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GF - Dark Brothers 3.0.

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Background Story
Following the genetic innovations of the Founder, the Battle
Brothers were soon deployed to maintain unity and peace over
Earth and its nearby colonies. Early space travel had proven an
expensive and difficult process, and as a result, Battle Brothers
were assigned to each colony as a permanent garrison. These
garrisons were formed into the first Detachments, serving as
their world’s first line of defence against insurgency and civil
conflict.
Detachments rapidly adapted to combat on their respective
worlds, developing unique tactics, equipment and roles to excel
in localized conflicts. By the time that the first wave of recruits
had been fully trained, most Detachments had already
Intro developed their own unique culture, skills and traditions, which
set them apart from the original Battle Brothers. Many
Battle Brother Detachments are elite battle companies of Detachments became symbols of stability and cultural identity
superhuman warriors with highly specialized training and on their respective home worlds, gathering respect and political
tactics. Stranded in the Sirius Sector, the Detachments settled a influence as their reputation grew.
number of worlds which they have adapted to their unique
needs. At the height of the Detachments’ influence, the Founder
revealed his vision of a united and uplifted humanity, capable of
The Detachments changed over time as well, becoming more thriving throughout the galaxy with the use of advanced gene-
distinct and developing their own ideas of how best to serve their mods. In order to overcome political obstacles to his vision, the
Founder. Now, Detachments struggle to maintain a sense of Founder led a daring coup to seize control of humanity’s
unity and purpose as they become more distinct. colonies. Detachments moved quickly, with some declaring their
loyalty to the Founder while others opposed him. This division
About OPR sparked a long and destructive civil war which soon engulfed all
of humanity.
OPR (www.onepagerules.com) is the home of many free games
which are designed to be fast to learn and easy to play. On Earth, the fighting was particularly fierce and some feared
that it might leave the world uninhabitable. A portion of
This project was made by gamers for gamers and it can only humanity chose to flee the situation, commandeering one of the
exist thanks to the support of our awesome community. Founder’s fleets. The Founder drew a number of Detachments
from the front lines to pursue these refugees, but a massive
If you want to help us in making more awesome content, you can wormhole left both fleets stranded in the Sirius Sector.
support us on www.patreon.com/onepagerules.
The Battle Brothers moved quickly to establish themselves in
Thank you for playing! the Sirius Sector, with each remaining detachment tasked with
gathering their surviving members and settling on a world in
order to best achieve the Founder’s vision. Their time in Sirius
has given the detachments time to further specialize and hone
their skills, building upon their predecessors in new ways. This
has fostered a strong sense of independence and even rivalry
among a number of detachments, united only by their loyalty to
the original Founder and his successors, the Conduits.
How will your detachment adapt to the Sirius Sector?

Created by: Gaetano Ferrara

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GF - Dark Brothers 3.0.0
