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“Incense & Iron Roleplaying” logo by Alan Bahr.
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S�������� was made possible thanks to the support of my
patrons. A million thanks!
www.patreon.com/blackoathgames
www.blackoathgames.com
blackoathentertainment@gmail.com
T ABLE OF C ONTENTS
What is Incense & Iron?………………………………………………………….……………..7
The Basics…………………………………………………………………………………………..11
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Character Creation……………………………………………………………….……………..13
Abilities………………………………………………………………………………………….14
Skills, Feats, Combat Maneuvers & More…………………………………………..15
A Weapon Marked by Darkness……………………………………………………….23
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A Brutal Past…………………………………………………………………………………..26
Other Starting Occupations……………………………………………………………..31
Commoner……………………………………………………………………………………..31
Knight-Errant…………………………………………………………………………………34
Tomb Robber…………………………………………………………………………………..36
Gear……………………………………………………………………………………………..38
How to Play………………………………………………………………………………………….43
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The Core Mechanics………………………………………………………………………..43
Combat…………………………………………………………………………………………..43
Healing & Death……………………………………………………………………………..53
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Conditions & Saving Throws……………………………………………………………55
Fatigue…………………………………………………………………………………………..56
Travel Procedures…………………………………………………………………………..57
Corruption……………………………………………………………………………………..63
Earning Experience Points………………………………………………………………64
Playing Without a Game Master……………………………………………………….65
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What is Incense & Iron?
’ve had the idea of creating a established as a genre for quite a
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would �ind in Spain in the 15�� Iron” setting. These come to mind:
century. Countries riled up by
religious fervor, with an all- �Berserk, by Kentaro Miura. The
powerful Inquisition committing main source of inspiration behind
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unspeakable acts of violence in the Sacri�ice, the presence of the
name of their god. You know, fun church as an evil, threatening and
stuff. Although I consider myself a corrupt institution is a key part of
spiritual person, I always found this fantastic manga.
the lengths some people would go
to defend their religion and �RPGs such as Warhammer
spirituality quite frightening. Fantasy, SYMA, and Ruination
Having grown up in a Catholic
milieu, with my grandmother
being a hardcore Opus Dei
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supporter, and going to a Catholic
Pilgrimage. For a while WFRP was
alone in the world of Incense &
Iron RPGs, but a new crop of
games are recently coming out,
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school certainly didn’t help me see and they’re all worth checking out.
the best of Christianity or religion
in general. �Books, such as the Safehold
series, by David Weber, or Between
The idea of playing in a dark Two Fires, by Christopher
fantasy medieval world with a Buehlman. These ones ticks all the
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Sacrifice: An Incense & Iron RPG
from and what its main in�luences �Low fantasy. Most characters can
are, these are the core aspects of only rely on their blade and wits to
“Incense & Iron”, as I understand it: �ight the darkness and an unjust
world.
�The world is a dark, unforgiving
place. So here you have it, my attempt at
establishing yet another fantasy
�Violence is often the answer to all sub-genre. Is it necessary?
problems, at least for the powerful. Probably not. But as all the other
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genres and subgenres in existence,
�The uneducated, peasant masses it helps to have a common
are kept under control through an terminology when speaking about
oppressive church, with little to no things, and after years of seeing
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hope to improve their lot in life. these sorts of stories and not being
able to really de�ine what they all
�Feudal society, with the extreme have in common, I think I’m happy
inequality that it creates. with my solution. Of course, I’d
love it if the term “Incense & Iron”
�A strong dose of social and catched on and others started
religious commentary. using it, either to refer to theirs or
other’s work. So you know what to
�Menacing, demonic supernatural
forces that only push the
peasantry deeper into the church’s
e do now, spread the holy word!
- Alex T.
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control.
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What is Incense & Iron?
