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GF - Blood Brothers 3.0.

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Background Story
Following the genetic innovations of the Founder, the Battle
Brothers were soon deployed to maintain unity and peace over
Earth and its nearby colonies. Early space travel had proven an
expensive and difficult process, and as a result, Battle Brothers
were assigned to each colony as a permanent garrison. These
garrisons were formed into the first Detachments, serving as
their world’s first line of defence against insurgency and civil
conflict.
Detachments rapidly adapted to combat on their respective
worlds, developing unique tactics, equipment and roles to excel
in localized conflicts. By the time that the first wave of recruits
had been fully trained, most Detachments had already
Intro developed their own unique culture, skills and traditions, which
set them apart from the original Battle Brothers. Many
Battle Brother Detachments are elite battle companies of Detachments became symbols of stability and cultural identity
superhuman warriors with highly specialized training and on their respective home worlds, gathering respect and political
tactics. Stranded in the Sirius Sector, the Detachments settled a influence as their reputation grew.
number of worlds which they have adapted to their unique
needs. At the height of the Detachments’ influence, the Founder
revealed his vision of a united and uplifted humanity, capable of
The Detachments changed over time as well, becoming more thriving throughout the galaxy with the use of advanced gene-
distinct and developing their own ideas of how best to serve their mods. In order to overcome political obstacles to his vision, the
Founder. Now, Detachments struggle to maintain a sense of Founder led a daring coup to seize control of humanity’s
unity and purpose as they become more distinct. colonies. Detachments moved quickly, with some declaring their
loyalty to the Founder while others opposed him. This division
About OPR sparked a long and destructive civil war which soon engulfed all
of humanity.
OPR (www.onepagerules.com) is the home of many free games
which are designed to be fast to learn and easy to play. On Earth, the fighting was particularly fierce and some feared
that it might leave the world uninhabitable. A portion of
This project was made by gamers for gamers and it can only humanity chose to flee the situation, commandeering one of the
exist thanks to the support of our awesome community. Founder’s fleets. The Founder drew a number of Detachments
from the front lines to pursue these refugees, but a massive
If you want to help us in making more awesome content, you can wormhole left both fleets stranded in the Sirius Sector.
support us on www.patreon.com/onepagerules.
The Battle Brothers moved quickly to establish themselves in
Thank you for playing! the Sirius Sector, with each remaining detachment tasked with
gathering their surviving members and settling on a world in
order to best achieve the Founder’s vision. Their time in Sirius
has given the detachments time to further specialize and hone
their skills, building upon their predecessors in new ways. This
has fostered a strong sense of independence and even rivalry
among a number of detachments, united only by their loyalty to
the original Founder and his successors, the Conduits.
How will your detachment adapt to the Sirius Sector?

Created by: Gaetano Ferrara

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GF - Blood Brothers 3.0.0
Name [size] Qua Def Equipment Special Rules Cost
Blood Master Destroyer [1] 3+ 3+ Dual Energy Claws (A8, Rending) Ambush, Fearless, Furious, Hero, Tough(6) 160pts