Name [size] Qua Def Equipment Special Rules Cost
Dark Master Destroyer [1] 3+ 3+ Dual Energy Claws (A8, Rending) Dark Assault, Grim, Hero, Tough(6) 165pts
Dark Master Brother [1] 3+ 3+ Master Heavy Rifle (24", A2, AP(1)), CCW (A1) Grim, Hero, Tough(3) 80pts
Dark Elite Pathfinder [1] 4+ 4+ Master Heavy Rifle (24", A2, AP(1)), CCW (A1) Grim, Hero, Strider, Tough(3) 65pts
Dark Pathfinders [5] 4+ 4+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Grim, Strider 125pts
Dark Assault Brothers [5] 3+ 3+ Heavy Pistol (12", A1, AP(1)), CCW (A2) Grim 145pts
Dark Battle Brothers [5] 3+ 3+ Heavy Rifle (24", A1, AP(1)), CCW (A1) Grim 155pts
Dark Support Brothers [3] 3+ 3+ Heavy Flamer (12", A1, AP(1), Blast(3), Reliable), Grim, Relentless 140pts
CCW (A1)
Dark Destroyers [3] 3+ 3+ Dual Energy Claws (A4, Rending) Dark Assault, Grim, Tough(3) 235pts
Dark Pathfinder Bikers [3] 4+ 4+ Grenade Launcher (24", A1, Blast(3)), Fast, Grim, Scout, Tough(3) 240pts
Heavy Pistol (12", A1, AP(1)), CCW (A2)
Dark Brother Bikers [3] 3+ 3+ Twin Heavy Rifle (24", A2, AP(1)), Fast, Grim, Tough(3) 295pts
Heavy Pistol (12", A1, AP(1)), CCW (A2)
Dark Support Bike [1] 3+ 3+ Twin Heavy Rifle (24", A2, AP(1)), Fast, Grim, Tough(6) 185pts
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable),
Heavy Pistol (12", A1, AP(1)), CCW (A3)
Dark APC [1] 3+ 2+ Storm Rifle (24", A3, AP(1)) Fast, Grim, Impact(6), Tough(6), Transport(11) 235pts
Dark Attack APC [1] 3+ 2+ Twin Heavy Flamer (12", A2, AP(1), Blast(3), Reliable) Fast, Grim, Impact(6), Tough(6), Transport(6) 235pts
Dark Drop Pod [1] 3+ 2+ Death Launcher (18", A1, Blast(6)) Ambush, Grim, Immobile, Tough(6), 165pts
Transport(11)
Dark Battle Tank [1] 3+ 2+ Twin Heavy Machinegun (30", A6, AP(1)), Fast, Grim, Impact(6), Tough(12) 565pts
Demolition Cannon (24", A1, AP(4), Blast(6), Indirect)
Dark Heavy Tank [1] 3+ 2+ Twin Heavy Machinegun (30", A6, AP(1)), Fast, Grim, Impact(6), Tough(18), Transport(11) 790pts
Quad Flamer Cannon (18", A4, AP(1), Blast(3), Reliable)
Dark Artillery Gun [1] 3+ 2+ Heavy Flak Cannon (30", A4, AP(3), Deadly(3), Lock-On), Entrenched, Grim, Repair, Slow, Tough(6) 475pts
Engineer Crew (A3, AP(2))
Dark Attack Speeder [1] 3+ 2+ 2x Heavy Flamer mer (12", A1, AP(1), Blast(3), Reliable) Ambush, Fast, Grim, Impact(6), Strider, 240pts
Tough(6)
Dark Shroud Speeder [1] 3+ 2+ Heavy Machinegun (30", A3, AP(1)) Ambush, Dark Shroud, Fast, Grim, Impact(6), 280pts
Strider, Tough(6)
Dark Heavy Exo-Suit [1] 3+ 2+ Twin Fusion Rifle (12", A2, AP(4), Deadly(3)), Fear(1), Grim, Tough(6) 200pts
Stomp (A2, AP(1))
Dark Attack Walker [1] 3+ 2+ Stomp (A4, AP(1)), 2x Walker Fist ist (A4, AP(4)) Fear(2), Grim, Tough(12) 395pts
Dark Light Gunship [1] 3+ 2+ Twin Typhoon Missiles (24", A4, AP(2), Lock-On), Aircraft, Grim, Tough(6) 310pts
Minigun (24", A4, AP(1))
Dark Heavy Gunship [1] 3+ 2+ Storm Missiles (36", A1, AP(3), Deadly(3)), Aircraft, Grim, Tough(9), Transport(11) 580pts
Twin Minigun (24", A8, AP(1)),
Typhoon Missiles (24", A2, AP(2), Lock-On),
Light Heavy Rifle Array (24", A4, AP(1))
Special Rules
Advanced Tactics: Once per activation, before
attacking, pick one other friendly unit within 12”,
which may move by up to 6".
Dark Assault: This unit counts as having
Ambush and may be deployed on any round.
Dark Shroud: Once per activation, pick 2 friendly
units within 6”, which get Stealth next time they
are shot at.
Grim: Whenever this unit fails a morale test, it
takes one wound, and the morale test counts as
passed instead.
