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GF - Blessed Sisters v2.

50
Background Story
The rise of a gene-scientist, known to history as the Founder, to
supreme ruler of humanity, resulted in a devastating war that
soon engulfed Earth and its colonies. As the war grew more
devastating, many survivors began to seek a means to escape. A
desperate group of refugees commandeered the Founder’s own
flagship in order to escape the conflict, leading a fleet of like-
minded survivors.
The Founder caught the refugee fleet and forced an engagement
on the edge of known space. Seeking to recapture his ship, his
forces lead a number of boarding attacks on the refugee fleet.
The Battle Brothers easily outmatched most refugee forces,
until a mysterious young woman began to rally them together,
displaying an almost supernatural ability to inspire confidence in
her forces and fear in her foes. Together they repelled the initial
attack, and some began to hope that they might manage to
escape.
Then, a massive wormhole formed around the fleets. In an
instant, both fleets were further damaged and separated by the
wormhole. The colony fleet was scattered, but many sought out
and followed the mysterious woman, looking out for suitable
worlds to settle. Under her command, a makeshift fleet settled a
few dispersed worlds where her diplomatic skills allowed them
to thrive in relative peace.
Soon after arriving in Sirius, she began to develop psychic
abilities. These abilities drew many acolytes and followers,
inspiring many to name her their God-Queen. Fearful of the
return of the Battle Brothers, the God-Queen decided to focus
on training her own band of hand picked warriors. These
became the Blessed Sisters and many of them came to truly
believe she was divine.
Intro After she sacrificed herself to kill an Avatar of Lust, worship of
The Blessed Sisters are an elite force of religious warriors the God-Queen spread, and many new orders formed in her
equipped with advanced armour and weaponry, which formed honour. These orders are often called on to protect allied worlds
under the guidance of the God-Queen, a humble woman as peace-keepers and as arbitrators. The Blessed Sisters rely
suddenly turned into a symbol of hope and resistance. on volunteers, supplies and other donations from faithful worlds
The Blessed Sisters acted as mediators and rely on diplomacy and followers.
rather than ruling through force. This has left them without the Many worlds take their help for granted, making donations hard
power and resources of other factions, dependent instead on an to come by, and forcing their orders to go through long periods
ever fragile web of alliances and donations. of fasting and self-reflection to survive. When all else fails, the
orders find themselves forced to turn on those they were
About OPR seeking to protect, and establish martial law in order to survive.
OPR (www.onepagerules.com) is the home of many free games How will you remain a beacon of hope in this grimdark future?
which are designed to be fast to learn and easy to play.
This project was made by gamers for gamers and it can only
exist thanks to the support of our awesome community.
If you’d like to support the continued development of our games
you can donate on patreon.com/onepagerules.
Thank you for playing!

Gaetano Ferrara
Francisco Fernandez
Created by:

Illustrations:

1
GF - Blessed Sisters v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
