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Journal of Applied Research in Memory and Cognition

© 2023 American Psychological Association 2023, Vol. 12, No. 4, 457–472


ISSN: 2211-3681 https://doi.org/10.1037/mac0000132

TARGET ARTICLE

Reexamining Models of Early Learning in the Digital Age:


Applications for Learning in the Wild
Rachel Barr1 and Heather Kirkorian2
1
Department of Psychology, Georgetown University, United States
2
Department of Human Development and Family Studies, University of Wisconsin-Madison, United States
This article is intended solely for the personal use of the individual user and is not to be disseminated broadly.
This document is copyrighted by the American Psychological Association or one of its allied publishers.

Young children are growing up in an increasingly complicated digital world. Laboratory-based research shows
that it is cognitively demanding to process and transfer information presented on screens during early childhood.
Multiple explanations for this cognitive challenge have been proposed. This review provides an updated
comprehensive framework that integrates prior theoretical explanations to develop new testable hypotheses. The
review also considers how the research can be generalized to the “wild” where children engage with multiple
commercial products daily. It includes real-world applications for improving children’s learning and memory
from screen-based media by adding supportive cues and reducing distraction and interference. The review
concludes with a call for future collaborative research between researchers, content developers, and families to
better understand age-related changes in both short-term and long-term learning from digital media. Finally,
policy makers need to be involved to ensure equitable access and to create a safe digital space for all families.

General Audience Summary


Young children are growing up in an increasingly complicated digital world. Rapid expansion and adoption
of technology by families with young children has resulted in frequent use of digital media during early
childhood. It is well-known that learning from media during early childhood is challenging. Each child is
different: The ease with which they learn from screens depends on several characteristics, including the
child’s temperament, memory capacity, and language skills. These things change throughout a child’s
development. However, when content is well-designed and when families engage with media together,
learning from media can and does occur. For example, learning can be supported through social and physical
interactions, such as with video chat or well-designed, simple touchscreen applications. Children learn best
from screen media when the media content includes supportive features and minimizes distracting or
irrelevant information. In addition, parents and educators can help young children connect what they learn
from media to activities in the real world. They can also choose content that has simple storylines and avoid
content that has additional hotspots and features that can make it difficult for young children to learn. Future
collaborative research between academics, content developers, and families should be conducted to better
understand age-related changes in both short-term and long-term learning from digital media. Finally, policy
makers need to be involved to ensure that all families have stable access to broadband and to develop and
enforce regulations to create a safe digital space and remove detrimental practices that prolong engagement
with media or monetize content for the purposes of advertising.

Keywords: transfer deficit, digital media, early childhood, individual differences, cognitive load

Digital media is embedded in the lives of young children, and their related gaps in media access (Rideout & Robb, 2020), although
access to and use of digital media has far outpaced research on disparities in digital access remain (Barr, 2022; Katz et al., 2019).
learning from digital media. In the United States, 97% of families with Parents, educators, and policy makers often remain polarized in the
a child 0–8 years old own at least one mobile device, closing income- adoption of digital devices, acting with either extreme concern or

This article was published Online First September 4, 2023. conceptualization, funding acquisition, and writing–review and editing.
Rachel Barr https://orcid.org/0000-0002-5855-9718 Heather Kirkorian played a lead role in visualization, a supporting role in
Heather Kirkorian https://orcid.org/0000-0002-7990-7777 writing–original draft, and an equal role in funding acquisition, conceptuali-
This research was supported by the National Institute of Child Health and zation and writing–review and editing.
Human Development (Grant 1P01HD109907-01 to Rachel Barr and Heather Correspondence concerning this article should be addressed to Rachel
Kirkorian). Barr, Department of Psychology, Georgetown University, 3700 O Street
Rachel Barr played a lead role in writing–original draft and an equal role in NW, Washington, DC 20057, United States. Email: rfb5@georgetown.edu

457
458 BARR AND KIRKORIAN

overly optimistic enthusiasm (Lauricella et al., 2017). The current actually looking through a window, their performance improved
review will focus on empirical findings and theoretical accounts of compared to the video condition but was still poorer than actually
learning from digital media, providing an integrated framework and a watching through a window (Troseth & DeLoache, 1998). The boost
future research agenda. The future agenda includes the need to in performance is perhaps because toddlers were not distracted by
conduct more rigorous applied research studies of media use in the irrelevant cues, such as the television frame, during encoding and
wild. We finish with a series of recommendations for parents and retrieval. Whatever the reason, Troseth and DeLoache’s study
educators focused on the addition of supportive cues and the revealed an early example of the transfer deficit and also demonstrated
reduction of distraction and interference. We also recommend that the transfer deficit is malleable.
media developers, academics, and families work together with policy
makers to create a safe and accessible digital space for young children.
Theoretical Accounts for the Transfer Deficit

The Fundamental Problem of Learning From Media: Multiple explanations for the transfer deficit have focused on
developmental constraints on memory processing. Several mechan-
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A Transfer Deficit
isms have been proposed. We describe each potential mechanism in
This document is copyrighted by the American Psychological Association or one of its allied publishers.