Blood Master Brother [1] 3+ 3+ Master Heavy Rifle (24", A2, AP(1)), CCW (A1) Fearless, Furious, Hero, Tough(3) 75pts
Blood Elite Pathfinder [1] 4+ 4+ Master Heavy Rifle (24", A2, AP(1)), CCW (A1) Fearless, Furious, Hero, Strider, Tough(3) 60pts
Blood Pathfinders [5] 4+ 4+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Fearless, Furious, Strider 125pts
Blood Assault Brothers [5] 3+ 3+ Heavy Pistol (12", A1, AP(1)), CCW (A2) Fearless, Furious 145pts
Blood Battle Brothers [5] 3+ 3+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Fearless, Furious 155pts
Blood Death Brothers [5] 3+ 3+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Fearless, Furious, Regeneration 165pts
Blood Guard Brothers [5] 3+ 3+ Assault Pistol (12", A2), CCW (A2) Ambush, Fearless, Flying, Furious 190pts
Blood Support Brothers [3] 3+ 3+ Heavy Flamer (12", A1, AP(1), Blast(3), Reliable), Fearless, Furious, Relentless 140pts
CCW (A1)
Blood Destroyers [3] 3+ 3+ Dual Energy Claws (A4, Rending) Ambush, Fearless, Furious, Tough(3) 230pts
Blood Pathfinder Bikers [3] 4+ 4+ Grenade Launcher (24", A1, Blast(3)), Fast, Fearless, Furious, Scout, Tough(3) 235pts
Heavy Pistol (12", A1, AP(1)), CCW (A2)
Blood Brother Bikers [3] 3+ 3+ Twin Heavy Rifle (24", A2, AP(1)), Fast, Fearless, Furious, Tough(3) 290pts
Heavy Pistol (12", A1, AP(1)), CCW (A2)
Blood Support Bike [1] 3+ 3+ Twin Heavy Rifle (24", A2, AP(1)), Fast, Fearless, Furious, Tough(6) 185pts
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable),
Heavy Pistol (12", A1, AP(1)), CCW (A3)
Blood APC [1] 3+ 2+ Storm Rifle (24", A3, AP(1)) Fearless, Impact(6), Tough(6), Transport(11), 250pts
Very Fast
Blood Attack APC [1] 3+ 2+ Twin Heavy Flamer (12", A2, AP(1), Blast(3), Reliable) Fearless, Impact(6), Tough(6), Transport(6), 245pts
Very Fast
Blood Drop Pod [1] 3+ 2+ Death Launcher (18", A1, Blast(6)) Ambush, Fearless, Immobile, Tough(6), 160pts
Transport(11)
Blood Battle Tank [1] 3+ 2+ Twin Heavy Machinegun (30", A6, AP(1)), Fearless, Impact(6), Tough(12), Very Fast 585pts
Demolition Cannon (24", A1, AP(4), Blast(6), Indirect)
Blood Heavy Tank [1] 3+ 2+ Twin Heavy Machinegun (30", A6, AP(1)), Fearless, Impact(6), Tough(18), Transport(11), 815pts
Quad Flamer Cannon (18", A4, AP(1), Blast(3), Reliable) Very Fast
Blood Artillery Gun [1] 3+ 2+ Heavy Flak Cannon Entrenched, Fearless, Repair, Slow, Tough(6) 470pts
(30", A4, AP(3), Deadly(3), Lock-On),
Engineer Crew (A3, AP(2))
Blood Attack Speeder [1] 3+ 2+ 2x Heavy Flamer mer (12", A1, AP(1), Blast(3), Reliable) Ambush, Fearless, Impact(6), Strider, Tough(6), 250pts
Very Fast
Blood Heavy Exo-Suit [1] 3+ 2+ Twin Fusion Rifle (12", A2, AP(4), Deadly(3)), Fear(1), Fearless, Furious, Tough(6) 195pts
Stomp (A2, AP(1))
Blood Attack Walker [1] 3+ 2+ Stomp (A4, AP(1)), 2x Walker Fist ist (A4, AP(4)) Fear(2), Fearless, Furious, Tough(12) 395pts
Blood Light Gunship [1] 3+ 2+ Twin Typhoon Missiles (24", A4, AP(2), Lock-On), Aircraft, Fearless, Tough(6) 305pts
Minigun (24", A4, AP(1))
Blood Heavy Gunship [1] 3+ 2+ Storm Missiles (36", A1, AP(3), Deadly(3)), Aircraft, Fearless, Tough(9), Transport(11) 570pts
Twin Minigun (24", A8, AP(1)),
Typhoon Missiles (24", A2, AP(2), Lock-On),
Light Heavy Rifle Array (24", A4, AP(1))
Special Rules
Advanced Tactics: Once per activation, before
attacking, pick one other friendly unit within 12”,
which may move by up to 6".
Holy Chalice: This model and its unit get +1 to hit
in melee, and Regeneration.
Medical Training: This model and its unit get
Regeneration.
Repair: Once per activation, if within 2” of a
model with Tough, roll one die. On a 2+ you may
remove D3 wounds from that model.
Shield Wall: This model gets +1 to defense rolls
against non-spell attacks.
