture is er with the most matches wins!
complete, the game is over. There

You made a match!

Make matches until picture

Uncover toys. is completed.

i tt i u ft
A

Here they are, the hottest scores around! It you’d like to share your best scores
with the readers of Nintendo Power, send them in! You could be the next NES
Achiever!

BAD DUDES Steven Perry Madisonville, KY^ Finished


Kevin Ryles Sunland, CA^ Finished
JeffCoday Springfield, MO^ 690,400 Brandon Wiesner^ Saint Louis, MO Finished
Dan W. Rowley La Crosse, Wl 690,400
Brandon Smiths Poplar Grove, 282,500
Clay White El Paso, TX^
IL
270,000 DUCK TALES
Greg Greenwood Oklahoma City, OK 160,600 Marc Hennery North Woodmere, NY Finished
Chris Lopez Phoenix, AZ Finished
THE ADVENTURE OF DINO RIKI Edgar Martinez Jr. White Plains. NY^ Finished
Mark T. Olson Kenosha, Wl Finished
John Schleich^ Fresno, CA^ 100,950 Ben Szu> San Marino, CA Finished
James P. Wong Mirada, CA^ Finished
THE ADVENTURES OF LOLO
Richard & Ted Allen & GALAG
Ed Nelms Sewell, NJ^ Finished
OH 873,060
Thomas C. Wesley Cincinnati,
Kristopher & Chad Schnee St. Petersburg, FL^ Finished

THE ADVENTURES OF BAYOU BILLY GODZILLA


Seattle, WA^ Finished
Tom Oakes Kensington, CT^ Finished
Carlo Bennetts

CASINO KID THE GUARDIAN LEGEND


Peggy Lundquist^ Honesdale, PA^ 9,999,990
Craig Abrams &
Joshua & Susan Lara &
Richie Glicksman^ Rockville Centre, NY Finished
Tony & David Czemiecki Chicago, IL^ 9,527,280
Stephen Gilbert South Bend, IN Finished
Claudia Hill Tampa, FL^ 8,747,870
David Parker Ferndale, MD^ 8,621,030
COBRA TRIANGLE Michael Campana^ Poland, OH^ 5,085,470
Trevor Hosch Atlanta, GA^ 960,900 Joseph Yi Chula Vista, CA 3,417,600
Johnny Pace Easley, SC 900,450
Jason Sylvester Monroe, NY^ 439,750 GUN. SMOKE
Jace Leicht^ Temecula, CA^ 328,600
David Vitaletti North Branford, CT^ 999,990
Gabriel John Weidman^ Marysville, GA 999,990
DRAGON WARRIOR
John Bisson
Matthew Bloom
Drummondville, PQ
Randolph, MA^
Finished
Finished
HOGAN’S ALLEY
Dr. Richard L. Carman Talladega, AL^ Finished Mike Holmes Bridge Water, MA 781,600
John Castoro Dingman's Ferry, PA^ Finished
Jeff Chrin Frackville, PA^ Finished HUDSON’S ADVENTURE ISLAND
Jason Clucks Marshall, TX^ Finished
Ray Lafayette Omaha, NE^ 439,820
Andrew Frankel Gladwyne, PA^ Finished
Katsu Izutani Louisville, KY^ Finished
Barbara Jastrzembski Woodridge, IL^ Finished HYDLIDE
Erick Lin^ Colton, CA Finished Matt Beaudoin/Brad Vecellio^ Norway, Ml^ Finished
Frank Lohse Whitewater, Wl Finished
Andrews AFB, MD
Chris McDowell
Tim Mellinger^ Freeport, IL^
Finished
Finished
INDIANA JONES AND THE TEMPLE OF DOOM
Gregory Milken Encino, CA^ Finished Chad & Brian Andrews
Gilbert Clarkston, WA 9,999,999
Rusty O’Dell Mingo Junction. OH Finished James Topolski Buffalo, NY^ 9,999,999

