Professional Documents
Culture Documents
◊ Primordial Talisman ◊ One of the characters has asked for your help with
something concerning death.
Reason Intuition
WOUNDS Dramatic Hooks
Investigate Read a Person
Serious Wounds (−1 ongoing) Stabilized
Perception
Observe a Situation
ADvancement
Coolness Violence
Act Under Pressure Engage in Combat
Ring binder with emotional texts, including love letters, Select a new Ability from your Archetype
Soul erotica, confessions of jealousy and shame, hate pamphlets,
See Through the Illusion activist flyers, suicide notes, and more After 5 Advancements You May Also Choose:
Collection of small vials containing ethereal oils, herbal
essences, salt water, animal fat, human semen, menstrual Increase any one Attribute +1 (to max +5)
Relations
blood, urine, and children’s tears.
Select any new Ability or Advantage.
Set of gemstones etched with runes.
End your character’s story arc as you see fit, and
The only book on the subject of the human genome that truly create a new character, who starts with 2
gets it right. Rejected by the mainstream academic Advancements.
community, and blacklisted in 38 states.
Change Archetype to another Enlightened one
Perform a Ritual another, roll +Soul. On 15+ choose 2 options, on 10-14 choose 1.
On 9- choose 1 option but you leave a trace of your aura with
the affected person - who gains a magical bond with you.
Journeyman (requires Initiate)
When you perform a ritual, explain what you intend to do
and the GM will say what's required based on the list below. Your studies and experiments in your school of magic have ◊ +2
You learn one of your target’s emotional weaknesses. Take
to your roll against them when exploiting this weakness
You will always be required to make some form of sacrifice, granted you new insights. Chose 1 new Field of Expertise. When
you Perform a Ritual , you may always choose this option:
be it a living or inert offering.
◊ marked
You can feel your target's soul, and can ask if they have been
◊ The ritual takes several hours or even days to complete. ◊ You have protection from creatures and magical energies for or tainted by supernatural forces of Passion.
as long as you remain within the protective circle.
◊ You curse your target, giving them the Victim of Passion,
◊ You need one or more assistants to complete the ritual. Object of Desire, or Sexual Neurosis Disadvantage (your
choice), which will fade only after a couple months have
◊ You must perform the ritual in a particular location, or at a
particular point in time.
Adept (requires Journeyman) passed or when the victim finds a way to break the curse.
◊ You need a particular object in order to complete the ritual. You’re starting to reach deeper insights into your school of NPCs will be affected in kind, becoming driven by a burning
magic. Choose 1 new Field of Expertise. passion for your chosen target, fixated on their newfound
When you Perform a Ritual , you may always choose this option: erotic fetish, or finding themselves unwillingly
For every condition you cannot fulfill, you must take –1 to
your roll. ◊ The ritual affects several beings.
Experienced
Then Roll +Soul to determine your degree of control. On 15+
choose 2 options from below, on 10-14 choose 1. On 9- choose 1 You have life experiences and skills from your life prior to
but the ritual has unexpected consequences: it gets either more Master (requires Adept) becoming Enlightened. Choose any 1 Advantage from an Aware
powerful or weaker than anticipated, causing the magician to Archetype.
attract extra-dimensional beings, or tearing the Illusion. You are one of the few people alive with magical abilities akin to
beings from the supernatural realms. Choose 1 new Field of
◊ The ritual affects other dimensions. Expertise. Additionally, you may always choose 1 additional
effect when you Perform a Ritual.
Improviser
◊ The ritual’s effects last for as long as you actively uphold You suffer no penalties to Perform a Ritual when outside your
them. sanctum.
◊ The ritual doesn’t become unstable (cannot be chosen on Inhuman Companion
a (–9) result).
◊ Journeyman or higher: You have protection from creatures You have a creature from beyond the Illusion who is at your Primordial Talisman
and magical energies for as long as you remain within the beck and call. It may be your lover or a loyal servant. Perhaps
protective circle. you saved its life, or maybe you have compelled it with magic. You discovered a talisman suffused with primordial energies; for
◊ Adept or higher: The ritual affects several beings.
Work together with the GM to determine the details of what type
of creature it is. It may hail from Gaia, Metropolis, or the
example, a gnarled root, a pearl necklace, or a cryptid beast’s horn.