Very Fast: Moves +4” when using Advance, and
+8” when using Rush/Charge.
Veteran Infantry: Gets +1 to hit in melee and
shooting.
Veteran Walker: Gets +1 to hit in melee and
shooting.
War Chant: When this model and its unit charge,
unmodified rolls of 6 to hit are multiplied by 2.
Blood Brothers Army Spells
Fear (1): Target enemy unit within 12" gets -2"
next time it Advances, or -4" next time it
Charges/Rushes.
Lance (1): Target enemy model within 12" takes 1
hit with AP(4).
Blood Curse (2): Target 2 enemy units within 9"
take 4 hits each.
Quickness (2): Target 2 friendly units within 12"
get AP(+2) next time they charge.
Break Shields (3): Target 2 enemy units within
6" get -2 to defense rolls next time they take
hits.
Rage Burst (3): Target enemy unit within 12"
takes 6 hits with AP(2).
2
GF - Blood Brothers 3.0.0
Blood Master Destroyer [1] - 160 pts Blood Elite Pathfinder [1] - 60 pts Blood Assault Brothers [5] - 145 pts
Quality 3+ Defense 3+ Quality 4+ Defense 4+ Quality 3+ Defense 3+
Dual Energy Claws (A8, Rending) Master Heavy Rifle (24", A2, AP(1)) Heavy Pistol (12", A1, AP(1))
Ambush, Fearless, Furious, Hero, Tough(6) CCW (A1) CCW (A2)
Replace Dual Energy Claws: Fearless, Furious, Hero, Strider, Tough(3) Fearless, Furious
-30pts Energy Hammer (A2, Blast(3)), Upgrade with one: Upgrade all models with any:
Combat Shield (Shield Wall) +10pts Preacher (War Chant) +30pts Jetpacks (Ambush, Flying)
+55pts Rapid Storm Rifle (24", A6, AP(1)), +15pts Engineer (Repair) +50pts Veteran Infantry
CCW (A4) +25pts Captain (Advanced Tactics) Replace up to two Heavy Pistols:
Replace CCW: +40pts Archivist (Caster(2)) +5pts Plasma Pistol (12", A1, AP(4))
+10pts Energy Sword (A4, AP(1), Rending) +55pts Blood Priest (Holy Chalice) Replace one Heavy Pistol:
+30pts Chain-Fist (A2, AP(2), Deadly(3)) +60pts Master Archivist (Caster(3)) +10pts Flamer (12", A1, Blast(3), Reliable)
+30pts Energy Fist (A4, AP(4)) Replace Master Heavy Rifle and CCW: Replace one Heavy Pistol and CCW:
Upgrade with: -5pts Master Heavy Pistol (12", A2, AP(1)), +5pts Heavy Pistol (12", A1, AP(1)),
+30pts Veteran Infantry CCW (A2) Energy Hammer (A1, Blast(3))
Upgrade with one: -5pts Dual Energy Claws (A4, Rending) +5pts Heavy Pistol (12", A1, AP(1)),
+5pts Preacher (War Chant) free Heavy Chainsaw Sword (A4, AP(1)) Energy Sword (A2, AP(1), Rending)
+15pts Engineer (Repair) free Heavy Rifle (24", A1, AP(1)), +15pts Heavy Chainsaw Sword (A4, AP(1))
+25pts Captain (Advanced Tactics) Flamer-Mod +15pts Heavy Pistol (12", A1, AP(1)),
+40pts Archivist (Caster(2)) (6", A1, Blast(3), Reliable), Energy Fist (A2, AP(4))
+55pts Blood Priest (Holy Chalice) CCW (A1) Replace one Heavy Pistol and CCW:
+60pts Master Archivist (Caster(3)) Replace Master Heavy Pistol: free Sgt. Heavy Pistol (12", A1, AP(1)),
free Flamer Pistol Sgt. Hand Weapon (A2)