84 NINTENDO POWER
KID ICARUS PLATOON
Mark Bugalski Milwaukee, Wl 9,999,999 Andy Vanderwoude Sioux Falls, SD*
Russel H. Cullen Key Largo, FL 9,999,999
Sean Sbreagia* Fori Wayne, IN 9,999,999
ROBOWARRIOR
Jason Dodged Foreston, MN
KUNG FU Michelle Summers Columbus, OH
Greg Glasson Houston, TX
Michael Siegel* Houston, TX
SKY SHARK
Aaron Blum Battleground, WA
THE LEGACY OF THE WIZARD
Ryan Barton
Richard B. Hawk Jr.
Chicago, IL*^
Belle Vernon, PA
SQOON
Jason Hurdin* College Point, NY Paul Sawchuk* Rancho Cordova, CA 1,778,500
Richard King*^ Rancho Cordova, CA 1,010,660

LEGENDARY WINGS SUPER MARIO LAND


Errol Dempster Canton, Ml 10,068,400
Barry Labelled Pawtucket, Rl 409,970
Danny Heyman* Beverly Hills, CA* 400,000
LIFE FORCE Paul Kemp*^ Perry, GA 235,990
Steve Bell Brookline, MA* 9,523,410
SUPERMAN
MARBLE MADNESS Michael Murray West Linn, OR
Rafael Biard* Southampton, MA* 159,120
John Jordan Brockport, NY 154,970
TEENAGE MUTANT NINJA TURTLES
Steve Stang* Wichita, KS* 118,150
Mike Huisman Long Island, NY 104,640 John Bronz* Saginaw, Ml*

MARIO BROS. WHO FRAMED ROGER RABBIT?


Chris Shepard Champaign, IL* Kenneth Gagne* Leominster, MA*
Timmy Johnson* Kingston, PA*

MEGA MAN XENOPHOBE


Jess Osborne Ooltewah, TN
Mason Sheffield Kingsland, GA^ Jeff Gilmor*^ Edwardsville, IL*
Jos6 Pineda*^ Warwick, Rl*
Andy Racine* Saint Paul, MN
MIGHTY BOMB JACK
Carl J. Stump Salem, VA* ZANAC
Jeff Phelps* Smithsburg, MD*
MONSTER PARTY Robert Plank* Gulf Breeze, fL* 99,999,990
Sebran Harrison Prentiss, MS Jerry Chang Rego Park, NY 13,252,000

NINJA GAIDEN
Cedric Johnson Milledgeville, GA
Nathan Riddle* Grapevine, TX
Danny Durkee^ Oswego, NY*
Nate Renkas* Green Bay, Wl
Danny Ksepka Edison, NJ*

Make Sure II The Camera should be


use m about a Jyard -from
don't
1 -the TlA-
cl flash

Place ihe camera


on something stea
NINTENDO POWER
NES ACHIEVERS
P.O.Box 97033

Redmond, WA
98073-9733

MARCH! APRIL 1990 85


.

Welcome to the second annual Power Trivia Quiz. It’s your chance to test your {

witsand see how much you really know about your NES!
1. Why does Howard Phillips like bow ties? 6. someone asks you a particularly tricky If

