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GF - Alien Hives 3.0.

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Background Story
Over the course of their evolution, the Alien Hives specialised
into a number of different roles and environments. Despite this
divergence, these sub-species gradually united into a strict
caste system led by the apex predator of their world; the Hive
Lord. Each caste became specialised in different roles, working
together in harmony as their civilization grew.
With a lack of workable metals on their home world, their
technology came to be based on psychic abilities and
biochemistry, and this knowledge allowed them to adapt
themselves and gradually alter native animals as well. The Alien
Hives believed that these changes allowed them to exist in more
perfect harmony with their world. Perhaps the strangest of
these were the ones which came to be adapted for space travel.
Alien Hives travel through the stars using massive creatures
which they’ve bred for this purpose. These vessels travel from
world to world, always requiring a great amount of atmosphere
and nutrition for them to store before travelling between the
Intro stars. These ships are homes to crews who maintain them,
some of whom never step off the ships on which they were born.
The Alien Hives are a faction of aliens using biotechnology, and
is made up of a variety of sub-species which come from the After travelling through a swathe of the Frontier, the Alien Hives
remote frontiers of the galaxy, striving to find their niche in reached the Sirius Sector. Their arrival set off a series of
Sirius. conflicts with the factions in Sirius, as communication proved
When they first arrived, they were viewed as monstrous difficult and the Alien Hives were assumed to be hostile due to
invaders, but after a long war of extermination, breakthroughs in their alien appearance and nature. They soon were locked into a
communication lead to a fragile peace. Now, the Hives must war of extermination with the various species of Sirius, which
come to terms with the legacy of the long war and decide how only concluded when the DAOU managed to communicate with
they are to adapt. one of their Hive Lords. While it took time to come to true
understanding, this opened a path to peace between the species
of Sirius and the Hive.
About OPR
OPR (www.onepagerules.com) is the home of many free games Peace provided its own challenges for the Alien Hives, as they
which are designed to be fast to learn and easy to play. soon found themselves confronted with a number of alien ideas
and values that challenged the structure of their society. They
This project was made by gamers for gamers and it can only strive to stand on equal footing with the other Species in the
exist thanks to the support of our awesome community. Sirius Sector, ensuring their migratory routes are protected and
defending their claims to various worlds in the sector, by force if
If you want to help us in making more awesome content, you can necessary. Some in the lower castes have begun demanding
support us on www.patreon.com/onepagerules. new rights, undermining the harmonious working of the castes
while certain Hive Lords have rejected peace entirely, fearing
that the corrupting influence of outsiders might ultimately
Thank you for playing! destroy their way of life completely.
How will your Hive adapt?

Created by: Gaetano Ferrara

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GF - Alien Hives 3.0.0
Name [size] Qua Def Equipment Special Rules Cost
Hive Lord [1] 3+ 2+ 4x Heavy Razor Claws aws (A3, AP(1)), Stomp (A4, AP(1)) Fear(2), Fearless, Hero, Tough(12) 375pts
Snatcher Lord [1] 3+ 4+ Heavy Claws (A4, AP(1), Rending) Caster(2), Fast, Hero, Scout, Strider, Tough(3) 120pts
Prime Warrior [1] 4+ 4+ 2x Heavy Razor Claws aws (A4, AP(1)) Fearless, Hero, Tough(6) 110pts
