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AOFR - MUMMIFIED UNDEAD 3.1.

Background Story
The Mummified Undead were once a Human kingdom in the
southern desert lands of Tyria. These people worshipped the
Desert Gods, powerful beings which existed at the source of the
great river which flowed between the world of the living and
the dead. Protected from invasion by great swathes of desert,
the Kingdom prospered for generations in the south.

The Kingdom’s fortunes changed with the arrival of the Havoc


Gods. The Havoc Gods sought out the Desert Gods and their
Underworld, hoping to seal off death itself from Tyria. The
Desert Gods tried to fight back, but were defeated. The
Gatekeeper, who guarded the passage between the world of the
living and dead, was slain, and the god’s blood poisoned the
river passage between worlds. Since that moment, any soul that
tried to pass on would be trapped in the poisoned river
between worlds, existing in a state of constant agony.

The remaining Desert Gods gave their priests Soul Gems which
could bind souls to their bodies. The Gems’ magic preserved
the bones, allowing souls to linger even after their bodies had
withered away to old age or injury. The Priests developed a
form of mummification to allow people to preserve some part
of their bodies. Those who could afford such treatments sought
them out, while others slowly saw their flesh fall away until all
that remained was bone.

The Kingdom collapsed in the wake of the curse, as once vital


farmlands lay barren and people fell into despair. The
Mummified Undead were ruled over by a variety of lesser
kings and petty tyrants who began to carve out kingdoms
throughout the land. This led to a long era of civil war, as no
Intro one held the means to claim a final victory and reunite these
lands into a single Kingdom.
The Mummified Undead command a massive army of undying
skeletons and mummies. They are supported by great This changed with the arrival of a powerful sorceress from the
constructs made of bone and rock, animated by their Gods. north, claiming to be the heir of a mighty Empire. She
approached the priests and kings of the land and promised that
These undead creatures are the shambling corpses left behind she alone had the power to discover a means to break their
when their once prosperous Kingdoms collapsed. When the curse and bring them true death. Impressed with her power,
Desert Gods were driven from the underworld by the Gods of her allies declared her the Tomb Queen, and soon reunified the
Havoc, their followers were barred from the afterlife. Since realm under her rule, reigning over a variety of petty kingdoms
then, their souls have been shackled to their lifeless bodies. and cultures which have emerged along the sacred river. Now,
Only their new Queen offers them the hope of final death. the Tomb Queen looks north to her former home.

About OPR How will you embrace true death?


OPR (www.onepagerules.com) is the home of many free games
which are designed to be fast to learn and easy to play.

This project was made by gamers for gamers and it can only
exist thanks to the support of our awesome community.

If you want to help us in making more awesome content, you


can support us on www.patreon.com/onepagerules.

Thank you for playing!

