You are on page 1of 9
orcs ae ens rican a oes Cans Pec cee can P Gav: The Storm of Vengeance scenario pack contains nine brilliant Warhammer 40,000 bates for you to play (1 know, I helped design and test them). Although Storm of Vengeance charts the efforts ‘of the Dark Angels against a mighty Ork Waaagh led by Ghazghkull Thraka and Nazdreg, the Penney re Nee Es i el aoc ‘scenarios range in scope from small recon missions that soe a handful of Scouts trying to infiltrate the enemy lines, up to full-blown assaults involving large armies, miles of fortificaions (well afew Pen ee ie eee Cee ee) ‘As well as allthis, there are some new special characters which you can use in the scenarios, {ideas for linking all the scenarios together into one campaign and helpful modelling hints. With all erent ern ere te ee te ag Peay ge. Rather than let this great game descend into the shadowy recesses of our archives forever, we thought you'd like Br erate ae de RM a een ieee ae aia Pr me 2 vee entre ea aad 7 sn cenario repr fe Marines (it can be i it “important that the surviv ping ese rks they have - for another attack. This = an ne f ae a three player game then one period of clean RECON REPORT The Purge on a full table which with many. ee - os two groups as a bed on their Battle ® ee Beton eu, 0 0" the nar ounter Cards: In order to play 1° urge $0 ea thes " Encore ,ed the deck of Encounter car tion. are used to gener s will encounte the Ork renegades the Sp they make their purge nter cards, give it @ jolly is roughly s are placed face down face Marine players rake the deck ‘and d Ork Deployment: neither the O aster athe Space Manes ae deal out another stack player sets up the wy aa out another stack Of 4 16 away from er eeu ere ee aa ae Pe Pet eee eee ad ican also be used as an excellent way of bulding up a new force. The scenarios vary In size, from using justa handlul of troops on eilher side to massive aa battles involving thousands of pols. This means if you

OR icwaRioan’ OREGOIT 03 GRHs ‘on 0b one cH ox vis: TS 06 cet sin! LORK, Of Zonerchiny ak bits, OR. o8 GacreHiyy Bay elososs, FLASHGOS, re avcro=" Penis om 6 cacrextiy! ORR, ‘OR Donerciny oR, 90) Torerctte drank, 98) 06 GnercHtNy os UaKs, seF WITH SPECT AbERCON seit TRASH, 03 ORKS 8) ob onercuin Toes ‘On Doneriving i ORK. 08 Tvettuiny dx obiks. om 6 caercuin’ NazheR Bcorrponis ‘hg ‘BABRBAD facto Fonts 03 ORKS) on) 0b onttcHiN 85 Vik, of 0b GAETCHIN rod oa Fonsrety, oi ois cr 06 onerc wi Nos’ LuasNo8, ps 08 Ob CAETCHIN Teak. on Fencrchin, sans. ser Or SPECIAL iwekPon OG ORKS he ‘Ork force is randomly selected when the Encounter cards are revealed. Unless. it states cifferently on the card, all Orks are assumed to be aimed with bolt pistol and hand weapon with trag ikbombz, and all Grotchin have an togun. Any of the Ork Boyz may substitute their bot pistol and axe fora \, ter. Orks with special weapons may have olther a Molt plasma gun of famor Strategy Cards: Strategy cards 4re not used in this scenario Quick lade, Scarper!: At the start of his turn allowed to rail a D6. On a roll of +- 5 noting happens and the Ok turn as normal. ithe rolls a 6 then he is allowed to turn over and rovea! one of the stacks of cards of his choice Which have not yet been exposed — the general noise and confusion has alerted the Orks, and they have decided to take action before they are discovered! Placing Models: The models selected can be placed anywhere within 4” ofthe position the cards occupioa Alt similar models from an Encounter card or stack of Encounter cards act as a single mob for he battle and Must remain within normal coherency of each other Characters are free to join or leave mobs as you wich Example: The Ork player tums over a stack of two Gunter cards, both of which allow him D3 Orks oy D6 Gretchin. The Ork playor decides ho wants a lage ob of Grots and so ros 206, scoring 6. He places & Grethin within 4” of the Encounter card and those act as a single mob for the rast of the bate. I ho hug opted for Orks trom one card and Gretchin inan Another these would be grouped as two separate mobs. No fearl: Any fleeing Ork or Gretchin mob may sti attompt to rally even iit has been reduced to lose than 25% ofits starting size, Booby Traps!: The model who activated the card has Set off some booby traps. Place a 3" Blast marler Sentred on the model. Each model wholly or paraly a eet template is hit on 8 DB rollof 4s. and takes a Strength 4 ni with a -1 saving theow modifior. This is Fesolved before placing ‘any Ork models from th Same stack of Encounter cards. Discard once the booby traps have been resolved. Dreggit is a normal Oxk Warlord wearing mega-armour, He is armed with @ power fist and plasma. gun and is worth 106 victory points, Flashgob is a standard Ork Bighoss wearing ‘Eavy armour. He 's armed with a power fist and a boltertbotter combi weapon and is worth 62 victory points Gofgob is & normal Ork Bigboss wearing flak armour and a kustom force ficid and is armed with a bolt Pistol and chainsword. He is worth 87 victory points. Nazmek is a normal Mekboy wearing flak mOur and is armed with abort Pistol and Kustom shoota. He is worth 38 victory points. Aksbskar is standard Painboy witb a Cybork body. He is armed with a eoiter and power fist and fs worn 56 victory points, Grot-thug is a normal Runthord with flak armour, He is armed with @ bolter and a Runtherd's Grabba Stive and is worth 36 victory points. Narthug 's @ standard Drilboss with tak armour and a stormboy jump pack. He is armed with @ bolt pistol ana Chainsword and is worth 27 victory points, Lurkneb is 2 normal Nob wearing flak armour ay armed with @ chainsword and bolto and is worth 18 victory points Barkbad is a Nob wearing flak armour and bolt pistol and power s points, Bogskum is a Nob wearing flak armour and is armed with @ bolt pistol, chainsword with trag and leak stikkbomz. He is worth 19 victory points rying a and is worth 18 victory

You might also like