Conjure DEviL
Sih-level conjuration
Casting Time: | action
Range: 60 fee
‘Components: V. S. M
Duration: Concentration, up to 1 hour
You summon 4 desil of challenge rating 5 or less ata space
you can see within range. The devil disapgears iit reaches 0
hit points or when the spell ends,
‘The summoned devil is frieudly to you and your
companions. Rell jitiative for the devi which has its own
turns. It obeys any verbal commands you issue ta them (na)
action required by you) Ifyou dorit issue any commands to
the devil it defends itself from hostile creatures but otherwise
lakes no actions
Conyuzz Lesser Deviis
Srdevel conjuration
Casting Time: | minvte
Range: 90 feet
‘Components: VS. (pinch of sulpher or I vi
from a humanoid killed within 24 hes)
Duration: Concentration, upto 1 hour
‘of blood
You su
devils ats spare you ean see within
Choose one of the following options for what appears:
range.
+ One spined devil
+ Two imps.
A summoned creature disappears when ic drops to 0 hit
poiats or when the spell ends,
‘The summoned devils are friendly to you and your
companions, Rell initiative for the devils asa group, which
has its own turns, They obey any verbal commands yon ise
tothem (no action required by you) Ifyou dont issue any
commands to the devils, they defend themselves irusn hostile
creatures bal take no other actions
you your concentration is broken, the devils are freed
from your control They may attack you or your companions
during this time, or take other actions. Ia devilis reduced to
less than half its hit points, or after 3 turns, it vanishes back
tathe Nine Fels
2reevel conjuration
Casting Time: 1 setion
Range: 60 feet
‘Components: V,S, M (seared ilesh of a humaneic)
Duration: Concentration, 1 minute
You summon s mass of lemres from the Nine Hells, which
materialize and cover a 15-toot square centered on a point
within range and turns it into dificult terrain fer the duration,
When the lemures appea, cach creature standing inthe
covered area must make a Dexterity saving throw or be
rappled by the lemures. Any creature that enters the covered
‘area must also succeed on a Dexterity saving throw or he
srappled Any creature within the covered area atthe end o
its turn takes Idd bludgconing damage. A grappled creature
may use its action to eseape
Ifyour concentration is broken, the lemures break free of
your control and telepot to your position, grappling you for
three turns. You may use your action (o escape, and take 14
damage at the end of each turn you spend grappled.
NrcHTMazz STEED
Ativlevel conjuration
Casting Time: 1 minste
Range: 60 feet
‘Component
Duration:
vs.
hour
Annightmare appears on the ground in an unoccupied
space of your choice within range. The nightmare is friendly
hit will not actively
‘attack them. The nightmare disappears ift drops to 0 hit
points or when the spell
‘to.you but not your companions, thr
For the duration, you can ride the nightmare as a mount
‘The creature cannot ase its Bthereal Stride ability and if
forced to fight it will vanish 3 turns after being commanded to
attack. The nightmare does not have 10 obey any of your
commands besides allowing you to steer it
At the ead ofthe duration, the nightmare immediately
disappears. Anyone riding on it when it disappears fall as
normal