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RULES OF THE GAME

TOUCH VERSION TAG VERSION

y Played on ½ pitch y Played on ½ pitch


y 7 Players per side (+4 replacements) y 7 Players per side (+4 replacements)
y Rolling unlimited subs y Rolling unlimited subs
y 10 mins per half (20 mins per game) y 10 mins per half (20 mins per game)
y Kick off (drop kick (or any kick) to opposing team – no y Kick off (drop kick (or any kick) to opposing team – no
contest for ball) contest for ball)
y Ball kicked dead from restart = kick/scrum at middle y Ball kicked dead from restart = kick/scrum at middle
y Kick on any play – no restrictions y Kick on any play - no restrictions
y Ball kicked dead = 15m free tap & pass y Ball kicked dead = 15m free tap & pass
y 7 Touches to score - turnover on 7th (free tap and pass) y 7 Tags to score – turnover on 7th (free tap & pass)
y Breakdown = 5 players (2 attack, 3 defence) y Breakdown = 5 players (2 attack, 3 defence)
y Once Touched, ball carrier turns and presents ball to y Once Tagged, ball carrier turns and presents ball to
team mate team mate
y Team mate ‘rips’ ball, and must pass within 3 steps y Team mate ‘rips’ ball, and must pass within 3 steps
y Ripper can’t score from breakdown y Ripper can’t score from breakdown
y Breakdown Defence – Toucher plus 2 players in defence y Tagger must return tag to opponent
must join (place hands on the defender who tagged the y Breakdown Defence – Tagger plus 2 players in defence
attacker - form a triangle with outside arm - creates must join (place hands on the defender who tagged the
offside line) attacker - form a triangle with outside arm - creates
y Rest of the defenders must be on back foot offside line)
y No sanction if attack play away before defence set y Rest of the defenders must be on back foot
y Scrum (3 v 3 – passive, no engagement, no push, no y No sanction if attack play away before defence set
contest, defending scrum half behind, others back 5m) y Scrum (3 v 3 – passive, no engagement, no push, no
y Scrum half can pass within 3 steps or kick contest, defending scrum half behind, others back 5m)
y Lineout (3 v 3 – no lifting, no contest) y Scrum half can pass within 3 steps or kick
y Catcher passes back to team mate (5m back) or to y Lineout (3 v 3 – no lifting, no contest)
thrower-in on sweep round y Catcher passes back to team mate (5m back) or to
y Try scoring team kicks off thrower-in on sweep round
y Penalties (tap and pass, defenders back 5m) y Try scoring team kicks off

y Knock on/forward pass = scrum restart (if no advantage) y Penalties (tap and pass, defenders back 5m)

y Ball knocked backwards in open play = play on y Knock on/forward pass = scrum restart (if no advantage)

y Defenders must make an attempt to move towards the y Ball knocked backwards in open play = play on
breakdown area to set their defensive triangle y Defenders must make an attempt to move towards the
breakdown area to set their defensive triangle

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