Transferring information from one context to another is fundamental turn, recognizing these mechanisms are not mutually exclusive.
to learning (Barnett & Ceci, 2002). However, learning from all forms
of media poses a transfer-of-learning challenge: Applying knowledge
Perceptual Processing
from media to the real world is difficult. For instance, as per Barnett
and Ceci’s (2002) principles, learning from media involves shifts in the Two-dimensional (2D) images are perceptually impoverished;
modality (resulting in perceptual changes between sources), the that is, perceptual cues on 2D images are often smaller and lack
physical context (as children may transfer learning between 3D and 2D features of 3D objects, such as motion parallax or other depth cues
objects that are physically manipulated in different ways), and the (Barr & Hayne, 1999; Hipp et al., 2017; McCall et al., 1977).
temporal context (when there is a delay between viewing information Moreover, cues from the device itself may interfere with learning.
on-screen and using that information in the real world). For example, a child may encode irrelevant features of a 2D context,
Despite such challenges to transfer, young children can and do such as a button at the base of a tablet. This account might explain
learn from media. Infants as young as 6 months old can imitate why toddlers appear to process objects more slowly when presented
simple actions they see on television, both immediately and up to 24 on-screen versus in-person (Carver et al., 2006; Kirkorian et al.,
hr later (Barr, Muentener, & Garcia, 2007); by 18 months, toddlers 2016) and why the transfer deficit is reduced with repeated exposure
can remember brief sequences that they saw on television or in a to video demonstrations (Barr, Muentener, et al., 2007; Krcmar,
book for 2 weeks, and by 2 years of age, they can remember these 2010; Strouse & Troseth, 2008).
sequences for 1 month (Brito et al., 2012; Simcock et al., 2011).
Nonetheless, while the educational potential of television and video
Representational Flexibility
is well-documented for preschool-age children the world over
(Anderson & Kirkorian, 2015; Mares & Pan, 2013), research across Poor representational flexibility also contributes to the transfer
several decades demonstrates a “transfer deficit” until at least 3 years deficit (Barr, 2010, 2013, 2019). Representational flexibility is
of age such that toddlers are less likely to transfer information from defined as the ability to retrieve cues in a context that is different
one context to another (e.g., from video to real life) than within the than the one present during encoding and allows young children to
same context (Anderson & Pempek, 2005; Barr, 2010, 2013; generalize beyond the specific details of the original memory (Barr,
Strouse & Samson, 2021). The transfer deficit is a domain-general 2013). When young children encode characteristics of 2D sources,
phenomenon, having been observed in tasks as diverse as imitation they do not directly match characteristics that are present during
(Barr & Hayne, 1999; Hayne et al., 2003; McCall et al., 1977), word subsequent retrieval in a 3D context (Barr & Hayne, 1999; Schmidt
learning (Krcmar et al., 2007; Richert et al., 2010; Roseberry et al., et al., 2007). This theory provides an explanation for why the
2009), spatial recall (Schmitt & Anderson, 2002; Troseth & transfer deficit is bidirectional in nature; that is, children perform
DeLoache, 1998), phoneme perception (Kuhl et al., 2003), and more poorly when transferring across dimensions in either direction
socioemotional skills (Mumme & Fernald, 2003; Reiß et al., 2019; (2D to 3D or 3D to 2D; Moser et al., 2015; Zack et al., 2009).
Suddendorf et al., 2007). Moreover, the transfer deficit appears at
about the same age for different types of transfer tasks (e.g., videos,
Symbolic Understanding
touchscreen apps). Experience with certain types of media reduces
the transfer deficit (Kirkorian & Choi, 2017; Troseth, 2003; Troseth A third account posits that young children lack the symbolic
et al., 2007), demonstrating the transfer deficit does not result from a thinking necessary to use symbolic artifacts, such as videos and
simple inability for young children to learn from screens. photographs, to learn about the real world. Symbolic artifacts are
The largest transfer deficit effects have been observed using spatial informational tools; they stand for their referents. For example, an
recall tasks in which children search for a hidden object based on image on a television can represent a real-life person or object. For
information they observed (e.g., watching the experimenter hide the symbolic artifacts to be effective informational tools, children must
object) or heard (e.g., “I hid the toy behind the couch”; Strouse & have some understanding of the relation between the image or
Samson, 2021). For example, in one seminal study, 2-year-olds were symbol and the real object (DeLoache, 1995). Immaturity in
unable to find a hidden object when they viewed the hiding event symbolic understanding limits children’s ability to understand that
or heard the description over video (Troseth & DeLoache, 1998). If objects and people on the screen represent objects and people in real
2-year-olds watched on a television but were told that they were life. To the extent young children lack this symbolic ability, they
MODELS OF EARLY LEARNING IN THE DIGITAL WORLD 459

will instead hold separate, competing memory representations of on- such as working memory capacity, the effect of cognitive load in
screen versus in-person experiences, which has been termed the terms of the amount of information presented, and the role of
problem of dual representation (DeLoache, 1995; Troseth, 2010; perceptual and social interactional cues; however, they did not
Troseth & DeLoache, 1998). Furthermore, Troseth (2010) argued propose an updated framework. Fisch (2000, 2017) proposed
that young children may initially learn to discount televised content models of learning from media that centered on media and child
as not relevant to the real world following early and repeated characteristics that influence cognitive load, but this model has
experience with noninteractive video that looks nothing like the focused on learning from professionally produced educational
child’s own environment; thus, a transfer deficit may emerge as a television and videogames for preschool- and elementary school-
result of early media experience paired with a lack of symbolic age children rather than the transfer deficit among younger children.
understanding.
New Directions in Theory and Research
Weaker Memory Traces
The development and rapid adoption of new technology,
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Many theoretical accounts of the transfer deficit either explicitly particularly video chat (2003) and touchscreen technology (eBooks,
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or implicitly posit that video demonstrations result in weaker 2004; smartphones, 2007; tablets, 2010) and increasingly virtual reality
memory traces than do real-life demonstrations (Barr, 2013; and augmented reality create a critical need to extend theoretical
Kirkorian & Simmering, 2023; Schmidt et al., 2007; Troseth, accounts of the transfer deficit. Researchers have demonstrated young
2010). Spatial recall tasks provide the best evidence for this account. children can learn from video chat (Myers et al., 2017), eBooks (Etta &
When children are tested for spatial recall on multiple trials using the Kirkorian, 2019; Troseth et al., 2020), and touchscreens (for reviews,
same materials, their memory for the current trial may be disrupted see Hipp et al., 2017; Kirkorian, 2018; Kirkorian et al., 2017). In this
by memory interference from previous trials. For this reason, section, we propose a comprehensive framework with unique
children tend to do better on the first trial than on subsequent trials. considerations for the transfer deficit across all forms of screen media.
In some cases, children perseverate (i.e., choose a previously correct Figure 1 expands upon traditional information processing models
location rather than the location that is correct on the current trial; (attention, encoding, storage, and retrieval; Atkinson & Shiffrin,
Sharon & DeLoache, 2003). Such perseveration is more common 1968; Baddeley, 2000) and adds individual child and cognitive
when children view the hiding events on video rather than in-person constraints that disproportionately affect toddlers, including poor
(Kirkorian & Simmering, 2023; Kirkorian et al., 2016; Schmidt representational flexibility and symbolic thinking (Barr, 2013; Troseth
et al., 2007; Schmitt & Anderson, 2002; Suddendorf, 2003; Troseth, et al., 2019), as well as digital media design (e.g., touchscreen
2010). Together, these findings provide strong evidence that interactivity) and media use context (e.g., joint media engagement
memory traces based on video demonstrations are weaker, and [JME]) that are likely to affect whether a transfer deficit appears. The
therefore more prone to proactive interference, than memory traces framework shows how these factors interact to produce individual
based on real-life demonstrations. differences in encoding and determine the degree of cognitive load.
Critically, cognitive load is determined by a child’s capacity (e.g.,
working memory, inhibitory control) and the complexity of the task
Limitations of Existing Accounts
(e.g., disruptive vs. supportive design features). Cognitive load in turn
Different theoretical accounts of the transfer deficit have not been influences the storage of information and subsequent retrieval and
well-integrated (Strouse & Samson, 2021). For example, poor transfer. In the sections that follow, we review evidence to support
representational flexibility in young children make them particularly each factor shown in Figure 1.
susceptible to perceptual differences between encoding and retrieval
contexts (Barr, 2013; Hipp et al., 2017), and representational
Encoding Information
flexibility itself may be necessary for the emergence of symbolic
understanding. Similarly, perceptual processing differences may Some accounts posit the transfer deficit results from encoding
interrupt symbolic understanding, as when a child encodes the challenges, such as slower processing of information presented in
surface features of a device (e.g., touchscreen interface or buttons) 2D than in 3D. The new framework, therefore, builds on Mayer’s
rather than the representational content presented on the screen (e.g., cognitive theory of multimedia learning (CTML, Mayer, 2014) to
real objects depicted in video images; Troseth et al., 2019). These consider the full spectrum of information processing including
mechanisms can result in weaker memory traces for screens than for perception, attention, and working memory processes. CTML
real-life demonstrations. Such weaker memory traces are especially theory (Mayer, 2014) builds upon Baddeley’s working memory
impacted by mismatched retrieval cues and competition between theory (e.g., Baddeley, 2000) and dual process theories (e.g., Paivio,
multiple representations either in mapping to the correct referent or 1990). The CTML makes three assumptions that will have
when transferring information from one context or medium to consequences for learning: (a) content is encoded in multiple
another (e.g., 2D to 3D; Barr, 2013; Kirkorian & Simmering, 2023; channels, (b) encoding has a limited capacity, and (c) active learning
Schmidt et al., 2007; Troseth, 2010). engages attention. The child’s ability to encode the content and stay
To the extent such memory constraints play a role, they do not on task is dependent on the visual channel where the visual content
adequately account for other aspects of information processing. (e.g., images and animations) on the screen are encoded and the
Other researchers have suggested the transfer deficit may be auditory channel where the narrative and background soundtrack
sensitive to child characteristics and task demands. For example, (e.g., music, sound effects) are encoded. Other channels such as
Hipp et al. (2017) provided a more comprehensive theory of transfer tactile channels may also be relevant when children are using
of learning, considering the role of individual child characteristics touchscreens, and the episodic buffer may also be necessary for
460 BARR AND KIRKORIAN