question concerning Dragon Warrior, and you


A. Regular ties dip in your soup. don't know the answer, do you . .

B. Regular ties swing up on corners.


C. It's just like tying your shoes. A. Make up an answer to get rid of them. B. Tell
D. All of the above.
them you have no idea what they're babbling
about. C. Nod knowingly and walk away, leaving
2. What is Mario and Luigi's last name? them to wonder. D. Find the real answer in a
back issue of Nintendo Power.
A. Brothers
B. Mario . If you find a mistake in Nintendo Power, you should:
C. Cereal
A. Ignore it, after all, we're only human. B. Mistake? In
D. Some questions just
don't have answers. Nin tendo Powe r? We never make mistakes! C. Write in if
you feel like it, but realize that we probably already found it
3. The NES Satellite is .
.'
and are really embarrassed about it. D. Mark it with a red
pen like your teacher does.
A. A remote console that allows four controllers to be
connected at once. B. An orbiting relay satellite that 8. How does one arrange to get a tour of Nintendo?
beams the Super Mario Power Hour and Captain N into
100 million homes. C. The acronym for NASA's Na- A. Due to the highly confidential nature of the video game
tional Earth Studies Satellite. D. Nester's secret wea- industry, we do not give tours of Nintendo headquarters.
pon to beat Howard game scores.
Phillips'
B. Just come to the front door and ask for Howard Phil-
4. What is the prescribed method for cleaning your NES? lips. (Be sure to bring World Series or Super Bowl tickets.)
C. almost impossible; getting a tour of Nintendo head-
It's
A. Do nothing. quarters is about as easy as meeting Michael Jackson.
B. Send it to the cleaners. D. Write a letter to President Bush.
C. Use the NES Cleaning Kit, following all instruc-
tions to the letter, or else!
D. Spitand wipe.
5. How much damage would your NES suffer if you
(i-ogio* :\re 'oz “<ri
were to pour a chocolate milkshake inside it?

mm-, A. None whatsoever. Milk


growing computer. B. Depends on if the
is good for a

milkshake contained whole or skim milk.


|
C. A lot, which is why smart players never
place drinks or food near their Control
Deck. D. Not much compared to if you put
an entire cow inside.
IF
L
Hundreds of entries flooded in
from all over the country and
was difficult to choose a winner in
the Design the Nintendo Power
Jersey Contest. From all the great
designs which were submitted, it
was obvious that there are a lot of
artistically talented Power Players
out there. We got collages, draw-
ings and sketches from fans of all
ages. Here are some of the best
entries:

The winning design was submitt-


ed by Jack Ra of Clifton, NJ. As
soon as we run out of the current
Nintendo Power Jerseys, new
ones will be printed based on
Jack's design.We'd like to thank
everyone who sent in a jersey
design. It really shows how crea-
tive our readers are.

Nintendo Nintendo World Championships 1990 Update

theywill have to go for a predeter- 'Wizard" title!

mined distance on a course before You'll need a special ticket in order


proceeding to play Tetris. to compete. Of course, the com-
The contest will let you compete petition is optional, and there will
against your friends and win some be a lot of other things to see at the
great prizes, including your town's event.

The schedule for the NWC is now being firmed up, and here are the
dates:
At press time, plans were still
Date City Location
being finalized for the Nintendo
3/9-3/ II Dallas, TX Fairpark Convention Center
World Championships 1990. By
the time you read this, however,
3/15-3/18 Cleveland, OH Public Hall Convention Center
3/22-3/25 Pittsburgh, PA D. Lawrence Convention Center
most of the preparations will be
well underway. But first we 3/29-4/1 Detroit, Ml Pontiac Silverdome
thought it would be interesting to 4/S-4/8 Philadelphia, PA Convention Center Complex
give out some details on the 'Tria- 4/12-4/15 Indianapolis, IN Convention Center
thalon" Game Pak that will be used 4/19-4/23 Boston, MA World Trade Convention Center
in the NWC contests. This spe- 4/26-4/29 Uniondale, NY Nassau Convention Center
cially designed Game Pak will run S/3-5/6 Hartford, CT Civic Center Exhibition Hall
for about seven minutes and con- 5/10-5/13 Chicago, IL Rosemont Exhibition Hall
tain a segment of three Nintendo
5/17-5/20 Kansas City, M0 Convention Center
games: Super Mario Bros., Rad
Racer and Tetris. As we mentioned last issue, if you would like additional
Competitors must collect 50 coins information on the NWC, call the NWC hotline at

in Super Mario Bros, to advance to 1 -900-HOT-4NWC (1-900-468-4692)


the Rad Racer segment, where

MARCH/ APRIL 1990 87


few
Catch the latest video designer gear and stuff soon to be
(feSfe)
appearing on World of Nintendo shelves across the country.
^Super^lE^/ideo^^^
DIC Video has added taped epi-
sodes from the Super Mario Bros.
Super Show to its Kids' Klassics
library. The tapes feature Mario
and Luigi or Link and Zelda in fun
packed, action adventures. Hosted
live by the Super Mario Bros, and

guest stars, each adventure runs Who says 1 Don't leave


approximately half an hour in full you can't home without it
|

color. take it with [

you. The new Game Boy carrying


glingmotion will set it off, and boy case from Nexoft makes it a snap.
does it go off! The Nintendo I.D. Just flip open the sturdy plastic
makes it that much hotter. You can case, pop in your Game Boy and up
also use the to six Game Paks and you're ready
Laser, Bombs, to cruise.The carrying case also
Guns and Sonic features an adjustable shoulder
blasts like a strap and a space to store your
horn o r just for
Video Link cable.
fun.

