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GF - Wolf Brothers 3.0.

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Background Story
Following the genetic innovations of the Founder, the Battle
Brothers were soon deployed to maintain unity and peace over
Earth and its nearby colonies. Early space travel had proven an
expensive and difficult process, and as a result, Battle Brothers
were assigned to each colony as a permanent garrison. These
garrisons were formed into the first Detachments, serving as
their world’s first line of defence against insurgency and civil
conflict.
Detachments rapidly adapted to combat on their respective
worlds, developing unique tactics, equipment and roles to excel
in localized conflicts. By the time that the first wave of recruits
had been fully trained, most Detachments had already
Intro developed their own unique culture, skills and traditions, which
set them apart from the original Battle Brothers. Many
Battle Brother Detachments are elite battle companies of Detachments became symbols of stability and cultural identity
superhuman warriors with highly specialized training and on their respective home worlds, gathering respect and political
tactics. Stranded in the Sirius Sector, the Detachments settled a influence as their reputation grew.
number of worlds which they have adapted to their unique
needs. At the height of the Detachments’ influence, the Founder
revealed his vision of a united and uplifted humanity, capable of
The Detachments changed over time as well, becoming more thriving throughout the galaxy with the use of advanced gene-
distinct and developing their own ideas of how best to serve their mods. In order to overcome political obstacles to his vision, the
Founder. Now, Detachments struggle to maintain a sense of Founder led a daring coup to seize control of humanity’s
unity and purpose as they become more distinct. colonies. Detachments moved quickly, with some declaring their
loyalty to the Founder while others opposed him. This division
About OPR sparked a long and destructive civil war which soon engulfed all
of humanity.
OPR (www.onepagerules.com) is the home of many free games
which are designed to be fast to learn and easy to play. On Earth, the fighting was particularly fierce and some feared
that it might leave the world uninhabitable. A portion of
This project was made by gamers for gamers and it can only humanity chose to flee the situation, commandeering one of the
exist thanks to the support of our awesome community. Founder’s fleets. The Founder drew a number of Detachments
from the front lines to pursue these refugees, but a massive
If you want to help us in making more awesome content, you can wormhole left both fleets stranded in the Sirius Sector.
support us on www.patreon.com/onepagerules.
The Battle Brothers moved quickly to establish themselves in
Thank you for playing! the Sirius Sector, with each remaining detachment tasked with
gathering their surviving members and settling on a world in
order to best achieve the Founder’s vision. Their time in Sirius
has given the detachments time to further specialize and hone
their skills, building upon their predecessors in new ways. This
has fostered a strong sense of independence and even rivalry
among a number of detachments, united only by their loyalty to
the original Founder and his successors, the Conduits.
How will your detachment adapt to the Sirius Sector?

Created by: Gaetano Ferrara

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GF - Wolf Brothers 3.0.0
Name [size] Qua Def Equipment Special Rules Cost