The talisman can guide you in Gaia. When you allow the talisman
Underworld, or it might be an Elysium-dwelling creature of to guide you, roll +Soul: On 15+ choose 3 options, on 10-14 choose
Passion. When it accompanies you in the Illusion it will wear a 1. On 9- the Talisman fails you. The GM makes a move.
human (or animal) guise, but truly it is something inhuman and
has strange and fearsome powers - but may also suffer from Options:
some severe limitations. You probably have to help it
sometimes, but most of the time it is there to help you. The two ◊ Find a particular person or creature in the Living Wilderness.
of you share a strong bond, which nothing short of betrayal or
death will easily separate. ◊ Find a portal back to Elysium.
◊ Steel your senses against the influences of Gaia or the magic of
its inhabitants.
Disadvantages
Cursed Bad Reputation
You are cursed. In the first session and whenever you’re For some reason, you have attracted the public’s disapproval
confronted by the supernatural, roll +0 to see how strongly the – even animosity. Perhaps you’ve been spotlighted in the
curse influences you: tabloids as a pedophile or murderer, falsely or otherwise.
(15+) You temporarily avoid the curse’s influence. In the first game session and whenever you attract the public’s
Limitation: Field of Expertise (10–14) The GM takes 1 Hold. attention, roll +0:
(–9) The GM takes 3 Hold.
Field of expertise denotes what aspects of Passion magic the (15+) You blend in. Nobody is out to get you.
magician has insight into. Whenever you Perform a Ritual in a The GM can spend Hold to make a Move for the curse: you or (10–14) You have been recognized. The GM takes 1 Hold.
field you have expertise on, you may ignore the option "the someone you care about have an accident, something of (–9) Several people have recognized you. Anger and fear control
ritual doesn’t become unstable.” yours is taken from you, you experience terrifying visions, or
you’re forced to take certain actions with risk of dire their actions. The GM takes 3 Hold.
consequences, if you refuse.
At character creation, choose 1 Field of Expertise for your
The GM can spend Hold to make a Move representing how
Passion Magician: your bad reputation sticks to you. For example, people might
react with fear and suspicion towards you, a lynch mob forms
◊ Open portals to Gaia. Drug Addict to bring you to justice, your property is vandalized, your allies
turn against you, and you can lose your job, agreements, and
◊ Summon creatures of passion. You are addicted to hard drugs; name at least one. In the first
game session and whenever you have been using, or have the
relationships.
You have become a nexus of powerful emotions and raw Sexual Neurosis (15+) You overcome your obsession for the moment.
carnality. If you don’t channel the Passions through yourself,
they will radiate outwards and find others to express Your sexuality is a destructive, controlling force in your life. You (10–14) Your obsession influences your behavior. The GM takes 1
themselves through. At the first session, and whenever you compulsively seek out superficial sexual encounters and are Hold.
willing to perform degrading acts – or even commit crimes – to
stay calm in the face of exciting stimuli, roll +0: satisfy your fantasies. Whenever you have the opportunity to (–9) Your obsession takes over completely. The GM takes 3 Hold.
have consensual sex or take advantage of someone vulnerable to
your advances, roll +0: The GM can spend Hold to let your obsession creep into your daily
(15+) You can suppress your emotions without them scattering
outwards. (15+) You can control your urges. life. You may be forced to choose between either engaging in your
(10–14) A handful of people nearby are affected. The GM chooses 1: (10–14) Choose between having sex with the person or reduce obsession or losing Stability. You may forget about important
tasks, miss meetings or neglect your interpersonal relationships
your Stability (−1).
to solely focus on your obsession. Your obsession may even
◊ they experience your emotions, and must express them (–9) You cannot resist having sex with the person and the GM influence your dreams, giving you visions and revelations. In
chooses one option: turn, the object of your obsession may also take note of you and
◊ they express emotions of their own try to stop your investigations.
◊ You hurt, or you are hurt by, your sexual partner (physically or
psychologically).
(–9) A large number of people around you are affected. The GM
chooses freely what emotions they express, related to your own ◊ The boundaries between dimensions are weakened; an entity
emotional state, or theirs, or picking up a random emotions from from beyond catches the scent of you or your lover.
the tempestuous whirlwind of passion that constantly surrounds ◊ Your sexual partner becomes obsessed with you and starts
you. stalking you.
Design by Lessavini with art assets from Helmgast and contributions by Auburney,
Jrmariano, Julle, Crystal, Victor the Villain and Mechanoreceptor. KULT is a
trademark by Helmgast.