The Four Score Proclamation!


Now

that the NES Four Score is long cord with a dual plug con-
here, you'll havetwo options for nects the Four Score to your Con-
enjoying four player games. Like trol Deck and gives you enough
the Satellite, plug four of your distance from the TV so that every-
favorite controllers into the Four one will be able to see the action
Score adapter, which is guaran- and get into the fun. Best of all, the
teed to work with the Max, Advan- price of the Four Score is down to
tage and regular controllers from Earth.
Nintendo. Don't try to use Power
Pads or Zapper Light Guns,
though, as they won't work. The
Four Score features a four player
Get into the fast action of new four-
switch and turbo power for the A score controller adapter.
and B Buttons on all four control-
lers at the same time! A six foot L
88 NINTENDO POWER
SARA GILBERT A

As Darlene Conner on the hit ABC


television show "Roseanne," Sara
Gilbert gets to say things most of
us would like to express but can't
get away with. When it comes to
Nintendo, however, she plays
strictly by the rules.
Sara began playing Nintendo in
prise, however. After all, show cial, "Runaway Ralph."
1988 after she received a Nin-
business runs in the family, from But by far her favorite role is por-
tendo Entertainment System as a
her grandfather, creator and writer traying the youngest daughter on
Christmas present from her mom.
of 'The Honeymooners," on down "Roseanne." Sara recalls that the
With her friends Gloria and Jackie,
to Melissa and brother Jonathan, funniest moment on the show
she quickly mastered Super Mario
Bros, and Super Mario Bros. 2,
who also starred on "Little House occurred when she knocked

and started her quest in The Leg-


on the Prairie." Roseanne Barr down as both were
end of Zelda soon after. "Although
Sara's first job was a TV commer- racing to answer the phone in one
I haven't had much time to play
cial for Kool-Aid. After that came particular scene. "It didn't really
several TV movies, including 'The seem funny at the time but we've
Zelda, do have a tip for playing
I

Apple Dumpling Gang," "Calamity laughed about it a lot since then."


Super Mario Bros.: If you're near
Jane" and an ABC Weekend Spe-
the end of the game you can easily
save the Princess if you're big and
just run through the dragon," she Game Review: Sara Gilbert
said.
Lately, Sara has "totally gotten into
. A Boy and His Blob
playing Game Boy." She often
video-links on Tetris with her
'Totally awesome!" replied Sara ing on a scale of 1 to 5, Sara gave
friends and fellow television stars
Jason Hervey and Danica McKel-
when asked how she liked A Boy the game a 2 1/2 on graphics
and His Blob. 'The Blob is cool. and sound, 1 1/2 on play control
lar of the ABC series 'The Wonder
It's a great idea for a game," she ("Not responsive enough," she
Years" and Jeremy Miller of ABC's
added. Sara described the object explained. 'The Blob goes four
"Growing Pains." Although she
wouldn't reveal her best score,
of the game for A Boy and His steps when you want him to take
Blob: 'You feed the Blob different just one!"), a 4 for the overall
Sara did admit that Game Boy was
tasting jellybeans. The jellybeans challenge of the game and a 5 on
number one on her Christmas list.
turn the Blob into things which the game's theme ("Incredible!").
From the age of six, about the
will help you get to your destina- As what to watch for when
for
same time that sister Melissa
tion: the planet Blobolonia." Sara playing A Boy and His Blob, Sara
(Laura on NBC's "Little House on
said she was "totally stoked" cautioned: "Look out for the cen-
the Prairie") earned a star on the
Hollywood Walk of Fame, Sara
about the opportunity to play this tipede. And be sure to use the
new game. umbrella as a parachute and as
knew that she wanted to be an
On her personal power meter rat- protection against falling rocks."
actress. Not that her choice of an
acting career was a complete sur-

