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COMPUTER

GRAPHICS
CCS 110
Overview 1 Introduction

2 History

3 Evolution

4 Images

5 Animation

6 Concepts and Principles

7 Conclusion
INTRODUCTION

-The term Computer Graphics refers -Effective tool for presenting


to "almost everything on computers information.
that is not text or sound"
-Computer Aided Design

-Refers to creation, storgae and -Computer Aided Manufacturing


manipulation of pictures and drawing
using a digital computer.
What is Computer
Graphics?

-Creation, Manipulation, and storager


It is any image media, of geometric objects (Modelling) and
usually moves and their images (Rendering).

pictures that are created -Display those images on screens or


hardcopy devices.
through the use of
hardware and software. Image processing
HISTORY

In 1960, William Fetters a graphic


designer for Boeing Aircraft Co.
proposed his 3D structure of the
human body. This structure was
called "Boeing Man".

William Fetters
1928 - 2002
He did so by drawing the 3-D structure of the
human body, then scanning them to create
images in a 2-D environment such as the
computer screen.
EVOLUTION
This computer used
In the same year "Motion Capture" to Motion Capture is the
General Electric generate 3-D process of recording

Motion Capture launched a computer


named "TX-2" specially
representation of moving
objects like the human
movement onto a
digital model like the
body. It also used a
designed for graphic TX-2.
lightpen and a scanning
generation. pad to draw 3D structures.

In the early 1980s, the Computer Graphics


3D graphics became
availability of bit-slice and have only become more
more popular n the
16-bit microprocessors detailed and reralistic ,
1990s in gaming,
started to revolutionise due to more powerful
high resolution computer multimedia and
graphics hardware and
graphic terminals animation.
3D modeling software.
Movement
3D structure captured
Final
of imitation
Texture Imitation of
movement
IMAGES

In common usage, an image


or picture is an artefact,
usually two-dimensional,
that has a similar appearance
to some subject - usually a
physical object or a person.
TYPES OF
IMAGES

-It is an image file format -It is an image made up of


that's defined by a pixel with paths, all based on
one or more numbers mathematical expressions,
associated with it. consist of basic geometric
shapes, such as lines,
PATHS polygons, and curves.
-lines with a starting and ending points.
-They are composed of pixels.

-The refreshed process is independent of the complexity of the image.

RASTER -Graphic primitves are specified in terms of end points and must be scan
converted into corresponding pixels.

GRAPHICS -Can draw mathematical curves, polygons and boundaries of curved primitives
only by pixel approximation

-Cost less

-They occupy more space shich depends on image quality.


-They are composed of paths.

-The displays flicker when the number of primitives in the image become too
large.
VECTOR -Scan version is not required.

GRAPHICS -Draw continues and smooth lines.

-Cost more

-They occupy less space.


Concepts and Principles
-Images are typically taken by devices such
as cameras, mirrors, lenses, telescopes,
Computer Animation microscopes, etc. Digital images include
-It is the art of creating moving images via the use both vector images and raster images, but
of computers. raster images are most commonly used.

-It is also referred to as CGI (Computer


Generated Imagery or Computer Generated
Imaging), especially when used in films. The following information should help
you get started in the field of
computter graphics.

Pixels
Graphics
Rendering
Modeling
Display or Visualization
Conclusion and Future
Scope
The world of Computer Graphics concentrate
on reinforcement of performance and the
better techniques to bring reality in its
output.

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