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AOF - WAR DISCIPLES 3.1.

Background Story
The arrival of the Havoc Gods in Tyria caused a great deal of
instability, as some began to worship these new Gods. The
Empire recalled many of their troops to defend their Capital
and nearby regions, hoping to put down any rebellions there,
whilst the northern tribes were abandoned and left to deal with
any dangers on their own.

The Havoc Gods’ eyes soon turned to this forsaken province,


seeking potential converts and champions. Each Havoc God
sought to sway promising individuals and powerful tribes to
their influence, granting their favourites various boons in
exchange for worship.

The God of War offered strength, allowing its Disciples to


triumph over their foes. Change granted knowledge and
powerful magic. Plague offered renewed vitality to those taken
by disease. While Lust offered redemption and power to those
cast out by the Empire.

These gifts offered renewed hope and life amongst the


desperate tribes whom the Empire had abandoned. Those who
accepted the pact were granted powerful boons by their
patrons, who reforged them in their image. These Havoc
Disciples repaid their gifts with a fanatical loyalty, willing to
devote their lives to the god who had chosen them. Each tribe
Intro defined themselves according to their worship, establishing
The Havoc Disciples are those who have embraced a particular themselves through their devotion and worship of their
Havoc God. Each god bestows unique boons and powers onto particular patron. By the time the Havoc Wars had begun in
their followers. As a result, their warbands are specialized, full, the remaining northern tribes had utterly changed, each
shaped to reflect the whims of their god. one fully embracing one or more of the Havoc Gods.

Forsaken by the Empire, the northern tribes were approached When the Havoc Gods were captured, their most fanatical
by different gods who offered a chance at survival in exchange followers were suddenly severed from their life’s purpose.
for worship. Each god empowered their respective followers, Some fought to their deaths, eager to give their lives to avenge
reforging them according to their will. After their defeat in the their god. Others fled north, scattered and weakened, but
Havoc Wars, the Disciples were severed from their former persisting. They maintained a long vigil, inflicting what
patrons, but with the Rift’s opening, they are eager to renew revenge they could while awaiting the return of their particular
their pacts after many years spent in bitter exile. patron. Without direction or hope however, many fell into
despair. Petty conflicts began to break out between bands
dedicated to different gods, as they sought to lay blame for
About OPR defeat upon each other.
OPR (www.onepagerules.com) is the home of many free games
which are designed to be fast to learn and easy to play. Then, the Great Rift opened and liberated their Gods into Tyria.
Havoc Disciples find themselves with renewed hope, eager to
This project was made by gamers for gamers and it can only prove their loyalty to their old patrons. Yet, the bitterness of
exist thanks to the support of our awesome community. defeat and rivalries remain, as many remember their years in
hiding, and they are no longer the unified force that once
If you want to help us in making more awesome content, you rampaged through the land.
can support us on www.patreon.com/onepagerules.
How will your devotion guide you?
Thank you for playing!

Created by: Gaetano Ferrara

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AOF - WAR DISCIPLES 3.1.0
Name [size] Qua Def Equipment Special Rules Cost
War Master [1] 3+ 3+ Heavy Hand Weapon (A3, AP(1)) Furious, Hero, Tough(3) 55pts
War Barbarian Champion [1] 5+ 5+ Hand Weapon (A3) Frenzy, Hero, Tough(3) 30pts
War Barbarians [10] 5+ 5+ Hand Weapon (A1) Frenzy 80pts
War Gore Reavers [10] 5+ 5+ Great Weapon (A1, AP(2)) Furious 95pts
War Warriors [5] 3+ 3+ Heavy Hand Weapon (A1, AP(1)) Furious 80pts
War Mutants [5] 4+ 4+ Mutated Limbs (A2) Fearless, Furious, Mutations 100pts
War Gore Warriors [5] 3+ 4+ Heavy Hand Weapon (A1, AP(1)) Frenzy 85pts
War Death-Reapers [3] 3+ 4+ Dual Hexed Weapons (A4, Rending) Frenzy, Tough(3) 190pts
War Death-Mongers [3] 3+ 4+ Dual Flail-Hammers (A2, AP(2)) Furious, Impact(2), Tough(3) 175pts
War Hounds [5] 4+ 5+ Rending Claws (A1, Rending) Fast, Frenzy, Strider 75pts
War Barbarian Horsemen [5] 5+ 5+ Hand Weapon (A1) Fast, Frenzy, Impact(1) 75pts
War Knights [5] 3+ 3+ Heavy Hand Weapon (A1, AP(1)) Fast, Furious, Impact(1) 120pts
War Beast Knights [3] 3+ 3+ Heavy Hand Weapon (A1, AP(1)), Fast, Furious, Impact(2), Tough(3) 200pts
Heavy Claws (A1, AP(1))
War Wrath Beast [1] 3+ 3+ Rending Claws (A6, Rending) Fear(1), Frenzy, Tough(6) 135pts
War Shrine [1] 4+ 3+ Giant Fists (A8, AP(2)), Stomp (A4, AP(1)) Dark Blessing, Fear(2), Furious, Tough(12) 295pts
War Chariot [1] 3+ 3+ Heavy Crew Attacks (A2, AP(2)), Hooves (A2) Fast, Furious, Impact(4), Tough(6) 135pts
War Beast Chariot [1] 3+ 3+ Heavy Claws (A2, AP(1)), Fast, Fear(1), Furious, Impact(4), Tough(6) 150pts
Heavy Crew Attacks (A2, AP(2))

