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Time,Type,Content

check version
http://147.139.79.108:10000/check_version?channel=2
entry response: {"version":"5","session":""}
https://miracle-game.oss-ap-southeast-1.aliyuncs.com/IOS/StreamingAssets/
need download size: 0
当前使用的是 ILRuntime 模式
[01:19:01] current language : 0
English
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
manager reigist
走到了获取 Session 前
登录中有保存的账号和密码
Login shehanK22
[01:19:03] show connect >> : 1
Http Session 请求完毕
{"session":"wBMMXnzy2AwcA4chEoLfgBg+gd/kkTfxcne5jtAP6klNMVZxb5Ip9CevFioX+F/Oeb7m/
cJ+iWd/MiWXPkdtDuPUO5TabxX6uX/
izxLWhuilKuTQtVqF2a4gOxYIE41QImeXB5sg0ejZvE8eRWU4kmeeUiXkho0BKHsUrKwurZch2F2+LXsi6Z
2G/T9KMyqMZnFSp6KItwtM9bb1m10g1eiQe5HNg9f5OR2N27cpRwdXs5+9XHDsKsCa4LqeoPg1W7E9/
COCadsxyvuXIy9vqASSqM0qybApTks282MdSXXOHEl439aCzuOfHp1+nsnvE6Bw8JxIY5uUYmN5bNSSzg==
"}
connect ok
[01:19:03] hide connect >> : 0
[01:19:03] send to server : main >>> : platform child >>> : login
登录密码 shehanK22
[01:19:04] receive main <<< : platform child <<< : login
[01:19:04] hide connect >> : -1
LoginSuccessinvalid_account
LoginSuccess 中登录错误,但未提示 invalid_account
[01:19:04] Open panel >>>> : UILoginPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Login shehanK22
[01:21:24] show connect >> : 1
Http Session 请求完毕
{"session":"UqpnGtQRnnlysbMB9Qb7vfv6vQz4O/IWGopc8k/iNX4xGLJyJ/IQF3S1iPP2DqkY+NkFxnh
VEQ6MyTE/
PVZ5TksmZSrT0Hqq5c8rG6W6ll+0BTDUMkxqiQpZaZbd+qBjDefS0zdp3WIaGU6mR6WOzRgFP8J/
Z7x2QPoWdSW7T1i8CbSP2xz7w+hHiDisDPeFmyxOesFG4IAur03KoMq87G2WaQwDDtXMupzADVCRB7/
ALkO/NFkr++vN8VcNh1TKnFtef/cjGLmsKN9AwCYNPGUJQFFnB7/
XknjUkfF57zTWqHMrpUSG+vQnmj4OVOhbKvnQa+waNMSP2/vUoLYX0w=="}
connect ok
[01:21:26] hide connect >> : 0
[01:21:26] send to server : main >>> : platform child >>> : login
登录密码 shehanK22
Login shehanK22
[01:21:27] receive main <<< : platform child <<< : login
[01:21:27] hide connect >> : -1
LoginSuccessrepeat_nick
Login shehanK22
[01:21:56] show connect >> : 1
Http Session 请求完毕
{"session":"wvwwEmYRpIDpGDr1uKg2eQDchC9viXIEsurakish2RbwNxE0nxvBzuscS+tDSH8scxY7YSQ
TdK8x7UO99j/
qcqWslJIGSroYHxIkgt4BLM9+P8fmUaVlYU83rdukdJ00QL7XiAtpCHRfogwLyWhVBEIMsQTx/
eWrV0Sqj0XQjoYqxApFVeD9b3OAjedirClIkOlmIu/
ZNAJ4X71rmBRnnVg8O7eqObahozc9r71DO0Nr1gLYgdcd/NaYV4G1eD3JW0R06bCqQ4OmAdlUBrTM/
O1YjKrdDe/V+Ga973+QMIjiXfM1Gjf+eCwOuRpY7RJCBnYaQcwBZFrHY6K1Mhsoug=="}
connect ok
[01:21:56] hide connect >> : 0
[01:21:56] send to server : main >>> : platform child >>> : login
登录密码 shehanK22
[01:21:57] push main <<< : platform_push child <<< : player_info_update
[01:21:57] receive main <<< : platform child <<< : login
[01:21:57] hide connect >> : -1
LoginSuccessok
[01:21:57] 4676
[01:21:57] 登录中 CheckInfo 游戏类型 none
[01:21:57] check into : 0
[01:21:57] Close panel >>>> : UILoginPanel
登录中的 OpenMain
black jack clear room
_players Lengfth!!0
manager component clear
进入清理 Holdem
Holdem Clear Room
manager component clear
进入清理 Blackjack
baccarat clear room
players Lengfth!!0
manager component clear
进入清理 Fish
manager component clear
清理 Manager 结束
[01:21:57] close all
[01:21:57] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
[01:21:57] send to server : main >>> : platform child >>> : get_popup_notice
Main Start 完毕
[01:21:57] send to server : main >>> : platform child >>> : heartbeat
[01:21:57] send to server : main >>> : platform child >>> : bonus_get
[01:21:57] receive main <<< : platform child <<< : get_popup_notice
弹窗公告数量 1
[01:21:57] Open panel >>>> : UIPopupNoticePanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:21:58] receive main <<< : platform child <<< : heartbeat
[01:21:58] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:21:59] Close panel >>>> : UIPopupNoticePanel
[01:22:13] show connect >> : 1
[01:22:13] send to server : main >>> : platform child >>> : game_check
[01:22:13] receive main <<< : platform child <<< : game_check
[01:22:13] hide connect >> : 0
[01:22:13] show connect >> : 1
[01:22:13] send to server : main >>> : platform child >>> : game_check
[01:22:14] receive main <<< : platform child <<< : game_check
[01:22:14] hide connect >> : 0
MainPanel 中进入房间检查 cs_pt_game_check_result
走了 HugeWheel
准备初始化 HugeWheel
[01:22:17] show connect >> : 1
[01:22:17] send to server : main >>> : platform child >>> : hw_join
[01:22:17] receive main <<< : platform child <<< : hw_join
[01:22:17] hide connect >> : 0
[01:22:17] Open panel >>>> : UIHugeWheelPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
HugeWheel InitPanel 执行完了
InitButton 执行完了
初始化完了玩家信息
数字转盘粒子初始化完毕
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
HugeWheel Awake 执行完了
界面数据刷新完成
[01:22:18] Close panel >>>> : UIMainPanel
jackpot destroy
BetMoney1 执行了!!!! True
Select ToggleBetMoneyBtn1
数字转盘当前下注金额 100
[01:22:27] send to server : main >>> : platform child >>> : heartbeat
[01:22:27] receive main <<< : platform child <<< : heartbeat
[01:22:28] show connect >> : 1
[01:22:28] send to server : main >>> : platform child >>> : hw_bet
[01:22:28] receive main <<< : platform child <<< : hw_bet
[01:22:28] hide connect >> : 0
ResourseUpdate
[01:22:28] push main <<< : platform_push child <<< : hw_bet_update
Notify: hw_bet_update
[01:22:31] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 turn
Turn 开始
播完 GoodLuck 动画
Turn 结束
[01:22:31] push main <<< : platform_push child <<< : hw_result
Notify: hw_result
result >>>> False
vvvv >> False
[01:22:51] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 audit
[01:22:51] push main <<< : platform_push child <<< : hw_audit
Notify: hw_audit
[01:22:56] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 bet
[01:22:57] send to server : main >>> : platform child >>> : heartbeat
[01:22:57] receive main <<< : platform child <<< : heartbeat
[01:23:20] show connect >> : 1
[01:23:20] send to server : main >>> : platform child >>> : hw_bet
[01:23:20] receive main <<< : platform child <<< : hw_bet
[01:23:20] hide connect >> : 0
ResourseUpdate
[01:23:20] push main <<< : platform_push child <<< : hw_bet_update
Notify: hw_bet_update
[01:23:26] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 turn
Turn 开始
播完 GoodLuck 动画
Turn 结束
[01:23:26] push main <<< : platform_push child <<< : hw_result
Notify: hw_result
result >>>> False
vvvv >> False
[01:23:27] send to server : main >>> : platform child >>> : heartbeat
[01:23:27] receive main <<< : platform child <<< : heartbeat
[01:23:46] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 audit
ResourseUpdate
[01:23:46] push main <<< : platform_push child <<< : hw_audit
Notify: hw_audit
[01:23:51] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 bet
[01:23:57] send to server : main >>> : platform child >>> : heartbeat
[01:23:58] receive main <<< : platform child <<< : heartbeat
BetMoney1 执行了!!!! True
Select ToggleBetMoneyBtn1
数字转盘当前下注金额 100
[01:24:06] show connect >> : 1
[01:24:06] send to server : main >>> : platform child >>> : hw_bet
[01:24:06] receive main <<< : platform child <<< : hw_bet
[01:24:06] hide connect >> : 0
ResourseUpdate
[01:24:06] push main <<< : platform_push child <<< : hw_bet_update
Notify: hw_bet_update
[01:24:13] show connect >> : 1
[01:24:13] send to server : main >>> : platform child >>> : hw_bet
[01:24:13] receive main <<< : platform child <<< : hw_bet
[01:24:13] hide connect >> : 0
ResourseUpdate
[01:24:13] push main <<< : platform_push child <<< : hw_bet_update
Notify: hw_bet_update
[01:24:21] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 turn
