Professional Documents
Culture Documents
An Experimental Research
Presented to
The Faculty of Graduate School Master’s in Education Program
December 2023
THE ROLE OF VIDEO GAME MINECRAFT IN IMPROVING THE READING
COMPREHENSION OF THE GRADE 7 STUDENTS
MAED
An Experimental Research
Presented to
The Faculty of Graduate School Master’s in Education Program
December 2023
3
APPROVAL SHEET
This research paper entitled “The Role of Video Game Minecraft in Improving
MAED” prepared and submitted by Ivy Lou T. Latorgo, in partial fulfillment of the
requirements for Experimental Research (MAED- ELT), has been examined and
PANEL OF EXAMINERS
Accepted and approved, after the presentation of the study with the grade of .
ACKNOWLEDGMENTS
The researchers would like to express their heartfelt gratitude and appreciation to
the following people who shared their wisdom and contributed significantly to the
First and foremost, the researchers are ever in appreciation for negotiating with
the members of the panel, Dr. Lorribelle R. Ocenar, Ms. Rudelyn Demerin, and Mr.
Jhomie Esquibel, for examining the study, for validating the questionnaire and for giving
helpful criticisms and suggestions that led to the success of the project.
Second, to our adviser Dr. Alona S. Galache who provided advice and guidance to
the researchers to accomplish their goal in coming up with this research. Without her
our research gracefully and provided us with her guidance throughout this research. She
has taught us the proper techniques, what the structure of our research paper should be,
what the contents of every part of our research should be, and the methodology to carry
out the research successfully. Through the generosity of her wisdom and unending
support, the research was made with every fiber of motivation and inspiration.
Fourth, to our program head Mr. Aljun Lozano who approved to conduct the
Fifth, to the Ethics Committee, for checking and helping to have the research
Sixth, to the individuals who generously agreed to participate and shared their
time to answer the survey questionnaire - the researchers deeply appreciate their help in
this research. This would not be possible without their support and participation in giving
Seventh, to the researchers’ parents, for their love, care, and support in every
endeavor in that they partake. Without them, the researchers would not be able to
Lastly, thank the Almighty God for sharing the knowledge and wisdom to achieve
and accomplish this research study. Without Him, everything would be impossible.
The Researchers
ABSTRACT
With the demand for Master of Arts in Education major in English Language teaching
(HEIs) especially private colleges offer the program. The course syllabus of Secondary
aspire to be Licensed mentors in the local field. This study determines the significant
passages by the learners. Using a survey pretest and posttest questionnaire, the grade 7
students were chosen purposively from a public school Institution. This descriptive quasi-
domain exposed to the influence of the video game Minecraft in the reading
comprehension of the learners. The study was conducted among grade 7 learners exposed
to a video game Minecraft. Research relating to other private education institutions could
also be done and may include the other stakeholders as participants. The model
developed in this paper could help the institution to gain confidence in facilitating the
needs and enhancing the talents or skills of learners using English as a medium of
instruction when they begin to work after college. This is a positive indication at the
beginning of the facilitation in junior high school life before being exposed into a real-
the private HEIs’ curriculum developers, program implementers, and instructors on how
they could improve their service for the future learners, reading program, and deliver
better services to enhance both academic learning and work performance in a secondary
level of education.
Table of Contents
Page
Cover Page i
Title Page ii
Acknowledgment iv
Abstract vi
List of Tables x
List of Figures xi
CHAPTER
1 Introduction 1
Hypotheses 7
Theoretical Framework 23
Conceptual Framework 25
2 Method 26
Research Design 26
Research Locale 27
Research Respondents 27
Research Instrument 28
9
Data Analysis 31
Ethical Considerations 32
Summary of Findings 44
Conclusions 46
Recommendations 47
References 50
Appendices 58
An Informed Consent 58
B Survey Questionnaire 59
D Validation Letter 65
E Statistical Result 66
F Curriculum Vitae 74
10
List of Tables
Tables Page
Figure
CHAPTER 1
Introduction
Reading is one of the steps in acquiring knowledge. It expands the horizon of an individual through
acquiring the skill. The more books we read, the more knowledge that each one can impart to others.
However, a better understanding of a text while reading is very crucial since its main purpose is the
Most of us have been trained by elders to enhance this skill through different tasks which begin
from home with the parents. It has been the role of the parents to teach children how to perceive and
understand things and as these children grow, parents have been always there to give support, particularly
School as the next learning environment of a child provides training to hone the skill in reading.