Created by: Gaetano Ferrara


Illustrations: Francisco Fernandez

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AOFR - MUMMIFIED UNDEAD 3.1.1
Name [size] Qua Def Equipment Special Rules Cost
Royal Champion [1] 3+ 4+ Heavy Hand Weapon (A3, AP(1)) Hero, Tough(3), Undead 50pts
Skeleton Leader [1] 5+ 5+ Hand Weapon (A3) Hero, Tough(3), Undead 25pts
Mummies [10] 5+ 6+ Claws (A2) Slow, Undead 65pts
Skeleton Warriors [10] 5+ 5+ Hand Weapon (A1) Undead 65pts
Royal Guard [5] 3+ 4+ Heavy Hand Weapon (A1, AP(1)) Undead 70pts
Skeleton Archers [5] 5+ 5+ Cursed Bow (24", A1, Cursed Ammo), Hand Weapon (A1) Undead 65pts
Guardian Statues [3] 3+ 4+ Heavy Great Weapon (A3, AP(3)) Tough(3), Undead 180pts
Skeleton Horsemen [5] 5+ 5+ Hand Weapon (A1) Fast, Impact(1), Scout, Undead 75pts
Beast Riders [5] 4+ 4+ Heavy Claws (A1, AP(2)), Fast, Undead 105pts
Heavy Hand Weapon (A1, AP(1))
Great Snakes [3] 4+ 4+ Snake Fangs (A1, Poison) Fast, Impact(2), Tough(3), Undead 135pts
Snakemen [3] 3+ 3+ Halberd (A2, Rending) Fast, Impact(2), Tough(3), Undead 190pts
Hunting Beasts [5] 4+ 5+ Claws (A2) Fast, Strider, Undead 80pts
Scarab Swarms [3] 6+ 6+ Swarm Attacks (A3, Poison) Ambush, Strider, Tough(3), Undead 45pts
Vultures [3] 4+ 5+ Sharp Beak (A3, Rending) Flying, Tough(3), Undead 120pts
Great Scorpion [1] 4+ 3+ Pincers (A3, AP(2)), Stinger (A3, Poison) Ambush, Fear(1), Tough(6), Undead 120pts
Skeleton Giant [1] 4+ 3+ Heavy Hand Weapon (A8, AP(1)), Stomp (A4, AP(1)) Fear(2), Tough(12), Undead 225pts
War Sphinx [1] 4+ 2+ Sphinx Crew (A8, Rending), Stomp (A4, AP(1)) Fear(2), Tough(12), Undead 270pts
Giant God-Statue [1] 3+ 3+ Great Weapon (A6, AP(2)), Stomp (A4, AP(1)) Caster(3), Fear(2), Tough(12), Undead 315pts
Sphinx Champion [1] 3+ 2+ Stomp (A4, AP(1)), Dual Hand Weapons (A10) Fear(2), Tough(12), Undead 300pts
Skeleton Chariot [1] 5+ 3+ Spear Crew (A2, Lance), Hooves (A2) Fast, Impact(4), Tough(6), Undead 100pts
Death Casket [1] 3+ 5+ Release Spirits (24", A2, Blast(3), Rending), Crew (A3) Entrenched, Slow, Tough(3), Undead 105pts
Skull Catapult [1] 5+ 5+ Skull Barrage (36", A6, AP(1), Cursed Ammo, Indirect), Entrenched, Immobile, Tough(3), Undead 140pts
Crew (A3)
Desert Titan [1] 2+ 2+ Titan Strike (A12, AP(1)), Stomp (A8, AP(2)) Fear(4), Tough(24), Undead 820pts

Special Rules
Ancient Wrath: This model and its unit get
Furious. If they already had Furious, they get
extra hits on unmodified rolls of 5-6 instead.
Breath Attack: Once per activation, before
attacking, roll one die. On a 2+ one enemy unit
within 6” in line of sight takes 1 hit with Blast(3)
and AP(1).
Cursed Ammo: Ignores cover and all negative
modifiers to hit rolls and range.
Poison Blades: This model and its unit get
Poison in melee.
Private Guard: If this model is part of a unit of
Skeleton Warriors, they count as having Quality
3+.
Surprise Attack(X): This model counts as
having Ambush, and may be deployed up to 1”
away from enemy units. Once deployed, roll X
dice. For each 2+ one enemy unit within 3”
takes 2 hits with AP(1).
Undead: Whenever this unit fails a morale test,
it counts as passed instead. Then, roll as many
dice as remaining models/tough with this rule,
and for each result of 1-3 the unit takes one
wound, which can’t be ignored.
Mummified Undead Army Spells
Blade Curse (1): Target 2 friendly units within
18" get Poison next time they fight in melee.
Storm of Skulls (1): Target enemy unit within
12" takes 2 hits with AP(2).
Desiccation (2): Target enemy unit within 9"
takes 1 hit with AP(4) and Deadly(3).
Protection (2): Target 2 friendly units within 12"
get +1 to defense rolls next time they take hits.
Smiting (3): Target 2 friendly units within 18"
get +2 to hit rolls next time they charge.
Vengeance (3): Target enemy unit within 18”
takes 1 hit with Blast(9).