Veteran Warrior [1] 4+ 4+ 2x Heavy Razor Claws aws (A2, AP(1)) Fearless, Hero, Tough(3) 55pts
Assault Grunts [10] 5+ 5+ Razor Claws (A2) Fast, Strider 115pts
Shooter Grunts [10] 5+ 5+ Bio-Borer (12", A2), Razor Claws (A1) Strider 125pts
Winged Grunts [10] 5+ 5+ Bio-Borer (12", A2), Razor Claws (A1) Ambush, Flying 145pts
Psycho-Grunts [5] 5+ 5+ Razor Claws (A1) Resistance, Spell Warden, Strider 60pts
Support Grunts [3] 5+ 5+ Bio-Cannon (24", A1, Blast(3), Indirect, Rending), Relentless, Strider 100pts
Razor Claws (A1)
Soul-Snatchers [5] 3+ 4+ Heavy Claws (A2, AP(1), Rending) Fast, Scout, Strider 150pts
Hive Warriors [3] 4+ 4+ 2x Razor Claws aws (A2) Fearless, Tough(3) 145pts
Hive Guardians [3] 3+ 3+ 2x Razor Claws aws (A2) Relentless, Tough(3) 160pts
Hive Swarm [3] 6+ 6+ Swarm Attacks (A3, Poison) Fearless, Strider, Tough(3) 65pts
Ravenous Beasts [3] 4+ 4+ 2x Razor Claws aws (A2) Fast, Strider, Tough(3) 145pts
Synapse Floaters [3] 4+ 4+ Psy-Blast (18", A1, Blast(3)), Psy-Shock (A1) Psychic Synapse, Stealth, Tough(3) 210pts
Venom Floaters [3] 4+ 4+ Whip Limbs (A4, Poison, Reliable) Shrouding Mist, Stealth, Tough(3) 250pts
Shadow Leapers [3] 4+ 4+ 2x Razor Claws aws (A2) Ambush, Fast, Stealth, Strider, Tough(3) 190pts
Shadow Hunter [1] 3+ 4+ 2x Heavy Razor Claws aws (A4, AP(1)) Ambush, Fast, Fear(1), Stealth, Strider, Tough(6) 185pts
Carnivo-Rex [1] 4+ 2+ 4x Heavy Razor Claws aws (A3, AP(1)), Stomp (A4, AP(1)) Fear(2), Fearless, Tough(12) 335pts
Toxico-Rex [1] 4+ 2+ Acid Spurt (12", A2, Blast(3), Poison), Stomp (A4, AP(1)), Fear(2), Fearless, Shrouding Mist, Stealth, 465pts
Whip Limbs (A8, Poison, Reliable) Tough(12)
Psycho-Rex [1] 4+ 2+ Heavy Psy-Blast (18", A2, AP(1), Blast(3)), Caster(3), Fear(2), Fearless, Stealth, Tough(12) 495pts
4x Heavy Razor Claws aws (A3, AP(1)), Stomp (A4, AP(1))
Devourer Beast [1] 3+ 2+ Tongue (12", A3, AP(2), Deadly(3), Sniper), Fear(3), Tough(18) 665pts
4x Heavy Razor Claws aws (A3, AP(1)), Stomp (A6, AP(2))
Tyrant Beast [1] 3+ 2+ Toxic Spray (18", A18, AP(1)), Fear(3), Tough(18) 660pts
2x Heavy Razor Claws aws (A3, AP(1)), Stomp (A6, AP(2))
Spawning Beast [1] 3+ 2+ Rapid Stinger Launcher (18", A18, Rending), Fear(3), Spawn Brood, Tough(18) 785pts
2x Heavy Razor Claws aws (A3, AP(1)), Stomp (A6, AP(2))
Artillery Beast [1] 3+ 2+ Shredder Bio-Artillery Fear(3), Tough(18) 820pts
(36", A3, Blast(6), Indirect, Rending),
2x Heavy Razor Claws aws (A3, AP(1)), Stomp (A6, AP(2))
Burrower [1] 3+ 2+ 4x Heavy Razor Claws aws (A3, AP(1)), Stomp (A6, AP(2)) Fear(3), Surprise Attack(3), Tough(18) 570pts
Flamer Beast [1] 4+ 3+ Spit Flames (18", A2, AP(1), Blast(3), Reliable), Fear(1), Fearless, Tough(6) 200pts
Stomp (A2, AP(1)), Heavy Razor Claws (A3, AP(1))
Mortar Beast [1] 4+ 3+ Spore Gun (24", A1, Blast(6), Indirect, Spores), Fear(1), Fearless, Tough(6) 195pts
Stomp (A2, AP(1)), Heavy Razor Claws (A3, AP(1))
Invasion Carrier Spore [1] 4+ 2+ Razor Tendrils (A6, AP(1)) Ambush, Fearless, Slow, Tough(6), Transport(11) 165pts
Invasion Artillery Spore [1] 4+ 2+ Spore Gun (24", A1, Blast(6), Indirect, Spores), Ambush, Entrenched, Fearless, Immobile, 225pts
Razor Tendrils (A6, AP(1)) Tough(6)
Rapacious Beast [1] 4+ 2+ Stinger Spitter (18", A3, Rending), Aircraft, Fearless, Tough(6) 225pts
Caustic Cannon (12", A1, Blast(3), Reliable),
Spore Bombs (6", A1, Blast(6), Spores)
Hive Titan [1] 3+ 2+ Titanic Jaws (A3, AP(4), Deadly(6)), Fear(4), Regeneration, Tough(24) 910pts
Titanic Stomp (A12, AP(2))
Spores [3] 6+ 6+ Explode(1) 55pts
Massive Spore [1] 6+ 6+ Explode(3), Tough(3) 55pts
Special Rules Spores: For each missed attack you may place a
Breath Attack: Once per activation, before new unit of 3 Spores or 1 Massive Spore 12” away
attacking, roll one die. On a 2+ one enemy unit from the target, but the position is decided by
within 6” in line of sight takes 1 hit with Blast(3) your opponent. Note that this new unit can’t be
activated on the round in which it is placed.