Turn 开始
播完 GoodLuck 动画
Turn 结束
[01:24:21] push main <<< : platform_push child <<< : hw_result
Notify: hw_result
result >>>> False
vvvv >> False
[01:24:27] send to server : main >>> : platform child >>> : heartbeat
[01:24:28] receive main <<< : platform child <<< : heartbeat
[01:24:41] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 audit
[01:24:41] push main <<< : platform_push child <<< : hw_audit
Notify: hw_audit
[01:24:41] push main <<< : platform_push child <<< : hw_audit
Notify: hw_audit
[01:24:46] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 bet
[01:24:57] send to server : main >>> : platform child >>> : heartbeat
[01:24:58] receive main <<< : platform child <<< : heartbeat
BetMoney1 执行了!!!! True
Select ToggleBetMoneyBtn1
数字转盘当前下注金额 100
[01:25:01] show connect >> : 1
[01:25:01] send to server : main >>> : platform child >>> : hw_bet
[01:25:01] receive main <<< : platform child <<< : hw_bet
[01:25:01] hide connect >> : 0
ResourseUpdate
[01:25:01] push main <<< : platform_push child <<< : hw_bet_update
Notify: hw_bet_update
[01:25:16] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 turn
Turn 开始
播完 GoodLuck 动画
Turn 结束
[01:25:16] push main <<< : platform_push child <<< : hw_result
Notify: hw_result
result >>>> False
vvvv >> False
[01:25:27] send to server : main >>> : platform child >>> : heartbeat
[01:25:28] receive main <<< : platform child <<< : heartbeat
[01:25:36] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 audit
ResourseUpdate
[01:25:36] push main <<< : platform_push child <<< : hw_audit
Notify: hw_audit
[01:25:41] push main <<< : platform_push child <<< : hw_state_update
Notify: hw_state_update
当前游戏状态 bet
[01:25:57] send to server : main >>> : platform child >>> : heartbeat
[01:25:58] receive main <<< : platform child <<< : heartbeat
[01:25:59] show connect >> : 1
[01:25:59] send to server : main >>> : platform child >>> : hw_leave
[01:25:59] receive main <<< : platform child <<< : hw_leave
[01:25:59] hide connect >> : 0
[01:25:59] push main <<< : platform_push child <<< : hw_leave
Notify: hw_leave
[01:25:59] Close panel >>>> : UIHugeWheelPanel
[01:25:59] Close panel >>>> : UISettingPanel
[01:25:59] Close panel >>>> : UIEmojiPanel
[01:25:59] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
Main Start 完毕
[01:25:59] send to server : main >>> : platform child >>> : bonus_get
[01:25:59] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:26:02] Close panel >>>> : UIMainPanel
jackpot destroy
[01:26:02] Open panel >>>> : UIRechargeOrWithdrawPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:26:02] show connect >> : 1
[01:26:02] send to server : main >>> : platform child >>> : get_recharge_info
最小充值金额 1000
[01:26:02] receive main <<< : platform child <<< : get_recharge_info
[01:26:02] hide connect >> : 0
充值记录一共 0
[01:26:22] Close panel >>>> : UIRechargeOrWithdrawPanel
[01:26:22] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
Main Start 完毕
[01:26:23] send to server : main >>> : platform child >>> : bonus_get
[01:26:23] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:26:24] show connect >> : 1
[01:26:24] send to server : main >>> : platform child >>> : game_check
[01:26:24] receive main <<< : platform child <<< : game_check
[01:26:24] hide connect >> : 0
MainPanel 中进入房间检查 cs_pt_game_check_result
准备初始化 BuruwaRoom
[01:26:27] send to server : main >>> : platform child >>> : heartbeat
[01:26:28] receive main <<< : platform child <<< : heartbeat
[01:26:30] show connect >> : 1
[01:26:30] send to server : main >>> : buruwa child >>> : join
[01:26:30] receive main <<< : buruwa child <<< : join
[01:26:30] hide connect >> : 0
[01:26:30] Open panel >>>> : UIBuruwaPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:26:30] Close panel >>>> : UIMainPanel
jackpot destroy
[01:26:31] send to server : main >>> : platform child >>> : bonus_get
[01:26:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:26:34] push main <<< : buruwa_push child <<< : room_update
manager room update
Buruwa Room Update 当前状态 bet 玩家数据数量 5
我在房间内是否坐下过 False 我是否观战 True0
加载全部玩家中执行了 1
8 48
玩家状态转换 none
加载所有玩家中 加入了 52 玩家位置 5
8 48
玩家状态转换 none
加载所有玩家中 加入了 48 玩家位置 4
8 48
玩家状态转换 none
加载所有玩家中 加入了 45 玩家位置 1
8 48
玩家状态转换 none
加载所有玩家中 加入了 8 玩家位置 3
[01:26:35] push main <<< : buruwa_push child <<< : bet_update
玩家 Id TrueFalse
下注升级 48 100kapanawa
庄家之前下注总金额 0
玩家之前下注总金额 0
[01:26:36] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:26:37] show connect >> : 1
[01:26:37] send to server : main >>> : buruwa child >>> : sit
[01:26:37] hide connect >> : 0
[01:26:38] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseTrue
下注升级 8 25bedanawa
执行 quarter
庄家之前下注总金额 100
玩家之前下注总金额 0
[01:26:38] push main <<< : buruwa_push child <<< : bet_update
玩家 Id TrueFalse
下注升级 48 25kapanawa
庄家之前下注总金额 100
玩家之前下注总金额 25
[01:26:38] receive main <<< : buruwa child <<< : sit
[01:26:39] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:26:39] push main <<< : buruwa_push child <<< : player_update
进入 PlayerId 46762
玩家 id 4676 玩家位置 2
8 48
玩家状态转换 none
加入了 4676
此时庄 Id 48 玩家 Id 8
%%%%%%%%%%%id 4676 位置 2
%%%%%%%%%%%id 52 位置 5
%%%%%%%%%%%id 48 位置 4
%%%%%%%%%%%id 45 位置 1
%%%%%%%%%%%id 8 位置 3
[01:26:43] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 52 1000kapanawa
庄家之前下注总金额 25
玩家之前下注总金额 25
[01:26:44] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:26:47] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 52 0kapanawa
庄家之前下注总金额 1025
玩家之前下注总金额 25
[01:26:48] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:26:51] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 45 500bedanawa
庄家之前下注总金额 25
玩家之前下注总金额 25
[01:26:52] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:26:52] push main <<< : buruwa_push child <<< : player_update
进入 PlayerId 46776
玩家 id 4677 玩家位置 6
8 48
玩家状态转换 none
加入了 4677
此时庄 Id 48 玩家 Id 8
%%%%%%%%%%%id 4676 位置 2
%%%%%%%%%%%id 52 位置 5
%%%%%%%%%%%id 48 位置 4
%%%%%%%%%%%id 45 位置 1
%%%%%%%%%%%id 8 位置 3
%%%%%%%%%%%id 4677 位置 6
[01:26:55] push main <<< : buruwa_push child <<< : bet_update
玩家 Id TrueFalse
下注升级 48 150kapanawa
执行 quarter
庄家之前下注总金额 25
玩家之前下注总金额 525
[01:26:55] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 45 125bedanawa
庄家之前下注总金额 150
玩家之前下注总金额 525
[01:26:56] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: deal
[01:26:57] send to server : main >>> : platform child >>> : heartbeat
[01:26:58] receive main <<< : platform child <<< : heartbeat
[01:26:59] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 14 顺序 1
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 14
[01:27:00] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 9 顺序 1
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:27:01] send to server : main >>> : platform child >>> : bonus_get
翻牌数据 9
[01:27:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:27:01] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 8 顺序 2
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 8
[01:27:02] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 8 顺序 2
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 8
[01:27:03] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 2 顺序 3
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 2
[01:27:04] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: audit
[01:27:04] push main <<< : buruwa_push child <<< : audit_update
[01:27:09] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: ready
[01:27:12] push main <<< : buruwa_push child <<< : room_update