Figure 1
Conceptual Model Representing Cognitive Processes, Individual Child Characteristics, and Task Characteristics Involved in Learning and
Transfer From Digital Media
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Note. See the online article for the color version of this figure.

encoding narrative structure in a television program or processing In a subsequent study, Kirkorian et al. (2022) tested whether
language supplied by caregivers when children and caregivers use incorporating simple touchscreen interactivity could increase visual
media together. tracking of an irrelevant or relevant cue and, by extension, hinder or
Information is encoded from each channel, and mental re- help and predict transfer of learning. They found simple touchscreen
presentations are encoded in working memory. These mental interactivity built around the target object (i.e., having children
representations can then be transferred to long-term memory. touch an object to watch where it would be hidden) increased visual
However, working memory has a limited capacity for simulta- tracking of the target object. However, as in the 2016 study,
neous processing. If the media content is well-designed and the individual differences in the degree of object tracking did not predict
different modes of content (visual, auditory, tactile) are aligned, children’s spatial recall, suggesting encoding is necessary but
then theoretically attending to the multiple channels should help insufficient to ensure toddlers’ transfer from screen media.
the child to form mental representations and increase comprehen-
sion and learning. If they are not, the child will not be able to create
stable and coherent representations. Consistent with this assertion,
Cognitive Load Relative to Capacity
toddlers are more likely to learn from interactive touchscreen apps Cognitive load is discussed frequently (Fisch, 2017; Hipp et al.,
when those apps direct attention to relevant information on the 2017; Mayer, 2014) as a cause of poor transfer. High cognitive load
screen (e.g., “ … touch the box …”) rather than the screen itself decreases learning and longer term retention in many domains
(e.g., “ … touch the screen …”; Choi & Kirkorian, 2016; Kirkorian (Murphy et al., 2016). For instance, 2-year-olds are more likely to
et al., 2016). imitate real-life demonstrations of a two-step action sequence than a
Most prior research overlooks encoding processes or relies on three-step action sequence (Barr et al., 2016). In a 20-year review of
coarse measures of encoding such as cumulative looking time load theory, Murphy et al. (2016) argued that the theory should be
toward the screen (see Kirkorian et al., 2017). However, some examined in applied settings. Indeed, given that transferring
research utilizing eye-tracking technology has been designed to information across contexts is itself cognitively demanding,
test how attention and working memory capacity limitations will cognitive load may be especially important in moderating toddlers’
impact learning from media and in particular how young children learning from digital media. One suggestive finding revealed a
track multiple components of the incoming stream (e.g., visual, negative impact of background music on toddlers’ imitation from
auditory, tactile; Hipp et al., 2017; Choi et al., 2018, 2021; video but not from real-life demonstrations, whereas matched sound
Kirkorian et al., 2022). For instance, Kirkorian et al. (2016) tracked effects enhanced imitation from video (Barr et al., 2010). The
2-year-olds’ eye movements during a spatial recall task, measuring background music was disconnected from the visual content and
the duration of children’s visual fixation on the target location may have increased cognitive load, whereas the matched sound
during hiding events viewed in-person versus on-screen via closed- effects connected the audio and visual content and decreased
circuit video feed. They found children spent more time watching cognitive load (see also Mayer, 2014).
the target location during on-screen hiding events, despite worse Cognitive load may be particularly important to the emergence
performance on the spatial recall task (i.e., lower likelihood of and decline of the transfer deficit in young children. Several early
finding the hidden object on the first try). They interpreted this studies suggested that the transfer deficit offset around 3 years old
counterintuitive finding as an indication that on-screen events are (Strouse & Samson, 2021). However, recent studies suggest the
harder to process, thus requiring more time to encode the same offset does not have an upper bound. Instead, the developmental
information. time course of the transfer deficit appears to be protracted with
MODELS OF EARLY LEARNING IN THE DIGITAL WORLD 461