and AP(1).
Corrosive: Whenever this model takes a wound Surprise Attack(X): This model counts as having
Ambush, and may be deployed up to 1” away
in melee, the attacker takes 1 hit.
Explode(X): If this model is ever 1" away from an from
For
enemy units. Once deployed, roll X dice.
each 2+ one enemy unit within 3” takes 2
enemy unit, it is immediately killed, and the hits with AP(1).
enemy takes X*2 hits. This model automatically Takedown: Once per game, when this model
passes all morale tests.
No Retreat: Whenever this unit fails a morale attacksunit as
in melee, you may pick one model in the
its target, and make 1 attack at Quality 2+
test, it takes one wound, and the morale test with AP(1) and Deadly(3), which is resolved as if
counts as passed instead. it's a unit of 1.
Pheromones: Once per activation, before Alien Hives Army Spells
attacking, pick one other friendly unit within 12”,
which may move by up to 6". Psychic Blast (1): Target enemy unit within 9"
Psy-Barrier: When taking a wound, roll one die, takes 1 hit with AP(2) and Deadly(3).
and on a 6+ it is ignored. If the wound was from Terror (1): Target 2 enemy units within 12" get -1
a spell, then it is ignored on a 4+ instead. to their next morale test roll.
Psychic Synapse: Pick one model in this unit to Animate Flora (2): Target 2 friendly units within
count as having Caster(1), which gets +1 spell 12" get Flying next time they activate.
token per other model with this rule in its unit Shriek (2): Target 2 enemy units within 12" take 2
each round. If the model is killed, pick another hits with AP(1) each.
model in the unit to become the next caster. Infuse Life (3): Target 2 friendly units within 18"
Release Spores: Once per game, when this get Regeneration next time they take wounds.
model is activated, you may place a new unit of 6 Overwhelm (3): Target enemy model within 12"
Spores fully within 6” of it. takes 3 hits with AP(4).
Resistance: When taking a wound, roll one die,
and on a 6+ it is ignored. If the wound was from
a spell, then it is ignored on a 4+ instead.
