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INTERNATIONAL JOURNAL OF CONTEMPORARY ISSUES IN EDUCATION (Vol. 4, Issue 1, 2022) INTERNATIONAL JOURNAL OF CONTEMPORARY ISSUES IN EDUCATION (Vol.

L OF CONTEMPORARY ISSUES IN EDUCATION (Vol. 4, Issue 1, 2022)

INTEGRATION OF LEARNING MANAGEMENT SYSTEMS IN Science, Technology, Engineering, Arts and STEAM education would instill in the recipients the
BASIC STEAM EDUCATION IN NIGERIA Mathematics education in a holistic approach, STEM, true nature of teaching respective Science,
Science, Technology, Engineering and Mathematics Technology, Engineering, Arts and Mathematics in
Abiodun Ezekiel ADESINA, Ph. D education without Arts is still incomplete since the both knowledge acquisitions and skills development
General Studies Education, School of Education st
world in the 21 century is a dynamic world, a which will invariably enhance the learners'
Emmanuel Alayande College of Education, Oyo, Oyo State, Nigeria resilient, ever changing world with STEM, the entrepreneurial skills, building capacity for self-
E-mail: draeadesina2015@gmail.com curiosity and creativity skills from the critical thinking reliance and self sufficiency in world of works.
STEAM education is to be taught and learnt at all
skills, collaboration at a global level needs aesthetic
Abstract technologists, when it proves unyielding, engineers levels of education. Crafting STEAM education at the
design and manipulative skills in Art subjects like
Basic Science, Technology, Engineering, Arts and are consulted, if the issue persists, the artists and the tertiary institution without the foundational
Social Studies, Fine and Applied Arts, Music and knowledge, skills and aspirations at the basic
Mathematics (STEAM) education is a relatively new mathematicians, none of the professional seem fit to
others. STEAM fields are described by Razi and Zhou educational (primary and the junior secondary school
construct in the field of education and is yet to be possess the needed integrated skills to tackle the issues
(2022) when quoting Tsupros, Kohler, and Hallinen education) is tantamount to mere nomenclature or
adequately integrated into the basic education in the social-cultural context of nature. The orientation
(2009) described STEM education as an man's attempt to deceive self. While the future of
curriculum in Nigeria. The precursor construct, these professionals had towards nature from the Basic
interdisciplinary approach to learning, in which STEAM education seems glowing and captivating
STEM too has not been effectively and efficiently education was disjointed and weighing the STEAM
rigorous academic concepts are coupled with real- with high propensity of instilling the 21st century skills
taught with technology and reflective thinking. Thus, teaching and learning in Nigeria on the Next
world lessons as students apply science, technology, that have the tendency to halt the menace of
this paper reviewed literature on basic STEAM Generation Science Standard (NGSS) of National
engineering, and mathematics in contexts that make unemployment, underdevelopment and over-
education, the integration of Learning Management Science Teaching Association (NSTA) in America that dependence on the western world, solid basic
connections between school, community, work, and
System (LMS) to enhance, enable, enrich and science teaching and learning should be done education becomes sacrosanct for STEAM
the global enterprise, enabling the development of
empower both the learners and the instructional technologically and with reflective thinking, it is outstanding attainment. Amalgam of arts to STEM
STEM literacy and with it the ability to compete in the
facilitators in active engagement and interactivity. apparent that a great gap exist between what is will enhance the development of the 21st century skills.
new economy.