MARCH! APRIL 1990 89


The colorful, detailed and dynamic
cinema scenes of the original the Ninja of the Dragon Sword. Of
Ninja Gaiden set a standard for course, Ryu is initially oblivious to
action game narration that has Ashtar's schemes— his only worry
since been widely emulated. is finding his missing friend Irene

These cinema scenes made Ninja Lew. Only after several levels of
Gaiden play almost like a movie. combat will Ryu discover who

Well, the tradition of Holly-


in Ashtar is and what he plots . .

wood's love for sequels, Tecmo The superb graphics of the cinema
announces Ninja Gaiden 31 The : scenes which tell the tale are even
Dark Sword of Chaos. But Ninja better than those in the original.
Gaiden 1 is more that just a But not to be overlooked is Ninja
sequel. Gaiden E's great game play. Ryu's
In the opening scene of Ninja mission will take him through
Gaiden II, we are introduced to some treacherous and challenging
Ashtar, a shadowy figure plotting terrain, including an almost pitch

world domination. It has been a black night scene that is only


year since Ryu defeated Jaquio, sporadically illuminated by flashes
of lightning. This is one tough
game! Although many film
sequels don't live up to their origi-

nal, this is one game sequel that


surpasses the original. Four stars
and two thumbs up for Ninja
Gaiden H!

90 NINTENDO POWER
FAdventure
rthrough a
CRYSTALIS
ost-holocaust
Fworld full of
attempting to rebuild
and discover the secret behind a
century old tower in the sky.
civilization, HUB
•dangerous mu-
Jtated creatures
and lost tech-
nology in Crystalis, a future adven-
ture from SNK. Encounter and life, you can continue with all the

speak with the people who are experience points you've acquired.
The highlights of Crystalis include
great play control (your character
is very nimble and quick) and, like

all good adventures, a wide variety


of items to find and places to visit.
A battery backed memory saves
your progress and when you lose a

RESCUE RANGERS lenge, but younger players will


especially like it because of their
familiarity with the characters.
Rescue Rangers also features an
awesome two-player simultane-
ous mode where one player is Chip
and the other is Dale.

Chip and Dale's neighbor, Mandy,


has lost her kitten and the park is
being invaded by mechanical bull-
dogs— this looks like a job for the
Rescue Rangers!
Like Duck Tales, this is a game that
players of all ages will enjoy
because of its game play chal-

v
"Thunderbirds Are Go" for A Journey to Silius, a future
Nintendo! Gerry and Sylvia offering for the NES from
[
Anderson's super mariona- Sunsoft, is an action type
tion characters of 1 960's game dealing with the quest I

TV and film fame are racing young man of the


of Jay, a
their way to the NES in a future, for the truth behind I

game under development the death of his father. Jay's I

by Mediagenic. Fans unfa- battle-scarred apocalyptic I

miliar with the show will still world is portrayed in the I

appreciate this action colorful detail you've come |

oriented shoot 'em up to expect from Sun.


game's detailed graphics.

MARCH/ APRIL 1990 91


cnmnn*
VVLVV themafat
CONSPIRACY
It looks
like Vic
Tokai will

continue the
NES adventures
of freelance spy
Duke Togo, alias
Golgo 1 3 in a new episode. The
Mafat Conspiracy. Compared to
Top Secret Episode, the scenes in
The Mafat Conspiracy where G-1 cerns the efforts of a revolutionary
takes to the street have crisper and group to disrupt American de-
more colorful graphics; and the fense plans by kidnapping a top
three dimensional sequences in- scientist and forcing him to build
side the buildings are easier to get killer satellites. G-1 3 is hired by
through because of the addition of the C.I.A. to rescue the professor
an on-screen compass. and smash Mafat's world endan-
The Mafat Conspiracy's story con- gering schemes.

chamber of the maze is displayed


on the screen in a three dimen-

SOLSTICE
In order to a new action/puzzle game from
sional
objects
view.
in
Shadax must use
the room to either find a
save his be- CSG Imagesoft. Since the pieces way to the next room and/or
loved Princess Eleanor, of the staff are hidden in a laby- retrieve a necessary item. Watch-
Shadax the wizard must rinth of 300 baffling and deadly ing the demo screen will give you
locate six pieces of a rooms, it's a challenging task clues on some of the rooms, but
powerful staff in Solstice, indeed. During play, a single then you're on your own.