increasing task complexity and has been observed in children Schmidt et al., 2007; Troseth & DeLoache, 1998) measure success
older than 3 years (Dickerson et al., 2013; Flynn & Whiten, 2008; or failure in finding an object hidden in a small number of easily
Hipp et al., 2017; Kirkorian & Simmering, 2023; Reiß et al., 2019; nameable locations (e.g., under the pillow). Such studies reveal that
Roseberry et al., 2009). For instance, a video deficit for action transfer deficit declines by 30–36 months old (Kirkorian et al., 2016;
imitation declined by age 36 months in one study using relatively Schmidt et al., 2007; Schmitt & Anderson, 2002; Troseth &
simple action sequences (McCall et al., 1977) but persisted in DeLoache, 1998). Older children may be more likely to succeed in
studies of older preschoolers using longer action sequences (Flynn these tasks because they can retrieve discrete namable locations;
& Whiten, 2008) or introducing distractors (Dickerson et al., 2013). however, such binary measures of memory retrieval may
Similarly, a video deficit for spatial recall disappeared by age 3 years underestimate the age at which the transfer deficit disappears
using a relatively simple task with four easily nameable landmarks (Kirkorian & Simmering, 2023).
marking each hiding spot (e.g., behind the box; Schmidt et al., 2007) More sensitive tasks can measure gradations in memory
but persisted in 4- and 5-year-olds using a more difficult search task representation, testing the prediction that children may succeed at
without landmarks (Kirkorian & Simmering, 2023). Reiß et al. relatively simple tasks but fail at more difficult tasks that measure the
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(2019) also observed a video deficit in 4- and 5-year-old children same knowledge but require a stronger memory representation
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using a false belief task, which most children master by age 4.5 years (Munakata, 2001). To directly test this hypothesis, Kirkorian and
(Wellman et al., 2001), leading the researchers to conclude the Simmering (2023) used a more sensitive continuous search space.
transfer deficit may be most pronounced as a skill is being Rather than hiding a toy in discrete locations, a toy was hidden in a
consolidated. Findings such as these are consistent with the sandbox at various locations and the location was changed on each
hypothesis that cognitive load may protract the offset of the transfer trial. They measured precisely where 4–5-year-old children searched
deficit (Barr, 2010; Kirkorian, 2018). However, direct empirical for the toy. Search errors were measured to assess whether there was
tests are lacking. preservative bias (i.e., more systematic error in the direction toward
Given the centrality of cognitive load in the new conceptual vs. away from where the toy was found in the previous trial). The
model, individual differences in working memory capacity are also researchers found evidence of perseverative bias that was stronger
likely to produce differences in digital learning (e.g., Barr, 2010, for video demonstrations than in-person demonstrations, and that
2013; Hipp et al., 2017; Kirkorian, 2018; Troseth, 2010). There is perseverative bias decreased across repeated trials in the same
some evidence supporting this hypothesis that transfer from screens location. The authors concluded that memory representations are
is cognitively taxing and relies on working memory capacity. For graded in nature and strengthened with repetition which might
instance, toddlers’ working memory performance on the well- explain why children may demonstrate a transfer deficit in some
established Spin-the-Pots task (Hughes & Ensor, 2005) predicts tasks or contexts but not others. Specifically, while a weak mental
toddlers’ (27–35 months) spatial recall following hiding events representation from video may be sufficient in a relatively simple
viewed via noninteractive video or a simple touchscreen app (Choi task, a similarly weak representation may not be enough in a more
et al., 2018, 2021). Another aspect of executive functioning, poor difficult task.
inhibitory control has also been suggested as a potential reason
for lack of updating in spatial search tasks (e.g., Kirkorian &
Memory Retrieval Mechanisms
Simmering, 2023; Suddendorf, 2003). Indeed, toddlers’ self-
regulation was related to their indiscriminate tapping on the screen While some theoretical accounts of the transfer deficit focus on
during a touchscreen word-learning task and may have implications encoding limitations, others characterize the transfer deficit as a
for how well children learn from simply watching a video versus fundamental failure in memory retrieval. The accounts described
interacting with a touchscreen app (Russo-Johnson et al., 2017). earlier highlight some factors that affect memory retrieval. For
Individual differences in both working memory and inhibitory example, memory retrieval (and thus transfer) are more likely when
control are likely to influence the rate of learning among children. retrieval cues are similar (i.e., the transfer situation is perceptually
similar to the situation in which information was first learned), when
children have high representational flexibility (i.e., ability to retrieve
Long-Term Storage and Graded Representations
memories in the face of perceptual changes across contexts), when
Prior experience will act on encoding, storage, and retrieval, as children understand the symbolic nature of the video screen, and
indicated by the feedback loop in Figure 1. Prior experience is when children recognize the real-world reference that was
important to consider because learning history will change the represented on the screen.
strength of representations and affect cognitive load, as shown in the While evidence of the transfer deficit is generally consistent with
figure. For example, repetition influences the development of graded these theoretical accounts, the literature is dominated by group
representations (Kirkorian & Simmering, 2023) and recall (Barr, comparisons of immediate memory retrieval, despite the importance
Muentener, & Garcia, 2007; Krcmar, 2010), while spacing between of deferred retrieval for sustained learning (Bjork, 1994; Vlach et al.,
learning trials influences memory retrieval (Vlach, 2014). These 2012). Video demonstrations are forgotten quickly. So far there is
findings are all presumably due to changes in long-term storage. only one published study that has systematically tested toddlers’
When a particular learning event is repeated (e.g., the same video is forgetting from videos (Brito et al., 2012). Figure 2 shows our
watched over and over again), a stronger memory representation is computed forgetting functions (Averell & Heathcote, 2011) for
formed which reduces cognitive load at the time of retrieval. published data reported in the video study (Brito et al., 2012) and
However, the experimental tasks commonly used to document a another study that used real-life demonstrations of the same actions
transfer deficit do not consider prior experience and lack precision (Herbert & Hayne, 2000). Imitation by 24-month-olds exceeded
and granularity. For example, many spatial recall tasks (e.g., baseline in both studies after a 4-week delay but only in Herbert and
462 BARR AND KIRKORIAN

Hayne’s study with real-life demonstrations after an 8-week delay. and extraneous details were stripped, 2-year-olds tracked the
Based on our cross-study comparison of forgetting functions, we relevant content and this was associated with higher comprehension
estimate that forgetting occurred more than 3 times faster for video (see also Bus & Anstadt, 2021; Takacs & Bus, 2018). Conversely,
than for real-life demonstrations (Figure 2). However, while the other studies have found that when relevancy levels are low and
imitation task and age group were the same, these studies were extraneous information is added via features like hotspots,
conducted several years apart in different countries by different comprehension of the narrative decreases (Parish-Morris et al.,
research groups. New studies counterbalancing live and video 2013; Piotrowski & Krcmar, 2017). Overall, comprehension is
demonstrations would allow for a more direct comparison of higher when the interactive features are closely aligned with the
forgetting functions in different modalities. narrative.
Researchers have also tested the extent to which touchscreen apps
can boost early learning compared to noninteractive video. Again
Media Design and Media Use Context findings are mixed with some positive (Choi & Kirkorian, 2016;
The new conceptual framework also accounts for well-documented Kirkorian et al., 2016; Lauricella et al., 2010), some neutral (Moser
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differences in digital learning as a function of media design and et al., 2015), or in the case of more complex digital games some
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context. Here, we describe what is known about three such negative (Aladé et al., 2016; Choi & Kirkorian, 2016; Kirkorian
characteristics: touchscreen interactivity, JME, and social contingency. et al., 2016; Schroeder & Kirkorian, 2016). Like eBooks, differences
across studies may be partly due to differences in design.
Initially, researchers were interested in whether young children
Touchscreen Interactivity could learn on touchscreens. They hypothesized that additional
To what extent does other media activity, such as touchscreen tactile cues provided by the touchscreen might facilitate learning and
responses, affect early digital learning? The evidence suggests ameliorate the transfer deficit. Zack et al. (2009) showed 15-month-
media interactivity sometimes—but not always—increases tod- olds a demonstration of how to press a button box, either in 3D or on
dlers’ learning. A substantial body of literature examines media a touchscreen. The transfer deficit persisted, and the effect was
interactivity in the context of eBooks. Studies that have compared bidirectional. Despite a high degree of perceptual similarity and high
learning from eBooks and traditional print books have been mixed levels of social engagement between the learning and test context,
(e.g., Etta & Kirkorian, 2019; Lauricella et al., 2014; Strouse & children performed more poorly when transferring across dimen-
Ganea, 2017) and are often dependent on the design and affordances sions in either direction (2D to 3D or 3D to 2D) than within a single
of the eBooks (for reviews, see Bus et al., 2015, 2020; Kucirkova, dimension (2D to 2D or 3D to 3D; Zack et al., 2009). The authors
2019; Takacs et al., 2015). Researchers have found that both the concluded that infants could imitate a simple action demonstrated on
amount of information and the alignment of cues are both critical to a touchscreen but transfer remained difficult.
learning outcomes. For example, high-quality eBooks with Another group of researchers tested the degree to which interaction
animations that highlighted important words using brief animations with the app itself during the learning phase might improve
and repetition enhanced word learning (Bus & Anstadt, 2021; Bus et performance. The simple app required the children to tap the screen
al., 2020). In an eye-tracking study, Eng et al. (2020) found that to launch a video and compared it to learning from a standard video
when features of the eBook were closely matched to the narrative demonstration. This approach was based on the logic that a single tap is
the most common touchscreen action in apps for young children (Skora
Horgan et al., 2019) and among the first children master. This action
Figure 2 was performed by 80% of 2-year-olds (Cristia & Seidl, 2015) and 97%
Forgetting Functions Estimated From Reported Imitation Scores of 3–5-year-olds (Skora Horgan et al., 2019). The researchers found
Following Live (Herbert & Hayne, 2000) and Video (Brito et al., that younger toddlers learn more from the simple apps than from
2012) Demonstrations video (Choi & Kirkorian, 2016; Kirkorian et al., 2016; Lauricella et al.,
2010). For example, toddlers (24–36-month-olds) watched videos
of an actor removing objects from boxes and performing a simple,
three-step action sequence (see Figure 3).
Demonstrations were presented on a tablet computer in one of two
modalities: Video: The actor instructed children to “watch the box” to
see the object. The actor opened the box and demonstrated the action
sequence. App: The actor instructed children to “touch the box” to see
the object. The video paused until children tapped the box indicated
by the actor. By tapping the correct on-screen box, children launched
the video demonstration. On average, toddlers imitated more
actions following an app demonstration than a video demonstration
(Kirkorian et al., 2019). Similar advantages for the simple app over
video were shown for a word-learning task (Kirkorian et al., 2016)
and a spatial recall task (Choi & Kirkorian, 2016).
To test older children, Dickerson et al. (2013) designed a puzzle
tangram game based on games that are commonly available both in
real objects and digitally in app stores. In their task, an experimenter
Note. See the online article for the color version of this figure. demonstrated how to construct a puzzle either on a touchscreen with
MODELS OF EARLY LEARNING IN THE DIGITAL WORLD 463

