Professional Documents
Culture Documents
Doctoral Project
by
2022
© 2022 by
Harjas Kaur Chilana
All rights reserved
Approved by
Academic Mentor
Craig E. Slater, Ph.D., MPH, OT
Clinical Assistant Professor of Occupational Therapy
Academic Advisor
Karen Jacobs, Ed.D., OT, OTR, CPE, FAOTA
Associate Dean for Digital Learning & Innovation
Clinical Professor of Occupational Therapy
DEDICATION
I would like to dedicate this work to all the oddballs, dorks, nerds, kooks, and geeks. Find
something you’re interested in, go with it, and let your freak flag fly high and proud!
iv
ACKNOWLEDGMENTS
There is no way I would have been able to make it through this process if it was not for
my supportive adventuring group. First and foremost, I would like to thank my family—
mom, dad, Meetu, Atish, Jagjot, Monica, Kulpreet, and baby Zian—who guided me in
realizing what I really wanted to focus on for this doctoral project and supported my
mentor. Craig provided more than just guidance with my doctoral project. He accepted
profound belief in my work, writing, and abilities, silencing my inner critic. I sincerely
Particularly helpful to me during this time was Adrianne, my peer mentor and
classmate and now, friend, who kept it real and eagerly provided resources, clinical
support, and constructive criticism. I hope to meet you in-person one day. Special thanks
Dungeons & Dragons® campaign and asked me to help in a deep dive of the game with
his students. This was where I realized the potential for its application. He has been an
invaluable resource during this process for understanding DMing and using D&D with
students.
I’d like to acknowledge the expertise and support of my former supervisor turned
friend, Nathalie, who instilled the importance of social-emotional learning and has
v
always been available to chat during this process. A thanks to Jenny, my best friend, who
I met at Boston University in the Master’s Occupational Therapy program 10 years prior
(Thank you BU!), for being there to vent to and always up to play some games. Lastly,
thanks should also go to my primary physician, Dr. Tang, for prescribing me Lexapro and
vi
ROLE FOR SEL:
Major Professor: Craig E. Slater, Ph.D., MPH, OT, Clinical Assistant Professor of
Occupational Therapy
ABSTRACT
adolescents. The Collaborative for Academic, Social, and Emotional Learning (CASEL)
emotional learning (CASEL, 2020), which has been used to guide the development and
coordinating SEL across key settings and contexts—classroom, schools, families, and
communities. Lack of SEL can have suboptimal effects during adolescence and later in
“develop[s] physical coordination, emotional maturity, social skills to interact with other
children, and self-confidence to try new experiences and explore new environments”
(AOTA, 2012, p.1). Dungeons & Dragons® (D&D) is a popular table-top role-playing
game, which draws interest from many adolescents and adults. A second literature review
found that play interventions for adolescents, and research using D&D appears to be
limited.
Role for SEL is a play-based intervention group using D&D (5th ed.) developed to
promote SEL. In the pilot program, three to five middle-school students will participate
in 90-minute after-school sessions, for 10 weeks. Participants will learn how to play
relationship skills) and engage in D&D scenarios and campaigns designed to support
development in the relevant SEL areas. The author’s proposed pilot program has the
project discusses the case for the proposed pilot program, and presents a detailed
viii
TABLE OF CONTENTS
DEDICATION ................................................................................................................... iv
ACKNOWLEDGMENTS .................................................................................................. v
ABSTRACT...................................................................................................................... vii
TABLE OF CONTENTS................................................................................................... ix
APPENDIX C – Social Skill Improvement System (SSIS) SEL Brief Scales K-12
Assessment........................................................................................................................ 90
ix
APPENDIX F – Executive Summary ............................................................................... 94
x
LIST OF TABLES
xi
LIST OF FIGURES
xii
LIST OF ABBREVIATIONS
xiii
OTTP-SF ..................................... Occupational Therapy Training Program-San Francisco
xiv
1
Social-emotional Learning
and adults acquire and apply the knowledge, skills, and attitudes to develop healthy
identities, manage emotions and achieve personal and collective goals, feel and show
empathy for others, establish and maintain supportive relationships, and make responsible
and caring decisions.” (Collaborative for Academic, Social and Emotional Learning
[CASEL], 2020, para 1). Many children and adolescents experience challenges with the
relationship skills, and responsible decision making (CASEL, n.d.). These challenges
may impact their participation in academic, social, or community activities (Anderson &
At the core of occupational therapy is how individuals engage in, and perform,
families, and with communities to occupy time and bring meaning and purpose to life”
occupational therapy practitioners adapt and modify interventions and strategies to align
2
with the individual’s changing needs. The aim of these interventions is to maintain and
promote health and well-being in the areas of social participation, activities of daily
diving (ADLs), education, work, play and leisure, and instrumental ADLs (IADLs)
health.
and performance, and therefore, occupational therapy practitioners are uniquely skilled in
AOTA (2013) states that “social and emotional competencies are required for successful
participation in aspects of life including ADLs, IADLs, social participation, work, play
While occupational therapy has this distinct value, practice limitations in some
settings may impact the degree to which occupational therapy practitioners address
commonly address mental health or social-emotional skills; rather, these issues are
behavior intervention team. While each of those professions have distinct value and
change or develop as they get older. For many children and adolescents, table-top role-
playing games (TTRPG), specifically Dungeons & Dragons® (D&D), are a meaningful
adventurers, in person or via electronic media, adopt the role of characters and navigate a
D&D, but characters can wield fantastic weapons, be eaten by dinosaurs, speak with
animals, breathe fire, or be permanently turned into a frog. The DM guides the players
and characters through the storyline by presenting situations and challenges, while also
If an individual is not the DM, then they are a player. Within certain guidelines,
players construct player characters (PC) with backstories and specific characteristics,
handling, sleight of hand, survival, or athletics. In general, the PCs work together to
move through the challenges, battles, and situations presented by the DM. As the story
continues, players gain experience points and “level up” which increases the PCs skills
and abilities.
The main game mechanic is dice rolling. When players make decisions and
actions to move through the challenges and story, they typically roll a d20, or 20-sided
die, to determine the effectiveness of their action. For example, if a player is trying to
sneak past a group of elves, they may have to roll to see how they fare. If they roll a
higher number, they are able to stealthily pass the elves quietly. If they roll a lower
number, they may step on a branch, making a noise which might alert the elves. Conflicts
may arise within the group, and the group will have to problem solve and work through
any disagreements. With reference to the manual and guidelines, the DM will set
parameters to determine the effectiveness of actions, what is and is not permitted, and
play the part of other characters in the story setting, known as non-player characters
The game structure and play of D&D allows for different applications,
particularly SEL. The game itself is play-based and social in nature. Players work
together, problem solving and overcoming conflicts and challenges. The DM can
integrate specific storylines and situations to address social-emotional skills. The idea to
through the author’s first-hand experience of its application with upper elementary-aged
students. When working with these students, the author noticed individuals utilizing
establishing friendships with new peers, and demonstrated increased imagination and
emotional regulation.
Although D&D has been a meaningful occupation for children and adolescents
practitioners. There are, however, some exemplar programs which have used D&D as an
intervention for specific populations groups. For example, the STAR Institute
skills.
intervention. Research has explored the impact of TTRPGs and D&D on singular
characteristics such as, moral development (Wright et al., 2017) and alienation
(DeRenard & Klein, 1990). There has also been a case study of its use with a young adult
male with schizoid personality (Blackmon, 1994). Other research has studied the
personalities of individuals who play D&D (Carter & Lester, 1998), and clinicians’
(social workers and psychiatrists) perceptions of role-playing games (Lis et al., 2015,
Ben-Ezra et al., 2018). At present, there are no known studies investigating D&D in
addressing social-emotional skills with children and adolescents but the methods utilized
are of little interest, it is unlikely that the child or adolescent will engage meaningfully in
therapy. Therefore, knowledge of different interventions and tools, such as D&D, allows
The therapeutic use of D&D has registered interest among the author’s fellow
colleagues and coworkers, however, until now, advancing this interest has not been
pursued. This has been due to reports of limited resources, including time and access to
materials and limited understanding of D&D and its potential as a therapeutic tool in
Some of the challenges for implementing SEL and/or D&D based interventions in
occupational therapy include: (i) clinician’s lack of knowledge of D&D, (ii) practice
limitations on occupational therapy’s role, (iii) lack of resources, (iv) an educational shift
toward academic occupations over play-based occupations as children age, and (v) lack
of available research.
Lack of knowledge. D&D has been a product since 1974 and, although some occupational
therapy practitioners might know of the game, many are unaware of how to play D&D
and other TTRPGs. The game play may appear complicated and consist of many
components upon initial consideration. However, once the basics are understood, D&D
7
will seem more accessible, and clinicians can begin to better contemplate the wide
are often referred to only for handwriting, sensory processing, and fine motor issues; and
Lack of resources. For clinicians interested in exploring and utilizing D&D as a tool and
addressing SEL and moving away from their expected role, resources, such as time,
materials, and collegial support, may not be available to develop and implement a new
intervention.
adult” (Vroman, 2015, p. 124). As children get older, their occupational interests change.
adolescence, individuals begin to learn more about themselves, what their interests are,
and may engage in new and different meaningful occupations. Through their own
professional experiences, the author has observed that occupational therapy practitioners,
too, shift the focus of their interventions as children age. In many cases, academic
occupations are prioritized over play occupations, and social-emotional skills may not be
8
addressed.
Lack of research. As previously discussed, there is currently limited literature which has
Proposed Project
To address this gap in occupational therapy practice and research, the author has
developed the program, Role for SEL: Using Dungeons & Dragons® to promote social-
therapist and will use D&D (5th ed.) with groups of up to five middle-school students to
support their development of skills in two key SEL competencies: self-management and
relationship skills. Role for SEL is a 10-week, school-based program. Each session will
be 60-90 minutes and will be held after-school. In the sessions, students learn how to play
D&D, and then engage in D&D scenarios which focus on the two key SEL competencies.
Role for SEL has developed an evaluation and research plan involving the use of
qualitative and quantitative measures such that the program can contribute to
occupational therapy literature on the use of TTRPGs to promote SEL. Following the
piloting and evaluation of the program, the author will develop resources for occupational
therapy practitioners to support their use of D&D as an intervention tool for promoting
SEL.