/.'iVil-

Get into the mining busi-


You're sure to get a smile
ness in Boulder Dash, a new
from the NES antics of
game from a new NES
everybody's favorite casta-
licensee, JVC. Your little
ways from Gilligan's Island.
hard hat wearing miner digs^
Bandai has captured some through the ground (a la Dig
of the feel and humor of the
Dug) in search of diamond,
show in this game where
riches. Although the game
you control the Skipper as
is mainly an action style
he tries to get the other
contest, you must use some
castaways ready for
forethought in deciding
impending island disasters.
where to go.

92 NINTENDO POWER
GOSSIP GALORE
MANIAC MANSION
Maniac Mansion, the award-winning mystery adventure game
created by Lucasfilm Games, is under translation for the NES NES PLANNER
from Jaleco. In Maniac Mansion, which has been described as a lopu Abadox
Adventures of Lolo 2
cross between 'The Rocky Horror Picture Show" and 'The Al Unser Jr.'s Turbo Racing

Addams Family," you must rescue your cheerleader friend from Astyanax
Baseball Simulator 1.000
the clutches of a demented scientist. You select three radical Castle of Dragon
kids (each equipped with different abilities) to take with you to Code Name: Viper
Conflict
Dr. Fred's mansion to rescue her. To add to the depth of the Dash Galaxy in the Alien Asylum
game, there are 50 detailed rooms to expjore and 450 objects Destination Earth Star
"
* Dinowarz
to discover and use. Maniac Mansion Double Dare
Fisher Price: Can Remember
also has mouse-like control reminis- I

Fisher Price: Perfect Fit


cent of Shadowgate. Ghostbusters H
Heavy Barrel
Kid Kool
Magic Johnson's Fast Break
Phantom Fighter
Pinbot
BATTLE CHESS Remote Control
Snake's Revenge
Battle Chess from Data East is a NES translation of the hit P.C. Snoopy
Super C
chess game. It plays like real chess (and is a tough opponent), Super Mario Bros. 3
but breaks to animated battle scenes between the pieces each Super Spike VBall
Target: Renegade
time one captures the other. Although the outcomes of these Tecmo World Wrestling
little duels are predetermined, they do make every match Terra Cresta
Vegas Dream
seem like an epic battle. Wheel of Fortune Golden Edition
World Championship Wrestling
Wrath of the Black Manta

LITTLE LEAGUE BASEBALL


Little League Baseball from SNK has similar play control to
Baseball Stars, but instead of big leaguers, the players here are
Burai Fighter
the cream of the Little League crop. Some kids are sluggers, APRIL Dusty Diamond's All-Star Softball
others are weaklings-each has a slightly different Bases Loaded I

personality and appearance. Pick a team from the


U.S. or one of several foreign countries and vie for
the Little League World Championships.

CASTLEVANIA IE FUTURE
Adventures
Battle Chess
in the Magic Kingdom

It looks like Simon's quest to rid Transylvania of evil was not Big Foot
Boulder Dash
concluded even with his banishing of Dracula's curse in Castle- Captain Skyhawk
vaniaS. This one is in the advanced stages of development, but Castlevania HI
Crystalis
since it's sure to be a hit, you can bet Konami will get it out as Dungeon Magic
soon as they can. We'll let you know more as soon as we find Final Fantasy
Gilligan's Island
out additional details. Golgo 1 3: The Mafat Conspiracy

Little League Baseball


Mad Max

DUNGEON MAGIC
This future RPG from Taito will be the first NES title where all
Maniac Mansion
Mission: Impossible
Ninja Gaiden I: The Dark Sword of

A Journey to Silius
the action in the game unfolds in a first person three-dimen- Rescue Rangers
sional perspective. Throughout the game, you see exactly Rocket Ranger
Solstice
what your character sees. This makes the game not only very StarTropics
interesting, but also really challenging— map making is a must! Thunderbirds
Wall Street Kid
While the top half of the screen shows you what your character
sees, the bottom is the subscreen, so you can constantly moni-
tor your progress and status.

