You are on page 1of 1

NaturalCrit THE HOMEBREWERY V3.10.

0  HELP OUT  Steampunk Compendium: Volume 1  GET PDF  SOURCE  RECENT BREWS  LOGIN 

Ghostly Magic Lucky Card


Prerequisite: Awakened undead (ghost) Prerequisite: Charisma 13 or higher
Your soul is especially powerful, and you may channel its You have stumbled across a card that seems to have a
power into a semblance of mortal magic. magical connection to you. This card is a spell card, meant
When you take this feat, choose either Charisma or for a card master, though you show some aptitude for card
Wisdom. You may use this feature up to three times to cast a magic.
spell from the following list: blink, catapult, charm person, If you have no levels in the card master class, you learn the
fear, and invisiblity (self only). Use the chosen ability as your cantrip card throw, using Charisma as your spellcasting
spellcasting ability for these spells. ability for it. Additionally, when you take this feat, choose a
You regain unspent uses of this feature at the end of a long 1st level spell from the card master spell list. You can use
rest. your lucky card to cast this spell. Once it is used, you can't use
it again until after you complete a long rest.
Gremlin If you have this feat, then gain a level in the card master
class, or if you are already a card master when you take this
You're particularly good at seeking out and finding the feat, you do not gain the benefits listed above. Instead, when
weakness in gears, drive mechanisms, and the like, and can constructing your deck, add 5 points to your Deck Points
confidently disable a mechanical device with a single fell total.
swoop, if you so desire.
As a bonus action, you may make an Intelligence Mechanical Advantage
(Investigation) check to attempt to identify the weakness of a Prerequisite: one or more limbs replaced with a prosthetic
mechanical device or construct. If you can find such a
weakness, you may make a Sleight of Hand check, attack roll, You have turned your unfortunate circumstance into a mark
or other similar means to attempt to take advantage of this of pride. You gain the following benefits:
weakness, at the DM's discretion. When grappling another creature of your size or smaller,
you may use your action to lock your prosthetic limb in
place, forcing their Athletics or Acrobatics check to escape
your grapple to be made at disadvantage.
When grappled by another creature, you may use your
action to disengage your prosthetic limb from your body
and automatically succeed the attempt to escape grapple.
(You will, of course, need to retrieve your prosthetic
afterwards...)
If your prosthetic is concealed, you may choose to reveal it
to a creature and gain advantage on a single Persuasion
or Intimidation check against that creature. Whether the
check succeeds or fails, you cannot use this benefit
against that creature again.

Partial Page Renderer is enabled, because your brew is so large. May a ect rendering. legacy 74 / 91

You might also like