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AOF - PLAGUE DISCIPLES 3.1.

Background Story
The arrival of the Havoc Gods in Tyria caused a great deal of
instability, as some began to worship these new Gods. The
Empire recalled many of their troops to defend their Capital
and nearby regions, hoping to put down any rebellions there,
whilst the northern tribes were abandoned and left to deal with
any dangers on their own.

The Havoc Gods’ eyes soon turned to this forsaken province,


seeking potential converts and champions. Each Havoc God
sought to sway promising individuals and powerful tribes to
their influence, granting their favourites various boons in
exchange for worship.

The God of War offered strength, allowing its Disciples to


triumph over their foes. Change granted knowledge and
powerful magic. Plague offered renewed vitality to those taken
by disease. While Lust offered redemption and power to those
cast out by the Empire.

These gifts offered renewed hope and life amongst the


desperate tribes whom the Empire had abandoned. Those who
accepted the pact were granted powerful boons by their
patrons, who reforged them in their image. These Havoc
Disciples repaid their gifts with a fanatical loyalty, willing to
devote their lives to the god who had chosen them. Each tribe
Intro defined themselves according to their worship, establishing
The Havoc Disciples are those who have embraced a particular themselves through their devotion and worship of their
Havoc God. Each god bestows unique boons and powers onto particular patron. By the time the Havoc Wars had begun in
their followers. As a result, their warbands are specialized, full, the remaining northern tribes had utterly changed, each
shaped to reflect the whims of their god. one fully embracing one or more of the Havoc Gods.

Forsaken by the Empire, the northern tribes were approached When the Havoc Gods were captured, their most fanatical
by different gods who offered a chance at survival in exchange followers were suddenly severed from their life’s purpose.
for worship. Each god empowered their respective followers, Some fought to their deaths, eager to give their lives to avenge
reforging them according to their will. After their defeat in the their god. Others fled north, scattered and weakened, but
Havoc Wars, the Disciples were severed from their former persisting. They maintained a long vigil, inflicting what
patrons, but with the Rift’s opening, they are eager to renew revenge they could while awaiting the return of their particular
their pacts after many years spent in bitter exile. patron. Without direction or hope however, many fell into
despair. Petty conflicts began to break out between bands
dedicated to different gods, as they sought to lay blame for
About OPR defeat upon each other.
OPR (www.onepagerules.com) is the home of many free games
which are designed to be fast to learn and easy to play. Then, the Great Rift opened and liberated their Gods into Tyria.
Havoc Disciples find themselves with renewed hope, eager to
This project was made by gamers for gamers and it can only prove their loyalty to their old patrons. Yet, the bitterness of
exist thanks to the support of our awesome community. defeat and rivalries remain, as many remember their years in
hiding, and they are no longer the unified force that once
If you want to help us in making more awesome content, you rampaged through the land.
can support us on www.patreon.com/onepagerules.
How will your devotion guide you?
Thank you for playing!

Created by: Gaetano Ferrara

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AOF - PLAGUE DISCIPLES 3.1.0
Name [size] Qua Def Equipment Special Rules Cost
Plague Master [1] 3+ 3+ Heavy Hand Weapon (A3, AP(1)) Hero, Regeneration, Tough(3) 65pts
Plague Barbarian Champion [1] 5+ 5+ Hand Weapon (A3) Furious, Hero, Regeneration, Tough(3) 35pts
Plague Barbarians [10] 5+ 5+ Hand Weapon (A1) Furious, Regeneration 95pts
Plague Warriors [5] 3+ 3+ Heavy Hand Weapon (A1, AP(1)) Regeneration 90pts
Plague Mutants [5] 4+ 4+ Mutated Limbs (A2) Fearless, Mutations, Regeneration 110pts
Plague Kings [3] 3+ 3+ Heavy Hand Weapon (A3, AP(1)) Regeneration, Tough(3) 195pts
Plague Hounds [5] 4+ 5+ Rending Claws (A1, Rending) Fast, Regeneration, Strider 75pts
Plague Barbarian Horsemen [5] 5+ 5+ Hand Weapon (A1) Fast, Furious, Impact(1), Regeneration 80pts
Plague Knights [5] 3+ 3+ Heavy Hand Weapon (A1, AP(1)) Fast, Impact(1), Regeneration 130pts
Plague King Fly Rider [1] 3+ 3+ Heavy Hand Weapon (A3, AP(1)), Regeneration, Strider, Tough(6) 135pts
Stinger (A3, Poison)
Plague Pox Beast Rider [1] 3+ 3+ Heavy Great Weapon (A3, AP(3)), Fear(2), Regeneration, Tough(12) 310pts
Rending Claws (A4, Rending), Stomp (A4, AP(1))
Plague Shrine [1] 4+ 3+ Giant Fists (A8, AP(2)), Stomp (A4, AP(1)) Dark Blessing, Fear(2), Regeneration, 335pts
Tough(12)
Plague Chariot [1] 3+ 3+ Heavy Crew Attacks (A2, AP(2)), Hooves (A2) Fast, Impact(4), Regeneration, Tough(6) 155pts
Plague Beast Chariot [1] 3+ 3+ Heavy Claws (A2, AP(1)), Fast, Fear(1), Impact(4), Regeneration, 170pts
Heavy Crew Attacks (A2, AP(2)) Tough(6)