LMS premised on the contructivists' and expected and observed in STEAM education.
behaviourists' learning theories which spur the Worthwhile, changes in he contents and methodology All educational stakeholders have significant roles to
STEAM education is highly expedient in the 21st play. The learners, the parents, the teachers, the school
learners of basic STEAM education. into activities of instruction will invariably transform the
century in order to prepare the students for the present management, curriculum planners, the government,
embedded in appropriate Instructional System Design educational objectives as well as the evaluation
and future challenges of environmental issues by must have their hands on deck to enhance STEAM
(ISD) which succinctly package STEAM education strategies for teaching and learning in STEAM
exposing them to these subjects that when critically education. For instance, Lagos State has reaffirmed its
contents into modules intersperse with videos, games, (Olagunju & Adesina, 2017; Adebiyi, 2019; Obanya,
understood enhances environmental sustainability. commitment to remain a model in Science,
2021; Okebukola, 2021).
assignment, quizzes, forum discussion, collaboration, Science, Technology, Engineering, Arts and Technology, Engineering, Arts and Mathematics
analytics, online synchronous tele-conferencing and Mathematics holistically develop learners' curiosity, (STEAM) education at all levels for other states in the
When Science, Technology, Engineering, Arts and federation. The Commissioner for Education stated
Immediate Knowledge of Results, (IKOR). Empirical critical thinking skills, collaboration, communication,
Mathematics (STEAM) are taught integrally and that enhancing STEAM education in the State is
evidences available signal that integrating LMS into knowledge construction, self- regulation, real world
technologically right from the basic level of aligned with the Governor educational agenda of all
basic STEAM education would enhance, enrich, st problem solving and creativity skills. The skills
education, developing the 21 century skills – the 4cs – teachers irrespective of the subjects taught to key-in
enable and empower the learners' affective, cognitive creativity, critical thinking, communication and developed through STEAM education can aid
into the use of technology and thus provided the in-
and psychomotor domains of learning outcomes. collaboration along self-regulation, knowledge problem solving ability of the students which service teachers with professional development
Therefore, the paper suggests that all educational construction and real world problem solving will be invariably allay cogs at the wheel of individuals and programme to enhance their skills in technological
stakeholders hands should be on deck to fashion a new easy to develop in the learners, most especially when national progress. STEAM education has evolved into aided instructions. The State government equally
STEAM education curriculum integrated with LMS. done technologically with reflective thinking (NSTA, a meta-discipline, an integrated effort that removes the provided technological devices and internet
2012; 2020), with diversities in the available traditional barriers among the five subjects and connections to the schools for efficient and effective
Keywords; STEAM education, Basic STEAM technologies to aid teaching and learning in schools, instead focuses on innovating and applying the design STEAM education (Tribune, August 31, 2021).
education, Learning Management System (LMS). many are disillusioned and become apathetic on of solutions to complex contextual problems using
current tools and techniques (Odell, 2014). The Nigeria Academy of Education (NAE, 2021)
which devices or technologies to select and how to
made a major push for the institutionalisation of
Introduction adapt it for STEAM education. However, the advent
STEAM is instrumental for the attainment of the STEAM on the fulcrum for teaching and learning in
Science, Technology, Engineering, Arts and of Learning Management Systems has a panacea on Nigeria schools by making STEAM education the
Mathematics (STEAM) have never been taught this. What then is STEAM education? What is Sustainable Development Goals (SDGs). It fosters th
main focus of the 35 Annual Congress of their
integrally in Nigeria. Scientists, technologists, Learning Management Systems (LMS)? And how can critical thinking skills, creativity, effective
association (Vanguard, November 4, 2021). The
engineers, artists and the mathematicians are LMS be integrated into Basic STEAM education? communication skill, collaboration, self-regulation, congress exemplified the intricacies in STEAM
independent specialists in their respective fields solely These and many questions shall be answered in this knowledge construction and real world problem- education, the need for STEAM curriculum and
researching and developing individual areas of human article. solving skills development in learners (Akintola, professional development for teachers to meet the