9
Conceptual Framework
Framework for Systemic Social and Emotional Learning (CASEL, 2020) is a conceptual
framework which establishes the areas of SEL competence and presents a systemic
(CASEL, n.d.). According to CASEL (2020), SEL is a “process through which all young
people and adults acquire and apply the knowledge, skills, and attitudes to develop
healthy identities, manage emotions and achieve personal and collective goals, feel and
show empathy for others, establish and maintain supportive relationships, and make
responsible and caring decisions” (para 1). The CASEL SEL framework (CASEL, 2020)
presents the components of social-emotional learning, and the various practice settings
For this doctoral project, the CASEL SEL framework is used to distinctly outline the
aspects of SEL and gain further understanding of a current practice gap in occupational
The CASEL SEL framework (CASEL, 2020) highlights five core areas of SEL
Figure 2.1.
10
Figure 2.1
Ó
2020 CASEL. All Right Reserved.
From Collaborative for Academic, Social, and Emotional Learning (2020). CASEL’S
SEL Framework: What are the core competence areas and where are they promoted?
[website]. https://casel.org/fundamentals-of-sel/what-is-the-casel-framework/
The CASEL (2020) framework identifies five interrelated areas of SEL competence:
with others, including those from diverse backgrounds, cultures, & contexts.
11
4. Relationship skills - The abilities to establish and maintain healthy and supportive
groups.
choices about personal behavior and social interactions across diverse situations.
The framework also highlights key settings where SEL skills are nurtured and
practiced and approaches to support SEL most effectively in each of these settings.
Although CASEL has emphasized SEL and the academic setting, the framework
recognizes the importance of incorporating SEL in all settings and contexts – classroom
curriculum and culture, school-wide policies and practices, and on-going collaboration
this, much of the literature regarding the CASEL framework has primarily been applied
in the school setting. For example, Lawson et al. (2019) utilized the five competencies to
Additionally, Elliot et al. (2018) studied the initial validation of a new universal SEL
screening in Australia that was based on the CASEL framework. The framework has
United States and an entire national curriculum on Personal and Social Capability in
The CASEL (2020) SEL framework consolidates the wide array of SEL skills into
five over-arching competencies and four key settings. By doing so, the framework
definition of SEL and the contexts to consider which facilitates understanding of the
The development of the CASEL (2020) SEL framework was informed by the
work of several academics in the late 20th Century. In the 1960’s, James Comer, professor
at the Yale School of Medicine’s Child Study Center, began a pilot program in two low-
achieving elementary schools in New Haven, Connecticut (Anderson & Grinder, 2017).
A team consisting of teachers, parents, the principal, and a mental health worker
reviewed the school’s academic and social programs, and the procedures that seemed to
comfortable, valued, and secure (George Lucas Educational Foundation, 2011). By the
importance of SEL and beginning the SEL movement (George Lucas Educational
Foundation, 2011).
From 1987 to 1992, Professor Roger P. Weissberg and Timothy Shriver from
Yale University worked to develop and implement the K-12 New Haven Social
Development program (Anderson & Grinner, 2017). Shriver would be the future co-
founder of CASEL. Around this time, the W.T. Grant Consortium on the School-Based
skills necessary for emotional competence. The list included: ‘identifying and labeling
Lantieri, Timothy P. Shriver, and David J. Sluyter. That same year the first CASEL
conference was held at the Fetzer Institute and the term “social and emotional learning”
was introduced. CASEL was established with the goal of developing and incorporating
aspect of the education curriculum. Since then, CASEL has conducted research linking
academic achievement and positive outcomes to SEL, set standards for school SEL
changed its name to Collaborative for Academic, Social, and Emotional to Learning to
CASEL has become one of the leading organizations in promoting the integration
of SEL practices in the school environment through research, practice, and policy.
CASEL advocates for district and state-wide SEL standards and recommends a process to
develop and implement standards and characteristics the standards should have, which
includes alignment with the CASEL competencies. Additionally, CASEL has developed
program guides that identify and rate school SEL programs that meet CASEL standards
Explanatory Model
This doctoral project addresses the issue that occupational therapy practitioners in
some practice settings may have limited involvement in the development of social and
emotional skills in children and adolescents. The factors impacting this gap are illustrated
in the explanatory pathway presented in Figure 2.2 and described in detail following the
illustration.
Figure 2.2
Explanatory Pathways
limited to, academic achievement, managing friendships and social interactions, and
coping with stress and unexpected events. Occupational therapy practitioners are trained
and skilled professionals to address social-emotional skills, however, they may not
address these skills in pediatric practice setting due to a range of factors. These factors
resources, including time and support. In some settings, other professionals, such as
speech language pathologists (SLPs), social workers, counselors, and psychologists have
practitioners may not have had a role in SEL. When occupational therapy practitioners
are not involved in SEL, children and adolescents may not receive interventions and/or
model, a literature search was conducted. The literature review sought to answer the
The following five databases were searched to identify relevant articles and
research studies: Cumulative Index to Nursing and Allied Health Literature (CINAHL),
16
APA PsycINFO, Education Full Text, Education Resource Information Center (ERIC),
and Social Services Abstracts. Search terms utilized included combinations and
relevant to the research question. Results were limited to peer-reviewed articles published
from the year 2000 onwards. The abstracts and full-text of the retrieved articles were
completed a meta-analysis of 213 school-based, universal SEL programs and found that
depression, anxiety, stress, etc.). Another meta-analysis (Durlak, Weissberg, & Pachan,
2010) reviewed 75 after-school SEL programs. The study found that enhanced personal
school, positive social behaviors, school grades, and achievement test scores [and]
…significant reductions also appeared for problem behaviors” (p. 302). Both studies also
found that programs that incorporated the four SAFE elements (sequenced, active,
17
previously by the National 4-H Study of Positive Youth Development. The purpose of the
study was to test the validity of the CASEL model and competencies for early
adolescence and its relation to youth outcomes. Overall, social and emotional
competencies were associated with positive outcomes across early adolescence. The
Two studies reported on the impact of specific SEL programs. Voith et al. (2020)
from grades 1-8. The intervention showed different effects for different grade levels as
Richardson et al. (2009) studied the impact of the ‘Connecting with Other: Lessons for
Teaching Social and Emotional Competence’ social-skills program with 25 students, age
9-13 with a learning disability or behavior disorder. Teachers’ pre- and post- scale
measures found that teachers’ perceived student growth following the program in all
social skills outcome measures (concept of self and others, socialization, problem
with Other: Lessons for Teaching Social and Emotional Competence’ curriculum
18
appeared to improve social skills in students with disabilities, which may improve social
Additionally, a few studies did not explicitly refer to occupation, but did discuss
distress in students. van de Sande et al. (2019) completed a systematic review on school-
based SEL programs for secondary school students, age 11–19, that targeted two or more
SEL competencies and included a comparison group or waitlist control group. The study
psychosocial health outcomes (depression, anxiety, aggression, and substance use). The
review, which included 40 studies, found that a "majority of the studies that measured
outcomes for psychosocial health problems found decreases in those problems in students
who participated in the evaluated SEL programs" (van de Sande et al., 2019, p. 1559).
design involving 23,532 students in grades 4–12. The study measured student perceptions
management, relationships), frequency of being bullied, school climate, and how these
factors related to each other and bullying victimization. The study found that social
Students with higher self-management and relationship skills experienced less bullying
relationship. From this study, it appears that the level of competency in certain SEL skills
19
can influence student's bullying victimization experiences, which may impact school
related occupations.
The literature review for the second research question established that teachers,
school psychologists, social workers, school counselors, and SLPs address social-
emotional related skills in pediatric practice, specifically the school setting. Of these
professions, teachers were frequently the ones implementing the intervention, either
grade students in Israel. Students were assigned to either the intervention group or the
treatment as usual group. The intervention group received the ‘I Can Succeed’
intervention, a weekly 45-minute SEL program for 2 school years. Although, the teachers
facilitated the program, a whole school approach was utilized where the school leadership
team (principal, psychologist, counselor, special education teacher) and fourth grade
variable in their meta-analysis. Of the 213 studies, 53% were implemented by teachers,
programs reviewed in van de Sande et al.’s (2019) systematic review, 20 programs were
The ‘Connecting with Other: Lessons for Teaching Social and Emotional
20
by 18 general education teachers, two SLPs, and one counselor. However, at the end of
the article, recommendations for social workers were provided. This was the only study
that included SLPs, but SLPs role in social-emotional well-being has been discussed by
Stark (2017). Stark (2017) provides an overview of literature and clinical insight about
language/communication skills and primary school students with social, emotional, and
language skills. Clinical insight disclosed that SLPs get involved when a student is
categorized under the Program for Students with Disabilities to rule out a language
impairment. It also described a special tiered SEL program that included SLPs, though,
there was no report on the impact that SLP involvement had on student outcomes.
learning disabilities and suggests that teachers may address social skills with students
Psychotherapists, counselors, and social workers can assist teachers in modify social
skills interventions to be more targeted and build better relationships in the classroom.
Psychotherapists, counselors, and social workers can also provide specific services to
school students participated in the Strong Teens program facilitated by the school
21
with three students to address self-management skills and “academic enabling behaviors”
specific to each student. The group counseling intervention was headed by school
psychologists or school psychologist interns, but the authors do not state why or if it must
Harrington et al. (2016), which discusses a grant project to create a data-based, district-
US. The grant was specifically for school counseling (Elementary and Secondary School
Counseling Program Grant) and the program was specifically developed to increase or
involve school counselors. This was not an experimental study, so no outcomes or causal
relationships are presented. Interestingly, one of the programs used to ground their
universal Tier 1 curriculum was the Zones of Regulation, which was developed by an
occupational therapist.
One article discussed a SEL and mindfulness program, not for students, but for
phenomenological study of the lived experiences of six ECEs from three Head Start
meeting with a counselor for 12 weeks. The type of counselor is not specified; however,
Pediatrics
The third research question was initially meant to focus on the barriers to
occupational therapy practitioners’ involvement with SEL, however, this question was
unable to be examined as the literature review did not yield sufficient relevant results.
