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a movement when women’s movements are, for whatever reasons, no longer moving,
no longer vital, no longer relevant; the term suggests that the gains forged by previous
generations of women have so completely pervaded all tiers of our social existence that
those still ‘harping’ about women’s victim status are embarrassingly out of touch.9
Never in history have women been freer than they are here. [This] bitching . . . it’s
infantile, it’s an adolescent condition, it’s bad for women. It’s very, very bad to con-
vince young women that they have been victims and that their heritage is nothing but
victimization.10
This competitive postfeminism, one which endorses a ‘survival of the fittest’ model
and which encourages women to kick ass, whether against men or women, is one
which circulates most commonly in popular culture. In it, women are represented
as having no need of feminism because it refers to material conditions which are
apparently no longer applicable.
Concomitant with this popular understanding of feminism as being post/past
is a specific use of ‘postfeminism’ in scholarly debate. Ann Brooks’ Postfeminisms:
Feminism, Cultural Theory and Cultural Forms (1997) is the most commonly cited
example of this version of postfeminism. For Brooks, postfeminism is feminism’s
‘maturity into a confident body of theory and politics, representing pluralism and
difference and reflecting on its position in relation to other philosophical and
political movements similarly demanding change’.11 This reading of feminism is
heavily inflected by a postmodernist emphasis on plurality and difference, which
Sarah Gamble recognises, indicating that this notion of postfeminism can be
understood as ‘a pluralistic epistemology dedicated to disrupting universalising
patterns of thought’.12 Gamble is certainly right in her recognition of the
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cyborgs offer a particularly appropriate emblem, not only of postmodern identity, but –
specifically – of woman’s identity. Cyborg identity is predicated on transgressed bound-
aries. They fascinate us because they are not like us, and yet just like us. Formed through
a radical disruption of other-ness, cyborg identity foregrounds the constructedness of
otherness.21
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However, this implicit reference to the Freudian uncanny – that which is both
familiar and unfamiliar, known and unknown – foregrounds the ways in which it
is the figure of the female cyborg which has been positioned as potentially most dis-
ruptive with its simultaneous lack (the technology or metal obscuring its human
or meat components) and excess of meaning achieved through its femininity
(which is overtly sexualised). However, a distinction needs to be made here
between the metaphor of the cyborg and the figure of the cyborg as commonly rep-
resented, something which Alison Booth and Mary Flanagan recognise when they
argue that ‘the cyborg metaphor and its meanings have become an important cul-
tural site of contestation’.22 As Haraway’s essay articulates, the cyborg-as-metaphor
can be used to interrogate the androcentrism of modernity. However, contempo-
rary representations of the cyborg often valorise certain Western notions of
embodiment. The meanings generated by these representations are articulated
upon an understanding of the body as highly gendered and sexualised, physically,
intellectually and/or emotionally.
This apparent contradiction/conflation of woman and technology results in a
cyborg which is always over-represented. It moves throughout cyberpunk texts,
disrupting through its uncanniness and its simultaneous lack and surplus of
meaning. As a figure of a sexualised female, it speaks of irrationality, drawing upon
Gothic tropes of femininity, while as a figure of technology, it speaks of rationality
and order. For Judith Halberstam, who implicitly references Haraway’s cyborg-as-
metaphor, this is potentially liberating:
The female cyborg becomes a terrifying cultural icon because it hints at the radical
potential of a fusion of femininity and intelligence. . . . A female cyborg would be arti-
ficial in both mind and flesh, as much woman as machine, as close to science as to nature.
The resistance she represents to static conceptions of gender and technology pushes a
feminist theory of power to a new arena. . . . As a metaphor, she challenges the corre-
spondences such as maternity and femininity or female and emotion. As a metonym, she
embodies the impossibility of distinguishing between gender and its representation.23
The problem here is that this potential is never achieved as the femaleness of these
cyborgs is contained by a hyper-feminised hyper-sexuality which draws upon the
long history of representing women through sexuality. The challenge posed by
the potentially powerful conjunction of woman and technology is undermined by the
sexualised femininity that constitutes this account of woman. While Sherrie Inness
argues that, for the contemporary female action hero, ‘being aggressive is desirable,
and women should not wait for men to save them’,24 this aggression and physical
threat are underscored by sexuality. Cyberpunk draws upon this tradition, with
physically tough women and girls who are in control of their urban environments.
However, these figures are always contained by the language of sexual representa-
tion, physically powerful yet always positioned as accountable for and through a
sexualised femininity, as will be discussed in the next section.