endeavour without consideration for joint and 2019). Learning and teaching STEAM at all levels of demand for STEAM education in the nation. The best
Meaning of STEAM Education education taking into consideration the new normal level to commence STEAM education is the
consensus integrated approach of the various fields to
must emphasize entrepreneurship and self-sustenance foundational level which is the basic level of
be taught together. Often, the issues in nature that STEAM education is that kind of education that
as learning outcomes (Vanguard, Nov. 4, 2021). education, however, to supply the manpower
scientist find unsolvable, they beckon on the instills in the hearts of the recipients the amalgamated

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INTERNATIONAL JOURNAL OF CONTEMPORARY ISSUES IN EDUCATION (Vol. 4, Issue 1, 2022) INTERNATIONAL JOURNAL OF CONTEMPORARY ISSUES IN EDUCATION (Vol. 4, Issue 1, 2022)

(teachers) needed for STEAM education at the basic For efficient and effective implementation of Basic Tautigurrichman, Muslimin, Rofki and Ahah, 2019). instructure, moodleXperiencify, GyrusAim, Knolyx,
education level, tertiary institutions should first STEAM education in Nigeria, early exposure of the A good example of such ISD is ADDIE- Analysis, Cornerstone Learning, LearnUpon LMS, 360
develop and implement STEAM education young minds to technological application software is Design, Development, Implementation and learning, Go Skills, LearnWorlds, Decebo, formative,
curriculum for instructional facilitators availability in imperative. If all nations now dwell in the global Evaluation. Analysis involves research and the skills LMS Talent and many other too numerous to enlist on
schools. village, interdependent and interrelating and the required to conduct a good instructional analysis are a singular paper (Tautigurrichman, Muslimin, Rofki
advanced nations of the world like China, Britain, similar to those of any good investigation: & Ahah, 2019).
Basic STEAM Education Italy, Germany, Singapore, Finland, United States of thoroughness, objectivity, and a systematic approach.
Basic education in Nigeria focuses on solid America and others integrate technology in their Basic The design phase is the planning stage of ISD. Its Integration of Learning Management Systems in
foundational education from the Early Child Care and
education it would be inimical and non-progressive purpose is to transform relevant content into concise, Basic STEAM Education: A Priori
Development Education; Pre-primary Education;
for Nigeria not to adhere to the recommendation of the behavioural objectives, creating the instructional Theoretically, LMSs are premised on the
Primary Education to the Junior Secondary Education
National Science Teaching Association (NSTA) that "blueprint" that will direct the development of all contructivists' learning theory of Glerserfeld,
given to children aged 0-15 years (National Policy on
Education, 2013). The essence of Basic education is to the Next Generation Science Standard (NGSS) for training materials, tests and methods. The Vygostky, Bruner, Dewey (Ehindero, 2014) that
provide the background knowledge and skills to teaching and learning science and allowed subjects development phase translates design decisions into suggests that learners construct knowledge out of their
prepare individual for further education on skills (Science, Technology, Engineering, Arts and training materials. This is where the real work of experiences. Bruner (1986); Gagne (1985) and Piaget
acquisition in technical and vocational studies. Thus, a Mathematics) with technology and reflective thinking course development is done. Using the objectives, (1973) believed that such knowledge constructed
Basic education is a prerequisite for efficient and (NSTA, 2012, 2020), Technology integration in Basic instructional approach, and media selections from the would find useful links with previous ones and utility
effective STEAM educational implementation both at STEAM education enhances learners' learning design phase, development produces course materials LMS is a technological package that employed
the inception level the tertiary level of education. A outcomes (Badmus, 2013; Olagunju & Adesina, 2017; for the trainer, course materials for the trainee, and the instructional design like ADDIE (Analysis, Design,
functional basic STEAM education would prepare the Okebukola, 2021, Gambari, 2021), grabs learners' evaluation instruments. Development, Implementation and Evaluation). The
young minds with scientific, technological, attention and positive disposition to learning succinct design of the instruction in LMS proceed on
engineering, arts and mathematical orientations that (Olagunju, Bolaji & Adesina, 2013; Adebiyi, 2019; The implementation phase focuses on the details of enquiry mode where questions are presented,
would enhance comprehensive and holistic Obanya, 2021), provides repetitive, untiring access to training delivery. Logistical arrangements, such as prompting thinkability and reflections on the