Blood Master Brother [1] - 75 pts (6", A1, Blast(3), Reliable) Replace Sgt. Heavy Pistol:
Quality 3+ Defense 3+ +5pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts Gravity Pistol (9", A2, Rending)
Master Heavy Rifle (24", A2, AP(1)) +5pts Master Gravity Pistol (9", A3, Rending) +5pts Plasma Pistol (12", A1, AP(4))
CCW (A1) +5pts Master Plasma Pistol (12", A2, AP(4)) Replace Sgt. Hand Weapon:
Fearless, Furious, Hero, Tough(3) +35pts Master Storm Rifle (24", A4, AP(1)) +5pts Energy Sword (A2, AP(1), Rending)
Upgrade with one: Replace Flamer-Mod: +15pts Energy Fist (A2, AP(4))
+10pts Preacher (War Chant) free Gravity-Mod (9", A2, Rending)
+15pts Engineer (Repair) free Plasma-Mod (12", A1, AP(4))
+25pts Captain (Advanced Tactics) +5pts Fusion-Mod (6", A1, AP(4), Deadly(3))
+40pts Archivist (Caster(2)) Replace CCW:
+55pts Blood Priest (Holy Chalice) +10pts Energy Hammer (A1, Blast(3))
+60pts Master Archivist (Caster(3)) +10pts Energy Sword (A2, AP(1), Rending)
Replace Master Heavy Rifle and CCW: +15pts Chain-Fist (A1, AP(2), Deadly(3))
-10pts Master Heavy Pistol (12", A2, AP(1)), +20pts Energy Fist (A2, AP(4))
CCW (A2) Replace Master Heavy Rifle:
-5pts Dual Energy Claws (A4, Rending) +55pts Master Sniper Rifle
free Heavy Chainsaw Sword (A4, AP(1)) (30", A2, AP(1), Sniper)
-5pts Heavy Rifle (24", A1, AP(1)), Upgrade with any:
Flamer-Mod +10pts Forward Sentry (Scout)
(6", A1, Blast(3), Reliable), +10pts Camo Cloak (Stealth)
CCW (A1)
Replace Master Heavy Pistol: Blood Pathfinders [5] - 125 pts
-5pts Flamer Pistol Quality 4+ Defense 4+
(6", A1, Blast(3), Reliable) Heavy Rifle (24", A1, AP(1))
+5pts Fusion Pistol (6", A1, AP(4), Deadly(3)) CCW (A1)
+5pts Master Gravity Pistol (9", A3, Rending) Fearless, Furious, Strider
+10pts Master Plasma Pistol (12", A2, AP(4)) Replace all Heavy Rifles and CCWs:
+45pts Master Storm Rifle (24", A4, AP(1)) -10pts Heavy Pistol (12", A1, AP(1)), CCW (A2)
Replace Flamer-Mod: Replace any Heavy Rifle:
free Gravity-Mod (9", A2, Rending) free Shotgun (12", A2, AP(1))
+5pts Plasma-Mod (12", A1, AP(4)) Replace one Heavy Rifle:
+5pts Fusion-Mod (6", A1, AP(4), Deadly(3)) +5pts Gravity Rifle (18", A2, Rending)
Replace CCW: +5pts Plasma Rifle (24", A1, AP(4))
+10pts Energy Hammer (A1, Blast(3)) +10pts Flamer (12", A1, Blast(3), Reliable)
+15pts Energy Sword (A2, AP(1), Rending) +25pts Heavy Machinegun (30", A3, AP(1))
+20pts Chain-Fist (A1, AP(2), Deadly(3)) +40pts Missile Launcher
+20pts Energy Fist (A2, AP(4)) (30", A1, AP(2), Deadly(3), Lock-On)
Upgrade with one: Replace up to three Heavy Rifles:
+15pts Jetpack (Ambush, Flying) +25pts Sniper Rifle (30", A1, AP(1), Sniper)
+90pts Combat Bike (Fast, Tough(3), Upgrade all models with any:
Twin Heavy Rifle (24", A2, AP(1))) +10pts Camo Cloaks (Stealth)
Upgrade with: +10pts Forward Sentries (Scout)