Wolf Master Destroyer [1] 3+ 3+ Dual Energy Claws (A8, Rending) Ambush, Counter-Attack, Fearless, Hero, 165pts
Tough(6)
Wolf Master Brother [1] 3+ 3+ Master Heavy Rifle (24", A2, AP(1)), CCW (A1) Counter-Attack, Fearless, Hero, Tough(3) 85pts
Wolf Elite Pathfinder [1] 4+ 4+ Master Heavy Rifle (24", A2, AP(1)), CCW (A1) Counter-Attack, Fearless, Hero, Strider, 70pts
Tough(3)
Wolf Pathfinders [5] 4+ 4+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Counter-Attack, Fearless, Strider 165pts
Wolf Rookies [5] 4+ 4+ Heavy Pistol (12", A1, AP(1)), CCW (A2) Counter-Attack, Fearless, Furious 160pts
Wolf Battle Brothers [5] 3+ 3+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Counter-Attack, Fearless 200pts
Werewolf Brothers [5] 3+ 4+ Heavy Claws (A2, AP(1)) Counter-Attack, Fast, Fearless, Regeneration 190pts
Wolf Support Brothers [3] 3+ 3+ Heavy Flamer (12", A1, AP(1), Blast(3), Reliable), CCW (A1) Counter-Attack, Fearless, Relentless 165pts
Wolf Destroyers [3] 3+ 3+ Dual Energy Claws (A4, Rending) Ambush, Counter-Attack, Fearless, Tough(3) 250pts
Hunting Wolves [5] 4+ 4+ Vicious Bites (A2, AP(1)) Counter-Attack, Fast, Strider 145pts
Wolf Riders [3] 3+ 3+ Heavy Pistol (12", A1, AP(1)), CCW (A2), Counter-Attack, Fast, Fearless, Strider, 280pts
Heavy Claws (A2, AP(1)) Tough(3)
Wolf Pathfinder Bikers [3] 4+ 4+ Grenade Launcher (24", A1, Blast(3)), Counter-Attack, Fast, Fearless, Scout, Tough(3) 260pts
Heavy Pistol (12", A1, AP(1)), CCW (A2)
Wolf Brother Bikers [3] 3+ 3+ Twin Heavy Rifle (24", A2, AP(1)), Counter-Attack, Fast, Fearless, Tough(3) 315pts
Heavy Pistol (12", A1, AP(1)), CCW (A2)
Wolf Support Bike [1] 3+ 3+ Twin Heavy Rifle (24", A2, AP(1)), Counter-Attack, Fast, Fearless, Tough(6) 190pts
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable),
Heavy Pistol (12", A1, AP(1)), CCW (A3)
Wolf APC [1] 3+ 2+ Storm Rifle (24", A3, AP(1)) Fast, Fearless, Impact(6), Tough(6), 230pts
Transport(11)
Wolf Attack APC [1] 3+ 2+ Twin Heavy Flamer (12", A2, AP(1), Blast(3), Reliable) Fast, Fearless, Impact(6), Tough(6), Transport(6) 230pts
Wolf Drop Pod [1] 3+ 2+ Death Launcher (18", A1, Blast(6)) Ambush, Fearless, Immobile, Tough(6), 160pts
Transport(11)
Wolf Battle Tank [1] 3+ 2+ Twin Heavy Machinegun (30", A6, AP(1)), Fast, Fearless, Impact(6), Tough(12) 555pts
Demolition Cannon (24", A1, AP(4), Blast(6), Indirect)
Wolf Heavy Tank [1] 3+ 2+ Twin Heavy Machinegun (30", A6, AP(1)), Fast, Fearless, Impact(6), Tough(18), 770pts
Quad Flamer Cannon (18", A4, AP(1), Blast(3), Reliable) Transport(11)
Wolf Attack Speeder [1] 3+ 2+ 2x Heavy Flamer mer (12", A1, AP(1), Blast(3), Reliable) Ambush, Fast, Fearless, Impact(6), Strider, 235pts
Tough(6)
Wolf Artillery Gun [1] 3+ 2+ Heavy Flak Cannon (30", A4, AP(3), Deadly(3), Lock-On), Counter-Attack, Entrenched, Fearless, Repair, 480pts
Engineer Crew (A3, AP(2)) Slow, Tough(6)
Wolf Heavy Exo-Suit [1] 3+ 2+ Twin Fusion Rifle (12", A2, AP(4), Deadly(3)), Counter-Attack, Fear(1), Fearless, Tough(6) 200pts
Stomp (A2, AP(1))
Wolf Attack Walker [1] 3+ 2+ Stomp (A4, AP(1)), 2x Walker Fist ist (A4, AP(4)) Counter-Attack, Fear(2), Fearless, Tough(12) 395pts
Wolf Light Gunship [1] 3+ 2+ Twin Typhoon Missiles (24", A4, AP(2), Lock-On), Aircraft, Fearless, Tough(6) 305pts
Minigun (24", A4, AP(1))
Wolf Heavy Gunship [1] 3+ 2+ Storm Missiles (36", A1, AP(3), Deadly(3)), Aircraft, Fearless, Tough(9), Transport(11) 570pts
Twin Minigun (24", A8, AP(1)),
Typhoon Missiles (24", A2, AP(2), Lock-On),
Light Heavy Rifle Array (24", A4, AP(1))
Special Rules
Advanced Tactics: Once per activation, before
attacking, pick one other friendly unit within 12”,
which may move by up to 6".
