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MAKING 2D ANIMATION IN INTERACTIVE

MEDIA AS A LEARNING AID FOR


TRANSPORTATION MATERIALS FOR GRADE
3 MI AL HIDAYAH STUDENTS

Haris Al Rafi Siswanto


Teknik Informatika dan Komputer
Politeknik Negeri Jakarta
Kota Depok,Indonesia
Email: harisrafi26@gmail.com

According to Mrs. Fatma, transportation material has a


Transportation is a means that plays an important role in
very important relevance because it not only affects students'
moving people and goods from one place to another. grades, but is also directly related to daily life. In line with
Transportation material is essential because it is included in the the rapid advancement of transportation technology, students
thematic curriculum of elementary schools according to the 2013 are expected to be familiar with various types of
Curriculum. This material has relevance to students' grades and transportation, including traditional ones as well as those
daily life. However, learning about transportation is still used today. Teaching transportation materials is carried out
considered boring because the teaching method is still through textbooks and delivered through lectures, and
conventional. involves the question and answer method after learning.
Sometimes, the material is also enriched by the use of videos
Therefore, this study aims to create more interesting and
for students in grades 3-5 who attend lesson sessions in one
interactive learning media using 2D animation as a form of
room. Although students are expected to master the material,
introduction to means of transportation. The purpose of this
study is to produce interactive media in the form of 2D animation
learning about transportation is still considered less
that can be used as teaching aids for teachers and help grade 3 interesting because learning transportation only includes
students at MI Al Hidayah understand material about public transportation.
transportation. Conventional learning also causes boredom in students
The method of making this application uses MDLC because the material taught is often repetitive and focuses
(Multimedia Development Live Cycle). During the development more on memorization. Such learning methods are
process, alpha testing was carried out together with the internal considered inappropriate and inappropriate. ( (Aziz dan Al
team to ensure that this 2D animation interactive media runs well Irsyadi, 2021). From the results of the researcher's interview
and in accordance with the input provided. with the mother fatma teacher from MI Al-Hidayah. In the
school. Learning is still through text books or conventional
With the presence of this interesting and interactive learning
media, it is hoped that students can more easily understand the
and researchers will make animations and games to provide
material about transportation equipment and can also increase more interactive learning so that students are interested in
their interest in learning various types of transportation in learning it.
Indonesia. The creation of moving images in two dimensions, called
Keywords: 2D Educational Games, Learning Media, 2D animation, has several advantages such as efficiency,
Interactive Multimedia, Transportation. convenience, lower cost, and artistic freedom to enhance the
personality and world created for the project. 2D animation
is achieved by creating sequences of photos or "frames"
I. INTRODUCTION (HEADING 1)
arranged sequentially, thus creating the illusion of movement
Transportation is a means that aims to move people or (Jaya, 2020). 2D animation is used as an interesting and
goods from one location to another. (Fatimah, 2019) effective learning medium to teach concepts and skills to
Transportation tools are divided into two categories, namely students.
traditional and modern transportation. Traditional means of
transportation operate by using physical power from animals 2D animation is one of the learning media that can attract
or humans, while modern means of transportation are students' interest in learning about transportation. By using
powered by machines to move. (Yacob,2017) Indonesian 2D animation, students can see the visualization of the means
people use various types of transportation, both traditional of transportation more clearly and in detail, so as to help
and modern. For example, traditional means of transportation students understand the concept better..
such as delman and cikar, while modern means of
transportation such as cars and motorcycles. ( Putri, 2021).
When thematic learning was introduced in the 2013 II. RESEARCH METHOD
curriculum, transportation materials became very important This research will discuss the creation of 2D animation
for students in elementary schools, including at MI Al introduction to transportation tools for interactive media. The
Hidayah located in Depok, West Java. Fatma's mother, a animation created will use two-dimensional image animation
teacher at MI Al Hidayah explained that the thematic and will produce output in the form of a video that lasts for
curriculum for grades 3 and 4 includes material on 13 minutes.
transportation, but this material has been introduced since
grade 1 according to the level of student development.