Medical Training: This model and its unit get
Regeneration.
Repair: Once per activation, if within 2” of a
model with Tough, roll one die. On a 2+ you may
remove D3 wounds from that model.
Shield Wall: This model gets +1 to defense rolls
against non-spell attacks.
Veteran Infantry: Gets +1 to hit in melee and
shooting.
Veteran Walker: Gets +1 to hit in melee and
shooting.
War Chant: When this model and its unit charge,
unmodified rolls of 6 to hit are multiplied by 2.
Dark Brothers Army Spells
Blurred Sight (1): Target enemy unit within 12"
gets -1 to hit rolls next time it shoots.
Psychic Terror (1): Target enemy unit within 12"
takes 2 hits with AP(2).
Cerebral Trauma (2): Target enemy model
within 12" takes 2 hits with AP(4).
Cursed Ground (2): Target 2 enemy units within
12" get -2" next time they Advance, or -4" next
time they Charge/Rush.
Lightning Fog (3): Target 2 enemy units within 9"
take 6 hits each.
Time Passage (3): Target 2 friendly units within
18" get AP(+2) next time they charge.
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GF - Dark Brothers 3.0.0
Dark Master Destroyer [1] - 165 pts Dark Elite Pathfinder [1] - 65 pts Dark Assault Brothers [5] - 145 pts
Quality 3+ Defense 3+ Quality 4+ Defense 4+ Quality 3+ Defense 3+
Dual Energy Claws (A8, Rending) Master Heavy Rifle (24", A2, AP(1)) Heavy Pistol (12", A1, AP(1))
Dark Assault, Grim, Hero, Tough(6) CCW (A1) CCW (A2)
Replace Dual Energy Claws: Grim, Hero, Strider, Tough(3) Grim
-10pts Energy Hammer (A2, Blast(3)), Upgrade with one: Upgrade all models with any:
Combat Shield (Shield Wall) +5pts Preacher (War Chant) +25pts Jetpacks (Ambush, Flying)
+55pts Rapid Storm Rifle (24", A6, AP(1)), +15pts Engineer (Repair) +45pts Veteran Infantry
CCW (A4) +25pts Captain (Advanced Tactics) Replace up to two Heavy Pistols:
Replace CCW: +30pts Interrogator (Fear(+3)) +5pts Plasma Pistol (12", A1, AP(4))
+70pts Energy Sword (A4, AP(1), Rending) +40pts Archivist (Caster(2)) Replace one Heavy Pistol:
+80pts Chain-Fist (A2, AP(2), Deadly(3)) +60pts Master Archivist (Caster(3)) +10pts Flamer (12", A1, Blast(3), Reliable)
+85pts Energy Fist (A4, AP(4)) Replace Master Heavy Rifle and CCW: Replace one Heavy Pistol and CCW:
Upgrade with: -10pts Dual Energy Claws (A4, Rending) +5pts Heavy Pistol (12", A1, AP(1)),
+25pts Veteran Infantry -10pts Master Heavy Pistol (12", A2, AP(1)), Energy Hammer (A1, Blast(3))
Upgrade with one: CCW (A2) +5pts Heavy Pistol (12", A1, AP(1)),
+5pts Preacher (War Chant) -5pts Heavy Chainsaw Sword (A4, AP(1)) Energy Sword (A2, AP(1), Rending)
+10pts Engineer (Repair) Replace Master Heavy Pistol: +10pts Heavy Chainsaw Sword (A4, AP(1))