5 years. This review included 23 studies, and found that occupational therapy
promotion, prevention, and intervention with children and youth. The review included
124 articles from 1980–2012. The review explored studies with participants aged 3–21
where the "intervention described in the study was embedded in activities and within the
23
assistant" (p. e122). Studies needed to also measure social or peer interactions, or
compliance with adult directives or social rules and norms (including ADLs). Overall,
outside of the field of occupational therapy. This demonstrates the gap in literature
Novak & Honan (2019) completed a systematic review of literature that involved
providing any type of occupational therapy intervention, where the participants were
children of any childhood disability diagnosis. The review included 129 articles ranging
from 1980-2016. The study brought attention to the fact that occupational therapy
practitioners are involved in many areas of pediatric development and service provision,
including areas with "behavioral outcomes" as the focus. Surprisingly, SEL was not
mentioned, but may be included under behavioral, social, or mental health outcomes.
Raphael-Greenfield, & Salvant (2012) conducted a multiple baseline, single subject study
with three teenagers (two 15 years old, one 16 years old) with Asperger’s syndrome.
verbal and non-verbal social skills. Results of the study found that all participants
demonstrated an increase in targeted social skills from baseline to intervention that was
statistically significant and were able to maintain the skills at one-month follow-up.
Kaur & Pathak (2019) completed a case series on three children (aged 4–5) with
attention deficit hyperactivity disorder or autism spectrum disorder in New Delhi, India.
promote and practice social skills twice weekly for 24 weeks. Baseline data from the first
and last day of intervention suggested that all three children showed improvements. This
Perceive, Recall, Plan, Perform (PRPP) system of intervention (Chapparo & Ranka,
2010) for 16 children (aged 3-10). Compared to simply engaging in routine playground
activities, children who engaged in the PRPP intervention demonstrated improved social
performance and cognitive strategy use as measured by goal attainment scaling and the
Tokolahi et al. (2018) performed a two-arm pragmatic, cluster randomized control trial of
out Health and Wellbeing’. The intervention was designed to use activity-based
well-being, and participation. The intervention was not found to significantly impact
compared to the control, but children did show significant improvement in their
satisfaction with how they perform in occupations they wanted to improve on. Although
this was an occupational therapist developed and implemented intervention, the authors
in the curriculum.
The authors completed phase 1 of a pilot study aimed at obtaining teacher’ and students’
impressions of the program. This program was developed and adapted by occupational
therapy practitioners to create teaching strategies and resource materials for teachers to
implement. However, ongoing collaboration with the teachers was integrated during the
intervention and will likely continue to be useful to provide the most appropriate sensory
supports to students.
In addition to the literature found in the current literature review, there is gray
literature which discusses the occupational therapy practitioners’ role in addressing SEL.
AOTA (2013) has published a fact sheet on the role of occupational therapy in addressing
references the CASEL framework, discusses occupational therapy’s domain within SEL,
and intervention areas to address SEL across development. The interventions and
examples discussed in both texts are catered to the school setting, particularly their
Conclusion
The articles found in this literature review support the explanatory model
presented in this doctoral project and demonstrates the impact of SEL on occupation,
However, research including occupational therapy and SEL promotion appears sparse
despite its evident need. As a result, adolescent’s occupational needs related to SEL may
not be adequately met. It is also apparent in the literature that SEL is being addressed by
other health and helping professions, and that SEL has application with differing
professional lenses. This highlights the irreplaceable value of each profession, including
adult” (Vroman, 2015, p. 124). Critical changes and growth occur in adolescence which
have implications later as an adult. During this period of life, social participation shifts
from a family focus to that of “fitting in” with peers, which can be facilitated through
play or leisure group activities. Thus, play-based, group interventions, like Dungeons &
Dragons® (D&D) have the potential to promote skill development, such social-emotional
2. How has Dungeons & Dragons® been used by health and helping professions?
Five databases were utilized to identify relevant articles and research studies:
CINAHL, APA PsycINFO, Education Full Text, ERIC, and Social Services Abstracts. As
“Dungeons & Dragons”, “tabletop role playing games”, and “therapeutically” were
journals from 2000 to 2021, and available in English. Following the literature search,
abstracts and full-text of the retrieved articles were reviewed, and the most relevant
sense of the world, develop skills, and experience joy (AOTA, 2011; 2012).
Opportunities to engage in play and be playful can have an impact on health and well-
being. “Physical health, social and emotional well-being, and positive mental health are
promoted through play. When a child plays, [they] experience new ways to solve
problems and learn skills needed to become a healthy adult” (AOTA, 2011, p. 1).
school are disappearing (Tanta & Knox, 2015), particularly as children get older and the
focus on academics and maturity increases. However, research exists to support the use
staff supervised by play therapists had similar benefits as play therapy. The intervention
was implemented with 253 participants between the ages of 3 years 10 months and 14
years 18 months. Pre- and post-scores on the Strength and Difficulties Questionnaire
(SDQ) (Goodman, 1997, 1999) revealed that the intervention may be beneficial in
emotional symptoms, conduct problems, peer problems and total difficulties in children
29
aged three to fourteen. However, greater improvements were seen for younger children,
Frazier et al. (2015) completed a research study to examine the “feasibility and
promise” of Leaders @ Play, a 10-week afterschool public parks program for middle
school youth that incorporates roleplaying activities, sports, and recreation; emphasizing
social problem solving, emotion regulation, and effective communication. Along with
this program, a park and mental health staff co-facilitated group, Families @ Play, was
conducted twice a month with families and youth. During this group, target skills were
introduced and strategies to model and reinforce the skills at home discussed. Park staff
scores on the Social Skills Improvement System (SSIS) (Gresham & Elliott, 2008)
indicated that adolescents demonstrated a significant increase in social skills and decrease
social skills on the parents’ SSIS scores. Parents scores did indicate an increase in middle
schoolers’ problem behaviors post intervention, but scores returned to baseline at two
months follow-up. The authors suggest this may indicate that additional effort is needed
intervention group or explicit cognitive behavioral therapy (CBT) group. The study
aimed to compare the impact of the groups on social competence, cognitive flexibility,
intervention displayed increases in narrative ability and insight into socials skills, while
30
flexible thinking and positively on social and emotional engagement with small effects in
370). This suggests that a play-based intervention may be more helpful than CBT in
Shea and Siu (2016) utilized existing data from the Occupational Therapy
study and determine the extent of engagement in the group. OTTP-SF conducted a
weekly group for incarcerated youth aged 14 to 18. The primary purpose of the group
was to provide inmates an hour-long opportunity to engage in play through activities such
as: games with rules, ice breakers, arts and crafts, and puzzle. Participants (n = 253)
Responses revealed that youth found the play activities “meaningful.” Additionally,
results of the Analysis of Group Activity Scale (AGAS) based on 203 participants’ work
samples showed high levels of engagement. The results of this study imply that play,
Two articles (Thorpe, Willbourne, & Burdock, 2020; Weaver et al., 2021)
attuned, structured, joy- filled, and designed to help with regulation” (Weaver et al.,
2021, p. 125). Thorpe, Willbourne, and Burdock (2020) utilized qualitative methods to
Group’ with four adolescents (aged 16–17) in a secure hospital in the UK. Through semi-
and social skills, and increased ability to meaningfully engage with peers.
in school. Themes and subthemes that appeared during semi-structured interviews and
skills, which “highlight an increased ability to meaningfully engage with peers and to
This body of research demonstrates that play and play-based interventions are
beneficial to the adolescent population. The studies have demonstrated favorable results
activities and with peers, and decreased “problem” behaviors. The study outcomes
highlight the importance of and justify play as a vital occupation for adolescents to
(TTRPG) where players embrace the role of a character and adventure together through a
narrative created by a Dungeon Master (DM) (Wizards of the West Coast, n.d.). The
storytelling, gameplay, creativity, and adaptability of D&D make it a versatile tool with
many potential applications for intervention. However, limited research is available on its
Two reports specifically referred to D&D in their study. Abbot, Stauss, and
skills group with seven adults, aged 18-45, with mental health history of trauma, anxiety,
or depression could increase social connectedness. The initial session of the group
provided a brief introduction to D&D, reviewed norms and expectations, and members
started working on characters. The first two to three sessions were less structured and
feedback. Subsequent session included semi-structured initial check-ins and playing the
role-playing game. The last 10-15 minutes was dedicated to debriefing. Following the
confidence and sticking up for themselves and transfer of skills to real life. The authors
games.
Causo and Quinlan (2021) also performed a qualitative, exploratory study with 13
active D&D players who “identified as in recovery from mental health difficulties.” The
33
study explored the participants’ "experiences playing D&D, playing their characters and
whether they believed D&D contributed to their mental health recovery" (Causo &
Quinlan, 2021, p. 259). Semi-structured interviews revealed multiple themes: the game
provided respite/distractions from mental health challenges but not a "complete escape",
the game provided opportunities of exposure to topics related to mental health recovery,
participants were able to safely practice skills for mental health recovery (cognitive,
social, emotional), and the game met their social needs and provided connection.
However, the potential realism of the game may not always be safe, and participants
sometimes felt the experiences of their characters. The experience of D&D, per this
article, can be useful in supporting mental health recovery and social connection, though
game implementers should be thoughtful regarding the potential impact that realism may
have on participants.
Rosselet and Stauffer (2013) reference a TTRPG with a “D&D-like format.” The
on Goffman’s theory and Adlerian play therapy techniques and suggest that role-playing
games are an effective way of intervening with gifted children and adolescents to
improve their intra- and interpersonal skills" (Rosselet & Stauffer, 2013, p.173). The
discusses the potential benefits through the case study of Matthew. Some of the benefits
the different aspects of the self, and opportunities to develop interpersonal skills. The
34
weekend role-playing game workshop included time to meet the players, learn the game,
create a character, and process. While this paper does not provide empirical evidence to
support the use of D&D, it does provide valuable anecdotal information on the potential
experimental study, the authors do not specify which specific TTRPG is being used,
however, the description of the game is very similar to that of D&D. A weekly TTRPG
group was conducted with 19 native Taiwanese undergraduate and graduate students to
assess the programs impact on creative potential and emotional creativity. When
compared to the control group (n = 20), the treatment group showed statistically
significant higher scores on the creativity index. Fluency, flexibility, originality, and
elaboration did not achieve statistical significance. Emotional creativity showed minor
improvements but did not achieve statistical significance. Of note were the preparatory
steps and materials incorporated by the facilitators: an instruction manual on how to play,
players were expected to stay in character as much as possible, the authors developed
four story modules (intended to be about three hours long) written to encourage creative
potential and emotional creativity, and character sheets were provided with questions to
Pathfinder, a different TTRPG with similarities to D&D, to teach English Language Arts
text and foster critical thinking and problem solving in middle school youth. The authors
describe suggestions and changes they made to the game that are of interest, such as:
35
• dedicating one class period to teaching and understanding game mechanics (Open
• providing students with gaming objectives before starting game which can drive
decision making,
Although this article does not describe a research study, the authors provide practical
roleplaying (LARP), a different type of roleplaying game. The authors performed a quasi-
experimental study where 86 French sixth grade students were randomly assigned to
training program) to assess the effect on empathy, aggressive behavior, and bullying. For
the LARP group, there was a significant increase in empathy and decrease in aggressive
behavior and bullying from baseline to posttest 6-weeks after the final session. For the
36
control group, there were no changes over time. Although LARP is different, it is in some
respects part of TTRPG as players do have to “act” as their character during gameplay.