MARCH /APRIL 1990 93


Back Issues
Available Now!
Ten classics packed full of indepth game reviews, tips and tricks.
To get your back issues, fill out the order form on page 2.

July/Aug Issue '88 May/June Issue '89


Review highlights includeSuper Mario Review highlights include Teenage Mutant
Bros. 2, Zelda I-The Adventure of Link, Ninja Turtles, Ninja Gaiden, Bayou Billy,
Double Dragon, Contra, Wheel of Fortune, Cobra Triangle, Life Force, Mega Man I,
Jeopardy, plus foldout map of Zelda’s Dragon Warrior, plus foldout Mega Man I
second quest. poster and Life Force maps.

Sep/Oct Issue '88 July/Aug Issue '89


Review highlights include Castevania H- Review highlights include Mega Man I,
Simon’s Quest, Bionic Commando, Super Dragon Warrior, Faxanadu, Strider, RoboCop,
Mario Bros. 2, Life Force, Renegade, R.C. Duck Tales, IronSword plus Super Mario
Pro-Am, Golgo 13, Blaster Master, plus Bros. 2 Bonus Tip Book (Part 1).
foldout map of Simon's Quest.

Nov/Dec Issue '88 Sep/Oct Issue '89


Review highlights include Track & Field I,
Review highlights include Duck Tales, Game
Blaster Master, Anticipation, Blades of Steel,
Boy, Dragon Warrior, Hoops, Fester’s Quest,
Cobra Command, Racket Attack, Mickey
Roger Rabbit, Willow, River City Ransom,
Mousecapade, plus foldout Blaster Master
and Super Mario Bros. 2 Tip Book (Part 2).
poster.

Jan/Feb Issue '89 Nov/Dec Issue '89


Review highlights include Zelda H-The Review highlights include Tetris, RoboCop,
Adventure of Link, Skate or Die, Wrestle- Willow, IronSword, Super Off Road,
mania, Sesame Street 1-2-3, Marble Shadowgate, A Boy and His Blob, 720,
Madness, Operation Wolf, Metal Gear, plus Guardian Legend, plus Dragon Warrior
Skate or Die foldout poster. Strategy Guide.

Mar/Apr Issue '89 Jan/Feb Issue '90


Review highlights include Batman, Shadow-
Review highlights include Ninja Gaiden,
gate, Willow (part 2). Double Dragon I, Super
Teenage Mutant Ninja Turtles, Hudson's
Adventure Island, Strider, Cobra Triangle. Spike V’Ball, Clash at Demonhead and River
Bayou Billy, plus Strider poster and The City Ransom, plus The Making of Super Mario
Bros. 3, and Adventure in Tetris World Tip
Complete NES Game
Book.

These are HOT!: The Legend of Zelda


TIPS FROM THE PROS
Tips & Tactics gives you the strategy and exciting worlds and levels of Super Mario
know-how to conquer the evil and mysteri- Bros. To receive these booklets for $4.95
ous Ganon. How to Win At Super Mario each, just fill out the order form in the front
Bros, helps guide your way through the of the magazine.
NEXT ISSUE

-BURAI FIGHTER-
Outer space combat action in the far reaches of the solar system from Taxan. Our review is a space
marine's guide to survival in the darkness of deep space.

SUPER C
We'll give you plenty of tactics to help you succeed in this alien jungle warfare mission.

on future games in Video Shorts and Pak Watch, answers to your game play questions
Plus: Details
inCounselor's Corner, video game secrets in Classified Information, news around the world of
Nintendo in NES Journal, reader's letters and comments in Player's Pulse, humorous hijinks in
Howard and Nester and more of the usual fun stuff! Be there or be square!