understanding of STEAM field in a pragmatic and ideas, knowledge, skills in STEAM (Adesina, 2015; scheduling a training place, preparing an agenda, identified learning objectives that aids knowledge
heuristic approach. Adebiyi, 2019, Obanya, 2021). A prolific, setting up the training environment and even construction. The LMS allow the learners to learn, re-
multifunctional application software that can practising the presentation ensure delivery of a learn, over-learn and debug (de-learn) inconsistency
Basic STEAM education would expose the young enhance, enrich, enable and empower both the training session that captures trainee interest. The in learning. It allows the process of assimilation of
minds to early integration of the construct STEAM, learners and the instructors of Basic STEAM evaluation is to ensure that training-under- facts along with accommodation of new learning ideas
linking and applying the acquired science, technology, education is Learning Management System (LMS). development stays on track, safeguarding in the course (Dewey, 1939). LMS sustains learning
engineering, arts and mathematics ideas, knowledge, achievement of training goals. Decisions about interest to the extent that the learners can decode the
skills and attitudes to their immediate world, curiously Learning Management Systems (LMS) revisions for future course iterations can be made after encoded instruction and construct such in their own
and critically thinking about the nexus of the five Learning which is a construct of a relatively- evaluating the strengths and weaknesses in a ideas which makes their learning relatively-
fields and their local applications to create ideas, more permanent change in behaviour as a result of completed training programme. Finally, evaluation permanent as they change their behaviour (learning
products to solve the local problems. Since the Basic experience or practice (Olagunju & Ige, 2013; ensures that training improves performance back on outcomes).
STEAM education would be taught in a hypothetico-
Adesina & Adesina, 2018; Obanya, 2021). A learning the job. The ISD process includes formative and
deducative model, hands-on-mind-on laiden with
that is not owing to practice or experience can hardly it summative evaluation. Theoretically, the integration of learning management
technology, the young minds in basic education would
be able to perceive the inter-connectivity and the inter- be relatively-permanent in the learner. Management is system into Basic STEAM education is also premised
relatedness of the five subjects - Science, Technology, a construct that entails efficient and effective A typical learning management system has inter- on the behaviourists' learning theory which states that
Engineering, Arts and Mathematics, a platform that utilization of the available resources to achieve the phases for instructional contents uploads (modules), learning is a behavioural pattern structured in
will predispose them to creative thinkers, critical pre-stated goals or objectives. A system connotes a inter-phases for reflection in assignments, quizzes, Stimulus–Organism–Response pattern. Normally, the
minded learners, collaborative explorers of the sequential arrangement of many parts working forum, discussion, hang-out, collaboration, analytic, learning management system presents an
environment and eventual fabrication of essential and scientifically to attain common purpose. Thus, a announcement, online conferences and many others unconditional stimulus which rationally produces an
economical products. learning management system is a system, sequentially internet stimulating facilities. On a typical learning unconditioned response when interpreted, the
and technologically packaged to manage learning by management system, audio, video, audio-visuals can learning management system packaged STEAM
The nature of STEAM is always theoretical and presenting already structured instruction with be embellished on the technological application contents instruction using ISD like ADDIE (Analysis,
practical in form, as well process and product nature. instructional enhancement facilities. Course contents software. Games, locally made or foreign can equally Design, Development, Implementation and
Early exposure of the construct, STEAM to the are packaged using Instructional System Design (ISD) be embellished on the learning management system, Evaluation) to present STEAM to basic learners, as
students would empower them to, not only master the in modules of Learning Management System (LMS). the confirmation of a learning management system is such would facilitate and enhance learners and
knowledge in STEAM, the theories, facts concepts such in a comprehensive pattern to capture and sustain facilitators with high interactivity and engagement
laws and privileges in science but being pragmatic to Instructional System Design (ISD) provides model for learners' attention, interaction, attitudes learning, such (Gambari, 2021; Nguyen, 2021).