As certain phenomenon strikes the environment which as the Covid-19, everything changes. It is
specifically where the study habits are affected and reading comprehension is highly affected. This kind
of challenge needs to be addressed since academic performance has declined based on the survey. The
Comprehension comes after reading to attain its purpose which is the clear understanding of the
message as part of the developments as the generation changes and for the human to acquire the
Poor reading comprehension has been affecting the performance level of the learners and even
before the pandemic it remains a main problem. Fifteen-year-old students in the Philippines scored lower
in reading, mathematics, and science than those in most of the countries and economies that participated
in PISA 2018. The literacy rate reached 99.27% in 2021. Between 2010 to 2021, the literacy rate of the
Philippines increased by 1.4%. On a year-on-year basis, the literacy rate increased by 0.03% in 2021.
After being ranked the lowest out of 79 participating countries in 2018 in reading comprehension, the
Philippines was ranked 76th out of 81 countries for 2022. After being ranked the lowest out of 79
participating countries in 2018 in reading comprehension, the Philippines was ranked 76th out of 81
countries for 2022. For the second straight assessment, the Philippines landed in the bottom 10 out of 81
countries in reading comprehension, mathematics, and science and showed minimal improvement, results
of the 2022 Program for International Student Assessment (PISA) test revealed. Indicators of the test,
however, showed that despite moving up the rank, the performance of top-performing students (TPS) in
the country did not go up in percentage points, while low-performing students (LPS) registered a 4.3
percent decline in reading comprehension proficiency levels. Meanwhile, Vice President and Education
Secretary Sara Duterte has implemented sweeping reforms to improve students’ performance in
mathematics, science, and reading comprehension despite calls from education sector stakeholders to
This includes “Catch-up Fridays” in all public schools, wherein starting next year, students will spend
Fridays mastering reading comprehension and critical thinking, reducing the traditional learning delivery
awareness that each one can respond to these challenges in life. However, excellent
responses must be based on how each one understands these challenges to be overcome.
interpretation.
The researchers believe that the result of the study is beneficial to the following:
Institution. This study will primarily benefit the institution as it will help them
determine the significant influence of the academic learning of its interns on their work
Instructors. This study will help the instructors in improving their delivery of
instructions, improving the OJT manual and guide yearly to make it appropriate to the
current processes of the institution and the needs of the industry partners, and
constructing and developing new teaching strategies to help the interns with their
academic learning.
Parents. This study will benefit the parents as they are one of the stakeholders of
the institution who contribute to the development of the community, especially the
parents of the Customs Administration interns, which would help the institution to
perform better.
Interns. This study would greatly benefit interns since the improvement of the
curriculum and on-the-job training program would help them develop the necessary skills
for a particular job and the translation of training into useful work experience. They will
know how to handle the internship activities and develop professional skills in a
workplace setting.
Other Researchers. This study can be another reference for another research
in another setting and with different respondents. This can also be a possible research
This research aims to determine the effect of a video game on the reading
comprehension of grade 7 students. Moreover, the researchers would like to answer the
following:
1. What is the level of academic learning of the BSCA interns in terms of:
1.1 Knowledge
2. Does the level of reading comprehension improve using the video game?
Hypotheses
The following null hypotheses were formulated and tested at a 0.05 level of
significance.
understanding a text.
including at home, school, and other outlets. In school, students obtain constructive
education by studying a variety of subjects that teach them ideas needed for their future
employment (De Chavez et al., 2016). Initially developed between 1956 and 1972, the
experts in the field of education. Studies by Benjamin Bloom (on the cognitive domain),
David Krathwohl (affective domain), and Anita Harrow (psychomotor domain) have
been encompassed into the three domains of learning (Sousa, 2016). A holistic lesson
learning tasks for students. The diversity in such learning tasks helps creates a
comparatively well–rounded learning experience that meets several learning styles and
engage
18
students as well as create more neural networks and pathways that help with
and psychomotor. Within each domain are multiple levels of learning that progress from
more basic, surface-level learning to more complex, deeper-level learning. The level of
learning we strive to impact will vary across learning experiences depending on the
nature of the experience, the developmental levels of the participating students, and the
duration and intensity of the experience (ESU, n.d.). Cognitive, affective, and
level of skills that requires coordination of movement of their physical, knowledge, and
the technique to assess the students after internship (Huit, 2009). From there, the educator
knows the level of confidence and competencies of students after the internship through
acquisition of new skills. Learning is an integral part of every individual’s life. It is key to
growth and development and hence requires the need for both students and teachers to be
committed to the process. It is further necessary to ensure that the delivery of learning
combines generally different facets that have been identified to be the domains of
learning. With the continually increasing need to ensure that students are taught with
varying strategies and techniques, teachers need to adopt a teaching strategy that
19
knowledge and skills that are essential for their future careers (Ali et al., 2009).