Counter-Attack: Strikes first when charged.
Medical Training: This model and its unit get
Regeneration.
Repair: Once per activation, if within 2” of a
model with Tough, roll one die. On a 2+ you may
remove D3 wounds from that model.
Shield Wall: This model gets +1 to defense rolls
against non-spell attacks.
Veteran Infantry: Gets +1 to hit in melee and
shooting.
Veteran Walker: Gets +1 to hit in melee and
shooting.
War Chant: When this model and its unit charge,
unmodified rolls of 6 to hit are multiplied by 2.
Wolf Brothers Army Spells
Fury (1): Target friendly unit within 12" gets +1
attack next time it charges.
Hurricane (1): Target 2 enemy units within 9"
take 2 hits each.
Storm (2): Target 2 enemy units within 12" get -1
to hit rolls next time they shoot.
Thunder (2): Target enemy unit within 12" takes
4 hits with AP(2).
Lightning (3): Target enemy model within 12"
takes 3 hits with AP(4).
Wrath (3): Target 2 enemy units within 6" get -4"
next time they Advance, or -8" next time they
Charge/Rush.

2
GF - Wolf Brothers 3.0.0
Wolf Master Destroyer [1] - 165 pts Wolf Elite Pathfinder [1] - 70 pts Wolf Rookies [5] - 160 pts
Quality 3+ Defense 3+ Quality 4+ Defense 4+ Quality 4+ Defense 4+
Dual Energy Claws (A8, Rending) Master Heavy Rifle (24", A2, AP(1)) Heavy Pistol (12", A1, AP(1))
Ambush, Counter-Attack, Fearless, Hero, CCW (A1) CCW (A2)
Tough(6) Counter-Attack, Fearless, Hero, Strider, Counter-Attack, Fearless, Furious
Replace Dual Energy Claws: Tough(3) Replace one Heavy Pistol and CCW:
-10pts Energy Hammer (A2, Blast(3)), Upgrade with one: free Sgt. Heavy Pistol (12", A1, AP(1)),
Combat Shield (Shield Wall) +10pts Preacher (War Chant) Sgt. Hand Weapon (A2)
+55pts Rapid Storm Rifle (24", A6, AP(1)), +15pts Engineer (Repair) Replace Sgt. Heavy Pistol:
CCW (A4) +25pts Captain (Advanced Tactics) +5pts Gravity Pistol (9", A2, Rending)
Replace CCW: +40pts Archivist (Caster(2)) +5pts Plasma Pistol (12", A1, AP(4))
+65pts Energy Sword (A4, AP(1), Rending) +60pts Master Archivist (Caster(3)) Replace Sgt. Hand Weapon:
+80pts Chain-Fist (A2, AP(2), Deadly(3)) Replace Master Heavy Rifle and CCW: +5pts Energy Sword (A2, AP(1), Rending)
+85pts Energy Fist (A4, AP(4)) -5pts Dual Energy Claws (A4, Rending) +15pts Energy Fist (A2, AP(4))
Upgrade with: -5pts Heavy Chainsaw Sword (A4, AP(1)) Upgrade all models with:
+25pts Veteran Infantry -5pts Master Heavy Pistol (12", A2, AP(1)), +20pts Jetpacks (Ambush, Flying)
Upgrade with one: CCW (A2) Replace one Heavy Pistol:
+5pts Preacher (War Chant) Replace Master Heavy Pistol: +10pts Gravity Rifle (18", A2, Rending)
+10pts Engineer (Repair) -10pts Flamer Pistol +15pts Plasma Rifle (24", A1, AP(4))
+20pts Captain (Advanced Tactics) (6", A1, Blast(3), Reliable) +15pts Flamer (12", A1, Blast(3), Reliable)