utilize such scientific, technological, engineering, arts a step-by-step process that helps instructional which are positive precursors to enhanced learning
and mathematical ideologies to build products or facilitators plan and create instructions to ease outcomes (the attitudinal, psychomotor and the Conceptually, the integration of learning management
structures or fabricate machines for solving making learners and instructors mutuality, interactivity and cognitive). Common LMSs for effective and efficient system into basic STEAM education is configured
issues. engagement (Gambari, 2021; Nguyem, 2021; integration to Basic STEAM education are canvas into a structure of the learners interacting in hands-on-

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INTERNATIONAL JOURNAL OF CONTEMPORARY ISSUES IN EDUCATION (Vol. 4, Issue 1, 2022) INTERNATIONAL JOURNAL OF CONTEMPORARY ISSUES IN EDUCATION (Vol. 4, Issue 1, 2022)

mind-on mode with instructional system designed produce in the learners Self-regulation skills, Taufiqurrochman, Muslimin, Rofiki and Abah (2019) PowerPoint projectors, the mobile learning, social
modules, quizzes, assignment, instructional videos, collaboration skills, engagement skills, interactivity, described students' perceptions as users of the LMS media, Learning Management Systems (LMSs),
games, forum discussion, collaboration and other critical thinking skills, creativity, effective application. The study was a descriptive research.Of Massive Open Online Courses (MOOC), Open
features of the learning management system to communication, Knowledge construction and Real- the 150 students involved in this study, 75 percent Educational Resources (OER) and many ICT
world problem solving in Basic STEAM education. chose the blended learning model for learning Arabic. knowledge and skills are deficient in many teachers
The results of students' perceptions regarding these impairing and marring their integration of the
features indicate that they understand all the functions innovative ICTs in education.
Modules
of the LMS features. About learning Arabic, they
assessed that all LMS applications had the potential to
be used for learning Arabic. The most significant Attitudinal barriers: as a result of problems with
Quizzes staff in an organisation. These may be brought about,
Self-regulation potential is the ability of the LMS application in
Collaboration for example, by such factors as poor management,
skills enhancing learners speaking, writing, and grammar
Assignment Engagement capabilities. lack of consultation with employees, personality
Knowledge conflicts which can result in people delaying or
Interactivity construction Nguyen (2021) in a study on satisfaction of users refusing to communicate, the personal attitudes of
towards learning management system at international individual employees which may be due to lack of
Learners LMS Critical Real-world University e Vietnam National University HCMC motivation or dissatisfaction at work, brought about
thinking problem solving found that there is significant impact of LMS on by insufficient training to enable them to carry out
students' learning satisfaction including improved particular tasks, or just resistance to change due to
Creativity interaction and relationships building and sustenance entrenched attitudes and ideas.
Videos
in lesson and an invariable increase in perception of
Effective LMS effectiveness. Kant, Prasad and` Anjali (2021)
Communication researched into selecting an appropriate learning Psychological factors: such as people's state of mind.
Games People all tend to feel happier and more receptive to
management system in open and distance learning: a
strategic approach identified that LMSs are of various information when the sun shines and in bright mood,
types and sources and makes the decision- making as conversely, bad administration, poor governance or
Forum
discussion regards selection of an appropriate LMS strategically management may dampen and inhibit the
is crucial, requiring adequate consideration of every psychological zeal of workers to imbibe innovations
Fig. 1: Conceptual Framework of Learning Management System aspect such as cost, quality, usage, capacity, budget in ICTs.
