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Seth Graham

Nick Spangenberg

ECO - 270

8 December 2021

Final Fantasy XIV Plot Summary

Final Fantasy XIV is a critically acclaimed massive multiplayer online role playing game

with an expanded free trial which you can play through the entirety of A Realm Reborn and the

award winning Heavensward expansion up to level 60 for free with no restrictions on playtime.

It’s history spans ages, but it’s story begins in Eorzea with the Warrior of Light, the player

character. Before being officially titled the Warrior of Light, your character spends their time

performing quests for locals. Eventually, they happen upon a crystal that grants them a strange

vision of a being named Hydaelyn. This being has chosen the player character to be one of her

Warriors of Light. This chain of events also puts the player in contact with the Scions of the

Seventh Dawn, a group that seeks to usher in the 7th Astral Era. The game’s first act focuses

mainly on achieving this goal, with the player uniting the city states of Ul’dah, Gridania, and

Limsa Lominsa against the Empire and destroying a doomsday device named the Ultima

Weapon.

The game’s second act sees the Warrior of Light go to the isolated theocratic nation of

Ishgard, where the divide between poor and wealthy is palpable. Ishgard is also involved in a

hundreds of years long war with the dragons of Dravania. The Warrior of Light finds themself at

the center of this conflict and inevitably resolves it, finding peace between the two nations while

toppling both of their leadership structures in the process. Ishgard is offered a seat on the

Eorzean alliance that was formed in the first act.

The game’s third act begins with a forced revolution. The people of Ala Mhigo have been

under imperial rule for decades, but the acts of a few force the Eorzean alliance to participate in

the newly sparked liberation movement. The Eorzean alliance decides it would be easier to
force the Empire to fight a war on two fronts, so they send the Warrior of Light overseas to the

Eastern country of Doma to spark a revolution there as well. This goes shockingly well and

leads to the liberation of both Ala Mhigo and Doma, both of which join the Eorzean alliance and

continue to wage war with the Empire.

The game continues, but I intend on focusing on just the first three acts as they are quite

expansive and lead into each other well, whereas the fourth act veers off and doesn’t connect

cleanly to the other three and the fifth act released only a few days ago.

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