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Week 6 21ST Century
Week 6 21ST Century
I. OBJECTIVES
A. Content Standards The learner will be able to understand and appreciate the elements and contexts of 21st century Philippine literature from the
regions.
B. Performance Standards The learner will be able to demonstrate understanding and appreciation of 21st Century Philippine literature from the regions
through: 1. a written close analysis and critical interpretation of a literary text in terms of form and theme, with a description of its
context derived from research;
C. Learning LC4. produce a creative representation of a literary text by applying multimedia skills
Competencies/Objectives
(CODE) EN12Lit-Ie-31.1
EN12Lit-Ie-31.2
II. CONTENT LESSON 5: Creative Representation of a Literary Text by Applying Multimedia Skills
(Subject Matter)
III. LEARNING RESOURCES
A. References DepEd Module and Scribd
B. Teacher’s Guide pages
C. Learner’s Material pages 82-86
D. Other Learning Resources Activity sheets, pictures, printed materials, tv/laptop, drill cards. Online websites
IV. PROCEDURE
A. Reviewing previous Lesson Are you ready for your lesson Review Review Review
or presenting new lesson today? How important multimedia is in Just simply ask the Ask what is storyboard and
Review the 21st Century Literature? students what they have why it is important in
Again, what is the difference learned from the previous learning how to write your
between literary, biographical, lessons or activity. own literary text?
linguistic, and socio-cultural
contexts?
B. Establishing a purpose for Show a short video clip or Clarify any doubts or
the lesson multimedia presentation based on a By pair, the teacher will give Ask the students the questions regarding
famous literary work sample literary texts and they essence of emphasizing the multimedia tools and
will explain what the have importance of staying true software.
understood in the literary texts. to the text/literary text
while creating multimedia
representations.
C. Presenting examples/ The teacher will ask the students
instances of the new lesson. on what they have observed and Activity: Ask students to cite The teacher will present
felt about the presentation. The students by pair, will example situations relating different samples of a
choose a literary text that they to the essence of staying multimedia presentation
like and they will read it true to the text/literary or power point
thoroughly. text while creating presentations and ask
multimedia students some questions
representations. about it.
D. Discussing new concepts Define multimedia and discuss its The teacher will discuss
and practicing new skills. various forms such as: video, audio, The students by pair, with the Introduce the concept of some few points about the
#1 images, animations). guidance of the teacher will storyboarding and provide importance of making a
identify key themes, characters, examples. creative multimedia
and significant events in the presentation.
literary texts.
E. Discussing new concepts Discuss the importance of
and practicing new skills. Multimedia in the 21st Century
#2
F. Developing Mastery Provide a list of literary texts, and
(Lead to formatting ask students to choose one. In Organize group discussions Instruct students to create Allow students to start
Assessment 3) pairs, students brainstorm ideas for where students share their storyboards for their creating their multimedia
creating a multimedia findings and interpretations of multimedia projects. projects using multimedia
representation of their chosen text. the texts. software. Then, provide
technical assistance as
needed.
Then, after organizing group Have students exchange
G. Finding practical application In pairs, students will cite examples discussions, encourage critical storyboards within their Let students talk about the
of concepts and skills in of Multimedia in the 21st Century thinking and different groups. different multimedia
daily living Literature and how it is beneficial in perspectives in a STUDENT Q software they have used in
the society today. and A. making a creative
multimedia projects and
why artists use that
multimedia software.