Source: Author (2022) and most importantly priorities and objectives and the
students and instructional facilitators perceived that Inadequate resources: ICT gadgets availability can
Figure 1 portrays the integration of leaning significant influence on perceived ease of use. Also, LMS impacts positively on learning outcomes. trigger inquisitiveness to learn its integration in
management system in Basic STEAM education, the use of LMSs rised the students' computer
teaching and learning. Novice lecturer in an ICT-
Learning Management System LMS. It has operation skills. DeOliveir., de Almeida and Al-Sharhan, Al-Hunaiyyan, Alhajri and Al-Huwail
Nakayama (2016) examined LMS and e-learning compliant lecture room would be prone to acquire the
multifunctional interphases for instructional modules, (2021) explored the utilization of Learning
management; an integrative review and research skills and competency towards imbibing requisite
quizzes, assignments, videos, audios, games, forum Management System (LMS) among instructors and
discussion that stimulate and sustain the interest of agenda found that LMS allow communication and disposition in adapting ICTs in class, conversely,
students. It was a case study conducted to identify the when the lecturer is ICTs savvy but lectures in non-
learners and foster learners' interactivity and interaction between teachers and students in virtual utilization of LMS in the Gulf University for Science
engagement that enhances learners' creativity, critical spaces which build ICT skills in the learners as well as ICT-compliant lecture room.
and Technology (GUST). The results indicated a low
thinking, communication skills, collaboration, 21st century skills when integrated in STEAM percentage of the utilization of LMS functions, in
knowledge construction, self-regulation and real education. which web-based LMS is more utilized than mobile- Misperception of ICTs integration in education:
problem solving skills. based LMS and found that when LMS is used as a the people's perceived normality, subjective
Holmes and Prieto-Rodriguez (2018) studied student pedagogical tool rather than as an administrative one. conception and perceived behavior bout ICTs
Empirically, Dube and Scott (2014), in an empirical and staff perceptions of a LMS for blended learning in The students performed better and perceived the integration in education often focus on workers
study on the use of the Sakai Learning Management teacher education focusing on accessibility and software as more efficient and effective instructional displacement from job and as much as their
System (LMS), case of NUST, Zimbabwe found that interactivity of the LMS. A descriptive survey design package. misperception remains unchanged, ICTs utilization by
Learning Management Systems (LMSs), computer was adopted for the research. Forty-six members of such individuals remains a mirage.
programmes used to create, manage, deliver and staff and 470 undergraduate and postgraduate faculty
of education students from the Faculties of Education The Challenges of Integration of LMS in Basic
retrieve learning content such as Sakai can raise the STEAM Education FUD factors (Fear, Uncertainties and Doubts): The
learners skills in ICTs. were sampled. Differences were found between
student and staff perspectives in relation to As expedient and paramount the integration of situations lecturers found him or herself predispose
accessibility of online materials, with students rating Learning Management Systems (LMSs) in Basic individuals to fear, uncertainties and doubts. the
Al-Assaf, Almarabeh and Nasir Eddin (2015). Study STEAM education is, the new, novel paradigm is beset
on the Impact of Learning Management System on its contribution to their learning higher than staff. acceptance and utilization of ICTs in teaching and
However, the two groups held similar perspectives with host of surmountable challenges among which learning not exempted. Many lecturers still are
Students of the University of Jordan. The results of are:
this study confirm the original TAM's findings and with regards to the effectiveness of LMS tools to apathetic about the efficacy of ICTs in education as
reveal that the faculties of students and number of enable interactivity. The results further revealed the many still doubt the fact that the conventional
previously E-learning courses have an influence on importance of the key choices made by teaching staff Lack of ICTs technical knowledge and skills: many instructional strategy which is didactic in nature is
