Professional Documents
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Lecturer: Mr Vanden
Prepared by:
Page
Title
Number
1.0 Introduction 3
2.0 Idea
2.1 Idea development 4-6
2.2 Sketches
5.0 References
1.0 Introduction
Before I can proceed with the sculpting itself, I needed some form of
guide. So these are the sketches I made to help me with my process. The
shoulder armor, back muscles, and side profile is used to get an
understanding of the forms of what I will go for. While the overall full sketch is
used as a guide for the posture and angle of the camera.
3.0 Work Development
After I was satisfied with the general face shape, I started to buildup
the body. In order to do this, I used the Append feature to add more spheres
in which I used the Move tool on to manipulate it to look like a body and arm.
After that I used the Mirror and Weld tool to copy the arm to the other side.
Continuing on the legs, Instead of Appending a Sphere, I instead used
a Cylinder in which I can manipulate using Inflate brush to imitate thighs and
calves. For the buttocks, It was a Sphere squeezed on both sides using the
move tool.
For the throne that the Orc is sitting on, I created a cube with a few
polys on it then by using the ZModeler brush, I added more sides to create the
arm rest and back rest. Then I scale the chair to fit the character’s size.
To make the character in a sitting position, I used the mask and
Transpose tool to bend the limbs individually. This method is not optimal for
high res mesh so it was quite troublesome to fix the mesh was in pose.
In order to create the shoulder armor, cloth, and bracelet, I used the
extract tool.
I then used the standard brush tool to add finer details on the mesh
such as bones, muscles, and veins.
Then, under the Dynamic Subdivision, I turned on MicroPoly for the
cloth. I then chose a texture that I would like to replace the polys.
After placing the base colours on the mesh, I used the paint brush to
add colors. I also used layers in order to not mess up my initial colours.
Under “Light” tab I added the main light and a secondary light for the
reflective light. Then under “Render” tab, I used BPR Shadow and BPR AO to
adjust the shadow and ambient occlusion settings.
Then, I set the settings for the camera with a focal length of 35. I chose
this as it gave me the most dramatic look without being too distorted.
For the timetable, I went back into Zbrush and under the “Movie” Tab, I
used the turntable option and used BPR render without Shadows and AO in
order to get a faster render.
4.0 Final Result
This is the final product of the King of the Forest, Orc. I used a PNG
render in order to get the highest image quality.
5.0 Conclusion
http://docs.pixologic.com/user-guide/3d-modeling/sculpting/
https://en.wikipedia.org/wiki/Orc
https://en.wikipedia.org/wiki/ZBrush