+40pts Archivist (Caster(2)) -5pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +20pts Fusion Rifle (12", A1, AP(4), Deadly(3))
+60pts Master Archivist (Caster(3)) -5pts Master Gravity Pistol (9", A3, Rending) Replace one Heavy Pistol:
free Master Plasma Pistol (12", A2, AP(4)) +5pts Plasma Pistol (12", A1, AP(4))
Wolf Master Brother [1] - 85 pts +5pts Heavy Rifle (24", A1, AP(1)), Replace one Heavy Pistol and CCW:
Quality 3+ Defense 3+ Flamer-Mod (6", A1, Blast(3), Reliable) +5pts Heavy Pistol (12", A1, AP(1)),
Master Heavy Rifle (24", A2, AP(1)) +25pts Master Storm Rifle (24", A4, AP(1)) Energy Hammer (A1, Blast(3))
CCW (A1) Replace Flamer-Mod: +5pts Heavy Pistol (12", A1, AP(1)),
Counter-Attack, Fearless, Hero, Tough(3) +5pts Gravity-Mod (9", A2, Rending) Energy Sword (A2, AP(1), Rending)
Upgrade with one: +5pts Plasma-Mod (12", A1, AP(4)) +10pts Heavy Chainsaw Sword (A4, AP(1))
+5pts Preacher (War Chant) +5pts Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts Heavy Pistol (12", A1, AP(1)),
+15pts Engineer (Repair) Replace CCW: Energy Fist (A2, AP(4))
+25pts Captain (Advanced Tactics) +5pts Energy Hammer (A1, Blast(3))
+40pts Archivist (Caster(2)) +10pts Energy Sword (A2, AP(1), Rending)
+60pts Master Archivist (Caster(3)) +15pts Chain-Fist (A1, AP(2), Deadly(3))
Replace Master Heavy Rifle and CCW: +15pts Energy Fist (A2, AP(4))
-10pts Dual Energy Claws (A4, Rending) Replace Master Heavy Rifle:
-5pts Heavy Chainsaw Sword (A4, AP(1)) +55pts Master Sniper Rifle
-10pts Master Heavy Pistol (12", A2, AP(1)), (30", A2, AP(1), Sniper)
CCW (A2) Upgrade with any:
Replace Master Heavy Pistol: +5pts Forward Sentry (Scout)
-15pts Flamer Pistol +10pts Camo Cloak (Stealth)
(6", A1, Blast(3), Reliable)
-10pts Fusion Pistol (6", A1, AP(4), Deadly(3)) Wolf Pathfinders [5] - 165 pts
-10pts Master Gravity Pistol (9", A3, Rending) Quality 4+ Defense 4+
free Master Plasma Pistol (12", A2, AP(4)) Heavy Rifle (24", A1, AP(1))
+5pts Heavy Rifle (24", A1, AP(1)), CCW (A1)
Flamer-Mod (6", A1, Blast(3), Reliable) Counter-Attack, Fearless, Strider
+35pts Master Storm Rifle (24", A4, AP(1)) Replace all Heavy Rifles and CCWs:
Replace Flamer-Mod: -5pts Heavy Pistol (12", A1, AP(1)), CCW (A2)
+5pts Gravity-Mod (9", A2, Rending) Replace any Heavy Rifle:
+5pts Plasma-Mod (12", A1, AP(4)) free Shotgun (12", A2, AP(1))
+5pts Fusion-Mod (6", A1, AP(4), Deadly(3)) Replace one Heavy Rifle:
Replace CCW: +5pts Gravity Rifle (18", A2, Rending)
+5pts Energy Hammer (A1, Blast(3)) +5pts Plasma Rifle (24", A1, AP(4))
+10pts Energy Sword (A2, AP(1), Rending) +5pts Flamer (12", A1, Blast(3), Reliable)
+20pts Chain-Fist (A1, AP(2), Deadly(3)) +25pts Heavy Machinegun (30", A3, AP(1))
+20pts Energy Fist (A2, AP(4)) +40pts Missile Launcher
Upgrade with one: (30", A1, AP(2), Deadly(3), Lock-On)
+15pts Jetpack (Ambush, Flying) Replace up to three Heavy Rifles:
+80pts Wolf Mount (Fast, Strider, Tough(+3), +25pts Sniper Rifle (30", A1, AP(1), Sniper)
Heavy Claws (A2, AP(1))) Upgrade all models with any:
+90pts Combat Bike (Fast, Tough(3), +10pts Camo Cloaks (Stealth)
Twin Heavy Rifle (24", A2, AP(1))) +10pts Forward Sentries (Scout)
Upgrade with: Replace one Heavy Rifle and CCW:
+15pts Veteran Infantry -5pts Sgt. Heavy Pistol (12", A1, AP(1)),
Sgt. Hand Weapon (A2)
Replace Sgt. Heavy Pistol:
+5pts Gravity Pistol (9", A2, Rending)
+5pts Plasma Pistol (12", A1, AP(4))
Replace Sgt. Hand Weapon:
+5pts Energy Sword (A2, AP(1), Rending)
+5pts Energy Fist (A2, AP(4))

3
GF - Wolf Brothers 3.0.0
Wolf Battle Brothers [5] - 200 pts Wolf Destroyers [3] - 250 pts Wolf Brother Bikers [3] - 315 pts
Quality 3+ Defense 3+ Quality 3+ Defense 3+ Quality 3+ Defense 3+
Heavy Rifle (24", A1, AP(1)) Dual Energy Claws (A4, Rending) Twin Heavy Rifle (24", A2, AP(1))
CCW (A1) Ambush, Counter-Attack, Fearless, Tough(3) Heavy Pistol (12", A1, AP(1))
Counter-Attack, Fearless Replace all Dual Energy Claws: CCW (A2)
Replace one Heavy Rifle and CCW: -15pts Combat Shield (Shield Wall), Counter-Attack, Fast, Fearless, Tough(3)
-5pts Sgt. Heavy Pistol (12", A1, AP(1)), Energy Hammer (A1, Blast(3)) Replace one Heavy Pistol and CCW:
Sgt. Hand Weapon (A2) +70pts Storm Rifle (24", A3, AP(1)), CCW (A1) free Sgt. Heavy Pistol (12", A1, AP(1)),
Replace Sgt. Heavy Pistol: Replace one Storm Rifle: Sgt. Hand Weapon (A2)
+5pts Gravity Pistol (9", A2, Rending) +5pts Heavy Flamer Replace Sgt. Heavy Pistol:
+5pts Plasma Pistol (12", A1, AP(4)) (12", A1, AP(1), Blast(3), Reliable) +5pts Gravity Pistol (9", A2, Rending)
Replace Sgt. Hand Weapon: +35pts Minigun (24", A4, AP(1)) +5pts Plasma Pistol (12", A1, AP(4))
+5pts Energy Sword (A2, AP(1), Rending) +80pts Storm Rifle (24", A3, AP(1)), Replace Sgt. Hand Weapon:
+10pts Energy Fist (A2, AP(4)) Cyclone Missiles +5pts Energy Sword (A2, AP(1), Rending)
Upgrade all models with: (24", A1, AP(2), Deadly(3), Lock-On) +15pts Energy Fist (A2, AP(4))
+50pts Veteran Infantry Replace any CCW: Replace all Heavy Pistols and CCWs:
Upgrade one model with one: +40pts Chain-Fist (A1, AP(2), Deadly(3)) +5pts Heavy Rifle (24", A1, AP(1)), CCW (A1)
+15pts Banner +40pts Energy Sword (A3, AP(1), Rending) Replace up to two Heavy Rifles:
+30pts Medical Training +55pts Energy Fist (A3, AP(4)) +5pts Flamer (12", A1, Blast(3), Reliable)
Replace one Heavy Rifle: +5pts Gravity Rifle (18", A2, Rending)
+5pts Flamer (12", A1, Blast(3), Reliable) Hunting Wolves [5] - 145 pts +10pts Plasma Rifle (24", A1, AP(4))
+5pts Gravity Rifle (18", A2, Rending) Quality 4+ Defense 4+ +20pts Fusion Rifle (12", A1, AP(4), Deadly(3))
+10pts Plasma Rifle (24", A1, AP(4)) Vicious Bites (A2, AP(1))