+20pts Captain (Advanced Tactics) -10pts Flamer Pistol +15pts Heavy Pistol (12", A1, AP(1)),
+30pts Interrogator (Fear(+3)) (6", A1, Blast(3), Reliable) Energy Fist (A2, AP(4))
+40pts Archivist (Caster(2)) -10pts Fusion Pistol (6", A1, AP(4), Deadly(3)) Replace one Heavy Pistol and CCW:
+60pts Master Archivist (Caster(3)) -10pts Master Gravity Pistol (9", A3, Rending) free Sgt. Heavy Pistol (12", A1, AP(1)),
free Master Plasma Pistol (12", A2, AP(4)) Sgt. Hand Weapon (A2)
Dark Master Brother [1] - 80 pts +5pts Heavy Rifle (24", A1, AP(1)), Replace Sgt. Heavy Pistol:
Quality 3+ Defense 3+ Flamer-Mod (6", A1, Blast(3), Reliable) +5pts Gravity Pistol (9", A2, Rending)
Master Heavy Rifle (24", A2, AP(1)) +25pts Master Storm Rifle (24", A4, AP(1)) +5pts Plasma Pistol (12", A1, AP(4))
CCW (A1) Replace Flamer-Mod: Replace Sgt. Hand Weapon:
Grim, Hero, Tough(3) +5pts Gravity-Mod (9", A2, Rending) +5pts Energy Sword (A2, AP(1), Rending)
Upgrade with one: +5pts Plasma-Mod (12", A1, AP(4)) +15pts Energy Fist (A2, AP(4))
+5pts Preacher (War Chant) +5pts Fusion-Mod (6", A1, AP(4), Deadly(3))
+10pts Engineer (Repair) Replace CCW:
+20pts Captain (Advanced Tactics) +5pts Energy Hammer (A1, Blast(3))
+30pts Interrogator (Fear(+3)) +5pts Energy Sword (A2, AP(1), Rending)
+40pts Archivist (Caster(2)) +15pts Chain-Fist (A1, AP(2), Deadly(3))
+60pts Master Archivist (Caster(3)) +15pts Energy Fist (A2, AP(4))
Replace Master Heavy Rifle and CCW: Replace Master Heavy Rifle:
-10pts Dual Energy Claws (A4, Rending) +50pts Master Sniper Rifle
-10pts Master Heavy Pistol (12", A2, AP(1)), (30", A2, AP(1), Sniper)
CCW (A2) Upgrade with any:
-10pts Heavy Chainsaw Sword (A4, AP(1)) +5pts Forward Sentry (Scout)
Replace Master Heavy Pistol: +5pts Camo Cloak (Stealth)
-15pts Flamer Pistol
(6", A1, Blast(3), Reliable) Dark Pathfinders [5] - 125 pts
-10pts Fusion Pistol (6", A1, AP(4), Deadly(3)) Quality 4+ Defense 4+
-10pts Master Gravity Pistol (9", A3, Rending) Heavy Rifle (24", A1, AP(1))
free Master Plasma Pistol (12", A2, AP(4)) CCW (A1)
+5pts Heavy Rifle (24", A1, AP(1)), Grim, Strider
Flamer-Mod (6", A1, Blast(3), Reliable) Replace all Heavy Rifles and CCWs:
+35pts Master Storm Rifle (24", A4, AP(1)) -10pts Heavy Pistol (12", A1, AP(1)), CCW (A2)
Replace Flamer-Mod: Replace any Heavy Rifle:
+5pts Gravity-Mod (9", A2, Rending) free Shotgun (12", A2, AP(1))
+5pts Plasma-Mod (12", A1, AP(4)) Replace one Heavy Rifle:
+5pts Fusion-Mod (6", A1, AP(4), Deadly(3)) +5pts Gravity Rifle (18", A2, Rending)
Replace CCW: +5pts Plasma Rifle (24", A1, AP(4))
+5pts Energy Hammer (A1, Blast(3)) +10pts Flamer (12", A1, Blast(3), Reliable)
+10pts Energy Sword (A2, AP(1), Rending) +25pts Heavy Machinegun (30", A3, AP(1))