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The Basics
W��� �� S��������? Whenever a PC tries to do
Sacri�ice is a Role-Playing Game something and the result isn't
that uses a D20 die to resolve all evident, or there is something at
its actions. This means that it’s stake, the GM will inform the
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compatible with most D20 RPGs player to roll a D20, add a suitable
and related material, new and old. ability modi�ier and/or skill bonus,
and compare it to a Target Number
In Sacri�ice, you play as a (TN) speci�ied by the GM. The
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Branded, a character that has action is successful if the roll
been marked for demonic sacri�ice. equals or exceeds the TN. This is
Somehow, you escaped the sinister referred to as a skill check.
ritual alive, but you are now
chased both by demons and the
all-powerful Inquisition. D��������� TN
Very Easy 5
As a Branded, you are no ordinary
mortal. You have escaped certain
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death, and while the forces of evil
are powerful, as is the Holy Church
Easy
Moderate
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and its Inquisition, so is your will Hard 20
to live. Your determination and
resilience in the face of certain Very Hard 25
death sets you apart from the
common man, nothing else. What Nearly Impossible 30
some deem supernatural abilities
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Sacrifice: An Incense & Iron RPG
20 (a natural 20) grants a Critical A�������� �� � S���� C����
Success: the best possible result One character may help another
takes place. Combat-speci�ic perform a skill check if they are in
consequences are detailed on page the position to do so. This requires
45, but on other occasions the GM both characters to be undistracted
decides on the most appropriate and able to see the same task
consequence. simultaneously. When these
conditions are met, the character
O������ C����� receives Advantage to any
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When two characters take actions applicable check that does not
that have opposing purposes (i.e. a involve combat. This is the same
character tries to sneak while regardless of the number of PCs
another one tries to �ind them), (or NPCs) assisting the character.
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their dice are rolled against each
other. The PC with the highest roll
wins; ties are awarded to the
highest ability score.
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Character Creation
Warfare, pain and faith
In Aresta we stand
For the last rite of heaven,
The seventh sacrament.
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Born of blood and �ire
And blessed by Dawn's Hand
No sorrow I repent
No doubt enters my heart.
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- Inquisitorial Oath
use a piece of paper to write down who your character is. There are
all your character’s details. no alignment rules in Sacri�ice,
only shades of gray.
2. Roll 3D6 six times (once per
character ability) and then assign 6. As a new character, you
each result to one of the abilities: start with 80 silver pieces (sp) to
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Sacrifice: An Incense & Iron RPG
A BILITIES
Abilities are the foundation of A������ S���� M�������
every character, and they only
change under very speci�ic 3 -3
circumstances. The initial ability
score is determined by rolling 3D6 4-5 -2
six times (once per character
ability) and then assigning each 6-8 -1
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result to one of the abilities. When 9-12 0
you're done, your character will
have a score in each of the 13-15 +1
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following abilities ranging from 3
to 18. Each score has a bonus or 16-17 +2
penalty attached to it, as shown in 18+ +3
the table below.
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Character Creation
S KILLS , F EATS , C OMBAT M ANEUVERS & M ORE
As we mentioned above, there are �Luck: Luck may be spent to
no character classes in Sacri�ice. automatically pass a saving throw,
Instead, what de�ines your but it must be declared so before
character is the collection of skills, rolling. Luck can also be used to
Feats, and other unique retreat from combat: if the whole
capabilities they possess. party wants to retreat from
combat, they must each spend 1
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As a Branded, you have survived Luck. This means that
something that seemed incapacitated allies can be dragged
impossible. This is mostly thanks away by surviving ones. Luck is
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to a speci�ic trait that sets you recovered at a rate of 1 per resting
apart from your fellow humans. day. A character’s Luck is equal to
Choose one of the following: half their level (round up).
- Titanic Strength: +2 STR
- Lighting Re�lexes: +2 DEX �Mastery Die: Each time your
- Unbreakable Will: +2 WIS character is involved in combat
- Boundless Vitality: +2 CON with opponents with a number of
Hit Dice (HD) lower than their
There are a few other details that
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mark you as a special individual, a
veteran of a thousand horrors:
level, you can use the Mastery Die.
In your turn, you automatically
deal D4 damage to any opponent
within range. This represents
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passing blows and lesser strikes
�Branded: You bear the Mark of that the character deals to those
Sacri�ice, a terrible scar that has around them without much of a
marked both your �lesh and soul. thought, due to their mastery of
At �irst sight, it looks like a recent combat.
�irebrand, never truly healing.
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