Shrouding Mist: Once per activation, pick 2
friendly units within 6”, which get Stealth next 2
time they are shot at
GF - Alien Hives 3.0.0
Hive Lord [1] - 375 pts Veteran Warrior [1] - 55 pts Psycho-Grunts [5] - 60 pts
Quality 3+ Defense 2+ Quality 4+ Defense 4+ Quality 5+ Defense 5+
4x Heavy Razor Claws (A3, AP(1)) 2x Heavy Razor Claws (A2, AP(1)) Razor Claws (A1)
Stomp (A4, AP(1)) Fearless, Hero, Tough(3) Resistance, Spell Warden, Strider
Fear(2), Fearless, Hero, Tough(12) Replace one Heavy Razor Claws: Upgrade all models with any:
Replace any Heavy Razor Claws: +5pts Shredder Gun (18", A2, Rending) +5pts Heavy Bite (Furious)
-5pts Razor Whip (A2, Poison, Reliable) +10pts Spitter Gun (24", A1, Blast(3)) +5pts Toxic Cysts (Poison in Melee)
+5pts Piercing Spike (A1, AP(2), Deadly(3)) +10pts Twin Spine Guns (12", A4, AP(1)) +10pts Adrenaline (No Retreat)
+5pts Smashing Club (A1, AP(2), Blast(3)) +20pts Heavy Ravager Gun (18", A3, AP(2))
+5pts Slashing Blade (A3, AP(1), Rending) +30pts Barb Gun (30", A1, AP(2), Blast(3)) Support Grunts [3] - 100 pts
+15pts Serrated Blade (A3, AP(4)) +40pts Acid Launcher Quality 5+ Defense 5+
Replace 2x Heavy Razor Claws: (30", A1, AP(2), Deadly(3), Lock-On) Bio-Cannon (24", A1, Blast(3), Indirect, Rending)
+20pts Shredder Cannon (18", A4, Rending) Upgrade with any: Razor Claws (A1)
+30pts Spitter Cannon (24", A2, Blast(3)) +10pts Bio-Recovery (Regeneration) Relentless, Strider
+40pts Barb Cannon (36", A1, AP(2), Blast(6)) +10pts Wings (Ambush, Flying) Upgrade all models with any:
+50pts Heavy Piercing Spike Upgrade with any: +5pts Heavy Bite (Furious)
(A2, AP(2), Deadly(3), Reliable) +25pts Brood Leader (Pheromones) +5pts Toxic Cysts (Poison in Melee)
+50pts Heavy Smashing Club +5pts Hive Protector (Psy-Barrier) +5pts Adrenaline (No Retreat)
(A2, AP(2), Blast(3), Reliable) Replace any Heavy Razor Claws: Soul-Snatchers [5] - 150 pts
+55pts Heavy Slashing Blade +5pts Razor Whip (A2, Poison, Reliable) Quality 3+ Defense 4+
(A6, AP(1), Reliable, Rending) +5pts Serrated Blade (A2, AP(4)) Heavy Claws (A2, AP(1), Rending)
+65pts Heavy Ravager Cannon (18", A6, AP(2)) +5pts Slashing Blade (A2, AP(1), Rending) Fast, Scout, Strider
+90pts Heavy Serrated Blade Replace one Heavy Razor Claws: Upgrade one model with:
(A6, AP(4), Reliable) +5pts Piercing Spike (A1, AP(2), Deadly(3)) +20pts Mind Snatcher (Caster(+1))
+110pts Acid Cannon +5pts Smashing Club (A1, AP(2), Blast(3))
(36", A1, AP(2), Deadly(6), Lock-On) Hive Warriors [3] - 145 pts
Upgrade with any: Assault Grunts [10] - 115 pts Quality 4+ Defense 4+
+50pts Bio-Recovery (Regeneration) Quality 5+ Defense 5+ 2x Razor Claws (A2)
+60pts Hive Conduit (Caster(+3)) Razor Claws (A2) Fearless, Tough(3)
+65pts Wings (Ambush, Flying) Fast, Strider
Upgrade with any: Upgrade all models with any: Replace any Razor Claws:
+25pts Brood Leader (Pheromones) +5pts Heavy Bite (Furious) +5pts Slashing Blade (A2, AP(1), Rending)
+35pts Hive Protector (Psy-Barrier) +5pts Toxic Cysts (Poison in Melee) +5pts Razor Whip (A2, Poison, Reliable)