°”
°“ CES reP ° rt " schedufeUarftP-onaUy
e of my busy

vourNES'- Keep
em comin ®'

f\ ,
.n L—
See you soon

MARCH/ APRIL 1990 95


96 NINTENDO POWER
Nov/Dec Issue Player's Poll Contest Winners

OFFICIAL RULES (No Purchase Necessary)

To enter, just fill out the Nintendo Power Awards ’89 ballot. Or. print your name
and address on a plain 3x5 piece of paper and mail to:

Nintendo Power Awards '89


P.O.Box 97062
Redmond, WA 98073-9762

One entry per person please. All entries must be postmarked no later than
April 1 5, 1 990. No responsibility is assumed for lost, stolen, or misdirected
mail.

Winners will be selected in a random drawing from among all eligible entries
received, on or about May 1, 1990. Winners will be notified by mail. By
acceptance of their prize, winners consent to the use of their names,
photographs, or other likenesses for purpose of advertising or promotion on
behalf of "Nintendo Power" magazine and Nintendo of America Inc. without
further compensation. Limit one prize per household. Chances of winning
are determined by the total number of entries received. No substitution of
prizes is permitted. All prizes will be awarded. A list of winners will be available
after May 1 1 990 by sending a self addressed stamped envelope to the
,

address listed above.


Contest not open to employees of Nintendo of America Inc., their affiliates,
agencies or their immediate families.
This contest is void where prohibited by law, and is subject to all
federal, state, and local laws and regulations.

THE NOMINEES ARE ON THE NEXT PAGE.


MARCH/ APRIL 1990 97
a

riMIH JAftlUEIP
'

Which of the five games below These nominees represent some


of the best in challenging both
has the most dazzling graphics
and the best sound effects? Is your brain and dexterity. Which
the music of one your fav' or the game is your choice . not too
. .

bright background design of easy, not too hard., just right on!
another?

DUCK TALES FAXANADU


H GUARDIAN LEGEND riMEGA MANS
MEGA MAN n NINJA GAIDEN

fH NINJA GAIDEN E STEALTH ATF


STRIDER TETRIS

T THEME. FU
Stir in a great story line, a dash Great play control gives you a
and a whole lot
of special effects feeling of being right in the thick
of fun and presto chango— of things. Which pick draws your
great game is born. Which game vote?
catches your imagination?

DRAGON WARRIOR yDUCK TALES

DUCK TALES 11 GUARDIAN LEGEND

MEGA MAN I MEGA MANS


NINJA GAIDEN fl STEALTH ATF
TEENAGE MUTANT
NINJA TURTLES TETRIS
MililiM'i'i MW/il iliK
DONATELLO (T.M.N.T.)

GODZILLA
LEONARDO (T.M.N.T.)
MEGA MAN (MEGA MAN H)
MICHELANGELO (T.M.N.T.)
LINK (ZELDA TI-THE ADVENTURE OF LINK)
RAPHAEL (T.M.N.T.)
RYU HAYABUSA (NINJA GAIDEN)
UNCLE FESTER (UNCLE FESTER’S QUEST)
UNCLE SCROOGE (DISNEY’S DUCK TALES)

DUCK TALES BASEBALL STARS


Wow! Awe-
some! All
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MEGA MAN H HOOPS
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time and energy well challenge
ZELDA K-THE AD- '
worth the effort. The
VENTURE OF LINK a friend instead of a e TECMO BOWL
choice is yours. computer opponent?

|
DRAGON WARRIOR
1

1 DUCK TALES
! FAXANADU
GUARDIAN LEGEND
E MEGA MAN II
F NINJA GAIDEN
G STEALTH ATF
H TETRIS
II TEENAGE MUTANT NINJA TURTLES
J ZELDA H-THE ADVENTURE OF LINK

MARCH/ APRIL 1W 99
Nintendo of America Inc.
P.O. Box '97033
Redmond, WA 98073-9733 NINTENDO

45496 69005

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