+15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Counter-Attack, Fast, Strider Wolf Support Bike [1] - 190 pts
+15pts Heavy Flamer Upgrade all models with: Quality 3+ Defense 3+
(12", A1, AP(1), Blast(3), Reliable) +15pts Cyborg Bodies (Regeneration) Twin Heavy Rifle (24", A2, AP(1))
+30pts Heavy Fusion Rifle Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
(18", A1, AP(4), Deadly(3)) Wolf Riders [3] - 280 pts Heavy Pistol (12", A1, AP(1))
+35pts Heavy Machinegun (30", A3, AP(1)) Quality 3+ Defense 3+ CCW (A3)
+40pts Gravity Cannon (24", A4, Rending) Heavy Pistol (12", A1, AP(1)) Counter-Attack, Fast, Fearless, Tough(6)
+50pts Missile Launcher CCW (A2) Replace Heavy Flamer:
(30", A1, AP(2), Deadly(3), Lock-On) Heavy Claws (A2, AP(1)) +20pts Heavy Fusion Rifle
+55pts Laser Cannon Counter-Attack, Fast, Fearless, Strider, (18", A1, AP(4), Deadly(3))
(36", A1, AP(3), Deadly(3)) Tough(3) +25pts Heavy Machinegun (30", A3, AP(1))
+55pts Plasma Cannon Replace any Heavy Pistol and CCW: Replace Heavy Pistol:
(30", A1, AP(4), Blast(3)) +10pts Dual Energy Claws (A4, Rending) +10pts Heavy Rifle (24", A1, AP(1))
Replace any Heavy Pistol:
Werewolf Brothers [5] - 190 pts +5pts Combat Shield (Shield Wall) Wolf APC [1] - 230 pts
Quality 3+ Defense 4+ +5pts Plasma Pistol (12", A1, AP(4)) Quality 3+ Defense 2+
Heavy Claws (A2, AP(1)) Replace any CCW: Storm Rifle (24", A3, AP(1))
Counter-Attack, Fast, Fearless, Regeneration +5pts Energy Hammer (A1, Blast(3)) Fast, Fearless, Impact(6), Tough(6), Transport(11)
Replace all Heavy Claws: +5pts Energy Sword (A2, AP(1), Rending) Upgrade with one:
-20pts Wolf Hammer (A1, AP(2)), +15pts Energy Fist (A2, AP(4)) +45pts Storm Rifle (24", A3, AP(1))
Energy Shield (Shield Wall) +50pts Heavy Fusion Rifle
Replace any Heavy Claws: Wolf Pathfinder Bikers [3] - 260 pts (18", A1, AP(4), Deadly(3))
+5pts Dual Wolf Claws Quality 4+ Defense 4+ +60pts Hunter Missiles
(A2, Reliable, Rending) Grenade Launcher (24", A1, Blast(3)) (24", A1, AP(2), Deadly(3), Lock-On)
+10pts Heavy Wolf Axe (A2, AP(4)) Heavy Pistol (12", A1, AP(1)) Upgrade with:
Upgrade any model with: CCW (A2) +10pts Dozer Blade (Strider)
+15pts Backpack-GL (12", A2, AP(1)) Counter-Attack, Fast, Fearless, Scout, Tough(3)
Replace any Grenade Launcher: Wolf Attack APC [1] - 230 pts
Wolf Support Brothers [3] - 165 pts +5pts Twin Heavy Rifle (24", A2, AP(1)) Quality 3+ Defense 2+
Quality 3+ Defense 3+ Replace all Heavy Pistols and CCWs: Twin Heavy Flamer (12", A2, AP(1), Blast(3),
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable) +5pts Heavy Rifle (24", A1, AP(1)), CCW (A1) Reliable)
CCW (A1) Replace one Heavy Pistol and CCW: Fast, Fearless, Impact(6), Tough(6), Transport(6)
Counter-Attack, Fearless, Relentless free Sgt. Heavy Pistol (12", A1, AP(1)), Replace Twin Heavy Flamer:
Replace any Heavy Flamer: Sgt. Hand Weapon (A2) +45pts Twin Heavy Machinegun