+25pts Adrenaline (No Retreat) +10pts Serrated Blade (A2, AP(4))
Snatcher Lord [1] - 120 pts Replace up to two Razor Claws: Replace one Razor Claws:
Quality 3+ Defense 4+ +5pts Piercing Claws (A1, AP(1), Deadly(3)) +10pts Piercing Spike (A1, AP(2), Deadly(3))
Heavy Claws (A4, AP(1), Rending) +5pts Smashing Claws (A1, Blast(3)) +10pts Smashing Club (A1, AP(2), Blast(3))
Caster(2), Fast, Hero, Scout, Strider, Tough(3) +5pts Slashing Claws (A2, AP(1), Rending) Any model may replace one Razor Claws:
+10pts Serrated Claws (A2, AP(4)) +10pts Ravager Gun (18", A3)
Prime Warrior [1] - 110 pts +10pts Spitter Gun (24", A1, Blast(3))
Quality 4+ Defense 4+ Shooter Grunts [10] - 125 pts +10pts Twin Spine Guns (12", A4, AP(1))
2x Heavy Razor Claws (A4, AP(1)) Quality 5+ Defense 5+ Replace one Ravager Gun:
Fearless, Hero, Tough(6) Bio-Borer (12", A2) +5pts Shredder Gun (18", A2, Rending)
Replace one Heavy Razor Claws: Razor Claws (A1) +20pts Heavy Ravager Gun (18", A3, AP(2))
-5pts Shredder Gun (18", A2, Rending) Strider +30pts Barb Gun (30", A1, AP(2), Blast(3))
free Spitter Gun (24", A1, Blast(3)) Upgrade all models with any: +40pts Acid Launcher
free Twin Spine Guns (12", A4, AP(1)) +5pts Heavy Bite (Furious) (30", A1, AP(2), Deadly(3), Lock-On)
+10pts Heavy Ravager Gun (18", A3, AP(2)) +5pts Toxic Cysts (Poison in Melee) Upgrade all models with:
+20pts Barb Gun (30", A1, AP(2), Blast(3)) +30pts Adrenaline (No Retreat) +35pts Wings (Ambush, Flying)
+30pts Acid Launcher Replace all Bio-Borers:
(30", A1, AP(2), Deadly(3), Lock-On) -15pts Bio-Spiner (6", A2, AP(1))
Upgrade with any: +30pts Bio-Ravager (18", A2)
+25pts Bio-Recovery (Regeneration) Replace up to two Bio-Borers:
+25pts Wings (Ambush, Flying) +5pts Bio-Flamer (6", A1, Blast(3), Reliable)
Upgrade with any: +5pts Bio-Fuser (6", A1, AP(4), Deadly(3))
+25pts Brood Leader (Pheromones) +5pts Bio-Plasma (12", A1, AP(4))
+15pts Hive Protector (Psy-Barrier) -5pts Bio-Shredder (9", A2, Rending)
Replace any Heavy Razor Claws: +20pts Bio-Spiker (18", A1, AP(1), Sniper)
+5pts Slashing Blade (A4, AP(1), Rending)
+15pts Razor Whip (A4, Poison, Reliable) Winged Grunts [10] - 145 pts
+15pts Serrated Blade (A4, AP(4)) Quality 5+ Defense 5+
Replace one Heavy Razor Claws: Bio-Borer (12", A2)
free Piercing Spike (A1, AP(2), Deadly(3)) Razor Claws (A1)
free Smashing Club (A1, AP(2), Blast(3)) Ambush, Flying
Upgrade all models with any:
+5pts Heavy Bite (Furious)
+5pts Toxic Cysts (Poison in Melee)
+30pts Adrenaline (No Retreat)
Replace all Bio-Borers:
-15pts Bio-Spiner (6", A2, AP(1))
+30pts Bio-Ravager (18", A2)
Replace up to two Bio-Borers:
+5pts Bio-Flamer (6", A1, Blast(3), Reliable)
+5pts Bio-Fuser (6", A1, AP(4), Deadly(3))
+5pts Bio-Plasma (12", A1, AP(4))
free Bio-Shredder (9", A2, Rending)
+20pts Bio-Spiker (18", A1, AP(1), Sniper)

3
GF - Alien Hives 3.0.0
Hive Guardians [3] - 160 pts Shadow Hunter [1] - 185 pts Devourer Beast [1] - 665 pts
Quality 3+ Defense 3+ Quality 3+ Defense 4+ Quality 3+ Defense 2+