Moreover, academic learning may evolve around the role of students, but more
self-confidence, and aspirations needed for success in life. Excellent academic learning
emanates as a result of a strong academic culture. This means that good academic culture
esteem, motivation, and perseverance in higher education. Poor academic learning may
result in unacceptable levels of attrition, reduced graduate throughput, and increased cost
of education. This also reduces admission opportunities for tertiary students seeking
higher degrees. Hence, students’ academic learning has always been a topic of interest for
Cognitive Domain. The cognitive domain aims to develop the mental skills and
the acquisition of knowledge of the individual. The cognitive domain encompasses six
the learner to recall data or information. This is followed by the comprehension which
assesses the ability of the learner to understand the meaning of what is known. This is the
case where a student can explain an existing theory in his or her own words (Anderson et
al, 2011). This is followed by application which shows the ability of the student to use
the abstract knowledge in a new situation. A typical case is when an Economics student
can apply the theory of demand and supply to the changing market trend of clothing
during a particular season. The analysis category aims to differentiate facts and opinions.
The synthesis category shows the ability to integrate different elements or concepts to
form a sound pattern or structure to help establish a new meaning. The category of
evaluation shows the ability to come up with judgments about the importance of
concepts. A typical scenario is when a manager can identify and implement the most
thinking, problem-solving, and creating a knowledge base. It was the first domain created
by the original group of Bloom’s researchers. The cognitive hierarchy spans from simple
progress linearly through the hierarchy, beginning at "remember" and ending at "create."
(UW, n.d.)
21
Affective Domain. The affective domain includes the feelings, emotions, and
attitudes of the individual. The categories of the affective domain include receiving
(Anderson et al, 2011). The subdomain of receiving phenomena creates the awareness of
feelings and emotions as well as the ability to utilize selected attention. This can include
involves active participation of the learner in class or during group discussion (Cannon
and Feinstein, 2005). Valuing involves the ability to see the worth of something and
express it. This includes the ability of a learner to share their views and ideas about
various issues raised in class. The ability of the student to prioritize a value over another
and create a unique value system is known as organization. This can be assessed with the
need to value one’s academic work as against their social relationships. The subdomain
of characterization explains the ability to internalize values and let them control the
behavior of the individual. Given this, a student considers the academic work highly
important as it plays an important role in deciding the career path chosen rather than what
Furthermore, the affective domain focuses on the attitudes, values, interests, and
appreciation of learners. The hierarchy associated with it begins with receiving and
learners to understand what their own values are and how they have developed (UW,
n.d.)
and the ability to coordinate them. The subdomains of psychomotor include perception;
set; guided response; mechanism; complex overt response; adaptation; and origination.
Perception involves the ability to apply sensory information to motor activity. For
instance, a student practices a series of exercises in a text book to score higher marks
during exams. Set, as a sub domain, involves the readiness to act upon a series of
challenges to overcome them. Relation guided responses, includes the ability to imitate a
The subdomain of mechanism includes the ability to convert learned responses into
habitual actions with proficiency and confidence. Students can solve exams questions
after they have confidently been able to answer some past questions. Complex Overt
responses explain the ability to skillfully perform complex patterns of actions. A typical
instance has to do with the ability of a student to have an increased typing speed when
using a computer. Adaptability is an integral part of the domain which exhibits the ability
to modify learned skills to meet special events. An instance is when a student who has
learned various underlying theories is able to invent or make a working model using
everyday materials. Origination also involves creating new movement patterns for a
physically accomplish tasks and perform movement and skills. There are several
different versions including different hierarchies – the examples here fall into
Harrow’s (1972) theory of the psychomotor domain. This hierarchy ranges from
expressive activity.
Text adventure titles were, the name suggests entirely devoid of Graphics
items areas, interactive with the game by entering simple words or phrases.
Computers of the day lacked variations of phrases. As computers of the day lacked
variations of phrases, they could usually understand only one or two versions. The
stories in text adventures varied wildly, covering many different genres and writing
styles. Though most of the cast players as nameless generic heroes who had to
explore a strange area, others placed more of a focus on character development and
multiple-ending stories, and branching path stories were all frequently employed,
and a few titles even neared the level of freedom and choice available in open-ended
stories. One of the most basic qualities of a game is the sensation of immersion felt
by the player, which should impel him to use his controller for many long hours.
Studies like “ Exploring the impact of Minecraft as the reading tool in the
elements with Minecraft scenarios can provide a context for reading and
comprehension activities.
