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Conjure DEviL Sih-level conjuration Casting Time: | action Range: 60 fee ‘Components: V. S. M Duration: Concentration, up to 1 hour You summon 4 desil of challenge rating 5 or less ata space you can see within range. The devil disapgears iit reaches 0 hit points or when the spell ends, ‘The summoned devil is frieudly to you and your companions. Rell jitiative for the devi which has its own turns. It obeys any verbal commands you issue ta them (na) action required by you) Ifyou dorit issue any commands to the devil it defends itself from hostile creatures but otherwise lakes no actions Conyuzz Lesser Deviis Srdevel conjuration Casting Time: | minvte Range: 90 feet ‘Components: VS. (pinch of sulpher or I vi from a humanoid killed within 24 hes) Duration: Concentration, upto 1 hour ‘of blood You su devils ats spare you ean see within Choose one of the following options for what appears: range. + One spined devil + Two imps. A summoned creature disappears when ic drops to 0 hit poiats or when the spell ends, ‘The summoned devils are friendly to you and your companions, Rell initiative for the devils asa group, which has its own turns, They obey any verbal commands yon ise tothem (no action required by you) Ifyou dont issue any commands to the devils, they defend themselves irusn hostile creatures bal take no other actions you your concentration is broken, the devils are freed from your control They may attack you or your companions during this time, or take other actions. Ia devilis reduced to less than half its hit points, or after 3 turns, it vanishes back tathe Nine Fels 2reevel conjuration Casting Time: 1 setion Range: 60 feet ‘Components: V,S, M (seared ilesh of a humaneic) Duration: Concentration, 1 minute You summon s mass of lemres from the Nine Hells, which materialize and cover a 15-toot square centered on a point within range and turns it into dificult terrain fer the duration, When the lemures appea, cach creature standing inthe covered area must make a Dexterity saving throw or be rappled by the lemures. Any creature that enters the covered ‘area must also succeed on a Dexterity saving throw or he srappled Any creature within the covered area atthe end o its turn takes Idd bludgconing damage. A grappled creature may use its action to eseape Ifyour concentration is broken, the lemures break free of your control and telepot to your position, grappling you for three turns. You may use your action (o escape, and take 14 damage at the end of each turn you spend grappled. NrcHTMazz STEED Ativlevel conjuration Casting Time: 1 minste Range: 60 feet ‘Component Duration: vs. hour Annightmare appears on the ground in an unoccupied space of your choice within range. The nightmare is friendly hit will not actively ‘attack them. The nightmare disappears ift drops to 0 hit points or when the spell ‘to.you but not your companions, thr For the duration, you can ride the nightmare as a mount ‘The creature cannot ase its Bthereal Stride ability and if forced to fight it will vanish 3 turns after being commanded to attack. The nightmare does not have 10 obey any of your commands besides allowing you to steer it At the ead ofthe duration, the nightmare immediately disappears. Anyone riding on it when it disappears fall as normal

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