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Abstract—Empirical evidence indicates that, as a result of inquiry). The regulation is a cyclic process of planning,
teachers' belief systems and the absence of self-regulated learning monitoring, and evaluation/reflection. It is performed
(SRL) development for teaching practice, teachers are challenged independently – as self-regulation, or in a social context as Co-
by the adoption of SRL in learning and teaching. This study regulation.
explored a support program for SRL through quasi-experimental
design to encourage aspects of SRL (planning, monitoring, B. SRL Beliefs
evaluation) stimulated in a unique immersive simulation learning Teachers' beliefs play a crucial part in their receptiveness to
environment. Participants were 72 primary school teachers SRL and their willingness to teach it. Positive beliefs about SRL
assigned to experimental or control groups. Results show that the include inclination to student-centered teaching, belief in the
teachers from the experimental group have shifted their beliefs importance and relevance of SRL, and that it can and should be
towards autonomous learning and used more SRL in lesson
taught; high self-efficacy beliefs indicate that the teacher
planning and teaching reflections.
believes they can teach SRL effectively. Positive beliefs about
Index Terms—interactive-dynamic experience, simulations, SRL are essential for teachers' motivation to teach SRL and can
self-regulated learning, video-based learning, professional determine their use of SRL practice [4], [5].
development To support the self-regulated learning beliefs and practice
of teachers, we propose a holistic theoretical-practical model by
I. INTRODUCTION immersive learning environments based on interactive-dynamic
Contemporary learning and teaching theories stress the experiences with simulation practice and video analysis.
significance of learners understanding how to efficiently
manage their learning as a crucial 21st-century ability [1], [2]. C. Immersive Learning Environments
The increased speed of knowledge growth forces not only Immersive learning environments are learning experiences
students but teachers as well, to adapt by being life-long where learners dynamically interact with their surrounding
learners – requiring that they constantly acquire and apply new environment which intensifies the realistic actions. The
knowledge and skills, to support their students' learning and environment is socially rich and resembles the relevant reality,
self-regulation of learning (SRL). However, empirical studies and the interaction is two-way, which means the learners
show that teachers are hindered in learning and practice of SRL, receive immediate response and reacts to the dynamic changes
due to their lack of SRL knowledge, skills, and beliefs [3]. This in the environment [6]. Although most immersive learning
is a challenge to the entire education system, especially teacher environments are virtual, a unique and intensified example of
training and professional development programs. Therefore, immersive environments is a real-life actor simulation. In this
programs that effectively address both beliefs and practical case, the learners interact with live actors rather than virtual
skills in SRL are needed. characters; the physical surroundings imitate the surroundings
A. Self/Co-Regulated Learning - SRL of the relevant field (classroom, hospital, etc.), and the
experience is similar to real-life in the actions and interactions
Self-regulated learning is a combination of cognition, (e.g. speaking and moving rather than typing or moving a
metacognition, and motivation that is rooted in a cyclical mouse to control a virtual image; actors who portray human
process of three phases of actions taken by learners to achieve emotion and reactions authentically). Here we use simulations
their learning: the forethought phase precedes performance and with real-live actors who can elicit a high emotional response.
includes preparation actions such as setting goals, selecting
suitable strategies and arranging environmental conditions. The D. Simulations
performance phase involves task engagement, strategy Simulation is a technique "to replace or amplify real
implementation, and monitoring. The evaluation phase includes experiences with guided experiences that evoke or replicate
self-reflection and assessing the performance results [2]. substantial aspects of the real world in a fully interactive
SRL is facilitated by three key in-class practices: cognitive fashion" [7]. Simulations are a highly immersive environment
strategies (like organizing information); metacognitive of interactive experiences, where actors are specialists in using
strategies (like self-questioning and monitoring); and their bodies and voices to credibly convey human behavior and
knowledge construction (activities that promote autonomous to credibly direct the role-played scenario towards the targeted
learning as a strategic selection in collaborative learning and situation of teaching. This interactive experience allows for
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• Video analysis. the teachers watched teaching scenarios reasons, strategies, and metacognitive question prompts.
on video and used the professional vision lens to analyze Cohen’s Kappa: 0.83. See Table III for the indicator.
them. Professional vision is a practical approach
supportive of the SRL theory by enhancing teachers'
observation; it is set to increase awareness of precisely
what happens just-in-the-moment [12] and to give
meaning to it based on prior professional knowledge. It
consists of three knowledge lenses: noticing a class
occurrence (teacher/student behavior/skill; prompts such
as: "What good practice did you observe?"); reasoning
and understanding of its significance ("Why did the
teacher use this practice?"); and providing alternative for
teaching/learning activities ("What other practice could
have been used here?"). Question prompts using the PV
lens were given as scaffolds to analyzing the scenario and
to direct the debriefing /discussion/ feedback, thus
enabling the training process and discussion.