+20pts Veteran Infantry Replace one Heavy Rifle and CCW:
free Sgt. Heavy Pistol (12", A1, AP(1)),
Sgt. Hand Weapon (A2)
Replace Sgt. Heavy Pistol:
+5pts Gravity Pistol (9", A2, Rending)
+5pts Plasma Pistol (12", A1, AP(4))
Replace Sgt. Hand Weapon:
+5pts Energy Sword (A2, AP(1), Rending)
+10pts Energy Fist (A2, AP(4))

3
GF - Blood Brothers 3.0.0
Blood Battle Brothers [5] - 155 pts Blood Support Brothers [3] - 140 pts Blood Support Bike [1] - 185 pts
Quality 3+ Defense 3+ Quality 3+ Defense 3+ Quality 3+ Defense 3+
Heavy Rifle (24", A1, AP(1)) Heavy Flamer (12", A1, AP(1), Blast(3), Reliable) Twin Heavy Rifle (24", A2, AP(1))
CCW (A1) CCW (A1) Heavy Flamer (12", A1, AP(1), Blast(3), Reliable)
Fearless, Furious Fearless, Furious, Relentless Heavy Pistol (12", A1, AP(1))
Replace one Heavy Rifle and CCW: Replace any Heavy Flamer: CCW (A3)
free Sgt. Heavy Pistol (12", A1, AP(1)), +20pts Heavy Fusion Rifle Fast, Fearless, Furious, Tough(6)
Sgt. Hand Weapon (A2) (18", A1, AP(4), Deadly(3)) Replace Heavy Flamer:
Replace Sgt. Heavy Pistol: +25pts Heavy Machinegun (30", A3, AP(1)) +15pts Heavy Fusion Rifle
+5pts Gravity Pistol (9", A2, Rending) +30pts Gravity Cannon (24", A4, Rending) (18", A1, AP(4), Deadly(3))
+5pts Plasma Pistol (12", A1, AP(4)) +45pts Missile Launcher +20pts Heavy Machinegun (30", A3, AP(1))
Replace Sgt. Hand Weapon: (30", A1, AP(2), Deadly(3), Lock-On) Replace Heavy Pistol:
+5pts Energy Sword (A2, AP(1), Rending) +45pts Plasma Cannon +5pts Heavy Rifle (24", A1, AP(1))
+15pts Energy Fist (A2, AP(4)) (30", A1, AP(4), Blast(3))
Upgrade all models with: +50pts Laser Cannon Blood APC [1] - 250 pts
+50pts Veteran Infantry (36", A1, AP(3), Deadly(3)) Quality 3+ Defense 2+
Upgrade one model with one: Storm Rifle (24", A3, AP(1))
+15pts Banner Blood Destroyers [3] - 230 pts Fearless, Impact(6), Tough(6), Transport(11), Very
+35pts Medical Training Quality 3+ Defense 3+ Fast
Replace one Heavy Rifle: Dual Energy Claws (A4, Rending) Upgrade with one:
+5pts Flamer (12", A1, Blast(3), Reliable) Ambush, Fearless, Furious, Tough(3) +45pts Storm Rifle (24", A3, AP(1))
+5pts Gravity Rifle (18", A2, Rending) Replace all Dual Energy Claws: +45pts Heavy Fusion Rifle
+10pts Plasma Rifle (24", A1, AP(4)) -45pts Combat Shield (Shield Wall), (18", A1, AP(4), Deadly(3))
+15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Energy Hammer (A1, Blast(3)) +60pts Hunter Missiles
+15pts Heavy Flamer +65pts Storm Rifle (24", A3, AP(1)), CCW (A1) (24", A1, AP(2), Deadly(3), Lock-On)
(12", A1, AP(1), Blast(3), Reliable) Replace one Storm Rifle: Upgrade with:
+30pts Heavy Fusion Rifle -20pts Heavy Flamer +5pts Dozer Blade (Strider)
(18", A1, AP(4), Deadly(3)) (12", A1, AP(1), Blast(3), Reliable)
+35pts Heavy Machinegun (30", A3, AP(1)) +15pts Minigun (24", A4, AP(1)) Blood Attack APC [1] - 245 pts