Special Rules
Battle Ready: This model and its unit get Scout.
Blessing of War: This model and its unit get +1
to hit in melee.
Blood Icon: This model and its unit get Furious.
If they already had Furious, they get extra hits
on unmodified rolls of 5-6 instead.
Breath Attack: Once per activation, before
attacking, roll one die. On a 2+ one enemy unit
within 6” in line of sight takes 1 hit with Blast(3)
and AP(1).
Chosen Warrior: Gets +1 to hit in melee and
shooting.
Dark Blessing: Once per activation, pick 2
friendly units within 6”, which get +1 to hit
next time they fight in melee.
Dark March: Once per activation, before
attacking, pick one other friendly unit within
12”, which may move by up to 6".
Doom Caller: Once per activation, before
attacking, pick one enemy unit within 12”,
which gets -2 to its next morale test roll.
Frenzy: Counts as having Furious and gets
AP(+1) when charging.
Mutations: When in melee, roll one die and
apply one bonus to models with this rule:
1-3: Attacks get Rending
4-6: Attacks get AP(+1)
Warning Cry: Enemy units can’t be set up
within 12” of this model when using Ambush.

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AOF - WAR DISCIPLES 3.1.0

War Master [1] - 55 pts War Warriors [5] - 80 pts War Beast Knights [3] - 200 pts
Quality 3+ Defense 3+ Quality 3+ Defense 3+ Quality 3+ Defense 3+
Heavy Hand Weapon (A3, AP(1)) Heavy Hand Weapon (A1, AP(1)) Heavy Hand Weapon (A1, AP(1))
Furious, Hero, Tough(3) Furious Heavy Claws (A1, AP(1))
Replace Heavy Hand Weapon: Upgrade up to three models with one: Fast, Furious, Impact(2), Tough(3)
+5pts Heavy Halberd (A3, AP(1), Rending) +5pts Sergeant Upgrade up to three models with one:
+10pts Dual Heavy Hand Weapons +10pts Musician +5pts Sergeant
(A4, AP(1)) +15pts Banner +10pts Musician
+10pts Heavy Lance (A3, AP(1), Lance) Replace all Heavy Hand Weapons: +15pts Banner
+10pts Heavy Great Weapon (A3, AP(3)) +5pts Heavy Halberd (A1, AP(1), Rending) Replace all Heavy Hand Weapons:
Upgrade with one: +20pts Heavy Great Weapon (A1, AP(3)) +10pts Heavy Lance (A1, AP(1), Lance)
+10pts Icon Bearer (Blood Icon) +40pts Dual Heavy Hand Weapons
+25pts Conqueror (Dark March) (A2, AP(1)) War Wrath Beast [1] - 135 pts
+25pts War Lord (Blessing of War) Upgrade all models with: Quality 3+ Defense 3+
+30pts Herald (Doom Caller) +20pts Chosen Warrior Rending Claws (A6, Rending)
+30pts Army Standard Bearer (Fear(3)) Fear(1), Frenzy, Tough(6)
Upgrade with one: War Mutants [5] - 100 pts Upgrade with:
+15pts Horse (Fast, Impact(1)) Quality 4+ Defense 4+ +40pts Beast Master (Fearless, Regeneration)
+70pts Great Beast (Fast, Impact(+2), Mutated Limbs (A2)
Tough(+3), Heavy Claws (A1, AP(1))) Fearless, Furious, Mutations War Shrine [1] - 295 pts
+80pts Daemon Mount (Fast, Fear(1), Quality 4+ Defense 3+