perceived ease of use and perceived usefulness while in deciding which LMS tools to use in order to teachers lack the requisite knowledge and skills of already dated and archaic; many are still unsure and
the level of the academic year and GPA have no maximise student participation and learning. ICTs to be integrated in education. The use of uncertain of the modality to integrate ICTs into

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INTERNATIONAL JOURNAL OF CONTEMPORARY ISSUES IN EDUCATION (Vol. 4, Issue 1, 2022) INTERNATIONAL JOURNAL OF CONTEMPORARY ISSUES IN EDUCATION (Vol. 4, Issue 1, 2022)

teaching and learning for optimum production. Education, University of Ibadan, Ibadan. best practices through innovative technology
Akintola, D. A. (2019). Roles of STEAM knowledge integration in education. A Lead Paper
Conclusion and teacher education programme on Presented at the International Conference and
Science, Technology, Engineering, Arts and achieving Sustainable Development Goals, Workshop on Innovation, Technology and
Mathematics (STEAM) education ought to be taught https;//www.researchgate.net/roles-of- Education Organised by AITIE,
right from the Basic education level with technology steam-knowledge-and- teacher-education- August, 9th- 13th
and reflective thinking. Learning Management programme-on-achieving-Sustainable- Holmes, K. A. & Prieto-Rodriguez, E. (2018). Student
System (LMS) as a technological application software Development-Goals. and staff perceptions of a learning
enhances and empowers the learners and instructional Al-Assaf, N., Almarabeh, T. Nasir Eddin, L. (2015). A management system for blended
facilitators interactivity and engagement. Integrating Study on the Impact of Learning Management learning in teacher education. Australian
Learning Management System in STEAM education System on Students of the University of Journal of Teacher Education, 43 (3),
is a positive step in the right direction. The STEAM Jordan. Journal of Software Engineering and 20-34.
educational instruction should be appropriately Applications, 8 (11), 34-41 Kant, N., Prasad, K. D & Anjali, K. (2021). Selecting
designed using Instructional System Design (ISD ) DOI:10.4236/jsea.2015.811056. an appropriate learning management system
like ADDIE for effective teaching and learning of Al-Sharhan, S., Al-Hunaiyyan, A., Alhajri, R. in open and distance learning: a strategic
STEAM. LMS integration into STEM education will & Al-Huwail, N. (2021). Utilization of approach. Asian Association of Open
raise the learner's cognitive, affective and Learning Management System (LMS) Universities Journal, https://doi
psychomotor domains in STEM which invariably will Among Instructors and Students, Springer 10.1108/aaouj-09-2020-0075.
st
promote the 21 century skills in learners. J o u r n a l , Nguyen, N. (2021). A study on satisfaction of users
https://doi.org/10.1007/978-981-15- 1289-6_2. towards learning management system at
Suggestions Badmus, A. M. (2012).Development and evaluation of International University Vietnam National
For effective and efficient integration of learning a webquest application on educational University HCMC, Asia Pacific
management system in Basic STEAM education, the technology concepts for selected Management R e p e r s p e c t i v e s ,
following are suggested; undergraduate students in Nigeria. A Ph.D.
1. Ministry of Education, the Commissioner of thesis, Department of Science Education,
Education, the Director of Education and University of Ilorin, Nigeria.
other educational principal officers should Bruner, J. S. 1986. Actual minds, possible world.
organise workshops, seminars, symposia for Cambridge, M. A.: Harvard
the teachers at all levels on the integration of University Press.
learning management systems in basic STEAM De Oliveir, P. C., de Almeida, C. J. C. and Nakayama,
education; C. M. K. (2016). Learning management
2. Curriculum planners should plan and build systems LMS nd e-learning management; an
new curriculum for basic STEAM integrative review and research agenda.
education, one that will emphasise the https://doi.org/10.4301/S1807-
crosscutting concepts in STEAM for 21st 17752016000200001
century skills development in learners; Dube, S., & Scott, E. (2014). An empirical study on the
3. Ministry of Education along with the use of the Sakai Learning Management
Teaching Service Commission should System (LMS): Case of NUST, Zimbabwe.
encourage Public-Private Partnership Proceedings of the e-Skills for Knowledge
towards integrating technology like LMS in P ro d u c t i o n a n d I n n o v a t i o n
basic STEAM education Conference 2014, Cape Town, South Africa,
101-107. http://proceedings.e-
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