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The scope of material to be animated as many as 13 types these results, conclusions can be drawn whether the
of transportation equipment is based on the Thematic Book product has succeeded in achieving the goals and
of the 2013 curriculum and from the Ebook Source benefits of research that have been set.
Manuscript archives of traditional transportation modes. 2D
animation will explain about the name of transportation, type B. Stages of Research
of mode of transportation, characteristics and cargo. In research on making 2D Animation as an interactive
. medium for learning transportation materials, the MDLC
(Multimedia Development Live Cycle) method was used
A. Data Collection Techniques which had been developed by Luther (1994). The MDLC
method consists of six stages, namely concept, design,
In this study, a case study was conducted at MI Al material collecting, assembly, testing, and distribution. This
Hidayah elementary school Depok. A series of data approach is particularly suitable for this research as it focuses
collection were conducted to support this study, using the on multimedia development. Here is the sequence of stages
following data collection methods: carried out in this study
1. Literature Study Method
This method is a data collection that involves taking a. Concept
articles, papers, or journals to be analyzed and
record theories through reading activities. This data At this concept stage, determining the animation
is used as the main theoretical material or as support story that will be displayed in making 2-dimensional
in research that focuses on animation as an animation introduction to transportation tools that
interactive medium of transportation. aims to increase knowledge and insight in MI Al-
Hidayah elementary school students
2. Interview Method
b. Design
The interview method is a data collection technique
used to obtain the core of the theory or to strengthen At this stage, a detailed design of the story will be
the research theory. Through the direct raised as a learning medium for the introduction of
communication process, the interview method is transportation equipment. This stage includes writing
carried out to obtain accurate data related to scripts and storyboards.
transportation learning materials at the elementary
school level. This interview was conducted directly c. Material Collecting
by Ibu Fatma Sari, a teacher at MI Al Hidayah At this stage, the collection of assets such as scripts,
elementary school. audio, backsound, 2-dimensional illustration images
3. Questionnaire Method are the main ingredients for making 2-dimensional
animated videos.
At the final product testing stage, this method is
implemented to test 2D Animation by providing d. Assembly
respondents with a list of animation-related Assembly is the stage of making by combining
questions. This questionnaire was addressed to the various text, images, animations, videos, graphics
3rd grade students of MI Al Hidayah, and they were arranged based on storyboards. 2D assets are created
directed by the teacher to fill out the questionnaire. using Adobe Illustrator.While the animation process
4. Qualitative data analysis is done using Moho Studio and for compositing
using adobe premiere.
Qualitative research is a type of research that aims
to explore and understand the interpretation given e. Testing
by a number of individuals or groups to social or At this stage alpha testing will be carried out by an
humanitarian problems. In this qualitative research internal team, then beta testing will be carried out on
process, there are important steps that must be done, a select few respondents. The results of the test will
such as formulating research questions and be re-evaluated so that it can present an animated
procedures, collecting data specifically from video that matches the expectations of researchers.
participants, analyzing data inductively ranging
from specific themes to general themes, and f. Distribution
interpreting the meaning of the data. (Kusumastuti This stage is the last stage, which is to publish the
and Khoiron, 2019) In this study, a qualitative results of 2-dimensional animation videos that have
approach was used to analyze the needs and design been made to elementary school students
research with the aim of obtaining more in-depth
information about the learning material of
transportation equipment in elementary schools.
C. Object of study
5. Quantitative Data Analysis
The object of this study is elementary school children at
In the beta testing phase by users, a quantitative MI Al-Hidayah for grade 3 elementary school located in
approach is used to analyze the data that has been Depok, West Java. The object in this study is to provide
obtained. The results of quantitative data analysis knowledge about means of transportation
are explained in paragraph form, based on the
calculation of the Likert scale percentage. Through
III. DISCUSSION Sketch Asset transportation
This chapter will explain product requirements analysis,
product design, product implementation, product testing, and
product distribution stages. The development of this
application will use the MDLC (Multimedia Development
Live Cycle) method which consists of six stages, namely
Concept, Design, Material collecting, Assembly, Testing,
and Distribution.