Despite the limited body of research, these six papers provide preliminary
safely develop interpersonal and intrapersonal skills, improving creativity, and fostering
critical thinking and problem solving in a variety of contexts, countries, and age-ranges.
Additionally, multiple strategies and suggestions for how to implement and structure
D&D most efficiently are specified, including providing instruction on the game,
characters, visuals, and story modules, having an experienced facilitator familiar with
cohesion of the group. Strategies and techniques to facilitate positive group dynamics are
beneficial when leading a group. The literature search for research question three yielded
seven results, six of which referenced Irvin Yalom’s work discussing the “therapeutic
In Thompson and White’s (2010) article, the authors discuss the importance of
play and the benefits of a restorative practice with reference to the four stages of groups
• Forming: The group is unfamiliar and has little trust. The authors suggest low-
risk activities and to prioritize safety. The facilitator provides support and
• Storming: Group members test limits. The facilitators stop to process and
• Norming: Members demonstrate increased trust, are more invested, and take risks.
They are familiar and ready for the game, which allows for exploration
• Performing: The group is higher functioning and work together towards common
goal. The authors suggest higher-risk trust activities and values exercises.
They suggest beginning the group in a circle and to end with time to process and debrief.
Averett, Crowe, and Johnson (2018) discussed a community-based arts program for 8–
18-year-old at-risk youth that uses sketchbooks to promote inter- and intra-personal
skills. Facilitators and group members engaged in ice breakers, set norms together,
focused on a common issue, self-reflected, and share reflections with the larger group to
facilitate group process. The authors noted that many participants maintained their
Fluhr’s (2004) exploratory paper presented a social work method for facilitating
group cohesion, using “tangible and palpable” subject matter, in a heterogeneous group
via two specific examples—Animal World group at a continuing day treatment program
for older adults with mental illness; and a fashion show group for females ages 7–19 at a
38
community center. The first session of each group included ice breakers and
introductions meant to bring members closer. Through the examples, Fluhr illustrated
that "(1) tangible content is non-threatening; (2) non-personal content helps clients
discuss taboo issues; (3) concrete subject matter brings clients to a common focus; and
(4) specific material levels the playing field, reducing differences among group
members." (p. 40). While the two groups were structured differently (i.e., time,
frequency, age, context), both group topics and focus (animals and fashion show) came
about as a means to facilitate group cohesion and engagement after the author realized the
facility requirements and expectations and population served. However, the positive
effects of “tangible and palpable” subject matter were witness in both groups.
challenges. The authors’ strength-based approach built upon a traditional group CBT
intervention and was executed in the following sequence: “(a) taught about the
importance of strengths, (b) challenged to identify their strengths, (c) help others identify
their strengths, (d) work on developing their own strengths, (e) work with the group to
learn how these strengths can be used to address their substance use problems, and (f)
plan with the group how their strengths can be used once they return to their home
environments” (Harris eta al., 2012, p. 337). Following the program, qualitative methods
to group cohesion or not. Adolescents reported the group "helped facilitate positive group
39
cohesion between: (a) themselves and other individual group members, (b) themselves
and the group as a whole, and (c) themselves and the group leaders" (Harris et al., 2012,
p. 340).
Three studies discussed programs aimed at various skills but reported on aspects
of the intervention that positively support group cohesion. In Brogan et al.’s (2020)
quasi-experimental study with pre- and post- measures, the authors assessed the effects of
variables were noted. Additionally, the authors detailed the impact of group members
discussing and sharing: “they were able to identify with others’ experiences, which also
universality, imitative behaviors, and group cohesion" (Brogan et al., 2020, p. 20).
A research study carried out by Prince, Ho and Hansen (2010) explored the
behaviors for at-risk youth in grades two through five. The authors found small to
competencies. Two of the objectives of the group included providing “a safe group
environment with norms that foster positive interaction with peers [and] solidify group
norms, skills, and desired behaviors by providing positive models and rewards for
normative prosocial behaviors” (Prince, Ho and Hansen, 2010, p. 42). Examples of how
• Avoid punishment
Ball et al. (2015), which did not mention Yalom’s work, conducted a qualitative,
exploratory study to examine factors that promote and impede program implementation
and outcomes of the Expect Respect Support Group, a group for middle and high school
positive group norms and safety, facilitators modeling key behaviors, and the facilitator
Conclusion
emotional maturity, social skills to interact with other children, and self-confidence to try
new experiences and explore new environments” (AOTA, 2012, p. 1). Since critical skills
are acquired in adolescence and play is important for development, activities and
interventions must be available for this population that incorporate play and playfulness.
however, from the available literature, it appears that play interventions are both
meaningful and effective in supporting development during this critical period of youth.
Program Description
The author’s proposed program, Role for SEL: Using Dungeons & Dragons® to
adolescents using the popular table-top role-playing game, Dungeons & Dragons®
(D&D) 5th edition. Role for SEL is a 10-week afterschool program which is facilitated by
each group going through the program. In the sessions, students learn how to play D&D,
and then engage in D&D scenarios which are designed to support students to develop
skills in two key SEL competencies: self-management and relationship skills. The
program aims to increase students’ abilities in SEL, and to generalize these skills in
participation in this program, students will improve their ability to manage their
emotions, behaviors, and thoughts and have more successful interactions with their peers.
This chapter presents a detailed description Role for SEL including reference to the
SEL is “the process through which all young people and adults acquire and apply
the knowledge, skills, and attitudes to develop healthy identities, manage emotions and
achieve personal and collective goals, feel and show empathy for others, establish and
maintain supportive relationships, and make responsible and caring decisions” (CASEL,
43
2020). SEL is critical for human development, and research has demonstrated the impact
of emotional distress (e.g., depression, anxiety, stress) (Durlak et al., 2010, 2011). While
some settings, and frequently experience time and organizational barriers to addressing
SEL competencies. This may lead to students’ occupational needs being overlooked,
Role for SEL to address this gap in occupational therapy service provision.
The Collaborative for Academic, Social, and Emotional Learning presents a well-
researched, broad, conceptual framework for systemic social and emotional learning
(CASEL, 2020) which underpinned the development of Role for SEL. The CASEL
importance of coordinating SEL promotion and practices across key settings and
Program Participants
participating school. The author has intentionally not specified any diagnostic or social
characteristics for participation, as Role for SEL is designed to reach the breadth of
middle-school children who may find the program beneficial. Vignettes of three middle-
school students who may benefit from participation in the program are presented below
in Figure 4.1.
Figure 4.1
Vignettes.
David
David is a 7th grade student. Their teacher reports David becomes upset when things do
not go as expected. For example, when playing Uno, they did not say “Uno” fast
enough, resulting in them having to pick up an extra card. They became frustrated,
repeated, “I said it! That’s not fair!”, kicked their chair three times, and walked out of
the room.
All three students could benefit from a targeted SEL intervention. For example, David
could benefit from learning how to manage their emotions. Additionally, Tamia and
Tristan could benefit from learning how to communicate effectively and work as a
team.
To recruit students to the program, the author will send emails to school staff
describing the program and SEL skills being addressed. Classroom teachers may then
identify students who they feel may benefit from the program. Students may also be
45
referrals for students who require additional support or demonstrate difficulty with SEL.
Parents will be informed of the purpose and structure of the study and consent will be
obtained. Additionally, assent from participants (via age-appropriate terms) will also be
acquired.
Program Resources
Role for SEL will be conducted afterschool at the participating middle-school. The
room. It will primarily be run by this author (occupational therapist) with the support of
one or two additional personnel who are familiar with D&D. The additional personnel
will be recruited via staff email requesting volunteers. Table and chairs will be necessary
for students and staff to engage in the game in addition to D&D gaming materials. A
whiteboard, computer, projector, and screen will be useful when providing education to
Role for SEL will run in-person weekly, afterschool for 10 weeks for 60-90
minutes. The program will involve groups of up to five student participants. In the
sessions, students will learn how to play D&D, and then engage in D&D scenarios which
are designed to support students to develop skills in two key SEL competencies: self-
management and relationship skills. Research has shown that SEL programs that include
the CASEL recommended four SAFE elements have more statistically significant
positive outcomes (Durlak et al., 2010, 2011). The following four SAFE elements will be
46
social skills
discussing the purpose of the program, and introducing the game of D&D and its
mechanics to the participants. Sessions 2 and 3 will center on the participants developing
their pre-made character’s backstory and how to role-play consistently. The next six
debriefing. The final session (session 10) will consist of a wrap-up to debrief about the
whole program and conduct a focus group to determine the participants’ perceptions
about their progress with the program, and how they may be able to incorporate the skills
learned in other everyday situations. There will also be discussion about how they felt
about the program, what worked well, and what they would change about the program.
The sessions will incorporate traditional instruction paired with active learning.
Each student will receive their own set of dice and a “cheat sheet” with the game
mechanics. Game mechanics will be reviewed, and example scenarios provided where
the participant will have the opportunity to roll their dice to determine the outcome.
Additionally, each student will receive a pre-made character sheet with the character’s
statistics, equipment, etc. However, the participants will have the opportunity to
47
personalize certain aspects of the character, such as the name, alignment, personality
traits, and backstory. Following instruction and examples with visuals, the participants
will brainstorm alone and will peers to develop and share what they have come up with.