manager room update
Buruwa Room Update 当前状态 ready 玩家数据数量 6
我在房间内是否坐下过 False 我是否观战 False0
加载全部玩家中执行了 2
加载所有玩家中 加入了 4677 玩家位置 6
加载所有玩家中 加入了 4676 玩家位置 2
加载所有玩家中 加入了 52 玩家位置 5
加载所有玩家中 加入了 48 玩家位置 4
加载所有玩家中 加入了 45 玩家位置 1
加载所有玩家中 加入了 8 玩家位置 3
[01:27:12] push main <<< : buruwa_push child <<< : change_role
48 52
玩家状态转换 none
48 52
玩家状态转换 none
48 52
玩家状态转换 none
48 52
玩家状态转换 none
48 52
玩家状态转换 none
48 52
玩家状态转换 none
[01:27:13] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: shuffle
是否应该显示洗牌按钮 False
[01:27:16] push main <<< : buruwa_push child <<< : shuffle
[01:27:25] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: cut
[01:27:26] push main <<< : buruwa_push child <<< : cut_card
[01:27:27] push main <<< : buruwa_push child <<< : cut_card_end
[01:27:27] send to server : main >>> : platform child >>> : heartbeat
[01:27:28] receive main <<< : platform child <<< : heartbeat
[01:27:29] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: select
[01:27:31] send to server : main >>> : platform child >>> : bonus_get
[01:27:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:27:32] push main <<< : buruwa_push child <<< : select_card
所选 id 2 2
收到选牌的值 3
[01:27:33] push main <<< : buruwa_push child <<< : select_card_end
[01:27:35] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: bet
[01:27:36] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:27:39] push main <<< : buruwa_push child <<< : bet_update
玩家 Id TrueFalse
下注升级 52 5000kapanawa
庄家之前下注总金额 0
玩家之前下注总金额 0
[01:27:40] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:27:43] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseTrue
下注升级 48 2500bedanawa
执行 half
庄家之前下注总金额 5000
玩家之前下注总金额 0
[01:27:44] push main <<< : buruwa_push child <<< : bet_update
玩家 Id TrueFalse
下注升级 52 2500kapanawa
庄家之前下注总金额 5000
玩家之前下注总金额 2500
[01:27:44] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:27:53] push main <<< : buruwa_push child <<< : pass
[01:27:54] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:27:56] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 45 100kapanawa
庄家之前下注总金额 2500
玩家之前下注总金额 2500
[01:27:57] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:27:57] send to server : main >>> : platform child >>> : heartbeat
[01:27:58] receive main <<< : platform child <<< : heartbeat
[01:28:01] send to server : main >>> : platform child >>> : bonus_get
[01:28:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:28:01] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseTrue
下注升级 48 2600bedanawa
执行 call
庄家之前下注总金额 2600
玩家之前下注总金额 2500
[01:28:02] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
Button 01 下注金额 100
[01:28:08] show connect >> : 1
[01:28:08] send to server : main >>> : buruwa child >>> : bet
[01:28:08] hide connect >> : 0
[01:28:09] receive main <<< : buruwa child <<< : bet
ResourseUpdate
[01:28:09] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 4676 100bedanawa
庄家之前下注总金额 2600
玩家之前下注总金额 2600
[01:28:10] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:28:13] push main <<< : buruwa_push child <<< : bet_update
玩家 Id TrueFalse
下注升级 52 2550kapanawa
执行 half
庄家之前下注总金额 2600
玩家之前下注总金额 2700
ResourseUpdate
[01:28:13] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 4676 50bedanawa
庄家之前下注总金额 2650
玩家之前下注总金额 2700
[01:28:14] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:28:18] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 8 500bedanawa
庄家之前下注总金额 2650
玩家之前下注总金额 2650
[01:28:19] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:28:21] push main <<< : buruwa_push child <<< : bet_update
玩家 Id TrueFalse
下注升级 52 3050kapanawa
执行 call
庄家之前下注总金额 2650
玩家之前下注总金额 3150
[01:28:22] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: deal
[01:28:25] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 12 顺序 1
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 12
[01:28:26] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 13 顺序 1
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 13
[01:28:27] send to server : main >>> : platform child >>> : heartbeat
[01:28:27] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 14 顺序 2
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:28:28] receive main <<< : platform child <<< : heartbeat
翻牌数据 14
[01:28:28] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 12 顺序 2
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 12
[01:28:29] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 4 顺序 3
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 4
[01:28:31] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 11 顺序 3
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:28:31] send to server : main >>> : platform child >>> : bonus_get
[01:28:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
翻牌数据 11
[01:28:31] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 11 顺序 4
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 11
[01:28:32] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 8 顺序 4
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 8
[01:28:33] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 13 顺序 5
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 13
[01:28:34] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 11 顺序 5
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 11
[01:28:35] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 10 顺序 6
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 10
[01:28:37] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 2 顺序 6
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 2
[01:28:38] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 3 顺序 7
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 3
[01:28:38] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: audit
[01:28:38] push main <<< : buruwa_push child <<< : audit_update
[01:28:43] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: ready
[01:28:47] push main <<< : buruwa_push child <<< : room_update
manager room update
Buruwa Room Update 当前状态 ready 玩家数据数量 6
我在房间内是否坐下过 True 我是否观战 False0
加载全部玩家中执行了 3
48 52
玩家状态转换 none
加载所有玩家中 加入了 4677 玩家位置 6
48 52
玩家状态转换 none
加载所有玩家中 加入了 4676 玩家位置 2
48 52
玩家状态转换 none
加载所有玩家中 加入了 52 玩家位置 5
48 52
玩家状态转换 none
加载所有玩家中 加入了 48 玩家位置 4
48 52
玩家状态转换 none
加载所有玩家中 加入了 45 玩家位置 1
48 52
玩家状态转换 none
加载所有玩家中 加入了 8 玩家位置 3
[01:28:47] push main <<< : buruwa_push child <<< : change_role
[01:28:47] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: shuffle
是否应该显示洗牌按钮 False
[01:28:48] push main <<< : buruwa_push child <<< : shuffle
[01:28:57] send to server : main >>> : platform child >>> : heartbeat
[01:28:57] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: cut
[01:28:57] Open panel >>>> : UISettingPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:28:58] receive main <<< : platform child <<< : heartbeat
[01:28:59] push main <<< : buruwa_push child <<< : cut_card_end
[01:29:01] send to server : main >>> : platform child >>> : bonus_get
[01:29:01] Close panel >>>> : UISettingPanel
[01:29:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:29:01] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: select
[01:29:08] push main <<< : buruwa_push child <<< : select_card
所选 id 6 6
收到选牌的值 7
[01:29:10] push main <<< : buruwa_push child <<< : select_card
所选 id 11 11
收到选牌的值 12
[01:29:11] Open panel >>>> : UIEmojiPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
SpriteDatabase must be instantiated using the ScriptableObject.CreateInstance
method instead of new SpriteDatabase.