Exo-Suit High Sister [1] 4+ 3+ Stomp (A3, AP(1)), Devout, Fear, Hero, Tough(9) A 165pts
Great Energy Sword (A6, AP(2), Rending)
High Sister [1] 4+ 4+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Devout, Hero, Tough(3) B, C, D 40pts
Novice Leader [1] 5+ 5+ Heavy Rifle (24”, A1, AP(1)), CCW (A1) Devout, Furious, Hero, Tough(3) B, C 30pts
Fanatic Sisters [5] 5+ 5+ Heavy Chainsaw Swords (A4, AP(1)) Fearless, Furious E 100pts
Novice Sisters [10] 5+ 5+ Rifles (24”, A1), CCWs (A1) Devout, Furious F, G 145pts
Battle Sisters [5] 4+ 4+ Heavy Rifles (24”, A1, AP(1)), CCWs (A1) Devout B, G, H 110pts
Vanguard Sisters [5] 4+ 4+ Shotguns (12”, A2, AP(1)), CCWs (A1) Devout, Scout, Strider B, I 140pts
Protector Sisters [5] 4+ 4+ Heavy Pistols (12”, A1, AP(1)), Halberds (A2, Rending) Devout, Shield Wall J 120pts
Pistoleer Sisters [5] 4+ 4+ Twin Heavy Pistols (12”, A2, AP(1)), CCWs (A1) Ambush, Devout, Flying K 145pts
Assault Sisters [5] 4+ 4+ Heavy Pistols (12”, A1, AP(1)), Ambush, Devout, Flying L 150pts
Energy Swords (A2, AP(1), Rending)
Support Sisters [3] 4+ 4+ Heavy Flamethrowers (12”, A6, AP(1)), CCWs (A1) Devout, Relentless M 150pts
Destroyer Sisters [3] 4+ 4+ Dual Energy Claws (A6, Rending) Ambush, Devout, Tough(3) N 185pts
Biker Fanatics [3] 5+ 5+ Twin Heavy Rifles (24”, A2, AP(1)), Devout, Fast, Fearless, Furious, - 160pts
Heavy Chainsaw Swords (A4, AP(1)) Tough(3)
Biker Sisters [3] 4+ 4+ Twin Heavy Rifles (24”, A2, AP(1)), Devout, Fast, Tough(3) B, O 200pts
Heavy Pistols (12”, A1, AP(1)), CCWs (A2)
A Upgrade with one: E Replace all Heavy Chainsaw Swords: K Replace one Twin Heavy Pistols:
Heavy Flamethrower (12", A6, AP(1)) +35pts Dual Arc-Flails (A4, Rending) +10pts Twin Plasma Pistols (12", A2, AP(4)) +5pts Etern
Heavy Machinegun (30", A3, AP(1)) +40pts Replace one Heavy Chainsaw Sword: Twin Fusion Pistols +10pts takes
Heavy Fusion Rifle +55pts Superior +5pts (6", A2, AP(4), Deadly(3)) Holy T
(18", A1, AP(4), Deadly(6)) (Dual Shock Whips (A2, Blast(3))) Twin Flamethrower Pistols (6”, A12) +10pts get Po
Upgrade with one: Replace Dual Shock Whips: Replace one Twin Heavy Pistols and CCW: Admo
GL-Mod (24", A1, Blast(3)) +20pts Superior Chainsaw Sword +5pts Heavy Pistol (12", A1, AP(1)), +5pts takes
Storm-Mod (18", A3, AP(1)) +25pts (A4, AP(1), Rending) Energy Sword (A2, AP(1), Rending) Heret
Upgrade with: Dual Plasma Whips (A4, AP(4)) +10pts Replace one Heavy Pistol: get -1
Backpack Missiles +35pts Dual Force Whips (A2, AP(2), Deadly(3)) +10pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts Litani
(24", A1, AP(1), Blast(3), Indirect) Upgrade all models with: Flamethrower Pistol (6", A6) +5pts get +1
B Replace one Heavy Rifle and CCW: Flagellants (Regeneration) +20pts Plasma Pistol (12", A1, AP(4)) +5pts Righte
Heavy Pistol (12", A1, AP(1)), CCW (A2) free F Replace any Rifle and CCW: L Replace one Heavy Pistol: within
Dual Energy Claws (A4, Rending) +5pts Paired CCWs (A3) free Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts
Heavy Chainsaw Sword (A4, AP(1)) +5pts Great Weapon (A2, AP(1)) free Flamethrower Pistol (6", A6) +5pts
Holy Spear (A6, AP(2)) +20pts Pistol (12", A1), CCW (A2) free Plasma Pistol (12”, A1, AP(4)) +5pts
Procession Banner (Fear, Shield Wall, +25pts Replace up to two Rifles: Replace any Heavy Flamethrower:
Procession Sword (A3, AP(1), Rending)) Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts MHeavy Machinegun
Replace one Heavy Pistol: Flamethrower (12", A6) +10pts Heavy Fusion Rifle (30”, A3, AP(1)) +5pts
+25pts