+20pts Heavy Fusion Rifle Replace Sgt. Heavy Pistol: (30", A6, AP(1))
(18", A1, AP(4), Deadly(3)) +5pts Gravity Pistol (9", A2, Rending) +60pts Twin Minigun (24", A8, AP(1))
+25pts Heavy Machinegun (30", A3, AP(1)) +5pts Plasma Pistol (12", A1, AP(4)) +60pts Laser Cannon
+30pts Gravity Cannon (24", A4, Rending) Replace Sgt. Hand Weapon: (36", A1, AP(3), Deadly(3)),
+45pts Missile Launcher +5pts Energy Sword (A2, AP(1), Rending) Twin Plasma Rifle (24", A2, AP(4))
(30", A1, AP(2), Deadly(3), Lock-On) +10pts Energy Fist (A2, AP(4)) +80pts Twin Laser Cannon
+45pts Plasma Cannon (36", A2, AP(3), Deadly(3))
(30", A1, AP(4), Blast(3)) Upgrade with:
+45pts Laser Cannon +5pts Dozer Blade (Strider)
(36", A1, AP(3), Deadly(3)) Wolf Drop Pod [1] - 160 pts
Quality 3+ Defense 2+
Death Launcher (18", A1, Blast(6))
Ambush, Fearless, Immobile, Tough(6),
Transport(11)
Replace Death Launcher:
+55pts Rapid Storm Rifle (24", A6, AP(1))

4
GF - Wolf Brothers 3.0.0
Wolf Battle Tank [1] - 555 pts Wolf Artillery Gun [1] - 480 pts Wolf Light Gunship [1] - 305 pts
Quality 3+ Defense 2+ Quality 3+ Defense 2+ Quality 3+ Defense 2+
Twin Heavy Machinegun (30", A6, AP(1)) Heavy Flak Cannon (30", A4, AP(3), Deadly(3), Twin Typhoon Missiles (24", A4, AP(2), Lock-On)
Demolition Cannon (24", A1, AP(4), Blast(6), Lock-On) Minigun (24", A4, AP(1))
Indirect) Engineer Crew (A3, AP(2)) Aircraft, Fearless, Tough(6)
Fast, Fearless, Impact(6), Tough(12) Counter-Attack, Entrenched, Fearless, Repair, Upgrade with one:
Upgrade with one: Slow, Tough(6) +45pts Laser Talon (24", A2, AP(3))
+45pts Storm Rifle (24", A3, AP(1)) Replace Heavy Flak Cannon: +55pts Storm Cannon
+45pts Heavy Fusion Rifle -135pts Heavy Gatling Cannon (24", A12, AP(1)) (30", A2, AP(2), Lock-On)
(18", A1, AP(4), Deadly(3)) -60pts Heavy Crack Cannon Replace Twin Typhoon Missiles:
+60pts Hunter Missiles (30", A9, AP(1), Indirect, Rending) +5pts Twin Heavy Machinegun
(24", A1, AP(2), Deadly(3), Lock-On) +10pts Heavy Thunder Cannon (30", A6, AP(1))
Upgrade with: (30", A4, AP(2), Blast(3), Indirect) +45pts Twin Laser Cannon
+15pts Dozer Blade (Strider) (36", A2, AP(3), Deadly(3))
Replace Demolition Cannon: Wolf Heavy Exo-Suit [1] - 200 pts +80pts Twin Hammer Missiles
-45pts Twin Storm Cannon Quality 3+ Defense 2+ (36", A2, AP(3), Deadly(3), Lock-On)
(30", A4, AP(2), Lock-On) Twin Fusion Rifle (12", A2, AP(4), Deadly(3))
-15pts Twin Laser Cannon Stomp (A2, AP(1)) Wolf Heavy Gunship [1] - 570 pts
(36", A2, AP(3), Deadly(3)) Counter-Attack, Fear(1), Fearless, Tough(6) Quality 3+ Defense 2+
-15pts Spear Missile Launcher Replace Twin Fusion Rifle: Storm Missiles (36", A1, AP(3), Deadly(3))
(30", A1, AP(3), Deadly(6), Lock-On) -20pts Twin Flamer Twin Minigun (24", A8, AP(1))
-10pts Rapid Autocannon (36", A6, AP(2)) (12", A2, Blast(3), Reliable) Typhoon Missiles (24", A2, AP(2), Lock-On)