[01:29:11] push main <<< : buruwa_push child <<< : select_card_end
[01:29:13] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: bet
[01:29:14] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:29:17] Close panel >>>> : UIEmojiPanel
[01:29:23] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: ready
[01:29:26] push main <<< : buruwa_push child <<< : room_update
manager room update
Buruwa Room Update 当前状态 ready 玩家数据数量 6
我在房间内是否坐下过 True 我是否观战 False0
加载全部玩家中执行了 3
52 4677
玩家状态转换 none
加载所有玩家中 加入了 4677 玩家位置 6
52 4677
玩家状态转换 none
加载所有玩家中 加入了 4676 玩家位置 2
52 4677
玩家状态转换 none
加载所有玩家中 加入了 52 玩家位置 5
52 4677
玩家状态转换 none
加载所有玩家中 加入了 48 玩家位置 4
52 4677
玩家状态转换 none
加载所有玩家中 加入了 45 玩家位置 1
52 4677
玩家状态转换 none
加载所有玩家中 加入了 8 玩家位置 3
[01:29:26] push main <<< : buruwa_push child <<< : change_role
[01:29:27] send to server : main >>> : platform child >>> : heartbeat
[01:29:27] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: shuffle
是否应该显示洗牌按钮 False
[01:29:28] receive main <<< : platform child <<< : heartbeat
[01:29:30] push main <<< : buruwa_push child <<< : shuffle
[01:29:31] send to server : main >>> : platform child >>> : bonus_get
[01:29:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:29:33] send to server : main >>> : platform child >>> : bonus_get_list
[01:29:33] receive main <<< : platform child <<< : bonus_get_list
[01:29:33] Open panel >>>> : UIBonusListPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:29:33] Close panel >>>> : UIMainPanel
[01:29:36] Close panel >>>> : UIBonusListPanel
[01:29:38] send to server : main >>> : platform child >>> : bonus_get_list
[01:29:39] send to server : main >>> : platform child >>> : bonus_get_list
[01:29:40] send to server : main >>> : platform child >>> : bonus_get_list
[01:29:40] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: cut
[01:29:40] receive main <<< : platform child <<< : bonus_get_list
[01:29:40] Open panel >>>> : UIBonusListPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:29:40] Close panel >>>> : UIMainPanel
[01:29:40] receive main <<< : platform child <<< : bonus_get_list
[01:29:40] UIBonusListPanel 已经打开, 关闭它
[01:29:40] Open panel >>>> : UIBonusListPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:29:40] Close panel >>>> : UIMainPanel
[01:29:40] receive main <<< : platform child <<< : bonus_get_list
[01:29:40] UIBonusListPanel 已经打开, 关闭它
[01:29:40] Open panel >>>> : UIBonusListPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:29:40] Close panel >>>> : UIMainPanel
[01:29:41] push main <<< : buruwa_push child <<< : cut_card
[01:29:42] push main <<< : buruwa_push child <<< : cut_card_end
[01:29:42] Close panel >>>> : UIBonusListPanel
[01:29:44] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: select
[01:29:45] push main <<< : buruwa_push child <<< : select_card
所选 id 7 7
收到选牌的值 8
[01:29:46] push main <<< : buruwa_push child <<< : select_card_end
[01:29:48] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: bet
[01:29:49] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:29:52] push main <<< : buruwa_push child <<< : bet_update
玩家 Id TrueFalse
下注升级 45 500kapanawa
庄家之前下注总金额 0
玩家之前下注总金额 0
[01:29:53] show connect >> : 1
[01:29:53] send to server : main >>> : buruwa child >>> : leave
[01:29:53] hide connect >> : 0
[01:29:53] receive main <<< : buruwa child <<< : leave
[01:29:53] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:29:53] push main <<< : buruwa_push child <<< : update_player_state
玩家状态转换 leave
玩家状态更新: 4676leave
[01:29:55] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseTrue
下注升级 52 125bedanawa
执行 quarter
庄家之前下注总金额 500
玩家之前下注总金额 0
[01:29:55] push main <<< : buruwa_push child <<< : bet_update
玩家 Id TrueFalse
下注升级 45 125kapanawa
庄家之前下注总金额 500
玩家之前下注总金额 125
[01:29:56] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:29:57] send to server : main >>> : platform child >>> : heartbeat
[01:29:58] receive main <<< : platform child <<< : heartbeat
[01:30:01] send to server : main >>> : platform child >>> : bonus_get
[01:30:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:30:05] push main <<< : buruwa_push child <<< : pass
[01:30:06] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
Button 01 下注金额 100
[01:30:13] show connect >> : 1
[01:30:13] send to server : main >>> : buruwa child >>> : bet
[01:30:13] hide connect >> : 0
[01:30:13] receive main <<< : buruwa child <<< : bet
ResourseUpdate
[01:30:13] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 4676 100bedanawa
庄家之前下注总金额 125
玩家之前下注总金额 125
[01:30:14] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:30:16] push main <<< : buruwa_push child <<< : bet_update
玩家 Id TrueFalse
下注升级 45 175kapanawa
执行 half
庄家之前下注总金额 125
玩家之前下注总金额 225
ResourseUpdate
[01:30:16] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 4676 50bedanawa
庄家之前下注总金额 175
玩家之前下注总金额 225
[01:30:17] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:30:21] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 8 100bedanawa
庄家之前下注总金额 175
玩家之前下注总金额 175
[01:30:22] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:30:26] push main <<< : buruwa_push child <<< : bet_update
玩家 Id TrueFalse
下注升级 45 275kapanawa
执行 call
庄家之前下注总金额 175
玩家之前下注总金额 275
[01:30:27] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:30:27] send to server : main >>> : platform child >>> : heartbeat
[01:30:28] receive main <<< : platform child <<< : heartbeat
[01:30:28] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 48 100kapanawa
庄家之前下注总金额 275
玩家之前下注总金额 275
[01:30:29] push main <<< : buruwa_push child <<< : bet_player_update
下注玩家更新
[01:30:31] send to server : main >>> : platform child >>> : bonus_get
[01:30:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:30:32] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseTrue
下注升级 52 150bedanawa
执行 quarter
庄家之前下注总金额 375
玩家之前下注总金额 275
[01:30:32] push main <<< : buruwa_push child <<< : bet_update
玩家 Id FalseFalse
下注升级 48 25kapanawa
庄家之前下注总金额 375
玩家之前下注总金额 300
[01:30:33] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: deal
[01:30:37] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 5 顺序 1
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 5
[01:30:38] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 9 顺序 1
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 9
[01:30:38] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 12 顺序 2
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 12
[01:30:40] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 11 顺序 2
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 11
[01:30:41] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 11 顺序 3
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 11
[01:30:42] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 2 顺序 3
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 2
[01:30:43] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 12 顺序 4
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 12
[01:30:44] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 6 顺序 4
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 6
[01:30:45] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 13 顺序 5
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 13
[01:30:46] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 9 顺序 5
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 9
[01:30:47] push main <<< : buruwa_push child <<< : deal_card
开始发牌 庄家是否为空: False
发牌数据 8 顺序 6
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
翻牌数据 8
[01:30:48] push main <<< : buruwa_push child <<< : state_update
房间状态更新 当前状态: audit
[01:30:48] push main <<< : buruwa_push child <<< : audit_update
[01:30:53] push main <<< : buruwa_push child <<< : leave
[01:30:53] leave buruwa room : 4676 leave state: 0
manager clear
manager component clear
[01:30:53] Close panel >>>> : UIBuruwaPanel
manager clear
manager component clear
[01:30:53] Close panel >>>> : UISettingPanel
[01:30:53] Close panel >>>> : UIEmojiPanel
[01:30:53] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
Main Start 完毕
[01:30:53] send to server : main >>> : platform child >>> : bonus_get
[01:30:53] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:30:57] send to server : main >>> : platform child >>> : heartbeat
[01:30:58] receive main <<< : platform child <<< : heartbeat
[01:31:01] send to server : main >>> : platform child >>> : bonus_get
[01:31:01] show connect >> : 1
[01:31:01] send to server : main >>> : platform child >>> : game_check
[01:31:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:31:01] receive main <<< : platform child <<< : game_check
[01:31:01] hide connect >> : 0
[01:31:01] show connect >> : 1
[01:31:01] send to server : main >>> : platform child >>> : game_check
[01:31:02] receive main <<< : platform child <<< : game_check
[01:31:02] hide connect >> : 0
MainPanel 中进入房间检查 cs_pt_game_check_result
slot room 1
slot room 2
[01:31:03] show connect >> : 1
[01:31:03] send to server : main >>> : platform child >>> : slot_3x3_join
[01:31:03] receive main <<< : platform child <<< : slot_3x3_join
[01:31:03] hide connect >> : 0
[01:31:03] Open panel >>>> : UISlotLevel1Panel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Slot 初始化数据
普通结算数量 0
初始化完了数据
[01:31:03] Close panel >>>> : UIMainPanel
jackpot destroy
[01:31:27] send to server : main >>> : platform child >>> : heartbeat
[01:31:28] receive main <<< : platform child <<< : heartbeat
[01:31:31] send to server : main >>> : platform child >>> : bonus_get
点击了 Spin False
进入了开始旋转
[01:31:31] show connect >> : 1
[01:31:31] send to server : main >>> : platform child >>> : slot_3x3_spin
[01:31:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
ResourseUpdate
Slot gold update!!!
