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The Passion Magician OCCUPATION

Guru, celebrity, porn producer, decadent socialite, wicca,


NAME
Come up with a name according to your background
neo-druid, salesman, actor, escort, activist, behavioral and setting:
psychologist, experimental geneticist, hippie hitchhiker,
gigolo, yogi.
Our sexuality is a central force of our existence, and at the core of our being we are
beastly, primordial creatures. The Passion Magician recognizes that and seeks to explore DARK SECRET
and control the primal forces of both our emotions, and of nature itself. Tantric yogis,
hippie sex cults, gene-splicing biologists, celibate neo-druids, and depraved porn Choose 1 or more Dark Secrets:
producers can all be found amongst the practitioners of this School of Magic, and many
more besides. The Passion Magician may focus on human sexuality as a key to Divinity, or
concentrate on exploring the Living Wilderness of Gaia in search for the Truth of Reality. ◊ Family Secret LOOKS
Select or come up with your own distinguishing
But the raw forces of nature defy any attempt at fully controlling them, and can all too
easily devour those who seek dominion over the most powerful urges and principles in ◊ Heir features for your character. Some suggestions:
the entire cosmos. Great power can be found very quickly and easily on this path, but few
have ever lived to walk it to completion. ◊ Occult Experience
◊ Pact with Dark Powers Clothes: Eccentric, kinky, revealing, cross-gender,
spectacular, labwear, or native clothes.
◊ Returned from the Other Side
Face: Attractive, youthful, masculine, feminine,
DISADVANTAGES androgynous, chiseled, scornful, determined, or sweaty
face.
Choose 2 Disadvantages. Suggestions:
Eyes: Cunning, commanding, detached, devious,
◊ Bad Reputation ◊ Sexual Neurosis magnetic, oddly coloured, passionate, or hungry eyes.

◊ Eye of the Storm Body: Androgynous, animalistic, muscular, voluptuous,


◊ Curse small, graceful, enormous, tattooed, hunched, or
mutilated body.
◊ Drug Addict
◊ Experiment gone wrong ALLIANCES
◊ Obsession Choose one Power broker as your ally and another
you are in conflict with.
ABILITIES LIMITATIONS:
Choose 3 Abilities: ◊ Field of Expertise RELATIONS
◊ Initiate [Obligatory] Everyone introduces their character by name, looks,
◊ Journeyman (requires: Initiate) and personality. Take your turn. Write down the
other player characters’ names. Go around the table
◊ Adept (requires: Journeyman) again to establish your Relations.
◊ Master (requires: Adept)
◊ Inhuman Companion ◊ One of the characters is your ally. Take +1 Relation
with them.
◊ Dark Aura of Passion
◊ Experienced ◊ One of the characters used to be your lover. Take 0 or
+1 Relation with them, and they take +1 or +2 Relation
◊ Improviser with you.

◊ Primordial Talisman ◊ One of the characters has asked for your help with
something concerning death.

ATTRIBUTES ◊ One of the characters stirs your passions. Decide what


type of emotions they evoke in you, and take +1 or +2
Assign the modifiers +3, +1, and +0 to the three passive
Relation with them.
Attributes: Fortitude, Reflexes, and Willpower.
◊ One of the characters is your enemy.
Assign the modifiers +4, +3, +2, +1, +0, −1, and −2 to the
other seven active Attributes: Charisma, Coolness, Decide the nature of three additional Relations: One
Intuition, Perception, Reason, Soul, and Violence. neutral (0), one meaningful (+1), and one vital (+2).
Attributes Stability DARK SECRET
& Personal Drives
 Composed

 Uneasy −1 to Disadvantage rolls


 Unfocused

 Shaken −1 Keep it Together


Willpower  Distressed −2 to Disadvantage rolls
Keep it Together  Neurotic

 Anxious −2 Keep it Together


Fortitude Reflexes  Irrational −3 to Disadvantage rolls
Endure injury Avoid Harm
 Unhinged +1 See Through the Illusion

 Broken GM makes a Move

Reason Intuition
WOUNDS Dramatic Hooks
Investigate Read a Person
Serious Wounds (−1 ongoing) Stabilized

Perception 
Observe a Situation

ADvancement
Coolness Violence
Act Under Pressure Engage in Combat 

Critical Wound (−1 ongoing) Stabilized


Charisma When you accumulate 5 xp, choose an advancement option:

Influence Other
Increase one active Attribute by +1 (max +4) 

Gear Increase one passive Attribute +1 (max +4)

Increase any one Attribute +1 (max +5)