Special Rules
Battle Ready: This model and its unit get Scout.
Blessing of Plague: This model and its unit get
+1 to Regeneration rolls.
Breath Attack: Once per activation, before
attacking, roll one die. On a 2+ one enemy unit
within 6” in line of sight takes 1 hit with Blast(3)
and AP(1).
Chosen Warrior: Gets +1 to hit in melee and
shooting.
Dark Blessing: Once per activation, pick 2
friendly units within 6”, which get +1 to hit
next time they fight in melee.
Dark March: Once per activation, before
attacking, pick one other friendly unit within
12”, which may move by up to 6".
Doom Caller: Once per activation, before
attacking, pick one enemy unit within 12”,
which gets -2 to its next morale test roll.
Mutations: When in melee, roll one die and
apply one bonus to models with this rule:
1-3: Attacks get Rending
4-6: Attacks get AP(+1)
Plague Disciples Army Spells
Blessed Virus (1): Target friendly unit within
12" gets Stealth next time it is shot at.
Muscular Atrophy (1): Target enemy unit
within 18” takes 1 hit with Blast(3).
Plague Curse (2): Target enemy unit within 9"
takes 1 hit with AP(4) and Deadly(3).
Putrefaction (2): Target 2 friendly units within
12" get AP(+1) next time they fight in melee.
Pestilence (3): Target 2 enemy units within 6"
get -4" next time they Advance, or -8" next time
they Charge/Rush.
Rot Wave (3): Target enemy unit within 12"
takes 6 hits with AP(2).

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AOF - PLAGUE DISCIPLES 3.1.0