Sessions 4–9 will begin with 10-15 minutes of instruction on a specific SEL skill
area, which will include, discussion, examples, and practice. The next 60 minutes will
focus on game play and storylines where the participants will have the opportunity to
practice or utilize the relevant SEL skill. The role of the Dungeon Master can either be
primary role is to facilitate SEL by creating opportunities for students to apply SEL
related skills and supporting students through cueing, prompting, and encouragement to
implement skills. As a result, the D&D storyline and scenarios will be guided by the
author’s expertise. The support personnel will participate in the D&D game with the aim
of reinforcing and setting up the SEL skill of focus. The last 10–15 minutes of the session
will focus on debriefing what was experienced and learned as it related to the skill of
focus for that session. “Homework” activities, such as writing down a time the
generalization of the skill in other contexts and environments. Time to discuss homework
will be incorporated in the first 10-15 minutes of the session when necessary.
Two example session plans for David and Tristan (discussed in Figure 4.1) are
presented in Appendices A and B. These plans illustrate how the sessions integrate SEL
within the D&D campaign and during the game play of D&D.
48
which are effective in facilitating groups for middle-school aged children. These include
ice breakers, and setting norms together. Additionally, providing time to process, share
experiences, and debrief can enable group bonding. Group leadership is also a factor in
reactions, and verbal praise has impact. These group characteristics and strategies have
program, number of sessions and D&D groups, and educational materials and modules
and use of targeted SEL skills (self-management and relationship skills) by the end of the
10-week program. School staff/teachers will be invited to complete an online survey pre-
program on student attitudes and behavior. The survey will include standardized
measures which are discussed in detail in the next chapter, Chapter 5. There will also be a
focus group with the participants to determine changes in their knowledge of D&D and
ultimate goal is for participants to generalize skills and demonstrate continued use and
implementation of SEL skills outside of sessions, at home, and in the classroom. Thus, it
is hoped that the students will be able to demonstrate maintenance of these skills levels at
recognize the value of occupational therapy’s involvement in SEL, which will increase
performance, such as test scores and grades. Additionally, the increased implementation
of SEL programming overall will lead to school policy change to incorporate SEL into
the curriculum, resulting in future financial benefits. Although, the SEL competencies
addressed are self-management and relationship skills, the eventual expectation of the
inputs, problem, theories, outputs, and outcomes associated with Role for SEL.
Figure 4.2
Logic Model
50
51
To facilitate the program launch, the author will email the middle-school
principals of her school district of employment. The email will provide a brief overview
of the program and the potential benefits for the students and school to garner interest. If
information. The importance of SEL skills would be stressed first, this would include
summaries of research articles on its impact on function and cost benefit as it related to
provided in the email to get buy-in and reiterated during the meeting. During the meeting,
the author would provide more detailed information on the benefits of addressing SEL,
include.
coordinator/team, and the principal. The principal and RtI/MTSS staff can provide
valuable information regarding the processes they implement, what type of structure is
possible, and approval to implement the program. The schoolteachers provide important
information regarding the students and areas of need as they relate to school function.
The author’s program has the potential to provide targeted SEL support, lessen teacher
The are several organizational barriers which will impact the launch of this
program. These include time, approval, workload management, and staffing. In the long-
52
term, an important stakeholder to include will be the school district administration and
policymakers. Right now, the author’s school district employs a caseload model for
RtI/MTSS. The occupational therapy practitioners do not have the time to participate in
the process, but if the district changes to a workload model and have policies to support
SEL, occupational therapy involvement could be critical to the students and the district.
Due to this, school administration and staff may not understand the full scope and role of
overlooked as a valuable and valid profession to address SEL. Additionally, with high-
occupational therapy practitioners may not have the time to address SEL or implement
SEL programs. Scheduling the program afterschool may mitigate some of the time
constraints, however, this may make having support staff available difficult, since it is
With increased focus on academics, skills like SEL may be overlooked and its
benefits unrecognized, resulting in a lack of interest. The author plans to accentuate the
Lastly, obtaining funding to run the program and obtain materials and supplies
stakeholders will, hopefully, recognize its value and divert funding to the program.
Summary
lack of SEL can have later adverse implications and impact occupational engagement.
decreased negative behaviors. Role for SEL is an afterschool, play-based program that has
SEL and its competencies are grounded in the CASEL (2020) SEL framework and
research. The anticipated outcome is to improve participants SEL function, however, the
long-term goal is to expand the reach and value of SEL and increase occupational
intervention program for middle-school adolescent students which aims to promote SEL
using the popular table-top role-playing game, Dungeons & Dragons®. The program
evaluation research will be useful for occupational therapy practitioners and school and
consider the results in its effectiveness in providing additional SEL support to students
adolescents’ occupational needs as they relate to SEL. By promoting SEL using D&D, a
fun, play-based tool, occupational therapy practitioners can influence the important
their peers (Durlak et al., 2010, 2011). CASEL (n.d.) states the supporting SEL can lead
school-based practice. Hopefully, in the future, this will lead to more school-based
Engagement of Stakeholders
and the RtI/MTSS team are key stakeholders. An email will be sent to make initial
contact describing the program and its potential benefits. Hopefully, as is the case with
the author, the principal will be familiar with D&D and understand its usefulness and
show interest in the program. The RtI/MTSS team will be vital in referring students. A
formal presentation will then be scheduled to present more detailed information. Support
staff with knowledge of D&D would be recruited via email as well. A school-wide staff
email will be sent with information regarding the initiative and what involvement entails.
An incentive, such as vouchers, meals, or gift card, might be included to garner further
interest.
occupational therapy practitioners. Once sufficient data has been gathered, it will be
compiled into a presentation for the district administration demonstrating its use in order
to widen its use to other schools/districts. Contact will be made via email to their
secretarial staff to schedule a time to formally present the materials. This would,
Simplified Logic Model, shown in Figure 5.1. This figure will provide a visual for
stakeholders to better understand the structures and impact of the intervention program.
56
Aspects of the logic model that will be focused on will vary depending on which
stakeholder is present. For example, with District administration, the 11:1 return on
are unable to meet in-person, meetings would be held using virtual media, such as Zoom.
Separate meetings would be scheduled for different stakeholders to focus on the point of
information relevant to those in attendance. The importance of SEL skills will be stressed
though summaries of research articles on its impact on function and cost benefit as it
related to the stakeholders. It will be presented in a visually appealing format. This will
be provided prior to the meeting to get stakeholder buy-in and reiterated during the
meeting. During the meeting, the author will provide more detailed information on the
benefits of addressing SEL, play-based interventions, and role-playing. The author will
also provide details of what the intervention is expected to include, such as materials,
personnel, expected time frame, cost, how data would be collected, and the time
During the meetings, the author will listen to all the stakeholders’ input and
agreement about the program, where the program would not be compromised, and the
Simplified logic model for the author’s proposed program evaluation research showing expected program input and outputs,
plus short term, intermediate and long-term outcomes. Short-term outcomes will be measured during initial program launch
57
58
Table 5.1 provides a list of the pertinent qualitative and quantitative research
questions for the relevant stakeholders. These questions are expected to be answered
Table 5.1
Stakeholder or
Stakeholder Types of Program Evaluation Research Questions
Group
Quantitative:
Researcher
• Does a targeted D&D campaign improve SEL skills in middle
school adolescent students?
• Do the students/participants maintain improved SEL levels at 1-
month post-intervention?
Qualitative:
• Did the participants find enjoyment or value in participating in
the D&D SEL program?
• What did students enjoy or learn from the D&D group?
Middle-school Qualitative:
adolescent • Was the D&D group fun?
students • Was the program duration adequate, or should it be shorter or
longer?
• What did participants learn about yourself from the D&D group?
• Is there anything that should be changed to improve program
content or delivery?
• What other key issues or problems faced by participants were not
addressed in the program?
• How do you get along with the other group members? How has
this changed since the beginning of the program?
o Do you plan to maintain these relationships after the program?
Quantitative:
• Did participants demonstrate improvements in SEL skills?
• Did participants maintain SEL skills at 1-moth post-intervention?
59
School Qualitative:
administration, • Does the content of the program match organizational goals?
RtI/MTSS • Were improvements in SEL function observed in the classroom?
team, teachers • What did participants get out of this experience in terms of
classroom functions?
• Were there any differences in participant behavior/relationships,
etc. related to their participation in this program?
• Were any problems or issues reported?
• Did external factors impede execution of the research
methodology?
Quantitative:
• Will the research data show that the intervention led to desired
change in SEL function?
• Are outcomes consistent with the proposed theoretical
justification?
• Did participants demonstrate improvements in SEL skills?
District Qualitative:
administration, • Will school and District administration report increased
occupational understanding of the distinctive role of occupational therapy in
therapy provision of services relevant to SEL?
practitioners • Are the long-term goals of the project realistic and achievable?
Quantitative:
• Will the research data demonstrate the importance of the role of
occupational therapy for providing services relevant to SEL?
Research Design
The research design for the pilot launch of the program is a non-experimental,
cohort study with pre- and post-program qualitative and quantitative data collection. Prior
to collection of data, the author will seek approvals from a local Institutional Review
Board and the relevant school district, so that the findings can be published and
disseminated.
Qualitative Methods
Qualitative data will be obtained from student participants and the participants’
The focus group will be conducted with student participants during the final
session of the group to gather information as to whether they enjoyed the D&D group,
what they liked/disliked, and what they learned. It is expected to last no more than 30
minutes and will be audio recorded. The focus group will be led by this author with
support staff available to encourage student participation throughout and manage the
• Did you learn any new skills with how to [ENTER RELEVANT SEL SKILL]?
• Did you learn something new about yourself during the group?
work email of the primary teacher of each participant within a week of the final group
session. Questions will center around what observable changes teachers have seen during
the school day regarding the participant and their specific SEL area of needs. The
• What changes have you seen in the student ability to [ENTER RELEVANT SEL
SKILL]?
• What did the students get out of this program in terms of classroom functions?
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in this program?
Qualitative data from the focus group and online survey will both be thematically
analyzed. The focus group will be recorded and transcribed on a Microsoft Word
document by either the author or a research assistant. NVivo is also able to transcribe
analysis will then be conducted. Software, such as Nvivo or MaxQDA, which allows for
qualitative and quantitative analysis, will be used to identify, code, and synthesize
relevant themes from the transcripts and surveys. However, this may have to be carried
out manually by trained researchers if funding and access is limited. Analyses completed
two researchers. Any ambiguous items will be further discussed and coded by the
research team. Findings will be reviewed and discussed by all those involved in the
research process and will also be requested to be reviewed by other professionals who did
not engage in the research procedure but are familiar to provide feedback and input.