 Ring binder with emotional texts, including love letters, Select a new Ability from your Archetype 
Soul erotica, confessions of jealousy and shame, hate pamphlets,
See Through the Illusion activist flyers, suicide notes, and more After 5 Advancements You May Also Choose:
 Collection of small vials containing ethereal oils, herbal
essences, salt water, animal fat, human semen, menstrual Increase any one Attribute +1 (to max +5) 

Relations
blood, urine, and children’s tears.
Select any new Ability or Advantage. 
 Set of gemstones etched with runes.
End your character’s story arc as you see fit, and 
 The only book on the subject of the human genome that truly create a new character, who starts with 2
gets it right. Rejected by the mainstream academic Advancements.
community, and blacklisted in 38 states.
 Change Archetype to another Enlightened one 

 After 10 Advancements You May Also Choose:


 Awake (retire your character to godhood) 
Abilities
 Initiate  Dark Aura of Passion
You are an amateur who recently started experimenting with You have a dark aura of emotional turmoil and depraved
magic. insights surrounding you. When you let your aura touch

Perform a Ritual another, roll +Soul. On 15+ choose 2 options, on 10-14 choose 1.
On 9- choose 1 option but you leave a trace of your aura with
the affected person - who gains a magical bond with you.
 Journeyman (requires Initiate)
When you perform a ritual, explain what you intend to do
and the GM will say what's required based on the list below. Your studies and experiments in your school of magic have ◊ +2
You learn one of your target’s emotional weaknesses. Take
to your roll against them when exploiting this weakness
You will always be required to make some form of sacrifice, granted you new insights. Chose 1 new Field of Expertise. When
you Perform a Ritual , you may always choose this option:
be it a living or inert offering.
◊ marked
You can feel your target's soul, and can ask if they have been

◊ The ritual takes several hours or even days to complete. ◊ You have protection from creatures and magical energies for or tainted by supernatural forces of Passion.
as long as you remain within the protective circle.
◊ You curse your target, giving them the Victim of Passion,
◊ You need one or more assistants to complete the ritual. Object of Desire, or Sexual Neurosis Disadvantage (your
choice), which will fade only after a couple months have
◊ You must perform the ritual in a particular location, or at a
particular point in time.
 Adept (requires Journeyman) passed or when the victim finds a way to break the curse.

◊ You need a particular object in order to complete the ritual. You’re starting to reach deeper insights into your school of NPCs will be affected in kind, becoming driven by a burning
magic. Choose 1 new Field of Expertise. passion for your chosen target, fixated on their newfound
When you Perform a Ritual , you may always choose this option: erotic fetish, or finding themselves unwillingly
For every condition you cannot fulfill, you must take –1 to
your roll. ◊ The ritual affects several beings.
 Experienced
Then Roll +Soul to determine your degree of control. On 15+
choose 2 options from below, on 10-14 choose 1. On 9- choose 1 You have life experiences and skills from your life prior to
but the ritual has unexpected consequences: it gets either more  Master (requires Adept) becoming Enlightened. Choose any 1 Advantage from an Aware
powerful or weaker than anticipated, causing the magician to Archetype.
attract extra-dimensional beings, or tearing the Illusion. You are one of the few people alive with magical abilities akin to
beings from the supernatural realms. Choose 1 new Field of
◊ The ritual affects other dimensions. Expertise. Additionally, you may always choose 1 additional
effect when you Perform a Ritual.
 Improviser
◊ The ritual’s effects last for as long as you actively uphold You suffer no penalties to Perform a Ritual when outside your
them. sanctum.
◊ The ritual doesn’t become unstable (cannot be chosen on  Inhuman Companion
a (–9) result).
◊ Journeyman or higher: You have protection from creatures You have a creature from beyond the Illusion who is at your  Primordial Talisman
and magical energies for as long as you remain within the beck and call. It may be your lover or a loyal servant. Perhaps
protective circle. you saved its life, or maybe you have compelled it with magic. You discovered a talisman suffused with primordial energies; for
◊ Adept or higher: The ritual affects several beings.
Work together with the GM to determine the details of what type
of creature it is. It may hail from Gaia, Metropolis, or the
example, a gnarled root, a pearl necklace, or a cryptid beast’s horn.
The talisman can guide you in Gaia. When you allow the talisman
Underworld, or it might be an Elysium-dwelling creature of to guide you, roll +Soul: On 15+ choose 3 options, on 10-14 choose
Passion. When it accompanies you in the Illusion it will wear a 1. On 9- the Talisman fails you. The GM makes a move.
human (or animal) guise, but truly it is something inhuman and
has strange and fearsome powers - but may also suffer from Options:
some severe limitations. You probably have to help it
sometimes, but most of the time it is there to help you. The two ◊ Find a particular person or creature in the Living Wilderness.
of you share a strong bond, which nothing short of betrayal or
death will easily separate. ◊ Find a portal back to Elysium.
◊ Steel your senses against the influences of Gaia or the magic of
its inhabitants.
Disadvantages
 Cursed  Bad Reputation
You are cursed. In the first session and whenever you’re For some reason, you have attracted the public’s disapproval
confronted by the supernatural, roll +0 to see how strongly the – even animosity. Perhaps you’ve been spotlighted in the
curse influences you: tabloids as a pedophile or murderer, falsely or otherwise.
(15+) You temporarily avoid the curse’s influence. In the first game session and whenever you attract the public’s
 Limitation: Field of Expertise (10–14) The GM takes 1 Hold. attention, roll +0:
(–9) The GM takes 3 Hold.
Field of expertise denotes what aspects of Passion magic the (15+) You blend in. Nobody is out to get you.
magician has insight into. Whenever you Perform a Ritual in a The GM can spend Hold to make a Move for the curse: you or (10–14) You have been recognized. The GM takes 1 Hold.
field you have expertise on, you may ignore the option "the someone you care about have an accident, something of (–9) Several people have recognized you. Anger and fear control
ritual doesn’t become unstable.” yours is taken from you, you experience terrifying visions, or
you’re forced to take certain actions with risk of dire their actions. The GM takes 3 Hold.
consequences, if you refuse.
At character creation, choose 1 Field of Expertise for your
The GM can spend Hold to make a Move representing how
Passion Magician: your bad reputation sticks to you. For example, people might
react with fear and suspicion towards you, a lynch mob forms
◊ Open portals to Gaia.  Drug Addict to bring you to justice, your property is vandalized, your allies
turn against you, and you can lose your job, agreements, and
◊ Summon creatures of passion. You are addicted to hard drugs; name at least one. In the first
game session and whenever you have been using, or have the
relationships.

