Professional Documents
Culture Documents
GRAPHICS
CCS 110
Overview 1 Introduction
2 History
3 Evolution
4 Images
5 Animation
7 Conclusion
INTRODUCTION
William Fetters
1928 - 2002
He did so by drawing the 3-D structure of the
human body, then scanning them to create
images in a 2-D environment such as the
computer screen.
EVOLUTION
This computer used
In the same year "Motion Capture" to Motion Capture is the
General Electric generate 3-D process of recording
RASTER -Graphic primitves are specified in terms of end points and must be scan
converted into corresponding pixels.
GRAPHICS -Can draw mathematical curves, polygons and boundaries of curved primitives
only by pixel approximation
-Cost less
-The displays flicker when the number of primitives in the image become too
large.
VECTOR -Scan version is not required.
-Cost more
Pixels
Graphics
Rendering
Modeling
Display or Visualization
Conclusion and Future
Scope
The world of Computer Graphics concentrate
on reinforcement of performance and the
better techniques to bring reality in its
output.