Quantitative Methods
the participant’s primary teacher to measure the specific SEL competency of concern
determined by the RtI/MTSS team or teacher. Teachers will complete a digital version of
the Social Skill Improvement System (SSIS) SEL Brief Scales K-12 Assessment (Elliott
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1-month post intervention implementation. The SSIS SEL Brief Scales K-12 Assessment
is a “brief, multi-informant (teacher, parent, & student) rating scales of children age 5-18
Decision Making” (SSIS CoLab, n.d.). The assessment takes five minutes to complete.
This will provide information on the effectiveness of the program in addressing what it is
designed for—SEL.
The SSIS SEL Brief Scales K-12 assessment (Elliott et al., 2020) incurs a cost for
use, and therefore funding would be required. In the event funding is not secured, pre-
and post-program data will be obtained via a non-standardized rating scale completed by
the participants’ teachers. The scale will identify the SEL competencies being addressed
will be a list of the SEL skills related to the relevant competency as identified in the
CASEL (2020) framework with a Likert scale. Teachers will be asked to rate their
determine whether changes in SEL skill were due to time or the intervention program.
independent variable, which may influence SEL. While it would be ideal for participants
to only engage in the pilot intervention, this cannot be ethically guaranteed. Therefore, a
record of other concurrent services should be noted and accounted for during analysis.
63
Statistical Packages for the Social Sciences (SPSS). To determine the pre- and post-
program difference in SSIS SEL Brief Scales K–12 Assessment scores, repeat measures
analysis of variance (ANOVA) will be used. Additionally, the effects of time and the
moderating effects of other services being provided to participants would be taken into
available to the author. With limited resources, a more readily accessible analyses method
would be utilized.
Confidentiality
After receiving consent from parents and assent from participants – after they
have been educated on the purpose of the study in age-appropriate terms – each
Electronic data will be stored on a password protected computer with a separate file with
data, which may contain the names of participants, will be uploaded to the computer, and
then stored in a locked file cabinet in a locked room. All data will only be accessible to
department. The email will consist of a bolded two-sentence summary with a relevant and
impactful visual to garner the stakeholder’s interest. The visual will be followed by a
“killer” paragraph with summary of the program and its results to provide additional
information to the stakeholders. At the end, contact information will be provided for
email recipients to utilize to access more detailed information of the program and results.
This will most likely be provided in the form of an outline with visuals as it is this
author’s experience that the stated stakeholders have limited time resources. If interest
within the district grows, these results and information may be circulated to other school
Program Overview
uses D&D (5th ed.) to promote SEL in middle-school adolescents. The pilot phase of the
program will focus on addressing two of five CASEL (2020) SEL competencies, self-
management and relationship skills, through explicit instruction paired with role-playing,
playing a D&D campaign that incorporates scenarios that integrate the SEL area of
emphasis, and debriefing as a group at the end of the game/session. By engaging in Role
for SEL with the occupation-focused lens of an occupational therapist, participants can
work on relevant SEL competencies and potentially have their occupational needs met
Goals
Therefore, the dissemination goals for this project include two long-term goals and three
short-term goals.
§ Through dissemination of Role for SEL intervention program and results, school-
§ Through dissemination of Role for SEL intervention program and results, school-
SEL.
§ Through dissemination of Role for SEL intervention program and results, school-
practice.
§ Through dissemination of Role for SEL intervention program and results, there
§ Through dissemination of Role for SEL intervention program and results, the
Target Audiences
The primary target audience for the Role for SEL dissemination plan are school
within the United States. This group has been chosen as the primary audience because
they are the decision makers for school-based programs and budget allocation and have
influence on who and how school personnel are involved. The secondary audience
occupational therapy practitioners in the United States. As this program was developed
advertise and promote the results of the group to occupational therapy practitioners.
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Table 6.1 lists the key messages for each target audience, primary and secondary.
Some key messages are similar between the two groups, however, there are a few key
Table 6.1
Primary Audience
1. Quality SEL programming can improve academic performance (i.e., test scores,
grades).
2. Quality SEL programming can improve school-related attitudes and behaviors
(e.g., motivation to learn, school commitment), decrease negative behaviors
(e.g., aggression, disruptiveness, non-compliance, disciplinary referrals), and
report less emotional distress (e.g., depression, anxiety, stress, etc.).
3. Role for SEL is an evidence-based intervention program to promote SEL for
middle-school adolescents.
4. Role for SEL is a play-based occupational therapy intervention and approach
for addressing SEL.
5. Occupational therapy practitioners have a unique role in addressing SEL.
6. Quality SEL programming can result in an 11:1 return on investment.
Secondary Audience
1. Role for SEL is an evidence-based intervention program to promote SEL for
middle-school adolescents.
2. Role for SEL is a play-based occupational therapy intervention and approach
for addressing SEL.
3. Occupational therapy practitioners have a role in addressing SEL in school-
based practice.
4. Promoting SEL impacts occupational performance.
Sources or Messenger
Primary Audience
The dissemination of Role for SEL can be strengthened and more impactful if
presented by individuals involved in the pilot. Personal accounts, whether written or in-
person, of school administration, students, teachers, and parents involved in the pilot will
68
be valuable in demonstrating the impact of Role for SEL and the potential impact it may
have for the school district of interest. In the author’s current work setting, if there are
enough requests from parents, this puts pressure on school district to act. Hopefully,
word-of-mouth from those involved in the pilot will garner additional significance to
and continues to run a Critical Core group for teens age 12-17 to address social-emotional
skills. Critical Core is a social-skills intervention in the form of a TTRPG like that of
services and that could be a potential source of advice and support for the Role for SEL
program.
Secondary Audience
Personal accounts and STAR Institute are also valuable sources and
spokespersons for the secondary target audience of the dissemination plan. Personal
provides helpful resources, such as information sheets and articles, discussing the role of
Written Information
The first source material the author will develop is an informational fact sheet
using CANVA. This document will contain an overview of what the program entails and
a summary of the results of the pilot program. Specific pieces of information will be
emphasized, such as the relatively low cost for materials and resources, the impact on
student outcomes, and qualitative information. The fact sheet will be offered to
blogposts, and attached to the initial email to school districts and administration. At the
end of the document, contact information and social media usernames will be listed.
To garner school district and administration interest in the program, the author
will construct an email briefly describing the program, the results, and how they relate to
the school district. Attached to the email will be the informational fact sheet. The author
will offer times to set up an in-person meeting to further discuss the program. Follow-up
emails will be sent with additional information regarding Role for SEL and information
Informational Handbook.
Following the information fact sheet, the author will design and create a more in-
depth handbook. This handbook will provide program overview and pilot research design
and result information in greater detail. The handbook will manualize the available player
70
characters for participants to choose from. Additionally, greater detail will be provided
with examples and sample session plans for addressing specific SEL competency areas,
similar to that of Figure 4.1 and Appendices A and B. This handbook will be available for
free electronically as a PDF or for the cost of printing, shipping, and applicable taxes if a
group. The handbook will also include a section with information on how practitioners
can initiate a Role for SEL program in their own school district.
OT Practice.
With each issue, OT Practice magazine has the potential to reach 60,000
occupational therapy practitioners (AOTA, 2022). As such, the author will write and
submit an article about Role for SEL for consideration by OT Practice. This will increase
the visibility of the program. The end of the article will include the program Instagram
Electronic Media
Instagram.
An Instagram account will be setup for Role for SEL (@RoleforSEL). Contact
information will be listed (an email specific to the program) and interested occupational
therapy practitioners will be able to direct message the author to obtain further
information, fact sheet, or handbook. Fact sheet information will also be published as
listed below it. Instagram allows for interaction between accounts and followers where a
follower can ask a question and the account can publish the question and answer into an
71
Instagram Story. This will be a fun tool to use for practitioners to gain advice if they are
running a program. Additionally, posts with suggested scenarios or strategies to use and
where the author is next presenting will be displayed. This Instagram account will be
provide information, activities, strategies, and tools to address various areas of pediatric
practice, have a large social media following, and are frequented by occupational therapy
practitioners. The author will email and reach out to the websites with the informational
factsheet and offer to be a guest blogger, write a guest post, or be a guest interviewee on
Person-to-Person Contact
Conferences.
The program author will submit a poster proposal to the annual AOTA conference
to disseminate they key messages to the secondary target audience. Occupational therapy
practitioners attending the conference, including school-based practitioners, will have the
opportunity to view the program research information on the poster and key messages
will be shared with the viewers. The informational fact sheet will be provided to
72
observers, along with a business card with contact information, social media information,
and a QR code that scans you to the program’s Instagram account. The QR code will also
be on the poster. An email sign-up sheet will be available for observers to provide their
contact information.
meeting with school district personnel will be scheduled either in-person or via virtual
methods. The author will prepare a formal PowerPoint with visuals, budget information,
source materials, and program materials to present at the meeting. Detailed information
regarding program structure, expenses, occupational therapy’s role, results, and short-
term and long-term impact will be provided and will be catered to the specific persons
being presented to. The PowerPoint can be made available to practitioners if they wish to
Budget
developing a social media presence, and meetings, will require little to no expenses.
Much of the dissemination budget will go towards conference costs to present to the
secondary target audience. Other expenses will be allocated for printing materials and
resources for the primary and secondary target audiences. Table 6.2 provides a
Table 6.2
Evaluation
Efforts put towards disseminating Role for SEL will be evaluated to determine
their impact and effectiveness. Table 6.3 describes the measurements that will be utilized
Table 6.3
Conclusion
Dissemination of Role for SEL will focus on increasing awareness of the program,
SEL skills, and occupational therapy’s involvement in addressing SEL, primarily for
methods and activities, such as email communication, writing articles for prominent
presence, meetings with school district, creating and printing informational material, and
organizations and spokespersons will boost credibility. A budget has been developed and
75
is considered in the overall funds for the complete project and an evaluation of
activities. Through the dissemination of Role for SEL, the author ultimately hopes to
spread the importance of promoting SEL and positively impact adolescents’ occupational
needs.