The apparent ‘playful’ redefinition of femininity and sexuality by such
(post)feminist figures as the Girlie certainly speaks to the sexualised femininity of
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the cyborgic female. While Girlies claim agency in their appropriation of feminine
paraphernalia, it can be argued that the ludic qualities of this ‘version’ of feminin-
ity are an instance of false consciousness and are always contained/defined by patri-
archal discourse. Similarly, the power of the powerful ass-kicking techno-babe is
illusory, and the conjunction of the cyborgic and sexualised femininity in cyber-
punk texts is another instance in the long history of representing women as sexu-
alised and as sites of activity. The female cyborg exemplifies how a sexualised
femininity and cyborgity are often understood to be the same thing. Molly Millions
in Neuromancer has several implants under nails and the passages describing these
emphasise her sexualised femininity. Her cyborgity and her general ‘girls kick ass’
attitude derive from the same source:
‘That’s fine, man.’ The fletcher vanished into the black jacket. ‘Because you try to fuck
around with me, you’ll be taking one of the stupidest chances of your whole life.’
She held out her hands, palms up, the white fingers slightly spread, and with a barely
audible click, ten double-edged four centimeter scalpel blades slid from their housing
beneath the burgundy nails.
She smiled. The blades slowly withdrew.25
She does something she’s never done before: comes as soon as he goes into her. It’s like
a bolt of lightning shoots out from the middle, down the backs of her tensed legs, up
her spine, into her nipples, she sucks in air until her whole ribcage is poking out
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through the skin and then screams it all out . . . She goes limp. So does he. He must
have come at the same time.29
It is clear throughout the novel that Y.T. has been engaging in sexual activity for
some time (although never with Protagonist) but this final scene is particularly rel-
evant because Y.T.’s form of birth control, a cyborgic addition to her vagina, is both
monstrous and penetrative: ‘at the moment Raven entered her, a very small hypo-
dermic needle slipped imperceptibly into the engorged frontal vein of his penis,
automatically shooting a cocktail of powerful narcotics and depressants into his
bloodstream’.30 Y.T. is literally a vagina dentata, entrancing the hyper-masculine
killer Raven before penetrating his phallus. Whilst she is monstrously transgres-
sive, she is also defined by her genitalia. The agency of Y.T.’s physical presence is
contained by the hyper-sexualisation of her (cyborgic) body, and is also firmly
located, like Millions, within the tradition of the femme fatale.
identity and property at the core of much eighteenth-century Gothic fiction; the
use of the Gothic in the nineteenth-century sensation novel, one of the progeni-
tors of the detective narrative; the aesthetics of film noir – the Gothic and the detec-
tive narrative both draw this male detective figure into cyberpunk. The rationality
of the ordered masculine body of the detective narratives forms the keystone of
cyberpunk texts, which assert an authority over the Gothicised bodies of the
femmes fatales. While not endorsing a binary model of female versus male fictions,
the emphasis on a rational masculinity – detecting and/or hacking – which is pre-
dominant in detective and cyberpunk narratives is certainly threatened by the pres-
ence of the Gothicised female body, haunting its boundaries.
This female body, as stated previously, is most often encoded as the femme fatale
in cyberpunk. The femme fatale serves as the axis of the noir narrative, referencing
a model of non-reproductive femininity whose expression of sexuality is perceived
as fatally dangerous to men and the heterosexual family structure. Traditionally,
the history of the femme fatale has seen this figure contained by the narrative –
whether through death or marriage. The (im)possibilities of the femme fatale
moved into the field of cyberpunk with the android Rachel in Blade Runner (1982).
The film is a paean to film noir and the representation of Rachel speaks to this par-
ticular history of female representation, with her red lipstick, coiffured hair, 1940s
clothing, and cigarette-caressing hands. Rachel’s questioning of her identity in
Blade Runner is overshadowed by the detective Deckard’s questioning of his possi-
ble android identity – which takes on the form of existential angst, a privilege
accorded to the rationality and masculinity of the questioner. Rachel is thus posi-
tioned in the film as both possessing agency, through her articulation of the femme
fatale in her clothes and her actions, and lacking it, through her existence as only
a mirror for Deckard’s quest(ioning): ‘Rachel’s identity is also in question, a nar-
rative device that once more presents woman as enigma, a puzzle to be figured out
by the hero. If her distance and ambiguity present her as a potentially threatening
figure, we discover that this stems from a failure of identity’.33 Rachel’s significa-
tion of the femme fatale can be read as a mimicry of the tropes of the femme fatale,
which returns us to the question of the ludic potential in such re-appropriations
as the figure of the Girlie. However, she is also trapped by these tropes, pitched
against the rationality of Deckard’s (detective) narrative. This undermines any
potential for agency in this mode of representation. Mary Ann Doane argues that
the power of the femme fatale is of a ‘peculiar sort insofar as it is usually not subject
to her conscious will, hence appearing to blur the opposition between passivity and
activity. She is an ambivalent figure because she is not the subject of power but its
carrier’.34 Rachel is an android, a replica of the human form, highlighting the insta-
bility of this representation and speaking to the ways in which female sexuality and
femininity are exchangeable and interchangeable commodities.