Figure 3
Toddlers’ Imitation From Video Demonstrations Versus a Simple Touchscreen App
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Note. Produced from data reported by Toddlers’ Imitation and Word Learning From Interactive Videos: Does
Task-Relevant Interactivity Support Learning? (Poster presentation), by H. L. Kirkorian, T. A. Pempek, R. Etta,
S. H. Yoo, E. Skora Horgan, and M. Jing, 2019, Biennial Meeting of the Society for Research in Child
Development, Baltimore, MD, United States. See the online article for the color version of this figure.

2D pieces, on a magnet board with 3D pieces, or in a video contingency or the appropriate and timely back-and-forth manner
demonstration of the puzzle. While 2- and 2.5-year-olds continued to of response (Bornstein et al., 2008; Kuhl 2007). Responsive parent–
show a transfer deficit from video, 3-year-olds did not (Dickerson et child interactions promote healthy social attachment formation,
al., 2013). Further, Moser et al. (2015) reported that the bidirectional language development, and cognitive development (Bornstein et al.,
transfer deficit on touchscreens persisted in 2.5- and 3-year-olds. 2008). The role of caregivers in learning has been considered in
Conversely, Huber et al. (2016) found that 4–6-year-old children book reading but largely ignored in theoretical models or learning
could learn the tower of Hanoi puzzle on a touchscreen and did not from other media, such as television and touchscreen devices. For
exhibit a transfer deficit when tested with a 3D version of the game. these reasons, it is critical to understand the impact of social
Older children could imitate more motorically and cognitively interactions on children’s learning from digital media.
challenging tasks that had been demonstrated on a touchscreen. The JME is defined as actively discussing content and interacting with
addition of interactivity in the touchscreen sometimes ameliorated the media content together (Barr, 2019) and should be distinguished
transfer deficit among children 3 years old and younger (e.g., Choi & from merely listening and watching together while the video plays
Kirkorian, 2016), and in other cases, the deficit declined along the or the eBook narrates the story. JME has been associated with
same developmental time course as video (Huber et al., 2016; Moser positive outcomes, including enhanced interactions (Dore et al.,
et al., 2015; Zack et al., 2009). These findings show that the degree to 2018; Sundqvist et al., 2021), increased attention and responsive-
which interactive features are integrated with the information content ness to media (Barr et al., 2008), and increased transfer of learning
and the relative costs and benefits of increased cognitive load affect (Zack & Barr, 2016). JME is likely to be effective because it
the transfer deficit (Fisch, 2017; Kirkorian, 2018). increases selective attention to relevant information and helps make
It remains to be seen whether the interactivity provided by media connections within the media content and to the real world.
itself, such as touchscreen apps, rivals the real-life interactions However, JME could also disrupt encoding of media content if
afforded by JME or social contingency afforded by video chat caregivers do not provide clear cues, or when caregivers focus on the
discussed next. However, some evidence suggests social contin- device features (e.g., how to swipe) rather than the content. The last
gency and interactivity enhance learning and that removal of cues assumption of the CTML (Mayer, 2014) suggests that active
hinders learning (Lytle et al., 2018; Zimmermann et al., 2017). In engagement with the device or via JME will enhance working
one study, 9-month-olds were unable to learn a phonetic memory and promote learning and that during early childhood,
discrimination when it was presented repeatedly on television but active engagement is most likely to be facilitated with JME.
could learn to distinguish between phonemes from face-to-face Furthermore, JME can be facilitated by providing guidance to
interactions (Kuhl et al., 2003). When 9-month-old infants were
caregivers and instructors. For example, instructional videos
paired together and were able to interact with a tablet to stop and
depicting other parents in reading situations displaying dialogic
start the videos themselves, however, they did learn the phonetic
reading and eBooks with an embedded avatar induce more dialogic
discrimination from a video demonstration but failed to do so when
reading by parents (e.g., Arnold et al., 1994; Strouse et al., 2013,
they interacted with the tablet alone (Lytle et al., 2018).
2023; Troseth et al., 2020; Zevenbergen & Whitehurst, 2003).
Examples of effective JME strategies with eBooks include repeating
target words, pointing to the screen to draw attention to important
Joint Media Engagement
aspects, and making real-life connections from the screen to the
There are clear positive effects of social contingency. Toddlers child’s life to match cues from the book to the real world and to
learn in a social world. Human interactions are predicated on social make content more meaningful. When researchers have embedded
464 BARR AND KIRKORIAN

cues into avatars in eBooks to prompt caregivers to engage in who would otherwise learn equally well from video and real-life
dialogic reading, rates of dialogic reading from eBooks were over demonstrations. Consistent with this hypothesis, empirical studies
and above the rates of print book reading (Strouse et al., 2023; have shown that repetition can ameliorate (though not fully eliminate)
Troseth et al., 2020). Without such prompts, parents are often the transfer deficit (e.g., Barr, Muentener, & Garcia, 2007; Barr,
reluctant to “interrupt” the flow of a self-reading eBook, and Muentener, & Garcia, 2007; Crawley et al., 1999). However, most
dialogic reading during eBooks is often low or parents report solo evidence to date is based on cross-study comparisons (e.g.,
use. Analogous research is needed to identify specific mechanisms comparing imitation rates in studies with shorter vs. longer action
that drive the impact of JME on learning from other media (e.g., sequences). The impact of cognitive load could be tested directly in
videos, touchscreen apps) and to inform the design of media that future research using within-subject manipulations of task constraints
supports early learning in the real world. that affect cognitive load (e.g., number of steps or distractors).
Further, the developmental time course for the transfer deficit may
Social Contingency be protracted for more difficult tasks or when there are opportunities
for proactive interference (Barr, 2010; Hipp et al., 2017; Kirkorian,
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Social contingency provided during video chat enhances learning. 2018; Troseth, 2010). However, this has not been tested
This document is copyrighted by the American Psychological Association or one of its allied publishers.