A Case study by Marsh, et al. ( 2016). This study investigates the use of Minecraft to
Experiences with E- books * Apps by Takacs, Swart, and Bus( 2014 ) explores how
interactive digital environments, including games like Minecraft, can impact early,
However, the use of Minecraft in education, including its potential benefits for
Minecraft has been used to enable early access to the topic of language
and literacy (Bebbington, 2014; Garcia Martinez, 2014; Hanghøj, Hautopp, Jessen,
& Denning, 2014), digital storytelling (Garcia Martinez, 2014). This is an excellent
2012; Barab, Gresalfi, & Ingram-Goble, 2010). The resulting accessibility enables
25
2008; West & Bleiberg, 2013), as players can cooperate, selfregulate, and engage in
problems with many interactive elements. Furthermore, the simple but ingenious
idea of spatially represented blocks that provide simple functions (dirt can be
worked, generate grass, can be further processed) can be extended with new
functions or blocks (e.g., Codeblocks, Zorn et al., 2013). By using this mechanic,
spatial, interactive knowledge creation is possible. Researchers can use this simple
through plugins that track user information (Müller et al., 2014). Additionally, since
a high number of players want to play (or learn) after the sessions (Förster, 2012)
players can actually do so. This is especially important as teachers name licensing
and expense as a major concern when they describe the barriers to using computer
Minecraft to enable freedom of the players within the game (Petrov, 2014) and to
increase motivation to further explore the topic (Bayliss, 2012) can be given enough
space. This advantage also applies to research projects that address long-term
experiments, as there are comparably low obstacles for the test subjects to continue
to the high visual standards of modern off-the-shelf videogames. Thus, the game
could still appear aesthetically pleasing, even though modern games deliver far
adjusted to the topic at hand through modifications, additional shaders and texture
packs, and the simplistic visualizations can help focus the player on the intended
topic.
learning and motivation for students (Habgood, Ainsworth, & Benford, 2005; Ke,
2008; Ke & Abras, 2013). In addition, techniques in video games such as virtual
simulation and problem solving are also key components for active learning (Gee,
2003). While there is limited research on the effects of Minecraft and learning
among students with special needs, research has acknowledged that web-based
games provide significant results for motivation and comprehension for these
recreate different settings and scenes from literature they are currently reading and
use the game to offer predictions on what might happen in the texts. This
information can help students integrate information in multimedia formats and better
Theoretical Framework
about placing blocks and building structures simple or grand and working
has a “three-dimensional Lego-like environment in which the user can build and
27
interact with a virtual world” (Bos, Wilder, Cook, & O’Donnell, 2014, p. 56).
Minecraft allows players to use their creativity to build worlds using pixelated blocks
without any limitations. It also allows players to develop their own creative spaces,
explore the creative spaces of others, and interact with players on various
multiplayer public servers that are specially designed for Minecrafters with specific
with other Minecraft enthusiasts from all over the world. In Minecraft, there are two
modes in which youth operate: creative and survival. While creativity is more open-
ended, survival involves surviving a zombie apocalypse by finding shelter and food,
outmaneuvering monsters and spiders, and so forth. Additionally, there are other
Conceptual Framework
Reading Comprehension
- Noting details
- Interpretation
Use of the video game - Making predictions
Minecraft for reading - Making inferences
comprehension
Cognitive
Affective
Psychomotor
Pre-test and post-test
scores on a
standardized reading
comprehension
assessment
the figure, the independent variable is the use of the video game Minecraft for
reading comprehension. It has three indicators which are the Cognitive Domain
inferences, and the Psychomotor Domain through making inferences. On the other
hand, the dependent variable is a reading passage with the same indicators. The
arrow connecting the IV and the DV shows a perceived relationship between the two
variables.
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CHAPTER 2
Method
The study applied a quantitative research design. This section presents the
methods used in the conduct of the study. The research design, research environment,
study respondents, research instrument, and data collection and analysis are part of this
section.
Research Design
experimental research design was deemed appropriate for this study since it aimed to
with some interesting insights . This method is used to collect data in order to
test hypotheses or answer questions about the current state of the study's subject.
(Martinez et al., 2014). Therefore, this design was best for this study because the current
study aimed to determine the significant difference between the academic learning of
students facilitated with video games and the learners not facilitated with the game
Minecraft.
Research Respondents
The respondents in this study comprised of 60 students who are the grade 7
students and finished their elementary year in Catalunan Pequeno Elementary School.