A. Needs Analysis
The first stage in making this animation is the analysis
process. Through interviews with teachers at MI Al
Hidayah Elementary School, it was found that the
Sketch Background
learning material for transportation has importance
because it is related to values in thematic materials and
students' daily lives. The teachers also revealed that
D. Material Collecting
students feel bored with the conventional learning
methods currently used. Therefore, visualization and For material collecting, researchers took several assets at
alternative media that are interesting and interactive are Freepik. Here are some assets taken at Freepik :
needed to teach the material.
Interactive learning media applications will be made
desktop-based so that they are easy to use by teachers as a
tool in explaining transportation materials. This is because
students in elementary schools are not yet allowed to own or
bring gadgets to school. The application is expected to
facilitate the teaching and learning process, provide
knowledge about various types of transportation, both
traditional and used today, and increase students' enthusiasm
and interest in learning.Deletion:

B. Concept
based on the needs analysis, the product concept to be
created is a 2D animation that presents material about
various means of transportation. The aim is for students to Asset Character
get to know the different types of vehicles and also preserve
the local history and culture. This animation will be
interactive and educational, so that students can understand
the content of the animation well.

The creation of animations will inform about the name


of the vehicle, the type of transportation, passenger capacity,
and the characteristics of each vehicle. This product will be
a tool for teachers in the teaching process. The teacher will Asset Transportation
be the main user who will operate this interactive medium
and show it to the students.

The final result of the product will be a video (. Mp4) that


will be incorporated into an application named "SITRA."
This application will be focused on learning media about
transportation tools to align with the researcher's vision.
C. Design
For design, researchers make it through reference images on
Google and Freepik such as: Asset Envirotment

E. Assembly
After all the ingredients have been determined then
animation will be carried out and if it has become rigging
animation then compositing will be done. Compositing
includes such as audio, video and text ,
Here are the results of the scene that has been composited: - The author finds it difficult when entering a rig object to
be animated Because in this Moho Studio application. Each
rig body part must be separated Separate so that animated
characters can move freely and are not present Movements
that frame drop and also the author sometimes experience
bugs in parts character movement.
- The author finds it difficult to move the facial mimic
while chatting Sometimes there are still bugs in the mimic
transition section of the character's face, because the author
using facial mimic replacement technique by replacing Pre-
Character,environment and transportation asset made face drawings
In one scene - Authors often get Bugs on traditional vehicle rigging

G. Distribution
The animation results will be distributed to MI al hidayah
schools, the animation results are in the form of videos (.
Mp4)

H. Conclusion
1. The output of this thesis work is in the form of a 2D
animation video
2.Researchers have succeeded in making 2D animation
Introduction of transportation equipment as a learning
Asset Character medium
MI Al-Hidayah students and designed using adobe
illustrator, meringging animated characters
using Moho13 and compositing using adobe after effect
3. In alpha Testing, there are some bugs but the author can
overcome them

I. Suggestion
1. It is recommended for this research if you want to make
2D animation better using Moho studio app instead of using
adobe after effect due to very significant differences in the
rigging part of the character
Asset Transportation 2. If the researcher has difficulty in making assets.
Researchers can look for ideas in forums that provide assets
for reference
3. If there are researchers who want to develop this
animation. Animation can be Redeveloped into 3D
animation

REFERENCES

[1] Fatimah, S. (2019) Pengantar Transportasi. 1st edn. Ponorogo: Myria


Publisher.
[2] Kusumastuti, A. and Khoiron, A.M. (2019) Metode Penelitian
Asset Enviroment Kualitatif. Edited by F. Annisya and Sukarno. Lembaga Pendidikan
Sukarno Pressindo (LPSP).
[3] Arsip Nasional Republik Indonesia. (2017). Naskah Sumber Arsip
F. Testing Moda Transportasi Tradisional. Jakarta Selatan: Arsip Nasional
Republik Indonesia.
The author has only done alpha testing because there are
[4] AMBARWATI, P., & DARMAWEL, P. S. (2020). Majalah Ilmiah
some time constraints from the school, beta testing activities UNIKOM. IMPLEMENTASI MULTIMEDIA DEVELOPMENT
cannot be carried out and researchers can only report the LIFE CYCLE IMPLEMENTASI MULTIMEDIA DEVELOPMENT
results of alpha testing. LIFE CYCLE , Vol.18 No. 2
Here are the results of alpha testing: [5] Jaya, M. R. (2020). Kumpulan Artikel Mahasiswa Pendidikan Teknik
Informatika. PENGEMBANGAN FILM ANIMASI, Volume 9, Nomor
3.

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