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AOFR - MUMMIFIED UNDEAD 3.1.1

Royal Champion [1] - 50 pts Skeleton Archers [5] - 65 pts Hunting Beasts [5] - 80 pts
Quality 3+ Defense 4+ Quality 5+ Defense 5+ Quality 4+ Defense 5+
Heavy Hand Weapon (A3, AP(1)) Cursed Bow (24", A1, Cursed Ammo) Claws (A2)
Hero, Tough(3), Undead Hand Weapon (A1) Fast, Strider, Undead
Replace Heavy Hand Weapon: Undead
+5pts Heavy Halberd (A3, AP(1), Rending) Upgrade up to three models with one: Scarab Swarms [3] - 45 pts
+5pts Dual Heavy Hand Weapons +5pts Sergeant Quality 6+ Defense 6+
(A4, AP(1)) +10pts Musician Swarm Attacks (A3, Poison)
+5pts Heavy Lance (A3, AP(1), Lance) +15pts Banner Ambush, Strider, Tough(3), Undead
+10pts Great Weapon (A3, AP(3))
+15pts Heavy Spear (A3, AP(1), Counter) Guardian Statues [3] - 180 pts Vultures [3] - 120 pts
Upgrade with one: Quality 3+ Defense 4+ Quality 4+ Defense 5+
+5pts Venom Expert (Poison Blades) Heavy Great Weapon (A3, AP(3)) Sharp Beak (A3, Rending)
+10pts Herald (Ancient Wrath) Tough(3), Undead Flying, Tough(3), Undead
+40pts Monarch (Private Guard) Upgrade up to three models with one:
+40pts Priest (Caster(2)) +5pts Sergeant Great Scorpion [1] - 120 pts
+60pts Master Priest (Caster(3)) +10pts Musician Quality 4+ Defense 3+
Upgrade with one: +15pts Banner Pincers (A3, AP(2))
+15pts Royal Beast (Fast, Replace all Heavy Great Weapons: Stinger (A3, Poison)
Heavy Claws (A1, AP(1))) -10pts Dual Heavy Hand Weapons Ambush, Fear(1), Tough(6), Undead
+20pts Skeletal Steed (Fast, Impact(1), Scout) (A4, AP(1))
+100pts Great Cursed Bow Skeleton Giant [1] - 225 pts
+60pts Royal Snake (Fast, Impact(+2),
(24", A3, AP(1), Cursed Ammo), Quality 4+ Defense 3+
Tough(+3), Snake Fangs (A1, Poison))
Hand Weapon (A2) Heavy Hand Weapon (A8, AP(1))
+135pts Royal Chariot (Defense(1), Fast,
Upgrade all models with: Stomp (A4, AP(1))
Impact(+4), Tough(+6), Hooves (A2))
+40pts Stone Shaper (Furious, Regeneration) Fear(2), Tough(12), Undead
+300pts War Sphinx (Defense +2, Fear(2),
Tough(12), Breath Attack, Replace Heavy Hand Weapon:
Stomp (A4, AP(1))) Skeleton Horsemen [5] - 75 pts -5pts Dual Hand Weapons (A10)
Quality 5+ Defense 5+ free Great Weapon (A6, AP(2))
Skeleton Leader [1] - 25 pts Hand Weapon (A1) +60pts Giant Cursed Bow
Quality 5+ Defense 5+ Fast, Impact(1), Scout, Undead (24", A1, AP(2), Cursed Ammo, Deadly(6)),
Hand Weapon (A3) Upgrade up to three models with one: Hand Weapon (A6)
Hero, Tough(3), Undead +5pts Sergeant
+10pts Musician War Sphinx [1] - 270 pts
Replace Hand Weapon:
+15pts Banner Quality 4+ Defense 2+
+5pts Dual Hand Weapons (A4)
Replace all Hand Weapons: Sphinx Crew (A8, Rending)
+5pts Great Weapon (A3, AP(2))
+5pts Lance (A1, Lance) Stomp (A4, AP(1))
+5pts Halberd (A3, Rending)
Upgrade all models with: Fear(2), Tough(12), Undead
+5pts Lance (A3, Lance)
+5pts Spear (A3, Counter) +35pts Cursed Bow (24", A1, Cursed Ammo) Replace Stomp:
Upgrade with one: -5pts Toxic Stinger (A4, Poison)
+5pts Venom Expert (Poison Blades) Beast Riders [5] - 105 pts Upgrade with any:
+10pts Herald (Ancient Wrath) Quality 4+ Defense 4+ +15pts Breath Attack