31
Furthermore, the respondents were chosen purposively based on their availability and
accessibility for the researcher to perform the survey and considering that respondents
belong to the same perception. The respondents were selected through the use of
purposive quota sampling method. According to Acharya et al. (2013) expanded by Ilker
chosen on the basis of the convenience of the investigator. Often the respondents are
selected because they are at the right place at the right time in which respondents
represent the population who meet specific practical criteria, such as easy accessibility,
characteristics of the population chosen by the researcher (Saunders, Lewis, & Thornhill,
2012).
Research Instrument
questionnaire as an instrument to gather data about varying subjects. This data aimed to
know the level of academic learning. In the survey method of research, respondents
study to gather useful data should have the right survey questions. The survey is to be
provide the information necessary for the study. The results of the pretest were reliability
tested using Cronbach’s alpha. All items generated values higher than
Cognitive Domain 5
Affective Domain 5
Psychomotor Domain 5
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The following are the procedures that were followed by the researchers to get
sufficient information from the respondents. The researchers gathered all the information
needed. The respondents were grade 7 students who had finished their elementary grade
the researchers decided on the most feasible and relevant problems among the
suggestions and submitted them to our research professor for verification. Third, the
researchers finalized the general statement and title “THE ROLE OF THE VIDEO
GRADE 7 STUDENTS under the graduate school”, together with the specific statement
of the problem. Along with this, the null hypothesis was also
34
identified. Fourth, the researchers identified the possible respondents who met the inclusion
criteria of this study. Fifth, the researchers made questionnaire which were filled out by the
respondents to gather all the information for the study, aside from the questionnaire, consent
was given which was filled out by the respondents. Sixth, the researchers consulted the
Research Ethics Committee of the institution for the approval of the research and for ethical
review on the study presented. Seventh, the researchers waited for the results from the
conducting the study, after receiving the suggestion and recommendation that was given
by the Research Ethics Committee. Ninth, the researchers asked for permission from the
chosen respondents to be part of the study. After that, the researchers sent out letters duly
noted by their research professor permitting to conduct the survey to the graduate
students of Catalunan Pequeno National High School. Then, the researchers sent out the
questionnaire to the 60 respondents who were the graduate students that have finished
their elementary grade. The researchers then retrieved and organized all the
questionnaires answered by the respondents. Next, the researchers tallied the survey
results and applied the necessary statistical treatment. After that, the researchers
conclusions and recommendations. After coming up with Chapters 3 and 4 which were
the conclusions and recommendations, the final research paper was sent to our
research professor.
35
for corrections, comments, and suggestions. Then, a revised research paper was
submitted to the research professor for approval. Last, a final defense was then scheduled
Data Analysis
36
Ethical Considerations
the survey and/or interview with respondents, to ensure that the participants' rights are
respected.
Social Value. Since the study focused on determining the influence of academic
learning to the work performance in on-the-job training of BSCA interns, the outcome
might serve as a solid foundation for school development. It may also be beneficial for
individuals who plan to enroll in college in the near future. Students who want to be
future customs brokers can benefit from the new information or literature generated as a
Informed Consent. The study used the informed consent since the respondents
were 18 years old and above who were already considered of legal age. The respondents
were told about the contents of the study and were ensured that the respondents
understood exactly what the study is about and the importance of his/her participation.
Prior to data collection, respondents were asked if they are willing to take part in the
survey. The names and emails of the respondent were not collected as they remained
anonymous. They were told that their participation was voluntary and that they may quit
discomfort and other reasons. The link to the questionnaire was given to them after they
accepted. Because data collection was done online, the informed consent letter was added
to the opening section of the questionnaire for formality and to reiterate their right to
Risk Benefits and Safety. Respondents were assured that there were no
dangers associated with their participation. Because all data were collected online, the
danger posed by the pandemic was no longer a worry for the research at hand. The safety
of the participants was assured as well, since their confidentiality was protected, and they
remained anonymous. Further their participation gave them the chance to share in the
creation of relevant information, which was the benefit they derived in the study.
retention, and processing of personal information based on the Data Privacy Act of 2012.