[01:31:31] receive main <<< : platform child <<< : slot_3x3_spin
[01:31:31] hide connect >> : 0
[01:31:31] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:31:35] show connect >> : 1
[01:31:35] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:31:35] receive main <<< : platform child <<< : slot_3x3_spin
[01:31:35] hide connect >> : 0
[01:31:35] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:31:38] show connect >> : 1
[01:31:38] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:31:38] receive main <<< : platform child <<< : slot_3x3_spin
[01:31:38] hide connect >> : 0
[01:31:38] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 300
点击了 Spin False
进入了开始旋转
[01:31:47] show connect >> : 1
[01:31:47] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:31:47] receive main <<< : platform child <<< : slot_3x3_spin
[01:31:47] hide connect >> : 0
[01:31:47] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:31:49] show connect >> : 1
[01:31:49] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:31:49] receive main <<< : platform child <<< : slot_3x3_spin
[01:31:49] hide connect >> : 0
[01:31:49] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 200
点击了 Spin False
进入了开始旋转
[01:31:57] show connect >> : 1
[01:31:57] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:31:57] receive main <<< : platform child <<< : slot_3x3_spin
[01:31:57] hide connect >> : 0
[01:31:57] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:31:57] send to server : main >>> : platform child >>> : heartbeat
[01:31:58] receive main <<< : platform child <<< : heartbeat
点击了 Spin False
进入了开始旋转
[01:31:59] show connect >> : 1
[01:31:59] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:32:00] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:00] hide connect >> : 0
[01:32:00] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:32:01] send to server : main >>> : platform child >>> : bonus_get
执行了显示结果
ssssq 500
[01:32:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:32:09] show connect >> : 1
[01:32:09] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:32:09] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:09] hide connect >> : 0
[01:32:09] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:32:13] show connect >> : 1
[01:32:13] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:32:13] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:13] hide connect >> : 0
[01:32:13] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 600
点击了 Spin False
进入了开始旋转
[01:32:24] show connect >> : 1
[01:32:24] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:32:24] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:24] hide connect >> : 0
[01:32:24] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 200
[01:32:27] send to server : main >>> : platform child >>> : heartbeat
[01:32:28] receive main <<< : platform child <<< : heartbeat
[01:32:31] send to server : main >>> : platform child >>> : bonus_get
[01:32:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:32:37] show connect >> : 1
[01:32:37] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:32:38] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:38] hide connect >> : 0
[01:32:38] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:32:40] show connect >> : 1
[01:32:40] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:32:40] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:40] hide connect >> : 0
[01:32:40] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:32:44] show connect >> : 1
[01:32:44] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:32:44] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:44] hide connect >> : 0
[01:32:44] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:32:46] show connect >> : 1
[01:32:46] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:32:47] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:47] hide connect >> : 0
[01:32:47] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:32:48] show connect >> : 1
[01:32:48] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:32:49] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:49] hide connect >> : 0
[01:32:49] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:32:54] show connect >> : 1
[01:32:54] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:32:54] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:54] hide connect >> : 0
[01:32:54] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:32:56] show connect >> : 1
[01:32:56] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:32:57] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:57] hide connect >> : 0
[01:32:57] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:32:57] send to server : main >>> : platform child >>> : heartbeat
[01:32:58] receive main <<< : platform child <<< : heartbeat
点击了 Spin False
进入了开始旋转
[01:32:59] show connect >> : 1
[01:32:59] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:32:59] receive main <<< : platform child <<< : slot_3x3_spin
[01:32:59] hide connect >> : 0
[01:32:59] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:33:01] send to server : main >>> : platform child >>> : bonus_get
[01:33:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:33:03] show connect >> : 1
[01:33:03] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:33:03] receive main <<< : platform child <<< : slot_3x3_spin
[01:33:03] hide connect >> : 0
[01:33:03] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:33:05] show connect >> : 1
[01:33:05] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:33:05] receive main <<< : platform child <<< : slot_3x3_spin
[01:33:05] hide connect >> : 0
[01:33:05] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:33:08] show connect >> : 1
[01:33:08] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:33:08] receive main <<< : platform child <<< : slot_3x3_spin
[01:33:08] hide connect >> : 0
[01:33:08] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
[01:33:27] send to server : main >>> : platform child >>> : heartbeat
[01:33:28] receive main <<< : platform child <<< : heartbeat
[01:33:31] send to server : main >>> : platform child >>> : bonus_get
[01:33:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:33:34] show connect >> : 1
[01:33:34] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:33:35] receive main <<< : platform child <<< : slot_3x3_spin
[01:33:35] hide connect >> : 0
[01:33:35] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:33:43] show connect >> : 1
[01:33:43] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:33:43] receive main <<< : platform child <<< : slot_3x3_spin
[01:33:43] hide connect >> : 0
[01:33:43] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
[01:33:57] send to server : main >>> : platform child >>> : heartbeat
[01:33:58] receive main <<< : platform child <<< : heartbeat
[01:34:01] send to server : main >>> : platform child >>> : bonus_get
[01:34:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:34:06] show connect >> : 1
[01:34:06] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:34:07] receive main <<< : platform child <<< : slot_3x3_spin
[01:34:07] hide connect >> : 0
[01:34:07] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:34:09] show connect >> : 1
[01:34:09] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:34:09] receive main <<< : platform child <<< : slot_3x3_spin
[01:34:09] hide connect >> : 0
[01:34:09] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:34:11] show connect >> : 1
[01:34:11] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:34:11] receive main <<< : platform child <<< : slot_3x3_spin
[01:34:11] hide connect >> : 0
[01:34:11] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:34:13] show connect >> : 1
[01:34:13] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:34:14] receive main <<< : platform child <<< : slot_3x3_spin
[01:34:14] hide connect >> : 0
[01:34:14] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 600
点击了 Spin False
进入了开始旋转
[01:34:22] show connect >> : 1
[01:34:22] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:34:22] receive main <<< : platform child <<< : slot_3x3_spin
[01:34:22] hide connect >> : 0
[01:34:22] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 400
[01:34:27] send to server : main >>> : platform child >>> : heartbeat
[01:34:28] receive main <<< : platform child <<< : heartbeat
点击了 Spin False
进入了开始旋转
[01:34:30] show connect >> : 1
[01:34:30] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:34:30] receive main <<< : platform child <<< : slot_3x3_spin
[01:34:30] hide connect >> : 0
[01:34:30] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:34:31] send to server : main >>> : platform child >>> : bonus_get
[01:34:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:34:32] show connect >> : 1
[01:34:32] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:34:32] receive main <<< : platform child <<< : slot_3x3_spin
[01:34:32] hide connect >> : 0
[01:34:32] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:34:35] show connect >> : 1
[01:34:35] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:34:35] receive main <<< : platform child <<< : slot_3x3_spin
[01:34:35] hide connect >> : 0
[01:34:35] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:34:37] show connect >> : 1
[01:34:37] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:34:38] receive main <<< : platform child <<< : slot_3x3_spin
[01:34:38] hide connect >> : 0
[01:34:38] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:34:40] show connect >> : 1
[01:34:40] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:34:41] receive main <<< : platform child <<< : slot_3x3_spin
[01:34:41] hide connect >> : 0
[01:34:41] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:34:48] show connect >> : 1
[01:34:48] send to server : main >>> : platform child >>> : slot_3x3_leave
[01:34:48] Close panel >>>> : UISlotLevel1Panel
[01:34:48] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
Main Start 完毕
[01:34:48] send to server : main >>> : platform child >>> : bonus_get
[01:34:49] receive main <<< : platform child <<< : slot_3x3_leave
[01:34:49] hide connect >> : 0