+15pts Chain-Fist (A1, AP(2), Deadly(3)) +40pts Missile Launcher
+15pts Energy Fist (A2, AP(4)) (30", A1, AP(2), Deadly(3), Lock-On)
Upgrade with one: Replace up to three Heavy Rifles:
+15pts Jetpack (Ambush, Flying) +25pts Sniper Rifle (30", A1, AP(1), Sniper)
+90pts Combat Bike (Fast, Tough(3), Upgrade all models with any:
Twin Heavy Rifle (24", A2, AP(1))) +10pts Camo Cloaks (Stealth)
Upgrade with: +10pts Forward Sentries (Scout)
+15pts Veteran Infantry Replace one Heavy Rifle and CCW:
free Sgt. Heavy Pistol (12", A1, AP(1)),
Sgt. Hand Weapon (A2)
Replace Sgt. Heavy Pistol:
+5pts Gravity Pistol (9", A2, Rending)
+5pts Plasma Pistol (12", A1, AP(4))
Replace Sgt. Hand Weapon:
+5pts Energy Sword (A2, AP(1), Rending)
+10pts Energy Fist (A2, AP(4))

3
GF - Dark Brothers 3.0.0
Dark Battle Brothers [5] - 155 pts Dark Pathfinder Bikers [3] - 240 pts Dark Attack APC [1] - 235 pts
Quality 3+ Defense 3+ Quality 4+ Defense 4+ Quality 3+ Defense 2+
Heavy Rifle (24", A1, AP(1)) Grenade Launcher (24", A1, Blast(3)) Twin Heavy Flamer (12", A2, AP(1), Blast(3),
CCW (A1) Heavy Pistol (12", A1, AP(1)) Reliable)
Grim CCW (A2) Fast, Grim, Impact(6), Tough(6), Transport(6)
Replace one Heavy Rifle and CCW: Fast, Grim, Scout, Tough(3) Replace Twin Heavy Flamer:
free Sgt. Heavy Pistol (12", A1, AP(1)), Replace one Heavy Pistol and CCW: +45pts Twin Heavy Machinegun
Sgt. Hand Weapon (A2) free Sgt. Heavy Pistol (12", A1, AP(1)), (30", A6, AP(1))
Replace Sgt. Heavy Pistol: Sgt. Hand Weapon (A2) +60pts Twin Minigun (24", A8, AP(1))
+5pts Gravity Pistol (9", A2, Rending) Replace Sgt. Heavy Pistol: +60pts Laser Cannon
+5pts Plasma Pistol (12", A1, AP(4)) +5pts Gravity Pistol (9", A2, Rending) (36", A1, AP(3), Deadly(3)),
Replace Sgt. Hand Weapon: +5pts Plasma Pistol (12", A1, AP(4)) Twin Plasma Rifle (24", A2, AP(4))
+5pts Energy Sword (A2, AP(1), Rending) Replace Sgt. Hand Weapon: +85pts Twin Laser Cannon
+15pts Energy Fist (A2, AP(4)) +5pts Energy Sword (A2, AP(1), Rending) (36", A2, AP(3), Deadly(3))
Upgrade all models with: +10pts Energy Fist (A2, AP(4)) Upgrade with:
+50pts Veteran Infantry Replace any Grenade Launcher: +5pts Dozer Blade (Strider)
Upgrade one model with one: +5pts Twin Heavy Rifle (24", A2, AP(1))
+15pts Banner Replace all Heavy Pistols and CCWs: Dark Drop Pod [1] - 165 pts
+35pts Medical Training +5pts Heavy Rifle (24", A1, AP(1)), CCW (A1) Quality 3+ Defense 2+
Replace one Heavy Rifle: Death Launcher (18", A1, Blast(6))
+5pts Flamer (12", A1, Blast(3), Reliable) Dark Brother Bikers [3] - 295 pts Ambush, Grim, Immobile, Tough(6),
+5pts Gravity Rifle (18", A2, Rending) Quality 3+ Defense 3+ Transport(11)
+10pts Plasma Rifle (24", A1, AP(4)) Twin Heavy Rifle (24", A2, AP(1)) Replace Death Launcher:
+15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) Heavy Pistol (12", A1, AP(1)) +55pts Rapid Storm Rifle (24", A6, AP(1))
+15pts Heavy Flamer CCW (A2)
(12", A1, AP(1), Blast(3), Reliable) Fast, Grim, Tough(3) Dark Battle Tank [1] - 565 pts
+30pts Heavy Fusion Rifle Replace one Heavy Pistol and CCW: Quality 3+ Defense 2+
(18", A1, AP(4), Deadly(3)) free Sgt. Heavy Pistol (12", A1, AP(1)), Twin Heavy Machinegun (30", A6, AP(1))
+35pts Heavy Machinegun (30", A3, AP(1)) Sgt. Hand Weapon (A2) Demolition Cannon (24", A1, AP(4), Blast(6),
+40pts Gravity Cannon (24", A4, Rending) Replace Sgt. Heavy Pistol: Indirect)
+55pts Missile Launcher +5pts Gravity Pistol (9", A2, Rending) Fast, Grim, Impact(6), Tough(12)
(30", A1, AP(2), Deadly(3), Lock-On) +5pts Plasma Pistol (12", A1, AP(4)) Upgrade with one:
+55pts Laser Cannon Replace Sgt. Hand Weapon: +45pts Storm Rifle (24", A3, AP(1))
(36", A1, AP(3), Deadly(3)) +5pts Energy Sword (A2, AP(1), Rending) +50pts Heavy Fusion Rifle
+55pts Plasma Cannon +10pts Energy Fist (A2, AP(4)) (18", A1, AP(4), Deadly(3))
(30", A1, AP(4), Blast(3)) Replace all Heavy Pistols and CCWs: +60pts Hunter Missiles
+5pts Heavy Rifle (24", A1, AP(1)), CCW (A1) (24", A1, AP(2), Deadly(3), Lock-On)
Dark Support Brothers [3] - 140 pts Replace up to two Heavy Rifles: Upgrade with:
Quality 3+ Defense 3+ +5pts Flamer (12", A1, Blast(3), Reliable) +20pts Dozer Blade (Strider)
Heavy Flamer (12", A1, AP(1), Blast(3), Reliable) +5pts Gravity Rifle (18", A2, Rending) Replace Demolition Cannon:
CCW (A1) +10pts Plasma Rifle (24", A1, AP(4)) -45pts Twin Storm Cannon
Grim, Relentless +15pts Fusion Rifle (12", A1, AP(4), Deadly(3)) (30", A4, AP(2), Lock-On)
Replace any Heavy Flamer: Upgrade all models with : -15pts Twin Laser Cannon
+20pts Heavy Fusion Rifle +25pts Black Bikers (Scout) (36", A2, AP(3), Deadly(3))
(18", A1, AP(4), Deadly(3)) -10pts Spear Missile Launcher
+25pts Heavy Machinegun (30", A3, AP(1)) Dark Support Bike [1] - 185 pts (30", A1, AP(3), Deadly(6), Lock-On)
+30pts Gravity Cannon (24", A4, Rending) Quality 3+ Defense 3+ -10pts Rapid Autocannon (36", A6, AP(2))
+45pts Missile Launcher Twin Heavy Rifle (24", A2, AP(1)) -5pts Wind Missile Launcher
(30", A1, AP(2), Deadly(3), Lock-On) Heavy Flamer (12", A1, AP(1), Blast(3), Reliable) (36", A2, AP(1), Blast(3), Indirect)
+45pts Plasma Cannon Heavy Pistol (12", A1, AP(1)) Replace Twin Heavy Machineguns:
(30", A1, AP(4), Blast(3)) CCW (A3) +40pts Twin Laser Cannon
+50pts Laser Cannon Fast, Grim, Tough(6) (36", A2, AP(3), Deadly(3))
(36", A1, AP(3), Deadly(3)) Replace Heavy Flamer:
+20pts Heavy Fusion Rifle
Dark Destroyers [3] - 235 pts (18", A1, AP(4), Deadly(3))