2x Razor Claws (A2) 2x Heavy Razor Claws (A4, AP(1)) Tongue (12", A3, AP(2), Deadly(3), Sniper)
Relentless, Tough(3) Ambush, Fast, Fear(1), Stealth, Strider, Tough(6) 4x Heavy Razor Claws (A3, AP(1))
Replace any Razor Claws: Upgrade with any: Stomp (A6, AP(2))
+5pts Slashing Blade (A2, AP(1), Rending) +10pts Assassin (Takedown) Fear(3), Tough(18)
+5pts Razor Whip (A2, Poison, Reliable) +40pts Mind Hunter (Caster(+2)) Replace any Heavy Razor Claws:
+10pts Serrated Blade (A2, AP(4)) Replace any Heavy Razor Claws: +5pts Piercing Claws (A1, AP(2), Deadly(3))
Replace one Razor Claws: +5pts Slashing Blade (A4, AP(1), Rending) +5pts Slashing Claws (A3, AP(1), Rending)
+10pts Piercing Spike (A1, AP(2), Deadly(3)) +5pts Razor Whip (A4, Poison, Reliable) +5pts Smashing Claws (A1, AP(2), Blast(3))
+10pts Smashing Club (A1, AP(2), Blast(3)) +20pts Serrated Blade (A4, AP(4)) +15pts Serrated Claws (A3, AP(4))
Any model may replace one Razor Claws: Replace one Heavy Razor Claws: Upgrade with any:
+35pts Heavy Ravager Gun (18", A3, AP(2)) -5pts Piercing Spike (A1, AP(2), Deadly(3)) +30pts Battering Tusks (Impact(6))
+40pts Shock Harpoon -5pts Smashing Club (A1, AP(2), Blast(3)) +80pts Bio-Recovery (Regeneration)
(24", A1, AP(2), Deadly(3))
+65pts Skewer Cannon Carnivo-Rex [1] - 335 pts Tyrant Beast [1] - 660 pts
(30", A2, AP(4), Lock-On) Quality 4+ Defense 2+ Quality 3+ Defense 2+
4x Heavy Razor Claws (A3, AP(1)) Toxic Spray (18", A18, AP(1))
Hive Swarm [3] - 65 pts Stomp (A4, AP(1)) 2x Heavy Razor Claws (A3, AP(1))
Quality 6+ Defense 6+ Fear(2), Fearless, Tough(12) Stomp (A6, AP(2))
Swarm Attacks (A3, Poison) Replace any Heavy Razor Claws: Fear(3), Tough(18)
Fearless, Strider, Tough(3) +5pts Piercing Claws (A1, AP(2), Deadly(3)) Replace any Heavy Razor Claws:
Upgrade all models with any: +5pts Slashing Claws (A3, AP(1), Rending) +5pts Piercing Claws (A1, AP(2), Deadly(3))
+5pts Burrow Attack (Ambush) +5pts Smashing Claws (A1, AP(2), Blast(3)) +5pts Slashing Claws (A3, AP(1), Rending)
+20pts Spine Shooter (12", A4, AP(1)) +10pts Serrated Claws (A3, AP(4)) +5pts Smashing Claws (A1, AP(2), Blast(3))
Upgrade with any: +15pts Serrated Claws (A3, AP(4))
Ravenous Beasts [3] - 145 pts +15pts Battering Tusks (Impact(3)) Upgrade with any:
Quality 4+ Defense 4+ +45pts Bio-Recovery (Regeneration) +30pts Battering Tusks (Impact(6))
2x Razor Claws (A2) Replace 3x Heavy Razor Claws: +80pts Bio-Recovery (Regeneration)
Fast, Strider, Tough(3) +5pts Heavy Shredder Cannon Replace Toxic Spray:
Replace any Razor Claws: (18", A8, Rending) +55pts Bio-Pod (24", A24)
+5pts Slashing Blade (A2, AP(1), Rending) +25pts Heavy Spitter Cannon +140pts Fracture Cannon
+10pts Razor Whip (A2, Poison, Reliable) (24", A4, Blast(3)) (30", A3, AP(3), Deadly(6))
+10pts Serrated Blade (A2, AP(4)) +75pts Rapid Heavy Ravager Cannon Upgrade with:
Replace one Razor Claws: (18", A12, AP(2)) +60pts Stinger Launcher (18", A6, Rending)
+10pts Piercing Spike (A1, AP(2), Deadly(3)) +110pts Heavy Barb Cannon
+10pts Smashing Club (A1, AP(2), Blast(3)) (36", A2, AP(2), Blast(6)) Spawning Beast [1] - 785 pts