Both groups
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significant differences between the groups on the pre-tests. Two- IV. CONCLUSION
way ANOVAs with repeated measures (Group and Time) were Results showed that the interactive-dynamic experiences
conducted to examine differences between the groups for each program focusing on SRL promotion in the immersive
measure, see Table V. environment pertaining to unique simulations with real-life
A. Q1: SRL Beliefs actors was highly effective in enhancing the beliefs of teachers
about SRL and increasing practice-oriented SRL in the lesson
The main effect for time was found (T2 > T1; p < .0001), and planning and reflection on the lesson, as emerged in the pattern:
a significant two-way interaction of Group and Time was Experimental > Control, in the metaphors, lesson planning, and
revealed: the experimental group's beliefs shifted toward student reflections. Lesson planning indicated that teachers from the
centrum (SRL) more than the control group, which didn't change experimental group has planned to use cognitive strategies,
their beliefs (see Table V). metacognitive strategies, and knowledge construction
B. Q2: SRL in Lesson Plan significantly more than the control group. The findings reinforce
the assertion that implicit exposure to SRL and student-centered
The main effects for group and time were found for all three teaching are not enough: the environment should be explicit and
measures: cognitive strategies, metacognitive strategies, and supported with heightened awareness, as in this case with self-
knowledge construction (T2>T1, p < .001; Experiment > question and PV prompts that direct the teachers' thinking and
Control; p < .001). Significant two-way interactions of Group focus it on SRL.
and Time were revealed for all three measures: The experimental
group has increased their use of cognitive strategies, The study has a theoretical contribution by using all three
metacognitive strategies, and knowledge construction aspects of SRL and emphasizing beliefs. It has methodological
significantly more than the control group (see Table V). and practical implications for bridging the gap between theory
and practice of learning/teaching among primary school in-
C. Q3: SRL in Lesson Reflection service teachers who have been less researched on SRL
The main effects of time were found for the three measures: compared to preservice teachers [3]. Although the majority of
noticing, reasoning, and providing alternatives (T2>T1, p < .01). SRL studies among teachers focus predominantly on
The main effect of the group was found for the noticing and metacognitive or affective aspects, the current research includes
reasoning measures (Experiment > Control, p < .001) but not for entire aspects of SRL that relate to autonomous learning beliefs
providing alternatives. Significant two-way interactions of in particular.
Group and Time were revealed for all three measures revealing The model that integrates the SRL with immersive
that the experimental group has increased their SRL noticing, environments enhances SRL beliefs in autonomous learning and
reasoning, and providing alternatives in their lesson reflections SRL practice. However, we examined the intervention as a
significantly more than the control group (see Table V). whole: to be able to measure the additional contribution of the
immersive simulation environment to the explicit SRL support,
TABLE V. MEANS, SD, EFFECT SIZE, AND F VALUES OF THE SRL future studies could compare two groups of SRL intervention –
BELIEFS, SRL PRACTICE IN LESSON PLAN, AND REFLECTION BY TIME AND
STUDY GROUPS with or without simulations.
Measure Groups Pre Post The study supports findings that school teachers benefit from
d F immersive learning opportunities to enhance their SRL belief
M SD M SD
SRL Beliefs system and increase the transfer of that ability in the classroom
SRL Beliefs in Experimental 3.14 0.90 3.72 0.61 0.75 [3], [12]. The holistic program findings on parallel teacher-
autonomous 4.09* student effects linked to SRL and accomplishments from various
Control 3.22 0.76 3.42 0.60 0.29
learning teaching fields should be explored in future studies.
SRL practice in lesson planning
Cognitive Strategies Experimental 1.67 0.86 2.83 0.70 1.48 ACKNOWLEDGMENT
Control 1.58 0.97 1.69 0.75 0.12 35.20*** This research was supported by Israel Science Foundation
Metacognitive Experimental 1.00 0.83 3.11 0.85 2.51 [grant No. 841/17].
Strategies 55.13***
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