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Significant
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Utopia
SIGNIFICANT:
POINT SYSTEM:
You can make your own inventory but adding items will be at the cost of points:
you can increase points with levelling and coins.
levelling can multiply and coins can add or vica versa for example
level 0: 100
for every lvl +0.6 until lvl 50
for every lvl after 50 +0.3 till lvl 100
for forever after lvl 100 +0.05 till like lvl 1000
while coins can add +0.1% points max +100% and the cost goes up by like 10 coins
every time
no kb stick: 1 weight
kb 1 stick: 5 weight
kb 2 stick: 10 weight
kb 3 stick: 25 weight
kb 4 stick: 45 weight
kb 5 stick: 60 weight
x1 enderpearl: 5 weight
x8 arrows: 2 weight
small lingering levitation for 3s: 10 weight
mild lingering levitation for 4s: 20 weight
strong lingering levitation for 5s: 30 weight
x1 cobweb: 8 weight
x1 placeable block: 10 weight
slowness II for 5 secs lingering: 10 weight
slowness III for 6 seconds lingering: 15 weight
slowness IV for 7 seconds lingering: 25 weight
and so on... you could even unlock the items or new items as you go forward but the
catch is they arent necesseraly better , just different.
maximum weight in this case would be 100 + (50 * 0.6) + (100 * 0.3) * 2
(realistically) which is 30 + 30 + 100 x2 being 320 but in theory 0.05 * 1000 x2 =
0.1 * 1000 = 100 additional more to 420.
of course its better to think that the average weight will still be 150-200~
and there c an be more ways even limited time ways to gain weight like a richard
giftcard (meme) or some shit idk
some less likely ideas that are still fun to think about:
a snowman pushing richard awayfrom your goal , placeabble anywhere you want: 20
weight
item teleporting you automatically to where you spawn when you reset: 20 weight
less important
a match can give coins based on the ranking of a player their level or upgrades
for example you could receive +1 more coins for every level or buy a coin increaser
with coins.
when they play or when they are not afk in richard lobby they can get +10 xp and
each level needs more xp like +5 for every lvl starting from 30 on a cap like 500
least important:
other gamemodes like duos , or a whole straight village where the player has even
more item accessibility where at that point everything is included
and new additions would be possible like b uying armor or tnt or more potions or
better blocks like obsidian and goals should be decreased to 3 so it isnt long
least important
or maybe with a rank you can get a discount to all those like:
it costs 10.000 coins to turn a stick to a blaze rod
but with VIP it costs 9.000 and with SOLAR++ 5.000 or solar++ could straight up
give a bundle
we could make even include the rank in the discord server where there could be
perks there too
as for an elo system its nor the most necessery thing when levels exist