The privacy and confidentiality of the information collected was respected. Unless
mentioned in the work. Because the survey was conducted online, the data gathered
(completed Google forms) was handled alone by the respondents, and was appropriately
disposed of when the study was completed to protect privacy. The printed copies
produced on these data were shredded to pieces after its use. The computer files
containing the Google forms and data derived from the survey was deleted after the paper
chosen purposively based on their availability and accessibility for the researcher to
perform the survey and considering that respondents belong to the same perception. It
accordance with the study's goals. As a form of compensation for their participation,
may be developed throughout the study's performance and ensured that any potential bias
was removed. If given the chance, the researchers welcome any opportunity to present
the study in the intuitional research congress or any research forum. Furthermore, the
enrolled in Business Research this first semester of school year 2021-2022, thus, making
them qualified to undertake the research activity as part of the subject requirement.
were ensured. The researchers secured laptops and other gadgets with strong internet
connection to make sure that the questionnaire reached the respondents. Questionnaire
items were encoded in Google forms and were sent to respondents online. The link of the
Google forms was sent to respondents via their Facebook messenger or emails for easy
access.
gathering of data, proper care was given to avoid biases against race, religion, and
participation in the completion of the study. Further, the researchers made sure that the
informed that such study will be conducted. The proposal paper and instrument went
through ethics review to ensure that human rights were respected as well as data privacy
was observed.
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CHAPTER 3
This chapter depicts the results of the study and their discussions. Data from the
The presentation of findings was anchored on the sequential display of the study’s
problems and was divided into two sections. The first part presents the level of academic
learning on the three domains (cognitive domain, affective domain, and psychomotor
domain), and the level of work performance in on-the- job training on the three indicators
(personal traits, job performance, and adherence to company policies) The second part
Affective Domain 3.380 .5953 Very High Academic learning in this domain is
excellent
Total/IV ave 3.353 .5762 Very High Academic learning in this domain is
excellent
41
generally Very High especially in the Affective Domain (3.380). The respondents rated
the domain very high in the item “I have the ability to organize my thoughts and take
(3.340) in the item “I have the ability to revise procedures and adapt to the environment
to meet a problem situation” (3.44). However, the Psychomotor Domain also received
low ratings on item “I have the ability to classify and compute customs-related charges”
(3.29); and the item “I have the ability to organize and perform well, and be aware of the
priority in the on-the-job training environment” (3.29). On the other hand, the Cognitive
Domain (3.338), despite being rated positively, was given the lowest rating among the
three indicators by the respondents. Specifically, the respondents gave the lowest ratings
to “I use analytical and critical thinking when solving customs- related problems” (3.29);
and the item “I have the ability to justify my own answers in given problems” (3.28).
Moreover, the overall standard deviation is generally low (0.5762) which means that the
data are not scattered and are clustered around the overall mean.
It could be taken that the respondents are not entirely confident when it comes to
solving customs-related problems since computation of customs duties, taxes, and other
charges requires analytical and critical thinking skills which can be developed through
proper education and practice. The respondents may also have difficulty in making
indicator of a person’s skill levels or productivity (Benson, Finegold, & Mohrman, 2004),
as a measure of students’ progress in developing the knowledge and skills that are
essential for their future career (Ali et al., 2009). Cognitive, affective, and psychomotor
domains are among being measured by educational psychologist especially on the level
of skills that requires coordination of movement of their physical, knowledge and the
technique to assess the students after internship (Huit, 2009). From there, the educator
knows the level of confident and competencies of students after internship through the
High. Job Performance (3.480) got the highest level of rating specifically on the item “I
perform assigned tasks in an organized and orderly manner” (3.53); and item “I willingly
responsibilities because of their willingness would make them feel important as part of
the team. Realizing the importance of teamwork would provide them better
understanding of cooperation and unity towards the achievement of common goals. They
can also work independently in an organized and orderly manner because they are
The lowest mean was evident in Personal Traits (3.392) specifically on the item “I
possess above average oral and written communication skills” (3.22) which is still High.
Employers are always looking for graduates who are good in both written and oral
communications. Therefore, interns must be able to transform their feelings and thoughts
to useful ideas and opinions that would lead the organization to progress. The graduates
must also learn to adopt the culture and communication climate of certain establishment
compared to other items was also given to the item of Adherence to Company Policies
(3.436) “I am present at the on-the-job training most of the time” (3.36) which is still
Very High. Punctuality is being valued in the university especially in coming to school
on time. Teachers are the role model on their attendance that will serve as good training
for the students to value the time they need to wake up early and catch
44
up the first lesson in the morning without being late. That habit will later become their
success that they should possess. Planning ahead would provide many opportunities to
think about alternatives and getting earlier at work is a sign of good time management.
Moreover, the overall standard deviation is generally low (0.5693) which means that the
data are not scattered and are clustered around the overall mean.
training coincides with Rotundo and Sackett’s (2002) research that the three categories of
In correlation analysis, all the Academic Learning indicators were found to have
significant positive correlation values with the “Work Performance in On- the-Job
value of .859. Meanwhile, “Cognitive Domain” showed the weakest positive correlation
value of .802 with the dependent variable among the three indicators.