Unlike watching television or recorded home videos, during video systematically or longitudinally. Additionally, the upper bound of
chat social contingency is available because the person on the screen the transfer deficit has not been established and is likely to be
can see, hear, and react to a child in real time. While noncontingent contingent on cognitive load (Hipp et al., 2017; Kirkorian, 2018).
video may violate infants’ expectations of contingency, such that Paradigms that are sensitive to graded differences in representational
infants and toddlers discount noncontingent media as a viable source strength may reveal more subtle deficit effects than previously
of information, the social contingency in video chat may increase the observed (Kirkorian & Simmering, 2023). By experimentally
relevance and meaningfulness of screen-based information for the manipulating cognitive load across a wide age range, researchers
child. In laboratory-based research studies, toddlers and preschoo- can simultaneously test the impact of cognitive load and test the
lers are more engaged and responsive to video chat than to video hypothesis that cognitive load alters the age at which the transfer
recordings (Gaudreau et al., 2020; Myers et al., 2017, 2019; deficit declines.
Roseberry et al., 2014; Strouse et al., 2018; Troseth et al., 2006). For
example, toddlers (12–25-month-olds) were randomly assigned to Does Cognitive Load Affect the Onset of the
either a video chat or prerecorded videos. They participated for a
Transfer Deficit?
week and were then tested on preference and recognition of the
person they saw on the videochat or prerecorded video (compared to Of equal interest, such research could examine conditions that
an unfamiliar experimenter), as well as novel words and actions affect the age at which the transfer deficit emerges. Theoretical
(Myers et al., 2017). Children in the video chat condition imitated accounts of the transfer deficit tend to describe an age-related
more novel actions than children in the prerecorded video condition. decline in the transfer deficit but rarely consider whether the transfer
Beginning at 18 months, children in the videochat condition, but not deficit is present at birth versus emerges or peaks sometime after
the video condition, preferred the person they saw on the videochat birth. In fact, age-related differences in learning from media are not
to the unfamiliar experimenter. The oldest children (22–24-month- always linear. For example, studies have shown no transfer deficit
olds) in the videochat condition learned more novel words than the during the first year after birth with an onset around 12 months (Barr,
oldest children in the video condition did. Overall, these findings Muentener, & Garcia, 2007), and other studies have shown
indicate that the transfer deficit can be ameliorated with a socially nonlinear age-related differences in the effectiveness of touchscreen
contingent video chat, but that both task complexity and child interactivity on learning (e.g., Choi & Kirkorian, 2016).
individual differences like age continue to influence these results. Preliminary evidence suggests that there may be a “Goldilocks
effect” for digital learning. In other contexts, the Goldilocks effect
New Theory in Practice: Generating New Questions refers to differences in attention and learning that is nonlinear where
learning is best when information provided to the individual is
Learning in the context of digital media varies considerably optimal, neither too simple nor too complex (Kidd et al., 2012). For
across early childhood, with notable individual differences. Yet, the example, researchers have attempted to “break the fourth wall” in
literature provides few insights into the moderators that lead to prerecorded video with the addition of prompts directed at the
learning in some toddlers and not others. Equally important, the viewer. In programs such as Blue’s clues, the video prompted a
literature does not elucidate when information should be response by directing a question to the child and pausing for a
reintroduced to optimize long-term retention. The cumulative response and found that 3–5-year-olds respond to these prompts
learning effects over time and learning history must be considered as (Crawley et al., 1999). Researchers tested whether there was an
well. In this section, we describe how the new theoretical framework optimal level of prompting from a prerecorded video for 3-year-olds
can be used to generate new questions aimed at understanding the (Nussenbaum & Amso, 2016). In this study, the actor on the screen
transfer deficit as it exists in the real world. taught 36-month-olds a novel word. In the low interactivity
condition, the experimenter on the screen asked if the child knew
Does Cognitive Load Affect the Offset of the how to say the novel word but did not wait for the child’s response.
In the medium condition, the experimenter paused for a few
Transfer Deficit?
seconds, apparently waiting for the response. In the high condition,
The new theoretical model posits that increasing cognitive load the experimenter added, after the pause, “You’re right!” Children in
will protract the video deficit, causing it to appear in older children the medium condition performed best. In the low condition, social
MODELS OF EARLY LEARNING IN THE DIGITAL WORLD 465

norms were violated leading to the expectation that no response was Figure 4
needed. In the high condition, the addition of “you’re right” led to Proportion of Children Who Learned a Novel Word From
some inconsistency when children responded incorrectly, reducing Noninteractive Video Versus a Simple Touchscreen App
the effectiveness of the prompt. The medium condition was
therefore just right.
Other studies showed the extent to which touchscreen
interactivity helps (vs. hinders) toddlers’ learning varies by age
(Choi & Kirkorian, 2016; Kirkorian et al., 2016). In one study,
comparing toddlers’ learning from a simple app versus video,
toddlers (24–36 months) completed a word-learning task in which
the target object was presented alongside three distractors. The main
effect of the app was moderated by age such that the app increased
word learning for the youngest and oldest toddlers but decreased
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word learning for those in the middle group (Figure 4). Children’s
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errors in this word-learning study elucidate why some toddlers