76
Project Overview
A funding plan has been developed for Role for SEL. Staffing is a key aspect of
the program and is an important consideration in the funding plan. The group will be
staffing, each group can accommodate up to five students. Two cycles of the program are
expected to be conducted per year. Each session will focus explicitly on a particular
social-emotional skill of importance for the students, then the students will engage in
D&D scenarios which are designed to support their development of said SEL skill. With
participation in the program, the author aims for students to improve their ability to
manage their emotions, behaviors, and thoughts and have more successful interactions
with their peers. Specific resources will be necessary to successfully run the program.
As Role for SEL is an afterschool program, the author intends to use their
relationships and connections at the school district, Berkeley Unified School District
(BUSD), they are employed within. At the author’s current school of employment, the
author has access to a computer and the occupational therapy services room to conduct
the group, as well as the desks and materials available in the room. Initially, at least for
the first year of the program, volunteers would be elicited and requested from the school
staff to provide support during the program. If school staff volunteers are difficult to
acquire, the author will reach out to colleagues and friends familiar with the game of
D&D and enthusiastic about teaching others D&D to support program implementation.
77
The district has a print shop in which printed materials needed for Role for SEL
can be produced. Printed materials include character sheets and maps for the D&D game,
poster with list of group norms, informational posters for relevant SEL skills, and
handouts, worksheets, and homework for the students to complete or refer to during the
program. Table 7.1 presents a list of local resources available to the author and how they
can be utilized.
Table 7.1
Creating a funding plan allows for better understanding of the necessary resources
and costs to execute a pilot Role for SEL program. Table 7.2 presents the breakdown of
costs and a projected two-year budget needed to pilot Role for SEL. Costs will primarily
fall into two categories: personnel and supplies. For the first year of implementation, the
cost for startup totals $3,207. For the second year, personnel and supply costs plus the
budget to attend the AOTA and the Occupational Therapy Association of California
Table 7.2
Two-Year Budget
Personnel
Personnel necessary for running Role for SEL include the occupational
therapist/author and support staff, whether paid or volunteer. The occupational therapist
will be the program lead and is expected to run, implement, and coordinate the program
and data collection. They will be responsible for providing education to the student
regarding the specific SEL skill and determine how to implement SEL within the D&D
game. The author will be volunteering their time for the first few years of the program.
Support staff and volunteers will assist the occupational therapist/author with
the support staff will either participate as the Dungeon Master or as a player within the
game. Support staff will be recruited on a volunteer basis and will be compensated with a
$100 gift card per program cycle. By Year 2, the author hopes to be able to provide a
Supplies
Supplies for Role for SEL will be the largest cost, specifically for the assessment
tool Social Skill Improvement System (SSIS) SEL Brief Scales K-12 Assessment (Elliot
et al., 2020) and SurveyMonkey. These tools allow for the author to measure student’s
progress and determine program effectiveness. Additionally, a locked file cabinet will be
Many resource costs are related to the actual implementation of D&D. Supplies
for the game, such as the map board, dry erase markers for the board, dice set, D&D
manuals/books, beginners’ D&D books for students to refer to and better understand
80
D&D lore, notebooks to take notes in during the game, and snack/drinks to consume
during the group. The author considered adding miniatures (miniature figures to represent
characters during the game) to the budget, however, these are not a necessity for pilot
implementation and vary in cost. Miniatures will be considered for future groups and
cohorts.
Lastly, once research results have been obtained, the author will consider
presenting the results to other professionals and colleagues within the field. This will
conference fees will have to be considered. Presenting the program and program results
will increase visibility of Role for SEL. Table 7.3 lists the needed resources and their
Table 7.3
Resources Justification
Personnel – occupational therapist Program lead, responsible for program
implementation and coordination
Personnel – support staff year 2 Responsible for supporting occupational
compensation therapist in program implementation and
coordination; collaboration with
occupational therapy practitioner, run D&D
scenario or play as character depending on
D&D knowledge
Supplies – meal voucher/gift cards Provides support staff volunteers with a sort
of compensation for participation during
first year
Supplies – snacks/drinks Snacks and drinks for students to consume
during group to maintain engagement and
energy
Supplies – notebooks For students to take notes regarding D&D
scenarios
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Supplies – D&D gaming materials (map Materials needed for student to become
board, dry erase markers, dice, manuals familiar with and play D&D
minis, beginners’ books)
Supplies – storage box Houses program materials
Supplies – locked cabinet Storage for confidential files and research
materials
Supplies – SurveyMonkey Measurement of student progress
Supplies – Social Skill Improvement Measurement of student progress and
System (SSIS) SEL Brief Scales K-12 program effectiveness
Assessment
Conference costs – travel, lodging, fees Needed to present research information
and/or program at conference
Dissemination costs Required to publicize and distribute
program increase access, and achieve long-
term and short-term goals
As part of the BUSD organization, the author is eligible to apply for the Berkley
Public Schools Fund Learning for Equity grant. This grant is for small to medium sized
projects that involve multiple educators and allocates $1000 to $15,000 to approved grant
applications that “support and amplify work that levels the playing field for the students
furthest from opportunity” (Berkeley Public School Funds, n.d.). Previous projects
funded by the grant include, but are not limited to, Zones of Regulation reading resources,
monthly Restorative Justice trainings, diverse dolls & paired storybooks, purchase of
laptops, printers & scanners for new Family Resource Center, etc. The author plans to
elicit the interest of the school principal and Response to Intervention team to support the
grant process. This grant has the potential to fund, at least, the gaming supplies necessary
If the program is not eligible for the Learning for Equity grant, as a school-based
occupational therapist, the author is able to set up a funding request project through
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public school educators to make classroom project requests that anyone can donate to and
help fund. The author has previously utilized DonorsChoose to request funding to secure
a prom location for their special education students. DonorsChoose has the potential to
Conclusion
authors employment, major costs, such a space and volunteers, are more accessible and
cost efficient. Funding for specific gaming materials, standardized assessment materials,
notebooks, snacks, meal vouchers, conference costs, and year 2 personnel compensation
will still need to be covered. However, with access to grants and DonorsChoose,
monetary costs have the potential to be filled allowing for easier program implementation
and presentation.
83
including adolescents. Lack of SEL can have suboptimal effects during adolescence and
2, the literature supports that when appropriate SEL programming is provided, positive
outcomes can result, such as improved school-related attitudes and behaviors (e.g.,
distress (e.g., depression, anxiety, stress, etc.) (Durlak et al., 2010, 2011). However,
Per the AOTA (2012), “it is a child’s ‘job’ or ‘occupation’ to play to develop
physical coordination, emotional maturity, social skills to interact with other children,
and self-confidence to try new experiences and explore new environments” (p. 1). This
quote demonstrates the importance of play and its significance in developing skills rooted
Chapter 3 literature review, play interventions for adolescents also appears limited. Role
systemic social and emotional learning. The framework identifies five competencies of
84
framework that guides the development and implementation of Role for SEL.
Role for SEL is a 10-week pilot afterschool intervention group for three to five
students developed to promote SEL in middle-school adolescents using the popular table-
top role-playing game, D&D (5th ed.). The program is expected to be executed by an
occupational therapist and support staff. With participation in the program, students will
learn how to play D&D, receive explicit instruction on two key SEL competencies, self-
management and relationship skills, and engage in D&D scenarios and campaigns
The author’s proposed pilot program has the potential to improve adolescents’
SEL and occupational engagement and generalize these skills to everyday life. With the
results, the author plans to disseminate the outcomes to school districts and school
media presence, meetings with school districts, creating and printing informational
districts and administration will increase their awareness of the importance of SEL and its
impact of school-related occupations, the financial benefits of SEL, the dynamic role
occupational therapy has in addressing SEL, which could lead to increased programing
85
practitioners are expected to increase their awareness in Role for SEL and how to possibly
With the implementation of Role for SEL and the dissemination of the results, the
potential to address SEL expansively and positively impact occupational engagement and
performance are substantial. At the very least, by learning about Role for SEL,
occupational therapy practitioners and school districts and administration will be inspired
Date:
SEL Skill of Self-Management
Focus • Managing one’s emotions
• Identifying and using stress-management strategies
Introduction/In 1. Review norms
struction 2. Review homework – List 1-2 times or occurrences that made you
(10-15m) upset, angry, or frustrated in the past 2 weeks.
a. Participants are welcome to share, but not required
3. Introduce SEL skill
§ Have visual ready on board
§ Discuss unexpected event and unexpected behaviors (e.g.,
when things don’t go our way, when someone act different
than expected, being frustrated, stressed, etc.)
o Explore what the emotion and what is really means
o Name what these emotions are and what embodying them
looks like (physical and physiological signs and reactions
– fast hearts beat, tense body, raised voice, heavy
breathing, etc.); Students can practice the physical
responses to allow them to really feel the impact (e.g.,
stomping feet)
§ Collaborate on strategies to manage unexpected
emotions/behaviors
o Have list visible on board for reference during game
o Important to include giving self- compassion and
acceptance of how you feel
§ Role-play strategies – have scenarios available for them to
choose at random
o Staff and student
o Whole class or pairs
D&D Campaign storyline to include:
(60m) Adventure group arrives at town square. Notice a group of children
playing a game. One of the non-player characters (NPCs) in the
group of children becomes angry when receives a penalty and begins
to throw pieces around, tries to take the winnings/holds them out of
reach from the winner. —Opportunity for participant to lead NPC in
strategy or observe role-play.
Separate from this storyline, players may react if they lose a battle or
if there is an undesired outcome. This will allow for teachable
moments during the game.
Facilitators in game structure:
§ Extra experience points or advantage if use strategy during game
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Prompting/Cuing techniques:
• Before revealing effectiveness of dice roll, remind participants
that outcome may not be as expected
• Prompt or cues for students or PCs
o To pay attention to what their body is telling them (signs,
reactions)
o To utilize discussed strategies when needed
Debrief 1. Remind participants of focus skills
(10-15m) 2. Prompting questions:
§ How did the game go today?
§ Did you use the skills we discussed earlier? When?
§ How did you know? What did you do?
§ How will you use this outside of group?
88
Date:
SEL Skill of Relationship Skills
Focus • Practicing teamwork and collaborative problem-solving
Introduction/In 1. Review norms
struction 2. Review homework – What does it mean to be a team player?
(10-15m) § Participants are welcome to share, but not required
3. Introduce SEL skill
§ Have visual ready on board
§ Discuss the meaning of teamwork (what it is and is not)
o Important to discuss the idea of co-regulation
§ How not being a teammate might make others feel?