Combat Shield (Shield Wall) +5pts G Upgrade one model with one: (18", A1, AP(4), Deadly(6))
Plasma Pistol (12”, A1, AP(4)) +5pts
Flamethrower Pistol (6”, A6) +10pts Canticle Megaphone +10pts N Replace all Dual Energy Claws:
Fusion Pistol (6", A1, AP(4), Deadly(3)) +10pts Sacred Medical
Banner (Fear)
Training
+20pts Combat Shields
+55pts (Shield Wall), -20pts
Shotgun (12”, A2, AP(1)) +10pts Energy Hammers (A2, Blast(3))
Plasma Rifle (24”, A1, AP(4)) +15pts Upgrade all models with: Storm Rifles (24", A3, AP(1)), CCWs (A3) +40pts
Storm Rifle (24”, A3, AP(1)) +25pts HCelestial Infantry +50pts Replace one Storm Rifle:
Flamethrower Sniper Rifle +35pts Replace one Heavy Rifle: Heavy Flamethrower (12", A6, AP(1)) +5pts
(18", A2, AP(1), Sniper) Plasma Rifle (24”, A1, AP(4)) +10pts Heavy Fusion Rifle +25pts
Replace one CCW: Fusion Rifle (12", A1, AP(4), Deadly(3)) +15pts (18", A1, AP(4), Deadly(6))
Energy Sword (A2, AP(1), Rending) +10pts Flamethrower (12”, A6) +15pts Replace any CCW:
Heavy Mace (A1, AP(2), Blast(3)) +10pts Shred Rifle (18”, A3, Rending) +15pts Energy Sword (A3, AP(1), Rending) +15pts
Energy Fist (A2, AP(4)) +15pts Heavy Flamethrower (12", A6, AP(1)) +25pts Energy Fist (A3, AP(4)) +20pts
Take one Heavy Rifle attachment:
Plasma-Mod (12”, A1, AP(4)) +10pts Storm Machinegun
Rifle (24”, A3, AP(1)) +20pts
+30pts OEnergy LancesReplace all Heavy Pistols and CCWs:
Crossbow-Mod (12", A1, AP(1), Sniper) +15pts Heavy Heavy Fusion Rifle
(30”, A3, AP(1))
+45pts (A2, AP(1), Impact(1)) +5pts
Flamer-Mod (6”, A6) +15pts (18", A1, AP(4), Deadly(6)) Heavy Rifles (24", A1, AP(1)), CCWs (A1) +5pts
Fusion-Mod (6", A1, AP(4), Deadly(3)) +15pts Replace up to two Heavy Rifles:
C Upgrade with one: I Replace any Shotgun: Plasma Rifle (24”, A1, AP(4)) +5pts
Priestess (War Hymns) +15pts Heavy Rifle (24", A1, AP(1)) -5pts Fusion Rifle (12", A1, AP(4), Deadly(3)) +10pts
Superior (Blind Faith) +20pts Plasma Rifle Replace up to two Shotguns: Flamethrower (12”, A6) +15pts
(24", A1, AP(4)) +5pts
Witch (Psychic(1))
Canoness (Spiritual Guidance)
+25pts Fusion Rifle (12",
+25pts Flamethrower (12”,A1,A6)AP(4), Deadly(3)) +10pts +10pts
Special Rules
Upgrade with: Blind Faith: The hero and its unit get the Stealth
Celestial Infantry +10pts Shred Rifle (18", A3, Rending)
Storm Rifle (24”, A3, AP(1))
+5pts special rule.
+15pts
D Upgrade with one: Flamethrower Sniper Rifle +25pts Canticle
the
Megaphone: This model and its unit get
Fearless rule.
Vanguard (Scout, Strider) +15pts (18”, A2, AP(1), Sniper) Celestial Infantry: This model gets +1 to hit rolls
Jetpack (Ambush, Flying) +20pts Replace all Halberds: in melee and shooting.
Destroyer Armor (Ambush, Tough(+3)) +45pts JSpears (A2, Phalanx) +5pts Devout: This model gets +1 to hit rolls when
Twin Heavy Rifle (24", A2, AP(1)), +65pts Maces (A2, AP(2)) +15pts shooting at enemies within 12".
Combat Bike (Fast, Tough(+3)) Replace one Halberd: Medical Training: This model and its unit get
Sacred Spear (A2, AP(2), Deadly(3)) +20pts the Regeneration rule.
Shield Wall: Attacks targeting units where all
Replace one Heavy Pistol:
Flamethrower Pistol (6”, A6) +5pts models have this rule count as having AP(-1), to
Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts a min. of AP(0).
Plasma Pistol (12”, A1, AP(4)) +5pts Spiritual Guidance: The hero and its unit get
Replace all Halberds and Heavy Pistols: AP(+1) when shooting.
Procession Swords +5pts War Hymns: The hero and its unit get AP(+1)
(A3, AP(1), Rending) when fighting in melee.