Quality 3+ Defense 3+ +25pts Heavy Machinegun (30", A3, AP(1))
Dual Energy Claws (A4, Rending) Replace Heavy Pistol:
Dark Assault, Grim, Tough(3) +10pts Heavy Rifle (24", A1, AP(1))
Replace all Dual Energy Claws: Dark APC [1] - 235 pts
-15pts Combat Shield (Shield Wall), Quality 3+ Defense 2+
Energy Hammer (A1, Blast(3)) Storm Rifle (24", A3, AP(1))
+35pts Heavy Mace (A3, AP(2), Rending), Fast, Grim, Impact(6), Tough(6), Transport(11)
Combat Shield (Shield Wall)
+70pts Storm Rifle (24", A3, AP(1)), CCW (A1) Upgrade with one:
Replace one Storm Rifle: +45pts Storm Rifle (24", A3, AP(1))
+5pts Heavy Flamer +50pts Heavy Fusion Rifle
(12", A1, AP(1), Blast(3), Reliable) (18", A1, AP(4), Deadly(3))
+35pts Minigun (24", A4, AP(1)) +60pts Hunter Missiles
+45pts Plasma Cannon (24", A1, AP(2), Deadly(3), Lock-On)
(30", A1, AP(4), Blast(3)) Upgrade with:
+80pts Storm Rifle (24", A3, AP(1)), +10pts Dozer Blade (Strider)
Cyclone Missiles
(24", A1, AP(2), Deadly(3), Lock-On)
Replace any CCW:
+40pts Chain-Fist (A1, AP(2), Deadly(3))
+40pts Energy Sword (A3, AP(1), Rending)
+55pts Energy Fist (A3, AP(4))
Replace one Heavy Mace:
+45pts Heavy Flail (A2, AP(2), Blast(3))

4
GF - Dark Brothers 3.0.0
Dark Heavy Tank [1] - 790 pts Dark Heavy Exo-Suit [1] - 200 pts Dark Heavy Gunship [1] - 580 pts
Quality 3+ Defense 2+ Quality 3+ Defense 2+ Quality 3+ Defense 2+
Twin Heavy Machinegun (30", A6, AP(1)) Twin Fusion Rifle (12", A2, AP(4), Deadly(3)) Storm Missiles (36", A1, AP(3), Deadly(3))
Quad Flamer Cannon (18", A4, AP(1), Blast(3), Stomp (A2, AP(1)) Twin Minigun (24", A8, AP(1))
Reliable) Fear(1), Grim, Tough(6) Typhoon Missiles (24", A2, AP(2), Lock-On)
Fast, Grim, Impact(6), Tough(18), Transport(11) Replace Twin Fusion Rifle: Light Heavy Rifle Array (24", A4, AP(1))
Upgrade with one: -25pts Twin Flamer Aircraft, Grim, Tough(9), Transport(11)
+45pts Storm Rifle (24", A3, AP(1)) (12", A2, Blast(3), Reliable) Replace Twin Minigun:
+45pts Heavy Fusion Rifle +40pts Twin Heavy Machinegun +15pts Twin Plasma Cannon
(18", A1, AP(4), Deadly(3)) (30", A6, AP(1)) (30", A2, AP(4), Blast(3))
+60pts Hunter Missiles +45pts Twin Gravity Cannon +20pts Twin Laser Cannon
(24", A1, AP(2), Deadly(3), Lock-On) (24", A8, Rending) (36", A2, AP(3), Deadly(3))
Upgrade with: +75pts Twin Laser Cannon Replace Typhoon Missiles:
+25pts Dozer Blade (Strider) (36", A2, AP(3), Deadly(3)) -5pts Heavy Fusion Rifle
Replace Quad Flamer Cannon: Upgrade with one: (18", A1, AP(4), Deadly(3))
+10pts Twin Heavy Rifle Array (24", A12, AP(1)) +25pts Dual Heavy Fists (A2, Blast(3)) +5pts Heavy Machinegun (30", A3, AP(1))
+110pts Quad Laser Cannon +45pts Dual Combat Drills (A4, AP(4))
(36", A4, AP(3), Deadly(3)) Upgrade with one:
Replace Twin Heavy Machinegun: +20pts Chest Missiles
+20pts Twin Minigun (24", A8, AP(1)) (24", A1, AP(2), Lock-On)
+30pts Chest-Rifles (24", A2, AP(1))
Dark Artillery Gun [1] - 475 pts
Quality 3+ Defense 2+ Dark Attack Walker [1] - 395 pts
Heavy Flak Cannon (30", A4, AP(3), Deadly(3), Quality 3+ Defense 2+
Lock-On) Stomp (A4, AP(1))
Engineer Crew (A3, AP(2)) 2x Walker Fist (A4, AP(4))
Entrenched, Grim, Repair, Slow, Tough(6) Fear(2), Grim, Tough(12)
Replace Heavy Flak Cannon: Replace one Walker Fist:
-135pts Heavy Gatling Cannon (24", A12, AP(1)) +10pts Twin Heavy Flamer
-60pts Heavy Crack Cannon (12", A2, AP(1), Blast(3), Reliable)
(30", A9, AP(1), Indirect, Rending) +35pts Super-Heavy Fusion Rifle
+10pts Heavy Thunder Cannon (18", A1, AP(4), Deadly(6))
(30", A4, AP(2), Blast(3), Indirect) +40pts Heavy Rifle Array (24", A6, AP(1))
+55pts Twin Heavy Machinegun
Dark Attack Speeder [1] - 240 pts (30", A6, AP(1))
Quality 3+ Defense 2+ +65pts Heavy Minigun (24", A6, AP(2))
2x Heavy Flamer (12", A1, AP(1), Blast(3), +75pts Heavy Plasma Cannon
Reliable) (30", A1, AP(4), Blast(6))
Ambush, Fast, Grim, Impact(6), Strider, +90pts Twin Laser Cannon
Tough(6) (36", A2, AP(3), Deadly(3))
Replace any Heavy Flamer: Replace one Walker Fist:
+20pts Heavy Fusion Rifle +60pts Missile Array (30", A4, AP(2), Lock-On)
(18", A1, AP(4), Deadly(3)) +95pts Twin Autocannon (36", A6, AP(2))
+20pts Heavy Machinegun (30", A3, AP(1)) Upgrade any Walker Fist with one:
+30pts Minigun (24", A4, AP(1)) +30pts Heavy Flamer
Replace one Heavy Flamer: (12", A1, AP(1), Blast(3), Reliable)
+70pts Twin Typhoon Missiles +30pts Fusion Rifle (12", A1, AP(4), Deadly(3))
(24", A4, AP(2), Lock-On) +45pts Storm Rifle (24", A3, AP(1))
+70pts Twin Plasma Battery (24", A4, AP(4)) Upgrade with:
Upgrade with: +65pts Veteran Walker
+20pts Open Sides (Transport(6))
Dark Light Gunship [1] - 310 pts
Dark Shroud Speeder [1] - 280 pts Quality 3+ Defense 2+
Quality 3+ Defense 2+ Twin Typhoon Missiles (24", A4, AP(2), Lock-On)
Heavy Machinegun (30", A3, AP(1)) Minigun (24", A4, AP(1))
Ambush, Dark Shroud, Fast, Grim, Impact(6), Aircraft, Grim, Tough(6)
Strider, Tough(6) Upgrade with one:
Replace Heavy Machinegun: +20pts Dark Bombs
+10pts Minigun (24", A4, AP(1)) (6", A2, Blast(3), Rending)
+45pts Laser Talon (24", A2, AP(3))
+55pts Storm Cannon
(30", A2, AP(2), Lock-On)
+60pts Sword Missiles
(36", A2, AP(2), Lock-On)
Replace Twin Typhoon Missiles:
-5pts Twin Dark Rifle Arrays (24", A6, AP(1))
+5pts Twin Heavy Machinegun
(30", A6, AP(1))
+45pts Twin Laser Cannon
(36", A2, AP(3), Deadly(3))
+80pts Twin Hammer Missiles
(36", A2, AP(3), Deadly(3), Lock-On)

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