[01:34:49] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:34:58] send to server : main >>> : platform child >>> : heartbeat
[01:34:58] receive main <<< : platform child <<< : heartbeat
[01:35:01] send to server : main >>> : platform child >>> : bonus_get
[01:35:01] show connect >> : 1
[01:35:01] send to server : main >>> : platform child >>> : game_check
[01:35:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:35:01] receive main <<< : platform child <<< : game_check
[01:35:01] hide connect >> : 0
[01:35:01] show connect >> : 1
[01:35:01] send to server : main >>> : platform child >>> : game_check
[01:35:02] receive main <<< : platform child <<< : game_check
[01:35:02] hide connect >> : 0
MainPanel 中进入房间检查 cs_pt_game_check_result
slot room 1
slot room 2
[01:35:04] show connect >> : 1
[01:35:04] send to server : main >>> : platform child >>> : slot_3x3_join
[01:35:05] receive main <<< : platform child <<< : slot_3x3_join
[01:35:05] hide connect >> : 0
[01:35:05] Open panel >>>> : UISlotLevel1Panel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Slot 初始化数据
普通结算数量 0
初始化完了数据
[01:35:05] Close panel >>>> : UIMainPanel
jackpot destroy
点击了 Spin False
进入了开始旋转
[01:35:28] send to server : main >>> : platform child >>> : heartbeat
[01:35:28] receive main <<< : platform child <<< : heartbeat
[01:35:31] send to server : main >>> : platform child >>> : bonus_get
[01:35:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:35:34] show connect >> : 1
[01:35:34] send to server : main >>> : platform child >>> : slot_3x3_leave
[01:35:34] Close panel >>>> : UISlotLevel1Panel
[01:35:34] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
Main Start 完毕
[01:35:35] send to server : main >>> : platform child >>> : bonus_get
[01:35:35] receive main <<< : platform child <<< : slot_3x3_leave
[01:35:35] hide connect >> : 0
[01:35:35] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:35:42] close all
[01:35:42] remove all single: UIMainPanel
jackpot destroy
[01:35:42] Open panel >>>> : UIRechargeOrWithdrawPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:35:42] show connect >> : 1
[01:35:42] send to server : main >>> : platform child >>> : get_recharge_info
最小充值金额 1000
[01:35:42] receive main <<< : platform child <<< : get_recharge_info
[01:35:43] hide connect >> : 0
[01:35:58] send to server : main >>> : platform child >>> : heartbeat
[01:35:58] receive main <<< : platform child <<< : heartbeat
[01:36:01] send to server : main >>> : platform child >>> : bonus_get
[01:36:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:36:02] Close panel >>>> : UIRechargeOrWithdrawPanel
[01:36:02] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
Main Start 完毕
[01:36:02] send to server : main >>> : platform child >>> : bonus_get
[01:36:02] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:36:05] show connect >> : 1
[01:36:05] send to server : main >>> : platform child >>> : game_check
[01:36:05] receive main <<< : platform child <<< : game_check
[01:36:05] hide connect >> : 0
[01:36:05] show connect >> : 1
[01:36:05] send to server : main >>> : platform child >>> : game_check
[01:36:06] receive main <<< : platform child <<< : game_check
[01:36:06] hide connect >> : 0
MainPanel 中进入房间检查 cs_pt_game_check_result
slot room 1
slot room 2
[01:36:07] show connect >> : 1
[01:36:07] send to server : main >>> : platform child >>> : slot_3x3_join
[01:36:07] receive main <<< : platform child <<< : slot_3x3_join
[01:36:07] hide connect >> : 0
[01:36:07] Open panel >>>> : UISlotLevel1Panel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Slot 初始化数据
普通结算数量 0
初始化完了数据
[01:36:07] Close panel >>>> : UIMainPanel
jackpot destroy
[01:36:09] onApplication pause: True
[01:36:09] 切后台了
[01:36:09] hotfix disconnection
[01:36:09] onApplication pause: False
[01:36:09] 从后台切回来了
[01:36:09] 重新登录 login_success
check version
http://147.139.79.108:10000/check_version?channel=2
entry response: {"version":"5","session":""}
走到了获取 Session 前
登录中有保存的账号和密码
Login shehanK22
[01:36:11] show connect >> : 1
Http Session 请求完毕
{"session":"DPY2kx5FkvFEm6RuWQ/jylG6vG5qsGqO0W/wqhJ97ANLfPNGDHAckVtvzEiN06H6b2FTKXO
VhApTZHPsDZOzmXW98NwwCalGxrUfm5ZSy9JJkho3SPiKqTjLhQnNHocLy1eocFa+dnKuQ9IeT7xgdiFi/
z51LeLSg6HyxgrUT42O6eXSR+nNOhLOb1K/NyH5Ycl+/hDIjkB3H+oBo/
hBs42EZ7ewuG4SjHqZ3i921QNDz1oftGscVxnzzhcTX3YUncuxdMfmC/Hg42ciNz5NMYGl/
zfvU8QZiTZ2gjOGIrDKFmd6F5GKKhib7D3zG6Hky5EOSGaZv8ROgDdJVn/h+Q=="}
connect ok
[01:36:11] hide connect >> : 0
[01:36:11] send to server : main >>> : platform child >>> : login
登录密码 shehanK22
[01:36:12] receive main <<< : platform child <<< : login
[01:36:12] hide connect >> : -1
LoginSuccessok
[01:50:28] 4676
[01:36:13] 登录中 CheckInfo 游戏类型 slot
[01:36:13] check into : 6
[01:36:13] Close panel >>>> : UILoginPanel
[01:36:13] show connect >> : 1
[01:36:13] send to server : main >>> : platform child >>> : game_check
[01:36:13] send to server : main >>> : platform child >>> : heartbeat
[01:36:13] receive main <<< : platform child <<< : game_check
[01:36:13] hide connect >> : 0
登录中 CheckInfo 中 result 是否为空 False
[01:36:13] show connect >> : 1
[01:36:13] send to server : main >>> : platform child >>> : slot_3x3_join
[01:36:13] receive main <<< : platform child <<< : heartbeat
[01:36:13] receive main <<< : platform child <<< : slot_3x3_join
[01:36:13] hide connect >> : 0
Notify: ReloginSuccess
重登成功
Slot 初始化数据
普通结算数量 0
初始化完了数据
点击了 Spin False
进入了开始旋转
[01:36:21] show connect >> : 1
[01:36:21] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:36:21] receive main <<< : platform child <<< : slot_3x3_spin
[01:36:21] hide connect >> : 0
[01:36:21] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:36:22] show connect >> : 1
[01:36:22] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:36:23] receive main <<< : platform child <<< : slot_3x3_spin
[01:36:23] hide connect >> : 0
[01:36:23] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:36:23] show connect >> : 1
[01:36:23] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:36:24] receive main <<< : platform child <<< : slot_3x3_spin
[01:36:24] hide connect >> : 0
[01:36:24] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:36:29] show connect >> : 1
[01:36:29] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:36:30] receive main <<< : platform child <<< : slot_3x3_spin
[01:36:30] hide connect >> : 0
[01:36:30] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:36:31] send to server : main >>> : platform child >>> : bonus_get
[01:36:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:36:31] show connect >> : 1
[01:36:31] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:36:32] receive main <<< : platform child <<< : slot_3x3_spin
[01:36:32] hide connect >> : 0
[01:36:32] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:36:34] show connect >> : 1
[01:36:34] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:36:34] receive main <<< : platform child <<< : slot_3x3_spin
[01:36:34] hide connect >> : 0
[01:36:34] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:36:40] show connect >> : 1
[01:36:40] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:36:40] receive main <<< : platform child <<< : slot_3x3_spin
[01:36:40] hide connect >> : 0
[01:36:40] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:36:42] show connect >> : 1
[01:36:42] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:36:42] receive main <<< : platform child <<< : slot_3x3_spin
[01:36:42] hide connect >> : 0
[01:36:42] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:36:43] send to server : main >>> : platform child >>> : heartbeat
[01:36:43] receive main <<< : platform child <<< : heartbeat
点击了 Spin False
进入了开始旋转
[01:36:44] show connect >> : 1
[01:36:44] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:36:44] receive main <<< : platform child <<< : slot_3x3_spin
[01:36:44] hide connect >> : 0
[01:36:44] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
点击了 Spin False
进入了开始旋转
[01:36:57] show connect >> : 1
[01:36:57] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:36:57] receive main <<< : platform child <<< : slot_3x3_spin
[01:36:57] hide connect >> : 0
[01:36:57] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:36:59] show connect >> : 1
[01:36:59] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:00] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:00] hide connect >> : 0
[01:37:00] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:37:01] send to server : main >>> : platform child >>> : bonus_get
[01:37:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:37:02] show connect >> : 1
[01:37:02] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:03] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:03] hide connect >> : 0
[01:37:03] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:37:04] show connect >> : 1
[01:37:04] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:05] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:05] hide connect >> : 0
[01:37:05] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:37:07] show connect >> : 1
[01:37:07] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:07] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:07] hide connect >> : 0
[01:37:07] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:37:09] show connect >> : 1
[01:37:09] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:09] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:09] hide connect >> : 0
[01:37:09] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:37:12] show connect >> : 1
[01:37:12] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:12] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:12] hide connect >> : 0
[01:37:12] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:37:13] send to server : main >>> : platform child >>> : heartbeat
[01:37:13] receive main <<< : platform child <<< : heartbeat
点击了 Spin False
进入了开始旋转
[01:37:14] show connect >> : 1
[01:37:14] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:15] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:15] hide connect >> : 0
[01:37:15] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:37:17] show connect >> : 1
[01:37:17] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:17] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:17] hide connect >> : 0