performed poorly in the app condition: When asked to select the
target object, children in the middle of the age range were especially
likely to point or reach toward the tablet computer rather than one of
the real test objects in front of them. Thus, it is not that these children
learned nothing from the app; rather, it seems they encoded both Note. Produced from data reported in “Toddlers’ Word Learning From
relevant information (the target label) and also irrelevant informa- Contingent and Noncontingent Video on Touch Screens,” by H. L.
tion (the tablet), creating an overly contextualized representation Kirkorian, K. Choi, and T. A. Pempek, 2016, Child Development, 87(2), pp.
that was not transferred to the real objects used during the test. The 405–413 (https://doi.org/10.1111/cdev.12508). The horizontal line repre-
sents chance. See the online article for the color version of this figure.
oldest toddlers did not make this error, consistent with age-related
increases in representational flexibility (Barr, 2013).
The optimal conditions for learning may also depend on the type
of interactivity. For example, in a study of spatial recall in 24–36- emergence of the transfer deficit over time based on evidence that
month-olds, the youngest children benefited most when they were the deficit is initially absent, but it emerges by 1 year of age and
directed by the app to interact with specific and relevant information steadily diminishes across time as a function of age and complexity
on the screen (i.e., touching an object to see where it would be (e.g., Barr, Muentener, & Garcia, 2007; Strouse & Samson, 2021).
hidden), whereas the oldest children did better when they could The hypothesized app trajectory shows the predicted Goldilocks
choose for themselves where to interact on the screen (i.e., instructed effect whereby initially there is reduction in the transfer deficit
to touch “the screen” rather than a particular object on the screen; which returns when memories become too contextualized and then
Choi & Kirkorian, 2016). Together, such research identifies ways in abates with increasing memory flexibility (e.g., Choi & Kirkorian,
which interactivity can both facilitate and hinder learning transfer. 2016; Kirkorian et al., 2016). The figure also allows for graded
There are likely to be other forms of interactivity where there are representations such that more challenging tasks will result in a shift
nonlinear Goldilocks effects. of the trajectories. Finally, although currently unknown, the figure
The framework can also be used to test new theoretical predictions also describes the potential implications of forgetting for the transfer
regarding nonlinear effects of working memory and cognitive load on deficit. Such approaches will allow research to move beyond the
digital learning. Studies that manipulate multiple factors could assess standard questions about whether toddlers learn from digital media
how cognitive load combined with graded representations might
to test theoretically derived mechanisms that influence memory
show a deficit in one situation/task/context but not another. Below
retrieval across contexts, between learners, and over time.
is an example of how the framework can be used to generate and test
new hypotheses. The Goldilocks effect whereby apps benefited
learning for the youngest and oldest children in each study but How Long Is Media-Based Information Remembered?
hindered learning for those in the middle challenges the assumption
that interactive media are fundamentally better for learning Research is lacking to test how long children remember media
than noninteractive videos. Cross-study comparisons suggest age- content that has implications for the effectiveness of media for
related cognitive constraints and cognitive load moderate this educational purposes. Understanding the point at which children
Goldilocks effect. forget information is critical not only for understanding mechanisms
Figure 5 shows the hypothetical likelihood of transfer of learning that may limit immediate retrieval but also for identifying optimal
accounting for individual differences in working memory capacity learning schedules for long-term retention. That is, predicting when
(child characteristic) and cognitive load and toddlers’ immediate children are likely to forget is critical for determining when to
and deferred imitation from media when learning from an interactive reintroduce information, as posited by desirable difficulties theory
(app) and noninteractive (video). The figure contrasts trajectories for (Bjork, 1994) and demonstrated in research on the spacing effect
learning from real-life experiences where constraints will be based (Smith & Scarf, 2017; Vlach, 2014). Future studies should attempt
on working memory (e.g., Zimmermann et al., 2021) and the amount to model a forgetting function for different modalities and, by
of information to be learned (e.g., Barr et al., 2016). Over time both extension, identify optimal learning schedules for different types of
increase. The hypothesized video trajectory shows the gradual digital media.
466 BARR AND KIRKORIAN

Figure 5
Hypothetical Likelihood of Transfer as a Function of Working Memory Capacity and
Cognitive Load, Illustrating the Emergence and Decline of the Transfer Deficit and the
Potential Impact of Media Interactivity on Immediate Memory Retrieval
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Note. See the online article for the color version of this figure.

Studies of long-term retention and computation of forgetting representation remains (Barr et al., 2005; Brito et al., 2012; Vlach,
functions are needed to better understand digital learning and the 2014). This counterintuitive prediction has not been tested
transfer deficit in the real world. Counterintuitively, immediate empirically. Finally, the type of experience is likely to influence
memory tests may underestimate toddlers’ learning under some future learning. Prior experience with interactive media but not
conditions. Research demonstrates immediate tests do not always video viewing predicted higher transfer success on a spatial recall
predict later memory tests, as children may forget irrelevant details task (Kirkorian & Choi, 2017). However, learning history is often
during sleep consolidation (Barr et al., 2005; Konrad et al., 2019; ignored.
Vlach, 2019; Vlach et al., 2012). Paradoxically, but in keeping with
the memory flexibility hypothesis (Barr, 2013), it may be that as the
delay between demonstration and test increases, memory retrieval How Do Individual Differences Influence
improves. This is because highly specific details (i.e., cues) that fail What Is Learned and Remembered?
to match between the encoding and retrieval contexts (e.g., the Research on individual differences in learning from digital media
button on the tablet) will no longer be accessible. The remaining in general, and the transfer deficit in particular, is limited.
cues will match sufficiently well to enable successful retrieval. Put Measurement of individual differences should be incorporated
differently, delay may (counterintuitively) reduce cognitive load and into research in toddlers’ learning to provide new insights about why
enhance transfer. This may be particularly relevant for learning from toddlers learn under some conditions and not others. Researchers
interactive media (e.g., touchscreen apps) given that interacting with need to define the optimal conditions for early learning across
a mobile device has the potential to increase the salience of the contexts, design features, and the individual child characteristics
device itself rather than the information it presents (Troseth et al., that moderate learning from digital media. By elucidating the
2019), just as playing with a scale model room as if it were a conditions that support toddlers’ learning, researchers will be able to
dollhouse prevented toddlers from using the scale model as a symbol inform the development of early learning materials that harness the
to find a hidden toy in a life-size room (DeLoache, 2000; Sharon & scalability and pervasiveness of digital media. Individual differ-
DeLoache, 2003). Indeed, there is some evidence that apps produce ences in addition to working memory such as vocabulary, inhibitory
less flexible mental representations, reducing representational control, and past experience with digital media may also partially
flexibility and preventing young children from generalizing to account for differences in learning from digital media (Choi et al.,
new situations (Aladé et al., 2016; Kirkorian et al., 2016; Schroeder 2018; Courage et al., 2021; Kirkorian & Choi, 2017; Russo-Johnson
& Kirkorian, 2016). In these cases, apps may reduce memory et al., 2017; Troseth et al., 2007; Zimmermann et al., 2015). For
retrieval (relative to videos) immediately after encoding but not after example, self-generation of a label to describe a puzzle facilitated
a delay, once highly specific cues are forgotten and a more flexible the transfer of learning (Moser et al., 2019; Zimmermann et al.,
MODELS OF EARLY LEARNING IN THE DIGITAL WORLD 467

2015), illustrating the transactional nature of memory encoding and new educational content (e.g., D. N. Linebarger et al., 2017). The
retrieval based on prior knowledge. collaboration between content developers and researchers then
Even if cognitive load is appropriate and the child attends to and allowed large-scale educational programming to be tested in the
encodes the content, it is also possible that individual differences in wild, culminating in best practices for developing educational
screen-mediated experience could lead to learned irrelevance. content. This approach informed the production of programs such as
Troseth (2010) argued that because screen-mediated experiences Sesame Street and Blue’s Clues (Anderson, 2004; Fisch, 2000,
often do not have real-world overlap (e.g., the objects on the screen 2004, 2017; D. L. Linebarger et al., 2004; Truglio et al., 2000).
do not exist in the child’s home), then children learn that the Benefits in early learning and school readiness have been observed
information is not meaningful to their everyday activities. for children across the globe, at all income levels, and in domains as
Consistent with this theory, in many cases, the amount of diverse as Science, Technology, Engineering and Mathematics
exposure that an individual child has in their everyday lives does knowledge, literacy, and social skills (Anderson & Kirkorian, 2015;
not enhance learning from media and in some cases, additional Fisch, 2004; Mares & Pan, 2013).
exposure may even decrease learning (Strouse & Troseth, 2008). The same approach is needed to develop effective educational
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This could explain why prior experience with symbolic or applications (see Fisch, 2017). To bridge the gap between the
This document is copyrighted by the American Psychological Association or one of its allied publishers.