This study relates with the conclusions made by Martinez, et al. (2014) that
students with high academic performance also obtained high training performance and
vice versa. Further, the academic learning indicators contribute to an intern’s work
Psychomotor
The regression results (Table 4) suggest that there are only two indicators of
Academic Learning variables that have p values less than significance values of 0.05.
This means that these variables significantly influence Work Performance in On-the-Job
and Psychomotor Domain (B = .402. p<.001). The linear combination of these predictors
explains that 80.1 percent of the variability in work performance in on- the-job training
can be explained by the academic learning (R² = 0.801, F = 129.101, p<0.05). Further,
the very close difference between R² and adjusted R² (0.006) denotes a more reliable
model.
Domain that has the most influence on the work performance in on-the-job training of
The Cognitive Domain (B= .147, p = .070) of academic learning does not show
The VIF values in the table indicate that there are no multicollinearity concerns
present in the analysis. This indication is derived in relation to the view that VIF values
that exceed 10 suggest potential multicollinearity problems in the model. In addition, the
tolerance values are higher than .20 denoting that there is no problem of multicollinearity.
Domain
= 2.949 (High)
47
CHAPTER 4
This chapter concludes the research study. It presents the summary of findings,
conclusions, and recommendations that were derived from the analysis and interpretation
Summary of Findings
City, Philippines. The research design used in this study was descriptive-correlational
method. The research instrument used was a researcher-made questionnaire to gather and
quantify data. The research respondents comprised of 100 students who have graduated
and completed their on-the-job training program under the course of Bachelor of Science
in Customs Administration from a private education institution situated Davao City. The
researchers selected the respondents through the use of purposive quota sampling
method.
Proceeding to the level of academic learning, results showed that respondents had
knowledge of Customs Administration course and were able to apply it in a real situation.
Under affective domain, respondents were able to organize their thoughts and control
their emotions. Under psychomotor domain, respondents were able to revise procedures
As for the level of work performance in on-the-job training, results showed that
respondents had excellent work performance in terms of personal traits, job performance,
and adherence to company policies. Under personal traits, respondents dressed neatly and
procedures.
relationship between the intern’s academic learning and work performance in on-the-job
training. Using regression analysis, results showed that two of the indicators of academic
relationship between academic learning and work performance in on- the-job training of
Conclusions
From this study, the level of academic learning of interns in terms cognitive,
affective, and psychomotor domains were excellent. Affective Domain was rated the
highest with interns having organized thoughts and control of their emotions, followed by
Psychomotor Domain with interns being able to revise procedures and adapt to the
environment when faced with problems, and Cognitive Domain with interns having
adequate background in Customs Administration and are able to apply them in real
situations. However, interns need more confidence in terms of analytical and critical
personal traits, job performance, and adherence to company policies also obtained an
excellent performance. Job Performance was rated the highest with interns being able to
Company Policies with interns being able to perform routine on-the-job training
procedures, and Personal Traits with interns being able to dress neatly and appropriately
for on-the-job training. Although, interns need to work on enhancing their oral and
Psychomotor Domain having the strongest positive correlation with work performance in
on-the-job training. It can be concluded that there is a significant relationship between the
Psychomotor Domain having the highest influence in the work performance in on-the-job
training followed by Affective Domain. Cognitive Domain had weak influence with the
work performance in on-the-job training of BSCA interns. The findings showed that
interns did not fully utilize their cognitive domain. Even though skill and attitude are an
important part in the on-the-job training program, but if the interns are lack at cognitive
level, it will lower their performance. In fact, the ability to think, understand, and apply
affective and psychomotor, interns must have all elements of affective and psychomotor
domain with the existence of cognitive domain in order to perform well. In other words,
if interns need to have strong attitude and skills performance, they need to have strong
knowledge similarly to interns who want to be good in a theory part, they must have a
good skills and attitude as well. Certainly, interns need to have knowledge, attitude and
Recommendations
The following recommendations are created based on the results of this study in
The researchers recommend the interns to improve the necessary skills and
knowledge for them to gain confidence when exposed to a real work environment after
problems to enhance their computation skills which would also help them when applying
for a job in the industry. It is also recommended that interns learn from their experience
in the on-the-job training program to enhance their ability to make better decisions in
certain problems they may handle in the real-life work situation. Furthermore, interns
should also attend the orientations, seminars, and workshops provided by the institution
Second, the institution should continue its mission in providing quality education
through continually updating the course syllabus by providing training and seminars to
Administration curriculum and the quality of the On-the-Job Training Program. The
private higher education institution should also continuously upgrade facilities like the
mock laboratory to enhance further the knowledge and skills of the interns necessary
orientations, seminars and workshops should be taken in place before the Customs
Administration interns join the group of professional employees with the objective of
increasing their level of awareness and confidence. Not all seminars might be useful to all
would develop what is missing to the skills and values of the interns to make this
undertaking worthwhile.