[01:37:17] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:37:19] show connect >> : 1
[01:37:19] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:19] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:19] hide connect >> : 0
[01:37:19] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:37:26] show connect >> : 1
[01:37:26] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:26] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:26] hide connect >> : 0
[01:37:26] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:37:30] show connect >> : 1
[01:37:30] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:30] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:30] hide connect >> : 0
[01:37:30] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:37:31] send to server : main >>> : platform child >>> : bonus_get
[01:37:31] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:37:40] show connect >> : 1
[01:37:40] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:40] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:40] hide connect >> : 0
[01:37:40] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:37:42] show connect >> : 1
[01:37:42] send to server : main >>> : platform child >>> : slot_3x3_spin
[01:37:43] send to server : main >>> : platform child >>> : heartbeat
ResourseUpdate
Slot gold update!!!
[01:37:43] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:43] hide connect >> : 0
[01:37:43] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:37:43] receive main <<< : platform child <<< : heartbeat
点击了 Spin False
进入了开始旋转
[01:37:44] show connect >> : 1
[01:37:44] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:44] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:44] hide connect >> : 0
[01:37:44] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:37:46] show connect >> : 1
[01:37:47] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:37:47] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:47] hide connect >> : 0
[01:37:47] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:37:48] show connect >> : 1
[01:37:48] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:37:49] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:49] hide connect >> : 0
[01:37:49] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 400
点击了 Spin False
进入了开始旋转
[01:37:59] show connect >> : 1
[01:37:59] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:37:59] receive main <<< : platform child <<< : slot_3x3_spin
[01:37:59] hide connect >> : 0
[01:37:59] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 1000
[01:38:01] send to server : main >>> : platform child >>> : bonus_get
[01:38:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:38:09] show connect >> : 1
[01:38:09] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:09] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:09] hide connect >> : 0
[01:38:09] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:38:11] show connect >> : 1
[01:38:11] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:11] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:11] hide connect >> : 0
[01:38:11] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:38:13] send to server : main >>> : platform child >>> : heartbeat
点击了 Spin False
进入了开始旋转
[01:38:13] show connect >> : 1
[01:38:13] send to server : main >>> : platform child >>> : slot_3x3_spin
[01:38:13] receive main <<< : platform child <<< : heartbeat
ResourseUpdate
Slot gold update!!!
[01:38:13] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:13] hide connect >> : 0
[01:38:13] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:38:15] show connect >> : 1
[01:38:15] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:38:15] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:15] hide connect >> : 0
[01:38:15] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 300
点击了 Spin False
进入了开始旋转
[01:38:23] show connect >> : 1
[01:38:23] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:24] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:24] hide connect >> : 0
[01:38:24] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:25] show connect >> : 1
[01:38:25] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:25] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:25] hide connect >> : 0
[01:38:25] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:26] show connect >> : 1
[01:38:26] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:26] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:26] hide connect >> : 0
[01:38:26] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:27] show connect >> : 1
[01:38:27] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:38:27] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:27] hide connect >> : 0
[01:38:27] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
[01:38:31] send to server : main >>> : platform child >>> : bonus_get
进入了开始旋转
[01:38:32] show connect >> : 1
[01:38:32] send to server : main >>> : platform child >>> : slot_3x3_spin
[01:38:32] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
ResourseUpdate
Slot gold update!!!
[01:38:32] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:32] hide connect >> : 0
[01:38:32] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:33] show connect >> : 1
[01:38:33] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:33] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:33] hide connect >> : 0
[01:38:33] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:34] show connect >> : 1
[01:38:34] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:38:34] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:34] hide connect >> : 0
[01:38:34] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 200
进入了开始旋转
[01:38:39] show connect >> : 1
[01:38:39] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:39] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:39] hide connect >> : 0
[01:38:39] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:40] show connect >> : 1
[01:38:40] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:40] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:40] hide connect >> : 0
[01:38:40] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:41] show connect >> : 1
[01:38:41] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:41] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:41] hide connect >> : 0
[01:38:41] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:42] show connect >> : 1
[01:38:42] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:43] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:43] hide connect >> : 0
[01:38:43] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:38:43] send to server : main >>> : platform child >>> : heartbeat
[01:38:43] receive main <<< : platform child <<< : heartbeat
进入了开始旋转
[01:38:43] show connect >> : 1
[01:38:43] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:44] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:44] hide connect >> : 0
[01:38:44] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:45] show connect >> : 1
[01:38:45] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:45] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:45] hide connect >> : 0
[01:38:45] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:46] show connect >> : 1
[01:38:46] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:46] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:46] hide connect >> : 0
[01:38:46] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:47] show connect >> : 1
[01:38:47] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:38:47] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:47] hide connect >> : 0
[01:38:47] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 300
进入了开始旋转
[01:38:52] show connect >> : 1
[01:38:52] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:38:52] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:52] hide connect >> : 0
[01:38:52] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
进入了开始旋转
[01:38:53] show connect >> : 1
[01:38:53] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:38:53] receive main <<< : platform child <<< : slot_3x3_spin
[01:38:53] hide connect >> : 0
[01:38:53] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 200
[01:39:01] send to server : main >>> : platform child >>> : bonus_get
[01:39:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:39:11] show connect >> : 1
[01:39:11] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:39:12] receive main <<< : platform child <<< : slot_3x3_spin
[01:39:12] hide connect >> : 0
[01:39:12] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:39:13] send to server : main >>> : platform child >>> : heartbeat
[01:39:13] receive main <<< : platform child <<< : heartbeat
点击了 Spin False
进入了开始旋转
[01:39:26] show connect >> : 1
[01:39:26] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:39:27] receive main <<< : platform child <<< : slot_3x3_spin
[01:39:27] hide connect >> : 0
[01:39:27] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:39:28] show connect >> : 1
[01:39:28] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:39:29] receive main <<< : platform child <<< : slot_3x3_spin
[01:39:29] hide connect >> : 0
[01:39:29] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:39:30] show connect >> : 1
[01:39:30] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:39:30] receive main <<< : platform child <<< : slot_3x3_spin
[01:39:30] hide connect >> : 0
[01:39:30] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
[01:39:31] send to server : main >>> : platform child >>> : bonus_get
[01:39:32] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
点击了 Spin False
进入了开始旋转
[01:39:32] show connect >> : 1
[01:39:32] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
[01:39:32] receive main <<< : platform child <<< : slot_3x3_spin
[01:39:32] hide connect >> : 0
[01:39:32] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
点击了 Spin False
进入了开始旋转
[01:39:34] show connect >> : 1
[01:39:34] send to server : main >>> : platform child >>> : slot_3x3_spin
ResourseUpdate
Slot gold update!!!