+40pts Gravity Cannon (24", A4, Rending) +60pts Storm Rifle (24", A3, AP(1)), Quality 3+ Defense 2+
+55pts Missile Launcher Cyclone Missiles Twin Heavy Flamer (12", A2, AP(1), Blast(3),
(30", A1, AP(2), Deadly(3), Lock-On) (24", A1, AP(2), Deadly(3), Lock-On) Reliable)
+55pts Laser Cannon Replace any CCW: Fearless, Impact(6), Tough(6), Transport(6), Very
(36", A1, AP(3), Deadly(3)) +20pts Chain-Fist (A1, AP(2), Deadly(3)) Fast
+55pts Plasma Cannon +20pts Energy Sword (A3, AP(1), Rending) Replace Twin Heavy Flamer:
(30", A1, AP(4), Blast(3)) +35pts Energy Fist (A3, AP(4)) +45pts Twin Heavy Machinegun
(30", A6, AP(1))
Blood Death Brothers [5] - 165 pts Blood Pathfinder Bikers [3] - 235 pts +60pts Twin Minigun (24", A8, AP(1))
Quality 3+ Defense 3+ Quality 4+ Defense 4+ +60pts Laser Cannon
Heavy Rifle (24", A1, AP(1)) Grenade Launcher (24", A1, Blast(3)) (36", A1, AP(3), Deadly(3)),
CCW (A1) Heavy Pistol (12", A1, AP(1)) Twin Plasma Rifle (24", A2, AP(4))
Fearless, Furious, Regeneration CCW (A2) +85pts Twin Laser Cannon
Replace all Heavy Rifles and CCWs: Fast, Fearless, Furious, Scout, Tough(3) (36", A2, AP(3), Deadly(3))
-5pts Heavy Pistol (12", A1, AP(1)), CCW (A2) Replace one Heavy Pistol and CCW: Upgrade with:
Replace any Heavy Pistol: free Sgt. Heavy Pistol (12", A1, AP(1)), +5pts Dozer Blade (Strider)
+5pts Gravity Pistol (9", A2, Rending) Sgt. Hand Weapon (A2)
+5pts Plasma Pistol (12", A1, AP(4)) Replace Sgt. Heavy Pistol: Blood Drop Pod [1] - 160 pts
Replace one Heavy Pistol: +5pts Gravity Pistol (9", A2, Rending) Quality 3+ Defense 2+
+5pts Flamer Pistol +5pts Plasma Pistol (12", A1, AP(4)) Death Launcher (18", A1, Blast(6))
(6", A1, Blast(3), Reliable) Replace Sgt. Hand Weapon: Ambush, Fearless, Immobile, Tough(6),
+10pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts Energy Sword (A2, AP(1), Rending) Transport(11)
Replace any CCW: +10pts Energy Fist (A2, AP(4)) Replace Death Launcher:
+10pts Energy Sword (A2, AP(1), Rending) Replace any Grenade Launcher: +55pts Rapid Storm Rifle (24", A6, AP(1))
+20pts Energy Fist (A2, AP(4)) +5pts Twin Heavy Rifle (24", A2, AP(1))
Replace one CCW: Replace all Heavy Pistols and CCWs:
+5pts Energy Hammer (A1, Blast(3)) +5pts Heavy Rifle (24", A1, AP(1)), CCW (A1)
Upgrade all models with: Blood Brother Bikers [3] - 290 pts
+30pts Jetpacks (Ambush, Flying) Quality 3+ Defense 3+
Blood Guard Brothers [5] - 190 pts Twin Heavy Rifle (24", A2, AP(1))
Quality 3+ Defense 3+ Heavy Pistol (12", A1, AP(1))
Assault Pistol (12", A2) CCW (A2)
CCW (A2) Fast, Fearless, Furious, Tough(3)
Ambush, Fearless, Flying, Furious Replace one Heavy Pistol and CCW:
Replace any Assault Pistol: free Sgt. Heavy Pistol (12", A1, AP(1)),
+5pts Plasma Pistol (12", A1, AP(4)) Sgt. Hand Weapon (A2)
Replace one Assault Pistol: Replace Sgt. Heavy Pistol:
+5pts Fusion Pistol (6", A1, AP(4), Deadly(3)) +5pts Gravity Pistol (9", A2, Rending)
Replace any CCW: +5pts Plasma Pistol (12", A1, AP(4))
+5pts Energy Sword (A2, AP(1), Rending) Replace Sgt. Hand Weapon:
+15pts Energy Fist (A2, AP(4)) +10pts Energy Sword (A2, AP(1), Rending)
Upgrade one model with: +15pts Energy Fist (A2, AP(4))
+15pts Banner Replace all Heavy Pistols and CCWs:
+5pts Heavy Rifle (24", A1, AP(1)), CCW (A1)
Replace up to two Heavy Rifles:
+5pts Flamer (12", A1, Blast(3), Reliable)
+5pts Gravity Rifle (18", A2, Rending)
+10pts Plasma Rifle (24", A1, AP(4))
+15pts Fusion Rifle (12", A1, AP(4), Deadly(3))

4
GF - Blood Brothers 3.0.0
Blood Battle Tank [1] - 585 pts Blood Attack Speeder [1] - 250 pts Blood Light Gunship [1] - 305 pts
Quality 3+ Defense 2+ Quality 3+ Defense 2+ Quality 3+ Defense 2+
Twin Heavy Machinegun (30", A6, AP(1)) 2x Heavy Flamer (12", A1, AP(1), Blast(3), Twin Typhoon Missiles (24", A4, AP(2), Lock-On)
Demolition Cannon (24", A1, AP(4), Blast(6), Reliable) Minigun (24", A4, AP(1))
Indirect) Ambush, Fearless, Impact(6), Strider, Tough(6), Aircraft, Fearless, Tough(6)
Fearless, Impact(6), Tough(12), Very Fast Very Fast Upgrade with one:
Upgrade with one: Replace any Heavy Flamer: +45pts Laser Talon (24", A2, AP(3))
+45pts Storm Rifle (24", A3, AP(1)) +20pts Heavy Fusion Rifle +55pts Storm Cannon
+45pts Heavy Fusion Rifle (18", A1, AP(4), Deadly(3)) (30", A2, AP(2), Lock-On)
(18", A1, AP(4), Deadly(3)) +20pts Heavy Machinegun (30", A3, AP(1)) Replace Twin Typhoon Missiles:
+60pts Hunter Missiles +30pts Minigun (24", A4, AP(1)) +5pts Twin Heavy Machinegun
(24", A1, AP(2), Deadly(3), Lock-On) Replace one Heavy Flamer: (30", A6, AP(1))
Upgrade with: +70pts Twin Typhoon Missiles +45pts Twin Laser Cannon
+15pts Dozer Blade (Strider) (24", A4, AP(2), Lock-On) (36", A2, AP(3), Deadly(3))
Replace Demolition Cannon: Upgrade with: +80pts Twin Hammer Missiles
-70pts Twin Flamer Cannon +20pts Open Sides (Transport(6)) (36", A2, AP(3), Deadly(3), Lock-On)
(18", A2, AP(1), Blast(3), Reliable)
-45pts Twin Storm Cannon Blood Heavy Exo-Suit [1] - 195 pts Blood Heavy Gunship [1] - 570 pts
(30", A4, AP(2), Lock-On) Quality 3+ Defense 2+ Quality 3+ Defense 2+
-35pts Twin Minigun (24", A8, AP(1)) Twin Fusion Rifle (12", A2, AP(4), Deadly(3)) Storm Missiles (36", A1, AP(3), Deadly(3))
-15pts Twin Laser Cannon Stomp (A2, AP(1)) Twin Minigun (24", A8, AP(1))
(36", A2, AP(3), Deadly(3)) Fear(1), Fearless, Furious, Tough(6) Typhoon Missiles (24", A2, AP(2), Lock-On)
-10pts Spear Missile Launcher Replace Twin Fusion Rifle: Light Heavy Rifle Array (24", A4, AP(1))
(30", A1, AP(3), Deadly(6), Lock-On) -20pts Twin Flamer Aircraft, Fearless, Tough(9), Transport(11)
-10pts Rapid Autocannon (36", A6, AP(2)) (12", A2, Blast(3), Reliable) Replace Twin Minigun:
-5pts Wind Missile Launcher +40pts Twin Heavy Machinegun +15pts Twin Plasma Cannon