Upgrade all models with one: +150pts Heavy Acid Cannon Quality 3+ Defense 2+
+20pts Rapid Strike (Scout) (36", A2, AP(2), Deadly(6), Lock-On) Rapid Stinger Launcher (18", A18, Rending)
+20pts Tunnel Attack (Ambush) Upgrade with: 2x Heavy Razor Claws (A3, AP(1))
+15pts Killing Scream (Breath Attack) Stomp (A6, AP(2))
Synapse Floaters [3] - 210 pts Fear(3), Spawn Brood, Tough(18)
Quality 4+ Defense 4+ Toxico-Rex [1] - 465 pts Replace any Heavy Razor Claws:
Psy-Blast (18", A1, Blast(3)) Quality 4+ Defense 2+ +5pts Piercing Claws (A1, AP(2), Deadly(3))
Psy-Shock (A1) Acid Spurt (12", A2, Blast(3), Poison) +5pts Slashing Claws (A3, AP(1), Rending)
Psychic Synapse, Stealth, Tough(3) Stomp (A4, AP(1)) +5pts Smashing Claws (A1, AP(2), Blast(3))
Upgrade all models with: Whip Limbs (A8, Poison, Reliable) +15pts Serrated Claws (A3, AP(4))
+35pts Bio-Recovery (Regeneration) Fear(2), Fearless, Shrouding Mist, Stealth, Upgrade with any:
Venom Floaters [3] - 250 pts Tough(12) +30pts Battering Tusks (Impact(6))
Quality 4+ Defense 4+ Upgrade with any: +80pts Bio-Recovery (Regeneration)
Whip Limbs (A4, Poison, Reliable) +20pts Battering Tusks (Impact(3))
Shrouding Mist, Stealth, Tough(3) +50pts Bio-Recovery (Regeneration) Artillery Beast [1] - 820 pts
Quality 3+ Defense 2+
Upgrade all models with: Psycho-Rex [1] - 495 pts Shredder Bio-Artillery (36", A3, Blast(6),
+30pts Bio-Recovery (Regeneration) Quality 4+ Defense 2+ Indirect, Rending)
Heavy Psy-Blast (18", A2, AP(1), Blast(3)) 2x Heavy Razor Claws (A3, AP(1))
Shadow Leapers [3] - 190 pts 4x Heavy Razor Claws (A3, AP(1)) Stomp (A6, AP(2))
Quality 4+ Defense 4+ Stomp (A4, AP(1)) Fear(3), Tough(18)
2x Razor Claws (A2) Caster(3), Fear(2), Fearless, Stealth, Tough(12) Replace any Heavy Razor Claws:
Ambush, Fast, Stealth, Strider, Tough(3) Replace any Heavy Razor Claws: +5pts Piercing Claws (A1, AP(2), Deadly(3))
Replace any Razor Claws: +5pts Piercing Claws (A1, AP(2), Deadly(3)) +5pts Slashing Claws (A3, AP(1), Rending)
+5pts Slashing Blade (A2, AP(1), Rending) +5pts Slashing Claws (A3, AP(1), Rending) +5pts Smashing Claws (A1, AP(2), Blast(3))
+5pts Razor Whip (A2, Poison, Reliable) +5pts Smashing Claws (A1, AP(2), Blast(3)) +15pts Serrated Claws (A3, AP(4))
+10pts Serrated Blade (A2, AP(4)) +10pts Serrated Claws (A3, AP(4)) Upgrade with any:
Replace one Razor Claws: Upgrade with any: +30pts Battering Tusks (Impact(6))
+10pts Piercing Spike (A1, AP(2), Deadly(3)) +15pts Battering Tusks (Impact(3)) +80pts Bio-Recovery (Regeneration)
+10pts Smashing Club (A1, AP(2), Blast(3)) +50pts Bio-Recovery (Regeneration) Replace Shredder Bio-Artillery:
Upgrade with any: +85pts Spitter Bio-Artillery
+25pts Brood Leader (Pheromones) (36", A6, AP(1), Blast(3), Indirect)
+35pts Hive Protector (Psy-Barrier) +245pts Acid Bio-Artillery
(36", A3, AP(3), Deadly(6), Indirect)
+300pts Plasma Bio-Artillery
(36", A3, AP(4), Blast(6), Indirect)

4
GF - Alien Hives 3.0.0
Burrower [1] - 570 pts Rapacious Beast [1] - 225 pts
