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--Added new planet--Vampa, where you can find Broly.

Vampa is located near


Netfiss/Majin and has an asteroid field in front of it
--Vampa has a very harsh climate, with temps up to -200 when snowing and averaging
120 with heat waves above 220. Gravity is 10x
--Added new shorelines feature to planets, should make water more dynamic and look
better
--Fixed clashing/using melee skill while being teleported in/out of servers causing
a combat log
--Broly has a 5% chance to drop "Beast Ear" when you complete the fight without
getting knocked out on the hardest difficulty ("Impossible")
--Adjusted BP gain mechanics, skill/form mastery, and leeching. Gains might seem
less than before in some ways, but they are much more "fair"
--Added Beerus NPC, he will spawn on Earth the first time you fight him. if you
have over 10k BP then he will allow you to spar with him for 10 minutes. This can
be done once every 24 real life hours, and you should gain a decent bit during the
spar. Beerus's BP output scales to your own. (Beerus NPC is more of a sparring
partner)
--Beerus should give boosted gains, but he can be difficult to fight. Make sure to
rest before sparring with him, in the event you are knocked out or somehow fall
into the void you'll be sent to your home planet. If the timer runs out, you'll
also be sent home.
--Beerus has 4 varying difficulties that grant increased gains the harder the
difficulty. You unlock the next hardest difficulty by not dying before the timer
runs out. The difficulties are: Easy (Reply: "Go easy..", Medium (Reply: "I am."),
Hard (Reply: "Bring it on!"), Impossible (Reply: "Don't hold back!").
--Beerus will also use various beams and melee skills, so watch out
--Beerus will spawn on a different planet after each day, including: Netfiss,
Earth, Polaris, Majin.
--Added HBTC and Mr. Popo NPC who will let you enter the chamber
--HBTC--
Requirements:
10k bp, 10x gravity mastered, positive karma, 25k zeni (Earthling + Namekian dont
have to pay the zeni)
Info:
Can only enter HBTC a total of 2 times, forever. After you've entered 2 times, Mr.
Popo will no longer let you in (this is canon!). Lasts 1 hour, and grants 10x gains
the entire time (for BP and form/skill mastery as well). However, HBTC has insane
temperatures during weather events and 10x gravity (canon as well, do not mald).
--
--If you have bad karma and want to enter HBTC, you can do missions which give +1
positive karma (Killing someone gives -1 karma.) The max good karma is +100 and the
max bad karma is -100.
--Wiping (going to hell) now gets rid of your bad karma. So, if you wanna enter
HBTC, go ahead and wipe! Simple. Keep in mind HBTC is 10x gains so if you're a
freshie it might be worth it since you can gain more from HBTC than what you lose
by wiping.
--True Chaos and Celestial Blessing no longer have the ability to be
activated/deactivated, as they are now always enabled due to the way their new
passives are balanced
--Child of Firmament (Celestial Blessing) passive changed to grant a weaker combat
regen, works the same as combat regen for other races i.e. only when standing still
(removed form multi bonus for bad karma users)
-- Child of Chaos (True Chaos) passive changed due to the results of the Twitter
poll, those with the passive will do +50% damage to all opponents 2x or more your
strength
--Child of Undying passive (Death Defiant) has been adjusted, you will now
regen .5% stam and ki each time you take damage with the Death Defiant passive, and
in addition you will be revived from being knocked in 10 seconds instead of 30
seconds, and you will be revived to full health >THE FIRST TIME<
--To prevent beam spam and stunlocking, once a beam has been fired completely, all
other equipped beams will be put on a 2 second cooldown
--Adjusted Uub's stamina multiplier, it was supposed to be 1 but I had a typo and
put 1.5x
--True Chaos replenishes stamina and ki when damage is taken over time
--Celestial Blessing grants combat regen when standing still if you have good
karma, and .1x form multi bonus if you have bad karma
--Super Saiyan Rage is awakened by mastering both Super Saiyan and Super Saiyan 2,
must also have 250k Power Level and must be during a thunderstorm (I'm hiding the
multi from you guys)
--Added Form Evolution, starting with Hybrids new form: Super Saiyan Rage
--Increased Saiyan Ancient gene BP gain to 1.2x multi
--Adjusted leeching rates, people were able to form up and have the form multi
count toward the leech. That has since been removed, as it was unintended
--Added scars, are very very rare. Gonna keep how to get them a secret for now
--You can now have both arms be broken
--Fixed recovering out of beams, fully rewrote fling system (Should make beams much
more viable as you won't be punished by using them anymore hopefully)
--Skill Mastery now has a leeching component, meaning using skills on stronger
opponents will have a decent boost to their mastery rate, but using a shadow is
still good either way
--Updated a lot of the combat and injury system, things should be running smoother
Worth noting: Head Trauma reduces Ki Damage by 25%, a Broken Arm reduces Melee
Damage by 25%, Broken Ribs increases damage taken by Melee attacks by 25%
--Using skills now gives you a tiny bit of mastery (no longer just successfully
hitting someone with them)
--Demon Brain is now trainable, and has been changed. It now gives +25% Stamina
drain from Perfect Block, and +25% longer stun window when you Counter someone. Is
mastered by successfully PBing/Countering
--Hanmas + Triclops now have Earthling abilities (Wartime Finesse + Inner Peace)
--Buffed mastery rates for Overflow, Wartime Finesse, Inner Peace
--Inner Peace now reduces the amount of stamina cost required for melee skills by
half, and grants a +15% Perfect Block + Counter window (when fully mastered)
--Near-Death Focus is now learned on spawn and is no longer a Hanma only skill (All
Earthlings now learn it), and it now will make it so you do 2x damage when at under
25% health, similar to Saiyan's ability (No longer gives greater pb/parry frames)
--Three-Eyed True form (Triclops form) is now unlocked at 50k BP
--Three-Eyed True form now has multis of 1.6x min, 1.9x max
--Triclops now has a new ability on spawn, "Sixth Sense" which grants a 15% chance
for a melee skill or m1 to do 2x damage, and +50% Ki regen speed
--Triclops and Hanma now can learn all Earthling passives (Inner Peace, Wartime
Finesse)
--Melee skills are now NOT stackable, using a melee skill will put your other
unused melee skills on a 3 second cooldown
--Fixed Scout Armor not sizing properly
--Fixed racial/gene descriptions in start place
--Fixed being able to talk to King Kai
--Fixed not being able to activate/deactivate Cerealian Right Eye
--Fixed Celestial blessing description
--Removed SSJ3 from Hybrids that was a mistake
--Removed thunder/lightning spawning in space when you use a form that has it
--Added the cosmetic holes to majin

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