Plague Master [1] - 65 pts Plague Mutants [5] - 110 pts Plague Shrine [1] - 335 pts
Quality 3+ Defense 3+ Quality 4+ Defense 4+ Quality 4+ Defense 3+
Heavy Hand Weapon (A3, AP(1)) Mutated Limbs (A2) Giant Fists (A8, AP(2))
Hero, Regeneration, Tough(3) Fearless, Mutations, Regeneration Stomp (A4, AP(1))
Replace Heavy Hand Weapon: Dark Blessing, Fear(2), Regeneration,
+5pts Heavy Halberd (A3, AP(1), Rending) Plague Kings [3] - 195 pts Tough(12)
+5pts Dual Heavy Hand Weapons Quality 3+ Defense 3+
(A4, AP(1)) Heavy Hand Weapon (A3, AP(1)) Plague Chariot [1] - 155 pts
+5pts Heavy Lance (A3, AP(1), Lance) Regeneration, Tough(3) Quality 3+ Defense 3+
+10pts Heavy Great Weapon (A3, AP(3)) Upgrade up to three models with one: Heavy Crew Attacks (A2, AP(2))
Upgrade with one: +5pts Sergeant Hooves (A2)
+20pts Plague Lord (Blessing of Plague) +10pts Musician Fast, Impact(4), Regeneration, Tough(6)
+25pts Conqueror (Dark March) +15pts Banner
+30pts Herald (Doom Caller) Replace any Heavy Hand Weapon: Plague Beast Chariot [1] - 170 pts
+30pts Army Standard Bearer (Fear(3)) free Dual Hand Weapons (A4) Quality 3+ Defense 3+
+40pts Sorcerer (Caster(2)) +10pts Heavy Great Weapon (A3, AP(3)) Heavy Claws (A2, AP(1))
+60pts Master Sorcerer (Caster(3)) Heavy Crew Attacks (A2, AP(2))
Upgrade with one: Plague Hounds [5] - 75 pts Fast, Fear(1), Impact(4), Regeneration, Tough(6)
+15pts Horse (Fast, Impact(1)) Quality 4+ Defense 5+
+65pts Throne of Plague (Tough(+3), Rending Claws (A1, Rending)
Toxin Claws (A3, Poison)) Fast, Regeneration, Strider
+90pts Daemon Mount (Fast, Fear(1), Upgrade all models with any:
Impact(+2), Tough(+3), +5pts Vicious (Poison in Melee)
Heavy Claws (A1, AP(1))) +10pts Bounding Advance (Scout)
+175pts Manticore (Fear(1), Flying, Tough(6),
Rending Claws (A6, Rending)) Plague Barbarian Horsemen [5] - 80 pts
+370pts Havoc Dragon (Tough(12), Quality 5+ Defense 5+
Breath Attack, Fear(2), Flying, Hand Weapon (A1)
Stomp (A4, AP(1)), Fast, Furious, Impact(1), Regeneration
Heavy Claws (A6, AP(1))) Replace all Hand Weapons:
Upgrade with: +5pts Flail (A1, AP(1))
+10pts Chosen Warrior Upgrade all models with:
+15pts Javelin (12", A1)
Plague Barbarian Champion [1] - 35 pts
Quality 5+ Defense 5+ Plague Knights [5] - 130 pts
Hand Weapon (A3) Quality 3+ Defense 3+
Furious, Hero, Regeneration, Tough(3) Heavy Hand Weapon (A1, AP(1))
Replace Hand Weapon: Fast, Impact(1), Regeneration
+5pts Dual Hand Weapons (A4) Upgrade up to three models with one:
+5pts Halberd (A3, Rending) +5pts Sergeant
+5pts Lance (A3, Lance) +10pts Musician
+5pts Great Weapon (A3, AP(2)) +15pts Banner
Upgrade with one: Replace all Heavy Hand Weapons:
+25pts Marauder (Battle Ready) +10pts Heavy Lance (A1, AP(1), Lance)
+40pts Sorcerer (Caster(2))
Plague King Fly Rider [1] - 135 pts
Upgrade with one:
Quality 3+ Defense 3+
+10pts Horse (Fast, Impact(1))
Heavy Hand Weapon (A3, AP(1))
Plague Barbarians [10] - 95 pts Stinger (A3, Poison)
Quality 5+ Defense 5+ Regeneration, Strider, Tough(6)
Hand Weapon (A1) Upgrade up to three models with one:
Furious, Regeneration +5pts Sergeant
Upgrade up to three models with one: +10pts Musician
+5pts Sergeant +15pts Banner
+10pts Musician Upgrade with:
+15pts Banner +25pts Poison Spit (12", A4, Poison)
Replace all Hand Weapons:
Plague Pox Beast Rider [1] - 310 pts
+10pts Flail (A1, AP(1))
Quality 3+ Defense 3+
Plague Warriors [5] - 90 pts Heavy Great Weapon (A3, AP(3))
Quality 3+ Defense 3+ Rending Claws (A4, Rending)
Heavy Hand Weapon (A1, AP(1)) Stomp (A4, AP(1))
Regeneration Fear(2), Regeneration, Tough(12)
Upgrade up to three models with one: Replace Heavy Great Weapon:
+5pts Sergeant free Dual Hand Weapons (A6)
+10pts Musician Upgrade with one:
+15pts Banner +40pts Pox Tongue (12", A3, Poison, Sniper)
Replace all Heavy Hand Weapons: +45pts Pox Spurt
+5pts Heavy Halberd (A1, AP(1), Rending) (12", A2, Blast(3), Poison, Reliable)
+20pts Heavy Great Weapon (A1, AP(3)) Upgrade with one:
+35pts Dual Heavy Hand Weapons +15pts Daemon Fury (Impact(+3))
(A2, AP(1)) +40pts Pox Spawned (Caster(+2))
Upgrade all models with: +50pts Reborn Aura (Stealth)
+20pts Chosen Warrior

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