Impact(+2), Tough(+3), War Gore Warriors [5] - 85 pts Giant Fists (A8, AP(2))
Heavy Claws (A1, AP(1))) Quality 3+ Defense 4+ Stomp (A4, AP(1))
+155pts Manticore (Fear(1), Flying, Tough(6), Heavy Hand Weapon (A1, AP(1)) Dark Blessing, Fear(2), Furious, Tough(12)
Rending Claws (A6, Rending)) Frenzy
+320pts Havoc Dragon (Tough(12), Upgrade up to three models with one: War Chariot [1] - 135 pts
Breath Attack, Fear(2), Flying, +5pts Sergeant Quality 3+ Defense 3+
Stomp (A4, AP(1)), +10pts Musician Heavy Crew Attacks (A2, AP(2))
Heavy Claws (A6, AP(1))) +15pts Banner Hooves (A2)
Upgrade with: Replace all Heavy Hand Weapons: Fast, Furious, Impact(4), Tough(6)
+10pts Chosen Warrior +30pts Dual Hand Weapons (A2)
Replace one Heavy Hand Weapon: War Beast Chariot [1] - 150 pts
+10pts Pet Hound (Warning Cry)
+15pts Heavy Great Weapon (A2, AP(3)) Quality 3+ Defense 3+
War Barbarian Champion [1] - 30 pts Heavy Claws (A2, AP(1))
Quality 5+ Defense 5+ War Death-Reapers [3] - 190 pts Heavy Crew Attacks (A2, AP(2))
Hand Weapon (A3) Quality 3+ Defense 4+ Fast, Fear(1), Furious, Impact(4), Tough(6)
Frenzy, Hero, Tough(3) Dual Hexed Weapons (A4, Rending)
Replace Hand Weapon: Frenzy, Tough(3)
+5pts Dual Hand Weapons (A4) Upgrade up to three models with one:
+5pts Halberd (A3, Rending) +5pts Sergeant
+5pts Lance (A3, Lance) +10pts Musician
+5pts Great Weapon (A3, AP(2)) +15pts Banner
Upgrade with one: Replace one Dual Hexed Weapons:
+25pts Marauder (Battle Ready) +15pts Hexed Great Weapon
Upgrade with one: (A4, AP(2), Rending)
+10pts Horse (Fast, Impact(1))
War Death-Mongers [3] - 175 pts
War Barbarians [10] - 80 pts Quality 3+ Defense 4+
Quality 5+ Defense 5+ Dual Flail-Hammers (A2, AP(2))
Hand Weapon (A1) Furious, Impact(2), Tough(3)
Frenzy
Upgrade up to three models with one: War Hounds [5] - 75 pts
+5pts Sergeant Quality 4+ Defense 5+
+10pts Musician Rending Claws (A1, Rending)
+15pts Banner Fast, Frenzy, Strider
Replace all Hand Weapons: Upgrade all models with any:
+10pts Flail (A1, AP(1)) +5pts Vicious (Poison in Melee)
+10pts Bounding Advance (Scout)
War Gore Reavers [10] - 95 pts
Quality 5+ Defense 5+ War Barbarian Horsemen [5] - 75 pts
Great Weapon (A1, AP(2)) Quality 5+ Defense 5+
Furious Hand Weapon (A1)
Upgrade up to three models with one: Fast, Frenzy, Impact(1)
+5pts Sergeant Replace all Hand Weapons:
+10pts Musician +5pts Flail (A1, AP(1))
+15pts Banner Upgrade all models with:
Replace all Great Weapons: +15pts Javelin (12", A1)
+5pts Dual Hand Weapons (A2)
War Knights [5] - 120 pts
Quality 3+ Defense 3+
Heavy Hand Weapon (A1, AP(1))
Fast, Furious, Impact(1)
Upgrade up to three models with one:
+5pts Sergeant
+10pts Musician
+15pts Banner
Replace all Heavy Hand Weapons:
+15pts Heavy Lance (A1, AP(1), Lance)

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