§ Brainstorm how to work as a team and collaborate
o Have a list of steps to take for being a team player visible
on board for reference during game – Decision Tree
§ Role-play – have teamwork scenarios available for them to
choose at random
o Staff and student
o Whole class or pairs
D&D Campaign storyline to include:
(60m) Leave a note that gives hints of what they needed to work on.
Incorporate an obstacle, puzzle, trap that requires teamwork to move
forward/find their teacher/mentor. Incorporate proficiencies that
group may not be aware of, and participants will have to inform them
of. (ex. runestone puzzle).
As the DM, you are allowed to put consequences within the story. If a
group is not working together, this might lead to a trap being set off,
etc.
Facilitators in game structure:
• All participants go around and share idea or option before action
in game.
Prompting/Cuing techniques:
• Staff prompt or cue that would like to hear everyone’s ideas.
• Remind that splitting up the party typically does not result in
favorable outcomes. Can allow the party to split up where
everyone does their own action, but the consequences can
demonstrate the importance of sticking together.
• To fade from explicit prompts/cues, refer to Decision Tree on
board. For future games, type up and laminate as card for students
to reference.
89
APPENDIX C – Social Skill Improvement System (SSIS) SEL Brief Scales K-12
The SSIS SEL Brief Scales is copyrighted and may not be used without permission or
purchase. The online rating scales (teacher, parent, and student forms) consists of 20
items divided into 5 subscales, each focusing on a SEL competency (Self-Awareness,
Self-Management, Social Awareness, Relationship Skills, and Responsible Decision
Making) for children aged 5-18. The scale takes 5 minutes to complete and can be used
as a screening tool, plan SEL instruction, monitor intervention program progress, and
evaluate outcomes of RtI/MTSS services.
Additional details about purchase and use of the instrument can be found at the following
website: https://ssiscolab.com/product/ssis-sel-brief-scales-k12-assessments/
1. CASEL: https://casel.org
• Official website for the Collaborative for Academic, Social, and Emotional
Learning.
2. CASEL Framework: https://casel.s3.us-east-2.amazonaws.com/CASEL-SEL-
Framework-11.2020.pdf
• PDF of the CASEL SEL framework.
3. CASEL Guide for Schoolwide SEL: https://schoolguide.casel.org
• CASEL website with resources and CASEL process for coordinating,
incorporating, and building upon SEL in schools.
4. AOTA Info Sheet:
https://www.aota.org/~/media/Corporate/Files/Practice/Children/SchoolMHToolkit/S
ocial-and-Emotional-Learning-Info-Sheet.pdf
• PDF of AOTA Info Sheet on SEL.
5. OT Practice Article: https://www.aota.org/~/media/Corporate/Files/Publications/CE-
Articles/CE-Article-April-2017.pdf
• PDF of OT Practice article from 2017 about occupational therapy’s role in SEL
throughout Childhood.
94
Introduction
adolescents. It is the “process through which all young people and adults acquire and
apply the knowledge, skills, and attitudes to develop healthy identities, manage emotions
and achieve personal and collective goals, feel and show empathy for others, establish
and maintain supportive relationships, and make responsible and caring decisions”
(Collaborative for Academic, Social and Emotional Learning [CASEL], 2020, para 1).
and performance, and therefore, occupational therapy practitioners are distinctly skilled
The American Occupational Therapy Association (AOTA, 2013) states that “social and
emotional competencies are required for successful participation in almost all areas of
(IADLs), social participation, work, play and leisure, and education. As experts in
practitioner is addressing social-emotional skills with children and adolescents but the
methods utilized are of little interest, it is unlikely that the child or adolescent will engage
approaches which best align with individuals’ occupational interests. To address this gap
in occupational therapy practice and research, the author has developed the program, Role
for SEL: Using Dungeons & Dragons® to promote social-emotional learning with
Conceptual Framework
The Collaborative for Academic, Social and Emotional Learning presents a well-
researched, broad, conceptual framework for systemic social and emotional learning
CASEL framework also emphasizes the importance of coordinating SEL across key
and implementation of Role for SEL is guided by the CASEL SEL framework.
Project Overview
group of adventurers, in person or via electronic media, adopt the role of characters and
losing in D&D, but characters can wield fantastic weapons, be eaten by dinosaurs, speak
with animals, breathe fire, or be permanently turned into a frog. The DM guides the
players and characters through the storyline by presenting situations and challenges,
while also reinforcing the rules of the game, ensuring they are followed.
This pilot program will be led by an occupational therapist and will use the 5th
skills. Role for SEL is a 10-week, school-based program. Each session will be 60-90
minutes and will be held after-school. In the sessions, students learn how to play D&D,
and then engage in D&D scenarios which focus on the two key SEL competencies.
discussing the purpose of the program, and introducing the game of D&D and its
mechanics to the participants. Sessions 2 and 3 will center on the participants developing
their pre-made character’s backstory and how to role-play consistently. The next six
debriefing. The final session (session 10) will consist of a wrap-up to debrief about the
whole program and conduct a focus group to determine the participants’ perceptions
about their progress with the program, and how they may be able to incorporate the skills
learned in other everyday situations. There will also be discussion about how they felt
about the program, what worked well, and what they would change about the program.
Role for SEL has developed an evaluation and research plan involving the use of
qualitative and quantitative measures such that the program can contribute to
97
promote SEL. Following the piloting and evaluation of the program, the author will
develop resources for occupational therapy practitioners to support their use of D&D as
With available local resources (space, district resources), funding for program
implementation and dissemination is relatively low. Costs will primarily fall into two
categories: personnel and supplies. For the first year of implementation, the cost for
startup totals $3,207. For the second year, personnel and supply costs plus the budget for
to attend the AOTA and the Occupational Therapy Association of California (OTAC)
Key Findings
D&D is a popular table-top role-playing game, which draws interest from many
adolescents and adults. The game structure and play of D&D allows for different
applications, particularly SEL. The game itself is play-based and social in nature. Players
work together, problem solving and overcoming conflicts and challenges. The DM can
attitudes and behaviors (e.g., motivation to learn, school commitment, etc.), increased
reports of emotional distress (e.g., depression, anxiety, stress, etc.) (Durlak et al., 2010,
98
Per the AOTA (2012), “it is a child’s ‘job’ or ‘occupation’ to play to develop
physical coordination, emotional maturity, social skills to interact with other children,
and self-confidence to try new experiences and explore new environments” (p. 1). This
quote demonstrates the importance of play and its significance in developing skills rooted
opportunities to play appear to have decreased and “playful” aspects of school are
disappearing (Tanta & Knox, 2015), particularly as children get older and the focus on
academics and maturity increases. Activities and interventions must be available for this
population that incorporate play and playfulness. Unfortunately, research regarding play
interventions for adolescents appears sparse; however, from the available literature, it
appears that play interventions are both meaningful and effective in supporting
development during this critical period of youth. Additionally, research using D&D
appears to be limited.
Recommendations
Despite the limited body of research, the literature review provided preliminary
safely develop interpersonal and intrapersonal skills, improving creativity, and fostering
critical thinking and problem solving in a variety of contexts, countries, and age-ranges.
Additionally, multiple strategies and suggestions for how to implement and structure
99
D&D most efficiently are specified, including providing instruction on the game,
characters, visuals, and story modules, having an experienced facilitator familiar with
D&D, and providing time to debrief. The literature also found that SEL programs that
incorporated the four SAFE elements (sequenced, active, focused, explicit) had more
statistically significant positive outcomes (Durlak et al., 2010, 2011). The sessions will
incorporate traditional instruction paired with active learning. Each student will receive
their own set of dice and a “cheat sheet” with the game mechanics.
cohesion of the group. Strategies and techniques to facilitate positive group dynamics are
beneficial when leading a group. These include enabling group cohesion by creating a
safe and comfortable environment, incorporating ice breakers, and setting norms
together. Additionally, providing time to process, share experiences, and debrief can
enable group bonding. Group leadership is also a factor in group processes, research
supportive group reactions, avoiding punishment, and verbal praise has impact. These
group characteristics and strategies have been integrated into this program.
General Conclusions
The author’s proposed pilot program has the potential to improve adolescents’
SEL and occupational engagement and generalize these skills to everyday life. With the
results, the author plans to disseminate the outcomes to school districts and school
media presence, meetings with school districts, creating and printing informational
districts and administration will increase their awareness of the importance of SEL and its
impact of school-related occupations, the financial benefits of SEL, the dynamic role
occupational therapy has in addressing SEL, which could lead to increased programing
practitioners are expected to increase their awareness in Role for SEL and how to possibly
increase their involvement. With the implementation of Role for SEL and the
dissemination of the results, the potential to address SEL expansively and positively
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CURRICULUM VITAE
PERSONAL
Harjas Kaur Chilana
FORMAL EDUCATION
OTD Boston University, Boston, MA anticipated graduation May 22, 2022
Title of Doctoral Project: Role for SEL: Using Dungeons & Dragons® to
Social-Emotional Learning with Middle-Schoolers
M.S. Boston University, Boston, MA January 25, 2013
B.S. Boston University, Boston, MA May 22, 2011
CREDENTIALS
Registered Occupational Therapist, National Board for Certification in
Occupational Therapy (NBCOT)
LICENSES
Licensed Occupational Therapist, (California, New Jersey)
POSITIONS HELD
§ School-based Occupational Therapist
General responsibilities
§ Provided occupational therapy services (formal evaluation, goal development,
consultation, collaboration, intervention provision, modifications,
accommodations, etc.) to student in special education with various abilities to
modify tasks and/or acquire, develop, or maintain the skills necessary for
students to access their academic program.
§ Addressed fine motor, visual motor, sensory processing, perceptual, executive
functioning, and neuromuscular functioning.
Berkeley Unified School District, Berkeley, CA, June 2019–Present
§ Served as school-based occupational therapist for preschool and elementary
age students for the school year.
§ Planned and lead weekly push-in motor groups for classes of 7–15 students in
preschool.
§ Provided distance learning services March 2020–March 202.
Reed Union School District, Tiburon, CA, August 2018–June 2019
§ Served as school-based occupational therapist for students in kindergarten
through 8th grade with various disabilities for the school year.
DC Public Schools, Washington, DC, August 2013–August 2015, August 2016–
August 2017
§ Served as school-based occupational therapist for students in pre-kindergarten
through age 22 for the school year.
116
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