The monstrosity of the femme fatale is certainly complicated by the meat/metal
conjunction of the cyborg. While Veronica Hollinger initially identifies the poten-
tial of cyberpunk to provide a deconstruction of human subjectivity through an
‘analysis of the postmodern identification of human and machine’, she concludes
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that the genre is ultimately about the ‘reinsertion of the human into the reality
which its technology is in the process of shaping’.35 This ‘reinsertion’, however, is
always a reinsertion of a masculine body. Although bodies interface with tech-
nologies to become virtual identities, the hacker body remains constant, masculine
and, more crucially, an unproblematised ‘real’. While Case’s body is altered cybor-
gically in Neuromancer, this is in order to return him to the height of his abilities
as a console cowboy and as a motivation for him to fulfil his hacking duties. As
such, he is able to hack his way into anything, including Millions. When he initially
‘enters’ Millions virtually through the simstim broadcast rig, he is initially unset-
tled: ‘[h]er body language was disorientating, her style foreign. She seemed con-
tinually on the verge of colliding with someone, but people melted out of her way,
stepped sideways, made room’.36 It appears as though Case is unable to read
Millions once he is no longer viewing her as an object of his gaze. Millions is ini-
tially in control here, a cyborgic flâneuse. Yet this quickly changes when Millions
touches her breast to taunt him: ‘ “How you doing, Case?” He heard the words and
felt her form them. She slid a hand under warm silk. The sensation made him catch
his breath. She laughed. But the link was one-way. He had no way to reply’.37
Millions appears to be in control here, using her body to taunt Case. Case is also
silenced in this passage. Yet what is crucial is that Millions’ body here is merely one
more hacking tool for Case, no different from the consoles he uses to enter cyber-
space.38 In this way, the femme fatale Millions becomes no more than a vessel for
both Case’s desire and his prowess and her physical ass-kicking abilities are reduced
to mere tools for the job.
Ultimately, the cyborgic female body is modified only so as to accentuate or
enact sexual promise. While this is mediated, certainly, by the monstrous sexuality
of the femme fatale, which is repeatedly referenced in cyberpunk, this transgression
is counterbalanced by the individualist ethos of the (post)feminist subject. These
women have apparently chosen to alter cyborgically their bodies, providing an illu-
sion of agency, but they often do so for a male gaze and/or for male consumption.
Indeed, in some cyberpunk texts, it is sexual pleasure which is paramount in these
body alterations:
They took my womb out, and they put in brain tissue. Grafts from the pleasure centre,
darling. I’m wired to the ass and the spine and the throat, and it’s better than being
God. When I’m hot, I sweat perfume. I’m cleaner than a fresh needle, and nothing
leaves my body that you can’t drink like wine or eat like candy.39
Similarly, in Altered Carbon, Miriam Bancroft has also been cyborgically enhanced
for sexual pleasure: ‘[t]his is state-of the biochemtech, out of the Nakamura Labs.
I secrete Merge Nine, when . . . aroused. In my sweat, in my saliva, in my cunt, Mr
Kovacs’.40 Thus, despite the promises of escaping the body in cyberspace, the
cyborgic female body is one which is predicted and controlled, in ways which are
deeply embedded within Western epistemologies and ontologies. As Linda Alcoff
summarises:
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Despite the variety of ways in which man has construed her essential characteristics,
[woman] is always the Object, a conglomeration of attributes to be predicted and con-
trolled along with other natural phenomena. The place of the free-willed subject who
can transcend nature’s mandates is reserved exclusively for men.41
The cyborgic female body is one which promises much, but its promises are
always contained by the models of femininity validated by patriarchal discourse.
Sexuality is the marker of female identity, even in the disembodied identities
of cyberspace, as women are simultaneously figured as excess and lack in
cyberpunk.
The Cyber-Gothic
Scott Bukatman positions cyberpunk as ending ‘almost as soon as it began’,
although he acknowledges that ‘its impact continues to be felt across a range of
media and cultural phenomena’.42 That cyberpunk is a genre so easily identified
and contained is a matter of some dispute and the very policing of its boundaries
raises, once again, the question of the Gothic. The repeated use of Gothic tropes in
cyberpunk appears to offer much, particularly in reference to monstrosity and
transgression as contained in the figure of the cyborg. Rapatzikou refers to the
Gothic monstrosity of the cyborg:
The construction of the cyborg from layer upon layer of electronic mechanisms makes
it an object of repulsion and fascination. The instability of its identity and the constant
permeability of the shape and appearance of its hybrid body are subjecting the cyborg
to unpredictable monstrous metamorphoses.43
Notes
1 Dani Cavallaro, Cyberpunk and Cyberculture (London: Athlone, 2000), p. 188.
2 Ibid., p. 166.
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