+30pts Army Standard Bearer (Fear(3)) Heavy Claws (A1, AP(2)) +55pts Stone Shaper (Furious, Regeneration)
+40pts Priest (Caster(2)) Heavy Hand Weapon (A1, AP(1))
Fast, Undead Giant God-Statue [1] - 315 pts
+60pts Master Priest (Caster(3)) Quality 3+ Defense 3+
Upgrade with one: Upgrade up to three models with one:
+5pts Sergeant Great Weapon (A6, AP(2))
+15pts Skeletal Steed (Fast, Impact(1), Scout) Stomp (A4, AP(1))
+10pts Musician
Mummies [10] - 65 pts +15pts Banner Caster(3), Fear(2), Tough(12), Undead
Quality 5+ Defense 6+ Replace all Heavy Hand Weapons:
Sphinx Champion [1] - 300 pts
Claws (A2) +10pts Heavy Lance (A1, AP(1), Lance)
Quality 3+ Defense 2+
Slow, Undead
Great Snakes [3] - 135 pts Stomp (A4, AP(1))
Skeleton Warriors [10] - 65 pts Quality 4+ Defense 4+ Dual Hand Weapons (A10)
Quality 5+ Defense 5+ Snake Fangs (A1, Poison) Fear(2), Tough(12), Undead
Hand Weapon (A1) Fast, Impact(2), Tough(3), Undead Replace Dual Hand Weapons:
Undead Upgrade up to three models with one: +5pts Great Weapon (A6, AP(2))
Upgrade up to three models with one: +5pts Sergeant Replace Stomp:
+5pts Sergeant +10pts Musician +15pts Decapitating Strike
+10pts Musician +15pts Banner (A1, AP(2), Deadly(6))
+15pts Banner Upgrade all models with: Upgrade with:
Replace all Hand Weapons: +20pts Skeleton Spear Rider (A1, Lance) +30pts Wings (Flying)
+5pts Halberd (A1, Rending) Upgrade all models with one: Replace Stomp:
+20pts Spear (A1, Counter) +15pts Armored (Defense +1) -5pts Toxic Stinger (A4, Poison)
+20pts Burrower (Ambush) Upgrade with any:
Royal Guard [5] - 70 pts +15pts Breath Attack
Quality 3+ Defense 4+ Snakemen [3] - 190 pts +60pts Stone Shaper (Furious, Regeneration)
Heavy Hand Weapon (A1, AP(1)) Quality 3+ Defense 3+
Undead Halberd (A2, Rending)
Upgrade up to three models with one: Fast, Impact(2), Tough(3), Undead
+5pts Sergeant Replace all Halberds:
+10pts Musician +20pts Great Weapon (A2, AP(2))
+15pts Banner Upgrade all models with any:
Replace all Heavy Hand Weapons: +25pts Burrower (Ambush)
+5pts Heavy Halberd (A1, AP(1), Rending) +45pts Death Gaze (12", A2, AP(2))
+20pts Heavy Great Weapon (A1, AP(3))

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AOFR - MUMMIFIED UNDEAD 3.1.1

Skeleton Chariot [1] - 100 pts


Quality 5+ Defense 3+
Spear Crew (A2, Lance)
Hooves (A2)
Fast, Impact(4), Tough(6), Undead
Replace Spear Crew:
+30pts Cursed Bow Crew
(24", A6, Cursed Ammo)

Death Casket [1] - 105 pts


Quality 3+ Defense 5+
Release Spirits (24", A2, Blast(3), Rending)
Crew (A3)
Entrenched, Slow, Tough(3), Undead
Replace Release Spirits:
+30pts Unleash Souls
(24", A2, AP(2), Deadly(3))

Skull Catapult [1] - 140 pts


Quality 5+ Defense 5+
Skull Barrage (36", A6, AP(1), Cursed Ammo,
Indirect)
Crew (A3)
Entrenched, Immobile, Tough(3), Undead

Desert Titan [1] - 820 pts


Quality 2+ Defense 2+
Titan Strike (A12, AP(1))
Stomp (A8, AP(2))
Fear(4), Tough(24), Undead
Upgrade with one:
+80pts Ammut (Caster(+4))
+95pts God-Titan (Flying)
+225pts Buried Skeleton (Surprise Attack(+6))

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