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CHARACTER NAME SKILL BONUS PROF

CLASS & LEVEL Acrobatics 0

SPECIES
Animal Handling 0
BACKGROUND
Arcana 0
AGE
Athletics 0
HEIGHT
Deception 0
WEIGHT

PLAYER NAME History 0

Insight 0
INSPIRATION LUCK DICE PROFICIENCY
BONUS Intimidation 0

0d0 0d0 +3 Investigation 0

Medicine 0
ARMOR CLASS INITIATIVE (DEX) SPEED

10 (no armor) +0 30 ft Nature 0

Perception 0
HIT POINTS TEMPORARY HIT DICE
HIT POINTS Performance 0

0/0 +0 0/0 d10


Persuasion 0

ABILITY SCORE BONUS SAVE PROF Religion 0

STRENGTH 10 0 0 Sleight of Hand 0

DEXTERITY 10 0 0 Stealth 0

CONSTITUTION 10 0 0 Survival 0

INTELLIGENCE 10 0 0
PROFICIENCIES & LANGUAGES
WISDOM 10 0 0
Armor:
Weapons:
CHARISMA 10 0 0 Tools:
Languages:
SANITY 10 0 0
FEATURES & TRAITS

CLASS FEATURES
PERSONALITY TRAITS

RACIAL TRAITS

IDEALS

FLAWS

BONDS
ATTACKS
NAME ATK BONUS DAMAGE/TYPE PROPERTIES & DESCRIPTION

SPELLCASTING
SPELL LIST

SPELL SAVE DC SPELL MODIFIER

LEVEL 1 LEVEL 2 LEVEL 3

● ●

LEVEL 4 LEVEL 5 LEVEL 6

LEVEL 7 LEVEL 8 LEVEL 9

FEATURES AND TRAITS INFORMATION

=== SORCERER FEATURES ===


● * Hit Points • PHB 100
● * Proficiencies • PHB 100
● * Spellcasting • PHB 101
You can cast known sorcerer spells using CHA as your spellcasting modifier (Spell DC 15, Spell Attack +7).
You can use an arcane focus as a spellcasting focus.
● * Sorcerous Origin • PHB 101
○ | Draconic Bloodline
● * Dragon Ancestor • PHB 102
You have a specific dragon type as your ancestor. You can speak, read, and write Draconic and you double your proficiency bonus for CHA
checks involving dragons.
○ | Blue Dragon • PHB
● * Draconic Resilience • PHB 102
Your max HP increases by 5. When you aren’t wearing armor, your AC equals 16.
● * Font of Magic • PHB 101
You have 5 sorcery points that you regain when you finish a long rest. You can use your sorcery points to gain additional spell slots or sacrifice
spell slots to gain additional sorcery points as a bonus action.
○ | Sorcery Points: 5 / Long Rest • 1 Action
○ | Convert Sorcery Points: 1 Bonus Action
● * Metamagic • PHB 101
You gain the ability to twist spells to suit your needs.
○ | Distant Spell • PHB
When you cast a spell that has a range of 5 ft. or greater, you can spend 1 sorcery point to double the range of the spell (or make the
range 30 ft. for a spell with a range of touch).
■ | Metamagic - Distant Spell: Special
○ | Subtle Spell • PHB
When you cast a spell, you can spend 1 sorcery point to cast it without any S or V components.
■ | Metamagic - Subtle Spell: Special

=== DRAGONBORN RACIAL TRAITS ===


● * Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance with your chosen dragon type.
○ | Gold Dragon • BR 34
Fire
● * Breath Weapon • BR 34
Once per short rest as an action, exhale destructive energy based on your Draconic Ancestry. Each creature in the area must make a DC 15 saving
throw (type determined by your ancestry), taking 2d6 ([6th] 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half damage on a successful one.
○ | Gold Dragon • BR 34 As an action once per short rest, exhale in a 15 ft. cone (DEX DC 15, half damage on success) for 2d6 Fire
Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
○ | Breath Weapon (Gold): 1 / Short Rest • 1 Action
● * Damage Resistance • BR 34
You have resistance to the damage type associated with your draconic ancestry.
○ | Gold Dragon • BR 34
Fire Damage

COIN
Copper Pieces Silver Pieces Electrum Pieces Gold Pieces Platinum Pieces

0 0 0 0 0

INVENTORY
ITEM PROPERTIES LOCATION QUANTITY WEIGHT
AGE HEIGHT WEIGHT EYES SKIN HAIR

AllIES & ORGANIZATIONS

CHARACTER DESCRIPTION

GIMMICK

CONFLICT

WANT

ADDITIONAL MOTIVATIONS

FEARS

BACKGROUND

ADDITIONAL INFORMATION

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