2
GF - Blessed Sisters v2.50
Name [size] Qua Def Equipment Special Rules Upgrades Cost
APC [1] 4+ 2+ Storm Rifle (24”, A3, AP(1)) Devout, Fast, Impact(6), Tough(6), A 195pts
Transport(11)
Infernal APC [1] 4+ 2+ Twin Heavy Flamethrower (12”, A12, AP(1)), Devout, Fast, Impact(6), Tough(6), A, B, C 250pts
Heavy Flamethrower (12”, A6, AP(1)) Transport(6)
Organ Tank [1] 4+ 2+ Organ Heavy Missiles (30”, A3, AP(2), Deadly(3), Devout, Fast, Impact(6), Tough(6) A, C, D 315pts
Lock-On),
Heavy Flamethrower (12”, A6, AP(1))
Battle Tank [1] 4+ 2+ Battle Cannon (30”, A2, Blast(3), AP(2)), Devout, Fast, Impact(6), Tough(12) A, C, E 420pts
3x Heavy Flamethrowers (12”, A6, AP(1))
Exo-Suit [1] 4+ 3+ Heavy Flamethrower (12”, A6, AP(1)), CCW (A3, AP(1)), Devout, Fear, Tough(6) F 140pts
Stomp (A2, AP(1))
Assault Walker [1] 4+ 2+ Twin Heavy Flamethrowers (12”, A12, AP(1)), Devout, Fear, Fearless, Furious, G 370pts
Stomp (A3, AP(1)), 2x Walker Sawblades (A6, AP(1)) Regeneration, Tough(9)
Support Walker [1] 4+ 2+ Quad Heavy Machineguns (30”, A12, AP(1)), Devout, Fear, Fearless, Regeneration, G 445pts
Stomp (A3, AP(1)), Relentless, Tough(9)
2x Walker Sawblades (A3, AP(1), Rending)
Procession Altar [1] 4+ 2+ Dual Flame Swords (A9, AP(1), Rending) Angelic Aura, Fast, Holy Statue, Impact(6), - 290pts
Protective Aura, Tough(6), Transport(4)
A Upgrade with any:
Dozer Blade (Strider) +20pts
Hunter Missiles +40pts
(24", A1, AP(2), Deadly(3), Lock-On)
Upgrade with one:
Flamethrower (12", A6) +25pts
Fusion Rifle (12", A1, AP(4), Deadly(3)) +25pts
Storm Rifle (24", A3, AP(1)) +30pts
B Replace Twin Heavy Flamethrower:
Twin Heavy Machinegun +5pts
(30”, A6, AP(1))
Twin Flamethrower Cannon +20pts
(18", A12, AP(1))
Twin Heavy Fusion Rifle +40pts
(18", A2, AP(4), Deadly(6))
C Replace any Heavy Flamethrower:
Storm Rifle (24", A3, AP(1)) -5pts
Heavy Machinegun (30", A3, AP(1)) +5pts
Heavy Fusion Rifle +20pts
(18", A1, AP(4), Deadly(6))
D Replace Organ Heavy Missiles:
Organ Mortar Array +25pts
(36", A3, Blast(3), AP(1), Indirect)
E Replace Battle Cannon:
Anti-Tank Cannon +5pts
(30", A1, AP(3), Deadly(6))
Twin Autocannon (36”, A6, AP(2)) +35pts
F Replace Heavy Flamethrower:
Heavy Machinegun (30”, A3, AP(1)) +5pts
Heavy Fusion Rifle +20pts
(18", A1, AP(4), Deadly(6))
Replace CCW:
Energy Sword (A3, AP(1), Rending) +5pts
Energy Mace (A3, AP(3)) +5pts
Upgrade with one:
GL-Mod (24", A1, Blast(3)) +20pts
Storm-Mod (18", A3, AP(1)) +25pts
G Replace any Walker Sawblade:
Walker Flail (A4, AP(1), Rending) +5pts
Walker Fist (A4, AP(4)) +10pts
Special Rules
Angelic Aura: Once per activation, pick 2
friendly units within 12”, which get +1 to their
next morale test roll.
Devout: This model gets +1 to hit rolls when
shooting at enemies within 12".
Holy Statue: Once per activation, pick 2 friendly
units within 6”, which get +1 to hit rolls next time
they fight in melee.
Protective Aura: Once per activation, pick 2
friendly units within 6”, which get +1 to their
defense rolls next time they take hits.

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