Third, the instructors should continue improving their delivery of instructions, and
the OJT manual and guide yearly to make it appropriate to the current processes of the
institution and needs of the industry partners. They should also develop new teaching
strategies to help the interns with their academic learning. Moreover, they should help
interns realize that through attending seminars or inviting qualified speakers during
assemblies and college days the benefit of having positive mental attitude that would
provide them a source of reflection. This could somehow change their views in life to
increase their level of study habits, and be more active and cooperative individual while
working in a team that they may use towards the productivity of their future employment.
Lastly, the researchers recommend that the future researchers who will be
studying the related topic to use the material from this study in order to gain a better
grasp of the linked themes. The future researchers are also encouraged to present detailed
and timely action plans based on the findings that are relevant to their scenario.
53
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Appendix A
Informed Consent
Greetings of peace!
complete the survey questions. Responses will be kept confidential and there are no
foreseeable risks associated with the participation in the survey. There are no direct
benefits to you as participant other than to further research on the topic or related topic.
Your participation in the study will be voluntary, and you may withdraw from the study
at any time and for any reason. If you decide not to participate or if you withdraw from
the study, there is no penalty or loss of benefits to which you are otherwise entitled. You
trishamarie.siy@hcdc.edu.ph.
Thank you.
Appendix B
Survey Questionnaire
Dear Respondents,
Good day!
connection, we are inviting you to be one of our respondents for this study. Rest assured
bless!
The Researchers
Instruction: Please rate the level of effects about each of the following statements and
check ( ) the boxes for the most appropriate answer using the scales below:
the skill.
skill.
I. a. Cognitive Domain 4 3 2 1
related problems.
problems.
I. b. Affective Domain 4 3 2 1
ethics.
2. I have the ability to convey spoken or written ideas not only with
community.
65
of my emotions.
I. c. Psychomotor Domain 4 3 2 1
charges.
supervision.
Instruction: Please rate the level of effects about each of the following statements and
check ( ) the boxes for the most appropriate answer using the scales below:
the skill.
skill.
humored.
skills.
manner.
procedures.
Appendix C
68
Appendix D
69
Validation Letter
Appendix E
70
Statistical Result
Cronbach’s Alpha
71
Pearson Correlation
74
Regression Analysis
75
76
77
Appendix F
Curriculum Vitae
Educational Background:
Elementary: Lapu-Lapu Elementary School
School Year 2006-2013
Secondary Education:
Junior High School: Holy Cross of Agdao
School Year 2013-2017
Senior High School: San Pedro College
School Year 2017-2019
Tertiary: Holy Cross of Davao Sta. Ana Avenue
Bachelor of Science in Customs Administration
Curriculum Vitae
Educational Background:
Elementary: Jean Piaget System Inc.
School Year 2010-2012
Secondary Education:
Junior High School: Notre Dame of Tacurong College
School Year 2012-2015
Senior High School: Philippine Women’s College of Davao
School Year 2015-2019
Tertiary: Holy Cross of Davao Sta. Ana Avenue
Bachelor of Science in Customs Administration
Curriculum Vitae
Educational Background:
Elementary: Doña Asuncion Elementary School
School Year 2010-2012
Secondary Education:
Junior High School: Philippine Nikkei Jin Kai International
School Year 2012-2017
Senior High School: San Pedro College
School Year 2017-2019
Tertiary: Holy Cross of Davao Sta. Ana Avenue
Bachelor of Science in Customs Administration
Curriculum Vitae
Educational Background:
Elementary: Christian Colleges South of Asia
School Year 2006-2011 St.
Mary Learning School
Year 2011-2013
Secondary Education:
Junior High School: Philippine Women’s College of Davao
School Year 2013-2017
Senior High School: Philippine Women’s College of Davao
School Year 2017-2019
Tertiary: Holy Cross of Davao Sta. Ana Avenue
Bachelor of Science in Customs Administration
Curriculum Vitae
Parents:
Mother: Lynette B. Veneracion
Father: William A. Siy
Educational Background:
Elementary: O.B. Montessori Center Inc.
School Year 2006-2013
Secondary Education:
Junior High School: O.B. Montessori Center Inc.
School Year 2013-2017
Senior High School: San Pedro College
School Year 2017-2019
Tertiary: Holy Cross of Davao Sta. Ana Avenue
Bachelor of Science in Customs Administration