Quality 3+ Defense 2+ Quality 4+ Defense 2+
4x Heavy Razor Claws (A3, AP(1)) Stinger Spitter (18", A3, Rending)
Stomp (A6, AP(2)) Caustic Cannon (12", A1, Blast(3), Reliable)
Fear(3), Surprise Attack(3), Tough(18) Spore Bombs (6", A1, Blast(6), Spores)
Replace any Heavy Razor Claws: Aircraft, Fearless, Tough(6)
+5pts Piercing Claws (A1, AP(2), Deadly(3)) Upgrade with:
+5pts Slashing Claws (A3, AP(1), Rending) +25pts Bio-Recovery (Regeneration)
+5pts Smashing Claws (A1, AP(2), Blast(3)) Replace Caustic Cannon:
+15pts Serrated Claws (A3, AP(4)) +65pts Twin Barb Guns
Upgrade with any: (30", A2, AP(2), Blast(3))
+30pts Battering Tusks (Impact(6)) +100pts Twin Acid Launchers
+80pts Bio-Recovery (Regeneration) (30", A2, AP(3), Deadly(3), Lock-On)
Flamer Beast [1] - 200 pts Replace Spore Bombs:
Quality 4+ Defense 3+ +15pts Missile Bugs (36", A2, AP(3), Lock-On)
Spit Flames (18", A2, AP(1), Blast(3), Reliable) Hive Titan [1] - 910 pts
Stomp (A2, AP(1)) Quality 3+ Defense 2+
Heavy Razor Claws (A3, AP(1)) Titanic Jaws (A3, AP(4), Deadly(6))
Fear(1), Fearless, Tough(6) Titanic Stomp (A12, AP(2))
Replace any Heavy Razor Claws: Fear(4), Regeneration, Tough(24)
+5pts Piercing Claws (A1, AP(2), Deadly(3)) Upgrade with any:
+5pts Slashing Claws (A3, AP(1), Rending) +75pts Toxic Breath (12", A12, Poison)
+5pts Smashing Claws (A1, AP(2), Blast(3)) +220pts Explosive Spit (36", A2, AP(2), Blast(6))
+10pts Serrated Claws (A3, AP(4)) Upgrade with one:
+5pts Acid Blood (Corrosive)
Mortar Beast [1] - 195 pts +65pts Hive Carrier (Transport(21))
Quality 4+ Defense 3+ +65pts Wings (Flying)
Spore Gun (24", A1, Blast(6), Indirect, Spores)
Stomp (A2, AP(1)) Spores [3] - 55 pts
Heavy Razor Claws (A3, AP(1)) Quality 6+ Defense 6+
Fear(1), Fearless, Tough(6) Explode(1)
Replace any Heavy Razor Claws: Massive Spore [1] - 55 pts
+5pts Piercing Claws (A1, AP(2), Deadly(3)) Quality 6+ Defense 6+
+5pts Slashing Claws (A3, AP(1), Rending) Explode(3), Tough(3)
+5pts Smashing Claws (A1, AP(2), Blast(3))
+15pts Serrated Claws (A3, AP(4))
Replace Spore Gun:
+70pts Release Spores,
2x Heavy Claws (A3, AP(1))
Upgrade with:
Invasion Carrier Spore [1] - 165 pts
Quality 4+ Defense 2+
Razor Tendrils (A6, AP(1))
Ambush, Fearless, Slow, Tough(6), Transport(11)
Upgrade with:
+25pts Bio-Recovery (Regeneration)
Upgrade with one:
+30pts Shredder Gun Array (18", A4, Rending)
+40pts Spitter Gun Array (24", A2, Blast(3))
+85pts Barb Cannon Array
(30", A2, AP(2), Blast(3))
+105pts Acid Launcher Array
(30", A2, AP(2), Deadly(3), Lock-On)
Invasion Artillery Spore [1] - 225 pts
Quality 4+ Defense 2+
Spore Gun (24", A1, Blast(6), Indirect, Spores)
Razor Tendrils (A6, AP(1))
Ambush, Entrenched, Fearless, Immobile,
Tough(6)
Upgrade with:
+20pts Bio-Recovery (Regeneration)
Upgrade with one:
+30pts Shredder Gun Array (18", A4, Rending)
+40pts Spitter Gun Array (24", A2, Blast(3))
+80pts Barb Cannon Array
(30", A2, AP(2), Blast(3))
+100pts Acid Launcher Array
(30", A2, AP(2), Deadly(3), Lock-On)

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