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Background Story
The native plane of the Ossified Undead was a verdant and
tranquil place until the eye of the Plague God fell upon it.
Under the malign influence of Plague, the world began to rot
and wither. As the world around them fell into decay, the
remaining Sages gathered to make a plan: they studied strange
and dark magic that would allow them to transcend the
weaknesses of flesh that the Havoc God preyed upon, and they
would become beings of bone and spirit beyond death. Some
rejected this, but many more were desperate enough to embrace
the idea and become the Ossified Undead.
While those who rejected the Sages died out to disease and
corruption, the Ossified Undead began to purge their lands of
life. They drove back the Plague God’s servants until their
plane was saved, but no living thing remained. After this, the
Ossified Undead lived in peace for a time. None are certain
how long this was, as without life, time soon began to lose
meaning. Some fell into insanity or despair. The Sages were
once more charged with seeking a solution.
The Ossified Undead destroyed all life on their world in order The Ossified Undead and their Sages tried to reopen the link
to escape the influence of the Havoc Gods, preserving their many times without success. Their opportunity only came
people as deathless constructs. When they discovered Tyria, when the Great Rift devastated Tyria, and they were able to
they hoped to escape their lifeless plane, but were betrayed and take advantage of the sudden surge of energy that created the
banished back to their home. However, the Great Rift opened rift in order to open previously lost Voidgates throughout
new portals to Tyria again, and now they are determined to Tyria.
avenge their betrayal and claim their new home by force.
The Ossified Undead began to enter Tyria, returning once more
About OPR to a land of life, but now view other factions with distrust,
remembering their previous betrayal. Yet they are determined
OPR (www.onepagerules.com) is the home of many free games to make their home for their people in Tyria, even if they have
which are designed to be fast to learn and easy to play. to fight every other faction in Tyria to do it.
This project was made by gamers for gamers and it can only How will you carve out a new home in this plane of life?
exist thanks to the support of our awesome community.
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AOF - OSSIFIED UNDEAD 3.1.0
Name [size] Qua Def Equipment Special Rules Cost
Herald of Death [1] 4+ 4+ Hand Weapon (A3, Poison) Hero, Ossified, Slow, Tough(3), Undead, War 40pts
Aspect
Bone Master [1] 4+ 4+ Hand Weapon (A3) Hero, Ossified, Slow, Tough(3), Undead 35pts
Guardians [10] 4+ 4+ Hand Weapon (A1, Poison) Ossified, Slow, Undead 95pts
Death Riders [5] 4+ 4+ Hand Weapon (A1, Poison) Impact(1), Ossified, Undead 85pts
Stalkers [3] 4+ 4+ Quad Blades (A4, AP(1)) Ossified, Slow, Tough(3), Undead, War Aspect 150pts
Immortals [3] 3+ 3+ Heavy Halberd (A3, AP(1), Rending) Ossified, Regeneration, Slow, Tough(3), Undead 200pts
Skeleton Horror [1] 3+ 3+ Heavy Halberd (A6, AP(1), Rending) Fear(1), Flying, Ossified, Tough(6), Undead 160pts
Harvester Beast [1] 4+ 3+ Sickle Arms (A8, Rending), Stomp (A4, AP(1)) Fear(2), Harvest Bones, Ossified, Regeneration, 315pts
Slow, Tough(12), Undead
Crawler Catapult [1] 4+ 4+ Cursed Skulls (36", A4, Indirect, Poison), Crew (A3) Entrenched, Ossified, Slow, Tough(3), Undead 115pts
Special Rules
Arcane Power: When this model and its unit
take a wound, roll one die, and on a 6+ it is
ignored. If the wound was from a spell, then it
is ignored on a 4+ instead.
Artisan of Shards: This model and its unit get
Regeneration.
Breath Attack: Once per activation, before
attacking, roll one die. On a 2+ one enemy unit
within 6” in line of sight takes 1 hit with Blast(3)
and AP(1).
Eternal Duty: This model and its unit get
Furious, and they only take wounds from
Undead on results of 1-2. If they already had
Furious, they get extra hits on unmodified rolls
of 5-6 instead.
Harvest Bones: Once per activation, pick one
friendly unit within 6”, which gets
Regeneration next time it takes wounds.
Ossified: Attacks targeting units where all
models have this rule count as having AP(-1), to
a min. of AP(0).
Swift: This model may ignore the Slow rule.
Undead: Whenever this unit fails a morale test,
it counts as passed instead. Then, roll as many
dice as remaining models/tough with this rule,
and for each result of 1-3 the unit takes one
wound, which can’t be ignored.
Unstoppable: This model and its unit may
ignore the Slow rule.
War Aspect: When in melee, roll one die and
apply one bonus to models with this rule:
1-3: Attacks get Rending
4-6: Attacks get AP(+1)
Ossified Undead Army Spells
Enslave (1): Target enemy unit within 12" gets
-1 to hit rolls next time it fights in melee.
Undermine (1): Target enemy unit within 12"
takes 2 hits with AP(2).
Command (2): Target 2 friendly units within 12"
get +2" next time they Advance, or +4" next
time they Rush/Charge.
Deadly Contract (2): Target enemy model
within 12" takes 2 hits with AP(4).
Deception (3): Target 2 enemy units within 9"
take 6 hits each.
Drain (3): Target 2 enemy units within 18" get -1
to hit rolls next time they shoot.
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AOF - OSSIFIED UNDEAD 3.1.0