ResourseUpdate
Slot gold update!!!
[01:39:34] receive main <<< : platform child <<< : slot_3x3_spin
[01:39:34] hide connect >> : 0
[01:39:34] push main <<< : platform_push child <<< : slot_3x3_jackpot_update
Notify: slot_jackpot_update
执行了显示结果
ssssq 600
[01:39:41] show connect >> : 1
[01:39:41] send to server : main >>> : platform child >>> : slot_3x3_leave
[01:39:41] Close panel >>>> : UISlotLevel1Panel
[01:39:41] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
Main Start 完毕
[01:39:41] send to server : main >>> : platform child >>> : bonus_get
[01:39:42] receive main <<< : platform child <<< : slot_3x3_leave
[01:39:42] hide connect >> : 0
[01:39:42] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:39:43] send to server : main >>> : platform child >>> : heartbeat
[01:39:43] receive main <<< : platform child <<< : heartbeat
[01:39:50] Close panel >>>> : UIMainPanel
jackpot destroy
[01:39:50] Open panel >>>> : UIRechargeOrWithdrawPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:39:50] show connect >> : 1
[01:39:50] send to server : main >>> : platform child >>> : get_recharge_info
最小充值金额 1000
[01:39:50] receive main <<< : platform child <<< : get_recharge_info
[01:39:50] hide connect >> : 0
[01:40:01] send to server : main >>> : platform child >>> : bonus_get
[01:40:02] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:40:07] Close panel >>>> : UIRechargeOrWithdrawPanel
[01:40:08] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
Main Start 完毕
[01:40:08] send to server : main >>> : platform child >>> : bonus_get
[01:40:08] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:40:12] send to server : main >>> : platform child >>> : bonus_get_list
[01:40:12] receive main <<< : platform child <<< : bonus_get_list
[01:40:12] Open panel >>>> : UIBonusListPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:40:12] Close panel >>>> : UIMainPanel
jackpot destroy
[01:40:13] send to server : main >>> : platform child >>> : heartbeat
[01:40:13] receive main <<< : platform child <<< : heartbeat
[01:40:15] Close panel >>>> : UIBonusListPanel
[01:40:15] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
Main Start 完毕
[01:40:15] send to server : main >>> : platform child >>> : bonus_get
[01:40:16] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:40:20] show connect >> : 1
[01:40:20] send to server : main >>> : platform child >>> : game_check
[01:40:21] receive main <<< : platform child <<< : game_check
[01:40:21] hide connect >> : 0
MainPanel 中进入房间检查 cs_pt_game_check_result
[01:40:23] show connect >> : 1
[01:40:23] hide connect >> : 0
[01:40:23] Open panel >>>> : UIFishPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:40:23] Close panel >>>> : UIMainPanel
jackpot destroy
4676 1
Fish Room Player Count 1
Fish Room Fish Count 3
FishManager RoomUpdate
[01:40:31] send to server : main >>> : platform child >>> : bonus_get
[01:40:32] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
Fish Game: Current Level: 2
[01:40:36] show connect >> : 1
[01:40:37] hide connect >> : 0
玩家 4676 子弹等级 2
最大等级 6
Fish BulletUpdate
[01:40:43] send to server : main >>> : platform child >>> : heartbeat
[01:40:43] receive main <<< : platform child <<< : heartbeat
[01:41:01] send to server : main >>> : platform child >>> : bonus_get
[01:41:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:41:13] send to server : main >>> : platform child >>> : heartbeat
[01:41:13] receive main <<< : platform child <<< : heartbeat
[01:41:31] send to server : main >>> : platform child >>> : bonus_get
[01:41:32] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:41:43] send to server : main >>> : platform child >>> : heartbeat
[01:41:43] receive main <<< : platform child <<< : heartbeat
[01:42:01] send to server : main >>> : platform child >>> : bonus_get
[01:42:01] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:42:08] show connect >> : 1
[01:42:08] hide connect >> : 0
manager component clear
[01:42:08] Close panel >>>> : UIFishPanel
manager component clear
[01:42:08] Close panel >>>> : UISettingPanel
[01:42:08] Close panel >>>> : UIEmojiPanel
[01:42:08] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
Fish: Leave Id: 4676
Main Start 完毕
[01:42:08] send to server : main >>> : platform child >>> : bonus_get
[01:42:09] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:42:12] show connect >> : 1
[01:42:12] send to server : main >>> : platform child >>> : game_check
[01:42:12] receive main <<< : platform child <<< : game_check
[01:42:12] hide connect >> : 0
[01:42:12] show connect >> : 1
[01:42:12] send to server : main >>> : platform child >>> : game_check
[01:42:12] receive main <<< : platform child <<< : game_check
[01:42:12] hide connect >> : 0
MainPanel 中进入房间检查 cs_pt_game_check_result
slot room 1
slot room 2
[01:42:13] send to server : main >>> : platform child >>> : heartbeat
[01:42:13] receive main <<< : platform child <<< : heartbeat
[01:42:14] Close panel >>>> : UIMainPanel
jackpot destroy
[01:42:14] Open panel >>>> : UIRechargeOrWithdrawPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
[01:42:14] show connect >> : 1
[01:42:14] send to server : main >>> : platform child >>> : get_recharge_info
最小充值金额 1000
[01:42:15] receive main <<< : platform child <<< : get_recharge_info
[01:42:15] hide connect >> : 0
[01:42:18] Close panel >>>> : UIRechargeOrWithdrawPanel
[01:42:18] Open panel >>>> : UIMainPanel
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: OpenNotice 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: AddMoney 前
Parent of RectTransform is being set with parent property. Consider using the
SetParent method instead, with the worldPositionStays argument set to false. This
will retain local orientation and scale rather than world orientation and scale,
which can prevent common UI scaling issues.
Main: 注册完毕
在类中初始化了充值通知列表
充值提醒类初始化完毕 是否已经开启充值提醒:True
Main: 初始化完毕
Main Start 完毕
[01:42:18] send to server : main >>> : platform child >>> : bonus_get
[01:42:18] receive main <<< : platform child <<< : bonus_get
Jackpot Num 818309
获取 Jeckpot 执行完了
[01:42:19] show connect >> : 1
[01:42:19] send to server : main >>> : platform child >>> : game_check
[01:42:19] receive main <<< : platform child <<< : game_check
[01:42:19] hide connect >> : 0
MainPanel 中进入房间检查 cs_pt_game_check_result
准备初始化 BuruwaRoom
[01:42:23] onApplication pause: True
[01:42:23] 切后台了
[01:42:23] hotfix disconnection
[01:42:25] hotfix disconnection
NullReferenceException: Object reference not set to an instance of an object.
ETModel.Init.OnApplicationQuit () (at <00000000000000000000000000000000>:0)

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