opportunity to use, roll +0:


◊ Bind and Exorcise creatures of passion
(15+) You are in control of the urge, for now.
◊ Affect physical nature. (10–14)The GM takes 1 Hold.
(–9) The GM takes 3 Hold.
◊ Induce emotions. The GM may spend Hold to make a Move for your addiction. For  Obsession
example, you cannot resist using the drug, run out of drugs,
become indebted to a dangerous person, put yourself in danger You have discovered a conspiracy or supernatural phenomenon,
while under the influence of drugs, or ruin something important and you can’t stop yourself from getting to the bottom of it. At the
to you – like a relationship – while under the influence.
first game session and whenever you encounter something
 Eye of the Storm associated with your obsession, roll +0:

You have become a nexus of powerful emotions and raw  Sexual Neurosis (15+) You overcome your obsession for the moment.
carnality. If you don’t channel the Passions through yourself,
they will radiate outwards and find others to express Your sexuality is a destructive, controlling force in your life. You (10–14) Your obsession influences your behavior. The GM takes 1
themselves through. At the first session, and whenever you compulsively seek out superficial sexual encounters and are Hold.
willing to perform degrading acts – or even commit crimes – to
stay calm in the face of exciting stimuli, roll +0: satisfy your fantasies. Whenever you have the opportunity to (–9) Your obsession takes over completely. The GM takes 3 Hold.
have consensual sex or take advantage of someone vulnerable to
your advances, roll +0: The GM can spend Hold to let your obsession creep into your daily
(15+) You can suppress your emotions without them scattering
outwards. (15+) You can control your urges. life. You may be forced to choose between either engaging in your
(10–14) A handful of people nearby are affected. The GM chooses 1: (10–14) Choose between having sex with the person or reduce obsession or losing Stability. You may forget about important
tasks, miss meetings or neglect your interpersonal relationships
your Stability (−1).
to solely focus on your obsession. Your obsession may even
◊ they experience your emotions, and must express them (–9) You cannot resist having sex with the person and the GM influence your dreams, giving you visions and revelations. In
chooses one option: turn, the object of your obsession may also take note of you and
◊ they express emotions of their own try to stop your investigations.
◊ You hurt, or you are hurt by, your sexual partner (physically or
psychologically).
(–9) A large number of people around you are affected. The GM
chooses freely what emotions they express, related to your own ◊ The boundaries between dimensions are weakened; an entity
emotional state, or theirs, or picking up a random emotions from from beyond catches the scent of you or your lover.
the tempestuous whirlwind of passion that constantly surrounds ◊ Your sexual partner becomes obsessed with you and starts
you. stalking you.

Design by Lessavini with art assets from Helmgast and contributions by Auburney,
Jrmariano, Julle, Crystal, Victor the Villain and Mechanoreceptor. KULT is a
trademark by Helmgast.

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