-5pts Wind Missile Launcher +40pts Twin Heavy Machinegun Light Heavy Rifle Array (24", A4, AP(1))
(36", A2, AP(1), Blast(3), Indirect) (30", A6, AP(1)) Aircraft, Fearless, Tough(9), Transport(11)
Replace Twin Heavy Machineguns: +45pts Twin Gravity Cannon Replace Twin Minigun:
+40pts Twin Laser Cannon (24", A8, Rending) +15pts Twin Plasma Cannon
(36", A2, AP(3), Deadly(3)) +80pts Twin Laser Cannon (30", A2, AP(4), Blast(3))
(36", A2, AP(3), Deadly(3)) +20pts Twin Laser Cannon
Wolf Heavy Tank [1] - 770 pts Upgrade with one: (36", A2, AP(3), Deadly(3))
Quality 3+ Defense 2+ +30pts Dual Heavy Fists (A2, Blast(3)) Replace Typhoon Missiles:
Twin Heavy Machinegun (30", A6, AP(1)) +50pts Dual Combat Drills (A4, AP(4)) -5pts Heavy Fusion Rifle
Quad Flamer Cannon (18", A4, AP(1), Blast(3), Upgrade with one: (18", A1, AP(4), Deadly(3))
Reliable) +25pts Chest Missiles +5pts Heavy Machinegun (30", A3, AP(1))
Fast, Fearless, Impact(6), Tough(18), (24", A1, AP(2), Lock-On)
Transport(11) +30pts Chest-Rifles (24", A2, AP(1))
Upgrade with one: Wolf Attack Walker [1] - 395 pts
+45pts Storm Rifle (24", A3, AP(1)) Quality 3+ Defense 2+
+45pts Heavy Fusion Rifle Stomp (A4, AP(1))
(18", A1, AP(4), Deadly(3)) 2x Walker Fist (A4, AP(4))
+60pts Hunter Missiles Counter-Attack, Fear(2), Fearless, Tough(12)
(24", A1, AP(2), Deadly(3), Lock-On)
Upgrade with: Replace one Walker Fist:
+25pts Dozer Blade (Strider) +5pts Twin Heavy Flamer
Replace Quad Flamer Cannon: (12", A2, AP(1), Blast(3), Reliable)
+10pts Twin Heavy Rifle Array (24", A12, AP(1)) +30pts Super-Heavy Fusion Rifle
+110pts Quad Laser Cannon (18", A1, AP(4), Deadly(6))
(36", A4, AP(3), Deadly(3)) +40pts Heavy Rifle Array (24", A6, AP(1))
Replace Twin Heavy Machinegun: +50pts Twin Heavy Machinegun
+20pts Twin Minigun (24", A8, AP(1)) (30", A6, AP(1))
+65pts Heavy Minigun (24", A6, AP(2))
Wolf Attack Speeder [1] - 235 pts +75pts Heavy Plasma Cannon
Quality 3+ Defense 2+ (30", A1, AP(4), Blast(6))
2x Heavy Flamer (12", A1, AP(1), Blast(3), +90pts Twin Laser Cannon
Reliable) (36", A2, AP(3), Deadly(3))
Ambush, Fast, Fearless, Impact(6), Strider, Replace one Walker Fist:
Tough(6) +55pts Missile Array (30", A4, AP(2), Lock-On)
Replace any Heavy Flamer: +95pts Twin Autocannon (36", A6, AP(2))
+15pts Heavy Fusion Rifle Upgrade any Walker Fist with one:
(18", A1, AP(4), Deadly(3)) +25pts Heavy Flamer
+20pts Heavy Machinegun (30", A3, AP(1)) (12", A1, AP(1), Blast(3), Reliable)
+30pts Minigun (24", A4, AP(1)) +30pts Fusion Rifle (12", A1, AP(4), Deadly(3))
Replace one Heavy Flamer: +45pts Storm Rifle (24", A3, AP(1))
+65pts Twin Typhoon Missiles Upgrade with:
(24", A4, AP(2), Lock-On) +60pts Veteran Walker
Upgrade with:
+15pts Open Sides (Transport(6))

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