interactive media (but not professionally produced television or availability of scalable affordable technology and the promise of
video content) predicts better learning from screens (Kirkorian & educational benefits, it will be necessary for developmentalists,
Choi, 2017; Troseth et al., 2007). Additional research is needed to content designers, and families to collaborate and test multiple well-
examine how different types of media exposure in real-world designed commercial apps “in the wild.” This will involve developing
settings influence subsequent encoding and retrieval from screens effective methods of evaluating the content and testing both the short-
over time. term and long-term effects of app use on young children, comparing a
large number of titles that vary on a wide range of features to test
Do Laboratory Findings Generalize to generalizable science-of-learning principles that inform the design of
future media to maximize learning outcomes.
Real-World Settings?
Principles derived from laboratory-based research could be How Does the Transfer Deficit Operate
incorporated into research programs in real-world settings. Income-
Within the Family Media Ecology?
related achievement gaps are evident by the second year of life, long
before children enter school, and early interventions to enhance To rigorously evaluate apps in the wild, researchers need to
cognitive and language skills are critical to adequately prepare evaluate content, track usage of apps and family media ecology,
children for successful school entry (Duncan et al., 2007; Noble and measure learning outcomes. To effectively capture content
et al., 2015; Ramey & Ramey, 2004). Educational media, both features that are educational enhancing and those that are
particularly apps, a near-universal resource in U.S. homes with distracting and problematic need to be captured (e.g.,
young children (J. S. Radesky et al., 2020; Rideout & Robb, 2020), Fenstermacher et al., 2010; Hirsh-Pasek et al., 2015; D. N.
may help bridge such gaps (e.g., Bower et al., 2022; Wright et al., Linebarger et al., 2017; Meyer et al., 2021; J. Radesky & Hiniker,
2001). However, the vast majority of research on the transfer deficit 2022). Usage can be captured with passive sensing tools (e.g., J. S.
is based on laboratory studies using very simple video demonstra- Radesky et al., 2020). In addition to testing professionally
tions designed to test precise theory-driven questions. It remains to produced media, researchers can test the generalizability of the
be seen whether findings based on such research generalize to transfer deficit by examining media use within the family system.
professionally produced media that children are likely to use at That is, the vast majority of transfer deficit research has been done
home. In fact, researchers find that most early childhood apps in isolation in laboratory settings with a single child interacting
designated as “educational” lack features that are known to support with a single experimenter. In the real world, children use media
early learning in real-world contexts (Hirsh-Pasek et al., 2015; with siblings and caregivers, and such JME could improve learning
Meyer et al., 2021). This represents a missed opportunity, given outcomes even for young children (e.g., Zack & Barr, 2016).
widespread app usage, including apps marketed as educational for Finally, it will be necessary to measure child outcomes
young children (Sensor Tower, 2022). The transfer deficit has not longitudinally to track cumulative outcomes of using apps and
been tested with these naturalistic stimuli. On the one hand, the for tracking child developmental milestones (Scott & Schulz,
transfer deficit may be ameliorated when children have the 2017). Researchers would then have a means to test theoretically
opportunity for repeat exposure over time in a familiar setting. derived principles in professionally and commercially available
On the other hand, design features common in professional apps by tracking the content and daily usage patterns in the wild
produced media (e.g., animation and fantastical content, complex and assessing child outcomes. We would be able to answer
stories, and touchscreen mechanics) may exacerbate the transfer research questions such as—(1) Does this early media exposure
deficit compared to the much simpler live-action videos common in impact preparation for school and social settings? (2) Does
laboratory studies. learning numbers and letters transfer to increased school
Applied research aimed at developing and evaluating educational readiness? (3) Does exposure to narrative and cooperative games
apps for young children can build on the model established for promote social and prosocial behaviors? By testing these
educational television in the last century. Educational television was questions, principles from broader investigations “in the wild”
successful because of the combined small-scale experimental can inform the development of scalable learning tools that
studies that have elucidated mechanisms associated with positive capitalize on media to reach millions of children at a relatively low
learning outcomes and direct developers to principles that guide cost per child (Mares & Pan, 2013).
468 BARR AND KIRKORIAN

How Do Newer Forms of Media approaches. JME with people in the room also enhances learning
Affect the Transfer Deficit? (e.g., Dore et al., 2018; Zack & Barr, 2016) by tailoring to the
individual needs of the child and making learning more meaningful.
Media forms are rapidly emerging and evolving. In prior research, However, content design is improving such that it can also provide
the live condition has been considered the gold standard. As scaffolding by providing more graduated levels of learning that are
described earlier in this section, simple interactive media (e.g., responsive to child learning via computer adaptive algorithms and
tapping the screen to play a video) sometimes increases children’s the embedding of effective prompts. For example, the addition of
learning from screens. Similarly, social contingency via video chat avatars to prompt dialogic interactions during eBook reading
often improves learning from screens. It is possible that newer, more enhanced interactivity (Strouse et al., 2023) and could be applied to
immersive forms of media like virtual reality could go further, other media as an effective intervention.
eventually equaling or even outperforming learning from real-life In other cases, it is necessary to remove information. The removal
demonstrations. For example, a virtual world that included of distractions (e.g., ads, pop-ups, hotspots) could significantly
immersive historical figures could be created to enhance the live increase the educational effectiveness of all forms of media (video,
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experience. We would predict that if we conducted an experiment to apps, video chat, and eBooks; see Bus et al., 2015, 2020; Kucirkova,
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contrast a live reenactment of the historical event versus a virtual 2019; Takacs et al., 2015). It may require intervention from policy
reality immersive event that learning in the live condition might still makers to put some guardrails on media producers to reduce
be better or at least equivalent to the virtual reality setting. However, interference rather than leaving the responsibility of monitoring all
in practical terms, the immersive experience would be more the content to parents and educators (Barr, 2022).
accessible to many more children. Other advances in the addition of
sensors for haptic cues might similarly increase information access.
Conclusion

Immediate Applications: How to Enhance Rapid expansion and adoption of technology by families with
young children has resulted in frequent use of digital media during
Learning From Media
early childhood. While it is well-known that learning from media
Although there is much that remains to be learned about during early childhood often results in a transfer deficit, recent
children’s learning from educational media, particularly interactive findings provide us with an updated theoretical view. During early
media such as mobile apps, research to date illuminates several childhood, there are multiple information processing constraints on
strategies to facilitate early learning in the digital age. How can we learning from media. Attention and working memory will influence
support parents, educators, and policy makers in making a safe encoding, and representational flexibility and symbolic understand-
digital landscape for young children? Based on the available ing at the time of retrieval influence learning and transfer. Media
literature and theory reviewed here, there are a number of strategies design and learning context combined with individual differences in
that can be implemented to enhance learning from digital media and learning will influence cognitive load, thereby determining whether
reduce potential risk (Barr, 2019, 2022; Kirkorian, 2018) and boil learning will occur at different points in development. Collaborative
down to two memory-based applications, the addition of supportive research between academics, content developers, and families should
cues and the reduction of distraction and interference. be conducted at multiple levels to better understand age-related
Judicious use of effective cues can enhance learning (e.g., Myers changes in both short-term and long-term learning from digital media.
et al., 2017; Choi & Kirkorian, 2021; Troseth et al., 2006). In many
cases, this requires the systematic addition of specific information.
References
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