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Richard

Chapters:
y
Significant
Less Significant
Utopia

SIGNIFICANT:

the actual basic gameplay.

first to 5 goals wins

you saw gameplay yourself

POINT SYSTEM:

You can make your own inventory but adding items will be at the cost of points:
you can increase points with levelling and coins.

levelling can multiply and coins can add or vica versa for example

level 0: 100
for every lvl +0.6 until lvl 50
for every lvl after 50 +0.3 till lvl 100
for forever after lvl 100 +0.05 till like lvl 1000

while coins can add +0.1% points max +100% and the cost goes up by like 10 coins
every time

items shall include:

no kb stick: 1 weight
kb 1 stick: 5 weight
kb 2 stick: 10 weight
kb 3 stick: 25 weight
kb 4 stick: 45 weight
kb 5 stick: 60 weight

no punch bow: 5 weight


punch 1 bow: 15 weight
punch 2 bow: 30 weight
punch 3 bow: 40 weight

x1 enderpearl: 5 weight
x8 arrows: 2 weight
small lingering levitation for 3s: 10 weight
mild lingering levitation for 4s: 20 weight
strong lingering levitation for 5s: 30 weight
x1 cobweb: 8 weight
x1 placeable block: 10 weight
slowness II for 5 secs lingering: 10 weight
slowness III for 6 seconds lingering: 15 weight
slowness IV for 7 seconds lingering: 25 weight

speed X for 1 second splash: 15 weight

and so on... you could even unlock the items or new items as you go forward but the
catch is they arent necesseraly better , just different.

maximum weight in this case would be 100 + (50 * 0.6) + (100 * 0.3) * 2
(realistically) which is 30 + 30 + 100 x2 being 320 but in theory 0.05 * 1000 x2 =
0.1 * 1000 = 100 additional more to 420.
of course its better to think that the average weight will still be 150-200~
and there c an be more ways even limited time ways to gain weight like a richard
giftcard (meme) or some shit idk

some less likely ideas that are still fun to think about:

a snowman pushing richard awayfrom your goal , placeabble anywhere you want: 20
weight
item teleporting you automatically to where you spawn when you reset: 20 weight

less important

a match can give coins based on the ranking of a player their level or upgrades

for example you could receive +1 more coins for every level or buy a coin increaser
with coins.

how would one get levels:

when they play or when they are not afk in richard lobby they can get +10 xp and
each level needs more xp like +5 for every lvl starting from 30 on a cap like 500

least important:
other gamemodes like duos , or a whole straight village where the player has even
more item accessibility where at that point everything is included

weight for it could be increased to even 500

and new additions would be possible like b uying armor or tnt or more potions or
better blocks like obsidian and goals should be decreased to 3 so it isnt long

there can be leaderboards for most coins , most levels

least important

if we want monetization in the future it doesnt have to be p2w

we could add perks and animations for ranks like:

change textures of like your stick to a blaze rod

change your placeable blocks to a cooler block

colored chat maybe

animations as a whole , particles , etc

or maybe with a rank you can get a discount to all those like:
it costs 10.000 coins to turn a stick to a blaze rod
but with VIP it costs 9.000 and with SOLAR++ 5.000 or solar++ could straight up
give a bundle

with some of the items

ability to fly in hub

ranks dont have to be expensive at all either

we could make even include the rank in the discord server where there could be
perks there too

as for an elo system its nor the most necessery thing when levels exist

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