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The Human
• A person‘s interaction with the outside world occurs through
information being received and sent: input and output.
• In an interaction with a computer the user receives information that is
output by the computer, and responds by providing input to the
computer
• The user‘s output becomes the computer‘s input and vice versa.
• Input in the human occurs mainly through the senses and output
through the effectors.
• There are five major senses: sight, hearing, touch, taste and smell.
From these, the first three are the most important to HCI.
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Human Computer Interaction (HCI)
Input and Output Channels (HCI)
There are five Input output Channels
1. Vision
2. Hearing
3. Touch
4. Movement
5. Memory
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Human Computer Interaction (HCI)
Input and Output Channels (HCI)
1. Vision
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Human Computer Interaction (HCI)
Input and Output Channels (HCI)
The Human Eye
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Human Computer Interaction (HCI)
Input and Output Channels (HCI)
Interpreting the signal
Size and depth
• visual angle indicates how much of view object occupies
(relates to size and distance from eye)
Brightness
• subjective reaction to levels of light
• measured by just noticeable difference
Colour
• 8% males and 1% females colour blind
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Human Computer Interaction (HCI)
Input and Output Channels (HCI)
Reading
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Human Computer Interaction (HCI)
Input and Output Channels (HCI)
2. Hearing
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Human Computer Interaction (HCI)
Input and Output Channels (HCI)
3. Touch or Haptic perception
• Provides important feedback about environment
• May be key sense for someone who is visually impaired
• Stimulus received via receptors in the skin
• The skin contains three types of sensory receptor:
• thermoreceptors – respond to heat and cold
• nociceptors – respond to heat and pain
• mechanoreceptors – respond to pressure, vibrations
• Some areas more sensitive than others e.g. fingers
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Human Computer Interaction (HCI)
Input and Output Channels (HCI)
4. Movement
• Speed and accuracy of movement are important considerations in
design of interactive system
• Primarily in terms of time taken to move to a particular target on a
screen
• Time taken to respond to stimulus:
reaction time + movement time
• Movement time - dependent on age, fitness etc.
• Reaction time - dependent on stimulus type
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Human Computer Interaction (HCI)
Input and Output Channels (HCI)
5. Memory
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Human Computer Interaction (HCI)
Input and Output Channels (HCI)
1. Sensory memory
• The sensory memories act as buffers for stimuli received through each of
the senses: iconic memory for vision, echoic memory for sounds and
haptic memory for touch
• These memories are constantly overwritten by new information coming in
on these channels
• Information is passed from the sensory memory into short-term memory
by attention
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Human Computer Interaction (HCI)
Input and Output Channels (HCI)
2. Short-term memory (STM)
• STM acts as a scratch-pad for temporary recall of information
• It is used to store information which is only required fleetingly
• Has a limited capacity
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Human Computer Interaction (HCI)
References
1. Human-Computer Interaction, by Alan Dix, 3rd Edition , Chapter 01, Section 1.2, Section 1.3
2. https://www.studocu.com/in/document/anna-university/human-computer-interaction/lecture-
notes/hci-notes-all-units-1/3707695/view
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Human Computer Interaction (HCI)
THANKS