(36", A2, AP(1), Blast(3), Indirect) (30", A6, AP(1)) (30", A2, AP(4), Blast(3))
Replace Twin Heavy Machineguns: +45pts Twin Gravity Cannon +20pts Twin Laser Cannon
-45pts Twin Heavy Flamer (24", A8, Rending) (36", A2, AP(3), Deadly(3))
(12", A2, AP(1), Blast(3), Reliable) +80pts Twin Laser Cannon Replace Typhoon Missiles:
+40pts Twin Laser Cannon (36", A2, AP(3), Deadly(3)) -5pts Heavy Fusion Rifle
(36", A2, AP(3), Deadly(3)) Upgrade with one: (18", A1, AP(4), Deadly(3))
+30pts Dual Heavy Fists (A2, Blast(3)) +5pts Heavy Machinegun (30", A3, AP(1))
Blood Heavy Tank [1] - 815 pts +55pts Dual Combat Drills (A4, AP(4))
Quality 3+ Defense 2+ Upgrade with one:
Twin Heavy Machinegun (30", A6, AP(1)) +25pts Chest Missiles
Quad Flamer Cannon (18", A4, AP(1), Blast(3), (24", A1, AP(2), Lock-On)
Reliable) +30pts Chest-Rifles (24", A2, AP(1))
Fearless, Impact(6), Tough(18), Transport(11),
Very Fast Blood Attack Walker [1] - 395 pts
Upgrade with one: Quality 3+ Defense 2+
+45pts Storm Rifle (24", A3, AP(1)) Stomp (A4, AP(1))
+50pts Heavy Fusion Rifle 2x Walker Fist (A4, AP(4))
(18", A1, AP(4), Deadly(3)) Fear(2), Fearless, Furious, Tough(12)
+60pts Hunter Missiles Replace one Walker Fist:
(24", A1, AP(2), Deadly(3), Lock-On) +5pts Twin Heavy Flamer
Upgrade with: (12", A2, AP(1), Blast(3), Reliable)
+25pts Dozer Blade (Strider) +30pts Super-Heavy Fusion Rifle
Replace Quad Flamer Cannon: (18", A1, AP(4), Deadly(6))
+15pts Twin Heavy Rifle Array (24", A12, AP(1)) +35pts Heavy Rifle Array (24", A6, AP(1))
+115pts Quad Laser Cannon +50pts Twin Heavy Machinegun
(36", A4, AP(3), Deadly(3)) (30", A6, AP(1))
Replace Twin Heavy Machinegun: +65pts Heavy Minigun (24", A6, AP(2))
+20pts Twin Minigun (24", A8, AP(1)) +70pts Heavy Plasma Cannon
(30", A1, AP(4), Blast(6))
Blood Artillery Gun [1] - 470 pts +90pts Twin Laser Cannon
Quality 3+ Defense 2+ (36", A2, AP(3), Deadly(3))
Heavy Flak Cannon (30", A4, AP(3), Deadly(3), Replace one Walker Fist:
Lock-On) +50pts Frag-Blaster Cannon
Engineer Crew (A3, AP(2)) (12", A12, AP(1), Rending)
Entrenched, Fearless, Repair, Slow, Tough(6) +55pts Missile Array (30", A4, AP(2), Lock-On)
Replace Heavy Flak Cannon: +90pts Twin Autocannon (36", A6, AP(2))
-135pts Heavy Gatling Cannon (24", A12, AP(1)) Upgrade any Walker Fist with one:
-60pts Heavy Crack Cannon +30pts Heavy Flamer
(30", A9, AP(1), Indirect, Rending) (12", A1, AP(1), Blast(3), Reliable)
+10pts Heavy Thunder Cannon +35pts Fusion Rifle (12", A1, AP(4), Deadly(3))
(30", A4, AP(2), Blast(3), Indirect) +45pts Storm Rifle (24", A3, AP(1))
Upgrade with:
+75pts Veteran Walker
Replace any Walker Fist:
+5pts Walker Claw (A6, AP(1), Rending)
Upgrade with one:
+40pts Archivist (Caster(+2))
+50pts Death Pilot (Regeneration)

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