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The Djinn
You escape your darkest when Remind them how useful your Gift can
somebody thoroughly turns down be to their desires.
your help or you end up in the
hands of someone worse. The condition Blinded by Desire is about
the uncertainty of who uses whom in
give and take relationships. This Name Look
Advancement condition will get dished out a lot, so Choose a name: Circle one in each list:
don’t hesitate to suggest to others how
o Add 1 to Hot (Max 3). it can play into the fiction. This Christopher, Evangeline, Destiny, Newfound hotness, clean and professional,
o Add 1 to Cold (Max 3). condition and Sway of the Willworker Salem, Fate, Damon, Yasir. Atiya, one of the guys, exotic tastes, out of your
o Add 1 to Volatile (Max 3). pushes people to act out against you to
escape the condition and your grasp. Saul, Lil league
o Add 1 to Dark (Max 3).
o Take another Djinn move. A prestigious name, a somber name, Knowing eyes, unnerving eyes, bright eyes,
o Take another Djinn move. As you wish prevents any other effect
from triggering that would result from an alluring name, an unassuming bored eyes, a fire in those eyes
o You lead those Lost in Desire
o Take a move from another skin. move, including marking xp from a name
o Take a move from another skin. highlighted stat Origin
Circle one:
Add 1 to
one of these: influence has great sway. When you Their ambitions are fulfilled. They
insert yourself into someone’s business succeed as if they’d rolled a 10+. You
Hot 1, Cold -1, Volatile -1, Dark 1 Conditions and they accept your interference, they mark xp and they mark none.
gain the Gift and you each take strings Things are not as they’d wished. They
on each other. roll the move as normal taking a +1
forward to the roll, +2 if they’re
No one may have more than one Gift on Blinded by Desire. You choose a 7-9
Hot them at once. You may give or spend a
string on the person to withdraw a Gift.
option from the Shut Someone Down
move on the spender.
(Turn Someone On, Manipulate an NPC) Their desires were ill-fated. They fail
After the Gift’s spent, take a string on to accomplish what they wanted,
Notes them. If they have the condition Blinded
by Desire, you gain 2 strings.
marking xp and gain a string on you.
Gifts used by NPCs act at Advantage or
Cold may provoke a hard move.
(Shut Someone Down, Hold Steady) Blinded by Desire
Caught in the eternal dance of master
and servant, we are all Blinded by Desire; Imago
never knowing who leads and who
You can change yourself or some other
follows.
Volatile Harm
willing person to whatever they envision.
When you do, roll Dark:
(Lash Out Physically, Run Away) When someone gains control over you
by gaining a string, they take on the On 7-9, The look won't hold up as
condition Blinded by Desire. well, unless either you or the person
takes on the condition desperate to
Experience Points: please.
Dark advance Sway of a Willworker
On a -6, The look isn’t what you’d
imagined, projected from the mind of
(Gaze Into The Abyss) When you point out how influential you another. Someone else chooses a
are to the situation at hand and roll to detail about the look and they take a
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Hold Steady, roll with Hot. string on the person changed.
Your Backstory Strings
As you wish No one’s slave
When someone openly puts you When you deny someone a desire they
Your generosity knows no bounds. Give
beneath them triggering a basic move, have involving someone else, take a
out 3 strings however you wish and you may choose for them to succeed as
those people gain the condition Blinded string on that other person and gain
if they’d rolled a 10+, ignoring any condition Withholder.
by Desire effects aside from the results of the
basic move. Treat the next roll to
You’re key to someone’s big plans. Ask denying them something they'd want as
them what they’re up to and take 1 one level of success higher.
Strings on them.
Under the Djinn skin
The Djinn is all about conditional relationships and the feedback loop that
forms when a person injects themselves into people's lives, using what they
have to buy their acceptance and gain control. In this give and take
relationship, the parasitic nature breeds feelings of resentment all around as
they continue to play at the same games in gaining the upper hand. There’s
wasted potential on part of the Djinn in repeating this disastrous interaction
of wish fulfillment and trying to change the situation to fit one’s needs.
At first glance the gifts may seem to hold a lot of weight in what they do, in
reality it allows for the chance to bypass the call for a single dice roll,
skipping the question “Can you do this?” and instead leaves everyone to play
in the aftermath of what transpires, asking the question “Is this really what
you wanted?” Encourage people not to deprive them of what they were
asking for in using the gift, but do give them more than they expected.
GIft uses may go in either two directions: everyone clings to the Djinn trying to
get their share, in that case go crazy playing up the monkey’s paw angle where
they use the gift. People may also shy away from them, afraid of dealing with the
fallout of using them; in that case just throw in eager NPC’s that are more than
willing to use them on the players, including the Djinn themselves.